1 2 |
||
---|---|---|
Posted by | Closed, raffle drawn! | |
BONES (#166015) Toxic View Forum Posts Posted on 2019-04-20 11:56:59 |
0 players like this post! Like? Edited on 21/04/19 @ 12:38:52 by BONES (#166015) |
🐯Golden Tigress🐯 (#100594) Deathlord of the Jungle View Forum Posts Posted on 2019-04-20 12:29:00 |
BONES (#166015)
Toxic View Forum Posts Posted on 2019-04-20 12:29:56 |
Reever (#43576)
Bone Collector View Forum Posts Posted on 2019-04-20 12:36:44 |
Personally I think this work is absolutely stunning! Depending on the order I would probably suggest you price according to these things: * Animation complexity (Is it a run cycle, or a little blink?) - Complex animations (like the first example) should be priced I'd say at a base of 80 and additional charges would bump the price up! - Simple animations (second example) maybe around 15-20GB as a base line and additional charges would (again) bump that price up! *Character complexity - If a character is much more complex, has a lot of markings or accessories that would make animating a pain I would charge extra! Considering how time consuming and painful animation can be lmao, Complex characters - +10-15gb Complex accessories - +20gb (these would be much harder to make move, especially with a complex animation! like a running animation with a cape or flowing necklace for example) *Canvas size The larger the canvas, the more expensive it should be! Things that are small, like icons or tiny page dolls should cost less while full/large pieces should cost a bit more. Mostly because its much more canvas to fill and more to animate I would say no extra charge for small icons, but I feel most prices would be up to you! I'd personally be willing to pay all the prices i've offered above and then some if i ordered an animation piece from you. The quality is exceptional, and the animation is nice and smooth! Not to mention i've got a soft spot for pixels. You should price accordingly for difficulty, time it takes to complete etc- and if people have a problem with the prices then they don't need to purchase. 0 players like this post! Like? |
🐯Golden Tigress🐯 (#100594) Deathlord of the Jungle View Forum Posts Posted on 2019-04-20 12:38:04 |
lime-aid🤠😳😔 😎 (#163070) Total Chad View Forum Posts Posted on 2019-04-20 12:38:18 |
hmm id say around 60-100GB each, but i dont know anyone thatd be willing to pay that much :// it IS really good, so id recommend cutting down on some of the details to be able to price it lower and get more people interested (ex- stars twinkle less often, rabbit has more motion blur, fewer frames, etc) 0 players like this post! Like? |
BONES (#166015)
Toxic View Forum Posts Posted on 2019-04-20 12:40:03 |
Thank you so much for the input! I'll have an opening for a large piece like the one above as soon as I finish a couple more commissions, so keep an eye out! I'm gonna fix up my art shop to include the example above, and I'll let everyone know when commissions are open again. :D 0 players like this post! Like? |
BONES (#166015)
Toxic View Forum Posts Posted on 2019-04-20 12:40:45 |
@Golden Tigress How much would you pay for a piece like the one above? 0 players like this post! Like? |
🐯Golden Tigress🐯 (#100594) Deathlord of the Jungle View Forum Posts Posted on 2019-04-20 12:42:57 |
People more than beautiful thing, I would pay between 10/15 gb's even more for being a gif. And I know how hard they are to do. It covers between 10 and 20 gb's, depending on the difficulty. If you ask for more in the art, charge sb's per item. 0 players like this post! Like? |
BONES (#166015)
Toxic View Forum Posts Posted on 2019-04-20 12:43:29 |
🐯Golden Tigress🐯 (#100594) Deathlord of the Jungle View Forum Posts Posted on 2019-04-20 12:45:34 |
|✦Tacatto✦| (#14803)
Bone Collector View Forum Posts Posted on 2019-04-20 12:48:43 |
For something that animated, 40-90GBs maybe more depending on what exactly is happened/character complexity. Though it might be hard to find people willing to pay that much. For HQ cute and simple animated things, like for den eye candy and stuff, i would say like 10-20GBs [for simple animated and HQ pixels] But that really is amazing! :3 0 players like this post! Like? |
BONES (#166015)
Toxic View Forum Posts Posted on 2019-04-20 12:50:49 |
Thank you very much for the input! I understand that people have a hard time paying that much for art. (I'm poor and have never properly bought art before, so I 100% understand) I just can't really underprice it since I can be making upwards of $200 for the same work on DeviantArt. ¯\_(ツ)_/¯ 0 players like this post! Like? |
|✦Tacatto✦| (#14803)
Bone Collector View Forum Posts Posted on 2019-04-20 12:53:38 |
understandable. :3 And another thing to consider right now is the inflation of GBs and the fact that last month with ferus herbs really uh... left us with a scarcity of them. I've seen certain things like leopons go for really cheep in consideration to what the GB value was two months ago. So I guess that's another reason why it would be hard to find those willing to pay high bucks for art. 0 players like this post! Like? |
WOPWOW (#149569)
View Forum Posts Posted on 2019-04-20 12:55:17 |
I agree with Tacatto - 40gb - 75gb would be the best estimate, 90-100gb being on the more expensive side, people would buy. ( on LD, i sell art quite a bit and my prices have gone down quite a bit from when i used to sell them offsite, Not many people are willing to spend 400gb on an art piece, unfortunately. ) You just gotta sell enough & work hard enough to where you have a decently large crowd of people willing to buy your stuff, and slowly but surely raise your prices as time goes on! I suggest starting out small, and working your way up. Your art is good. Good luck with your sales. Scenes - 40gb-75gb Complex animations can add 15-25gb extra headshots probably wont sell for more than 20gb as a base price for complex animations +10-15gb 0 players like this post! Like? Edited on 20/04/19 @ 12:59:15 by Peachily (#149569) |
BONES (#166015)
Toxic View Forum Posts Posted on 2019-04-20 13:01:22 |
1 2 |
---|