Posted by Trading centre value

PEE PEE 7K stat (#457052)

Prince of Terror
View Forum Posts


Posted on
2024-05-11 12:36:19
Many things are being sold for WAY more than they are valued at on the trading centre. For example, a single dove feast is being sold for 2000sb when actually most people would only pay 200-500sb. Same with Giant tortoise.

Ive noticed people having discussions about it on the main chatter, so i know im not the only one.

Why this is an issue:
1) new players and players overall will lose money if buying overpriced trades. Some players are also unaware of value and will pay for these trades.
2) trades sit up for longer until they expire.
3) less people make money, more people lose money.
4) theres less rotation in the trading centre
5) people struggle to afford their needed items


Ideas on How to fix this issue:
1) perhaps lioden mods could make a post discussing value of items. This would bring more awareness and hopefully prevent people from over pricing items

2) or, instead of mods, people like myself can do research into value for most items and make a topic discussing it to also bring awareness. 𝗧𝗵𝗶𝘀 𝗶𝘀 𝗹𝗶𝗻𝗸𝗲𝗱 𝘁𝗼 𝗶𝗱𝗲𝗮 𝟭

3) a price limit set on specific items for their specific value. For example, someone tries selling a dove feast for 6999sb but would be unable to create the trade as a banner would pop up, notifying them that the price is too high. ( This is what trades already do if there is an issue ) The banner would recommend a price to set such as a minimum of 200sb or 500sb. However, if an item has a value of 1000sb or over, a gb option should be made. 1gb = 1000sb. The user cannot create the trade unless it is within valued range.

Positives to having this issue fixed:
1) new players will be able to properly access items they need without overpaying. New players likely dont know value and will loose more money if buying overpriced trades.
2) it will help everyone understand values overall.
3) the trading centre will generally improve. More trades made, more trades bought out. More people make money, less people lose money.

Other:

What about demand?: event items should just be left as how the people value it. But for items as basic as dove feast which can be obtained daily should have a limit on it to match the value

“You want it cheaper” NO. I think you have misunderstood something

—————————
Please leave a comment instead of just supporting or not supporting so i can develop further ideas. If you don’t support, say why or your opinion is ignored as i cant work with your suggestion

Thanks



This suggestion has 4 supports and 41 NO supports.



Hrt Icon 0 players like this post! Like?

Edited on 11/05/24 @ 14:20:58 by 𝗝𝗨𝗚𝗚𝗔𝗟𝗘𝗧𝗧𝗘 6821 stat (#457052)

Cirrus | G1 Quad Ros (#38845)


View Forum Posts


Posted on
2024-05-11 12:43:16
As nice as that would be, unfortunately this game has a virtual economy which maintains fluctuating prices. The game is centered around supply and demand, and as supplies go down (dove feasts get used), the demand goes up (people are willing to pay more). This would also affect lion prices astronomically, which would create even more market fluctuation. No item is ultimately needed as well, they’re optional to make the most of your lion.

I don’t support.



Hrt Icon 4 players like this post! Like?

✨Kel ✨ [G1 Rose
Gold x2 Ros!] (#193740)


View Forum Posts


Posted on
2024-05-11 12:43:52
I mean, I hate to be that person but the market does and always will fluctuate in price. During events items will be cheaper when you can easily get them rather when you can't get them during other months. For example buffalo scrotums in February are like anywhere from 8-12 gb and during months you can't get them? 30 gb. I understand where you're trying to go with this, but also I feel like we really do not need it. If people see crazy overpriced, easily acquired items for several thousand sb, that is their own fault if they choose to buy them. There is plenty of options to price check items already, and even asking a simple "Hey is this worth it?" in main chat will usually solve it.



Hrt Icon 4 players like this post! Like?

🗡️ LunarKnight
[Project King] (#151072)


View Forum Posts


Posted on
2024-05-11 12:44:20
No support. The staff won't interfere with the economy. Things like item/lion value in the Forum, Branches, and TC are player made. Also, everything revolves around supply vs demand so prices will naturally fluctuate at any given time. Rarity is also a factor for certain things as well.



Hrt Icon 2 players like this post! Like?

Tez (#258569)

Sapphic
View Forum Posts


Posted on
2024-05-11 12:55:54
No support, a fluid economy is what makes trading fun. The market is unstable and it's a good skill to know when to take advantage of it.
And yes, as a new player you make some bad financial decisions, I did too - but it ultimately led me to learning how to work the market!



Hrt Icon 2 players like this post! Like?

Mad Hyena (#29080)

Special Snowflake
View Forum Posts


Posted on
2024-05-11 13:00:47
No support, I agree with everything others said, + even items seemingly "always available" like dove feasts fluctuate in price, because its random if you get them. I remember my struggle in January when I tried to win a Black Stallion on purpose - it took me a MONTH to win one. They just kept not being rolled as a prize! And so can dove feasts, and all other game prizes - and for other people, too. So their prices fluctuate as well; they arent always easily available.



Hrt Icon 3 players like this post! Like?

coolio 🍄┃maziwa (#149374)


View Forum Posts


Posted on
2024-05-11 13:37:01
No support for a lot of reasons.

To begin, it’s clear you don’t really have enough of a sense of the economy to be attempting to set harsh regulations like this. Both dove feats and giant torts have always been 1-2 GB items. I’m not sure where you got that they should be significantly cheaper. And, in fact, your misevaluation of these values is the perfect example of why this idea wouldn’t work. Items are worth what players are willing to pay, that’s it. Just because you wouldn’t pay a certain amount for something doesn’t mean that another player wouldn’t. And this amount does in fact fluctuate depending on the number of active players and event

So who sets the prices? How do we decide what this “cap” is? The answer is, you absolutely cannot. We already have items that have defined prices in the Oasis, the rest of the prices are meant to be player-dependent and elastic.

Branches sort from my low to high for a reason. Do research on market value instead of trying to bend the entire economy.

My apologies if this sounded harsh, I just think this suggestion is representative of a much larger issue of newer players expecting everything in game to be immediately accessible to them. If you can’t afford something, you need to save for it, not demand that prices are lowered for you



Hrt Icon 6 players like this post! Like?


Edited on 11/05/24 @ 13:38:07 by coolio 🍄┃maziwa (#149374)

PEE PEE 7K stat (#457052)

Prince of Terror
View Forum Posts


Posted on
2024-05-11 13:56:41
Have discussed this with multiple other players and they agreed. Things are overpriced, coolio.



Hrt Icon 0 players like this post! Like?

Mad Hyena (#29080)

Special Snowflake
View Forum Posts


Posted on
2024-05-11 13:56:53
+ adding to the "set price" solution, I have observed it on another game, called Neopets. There, items restock in game shops for a very low price, but people are often willing to pay a lot more for them, leading to insane competition for the "restock" times where cheap items are sold. It takes less than a second to sell out all items in a game shop there. SO setting a low price will not make economy better - it will make purchasing items stressful, with them being too cheap for their value people will snipe them in a second, making it significantly harder to buy anything. Real example from another game; set prices only cause stress, they dont help economy. Putting a low plank on an item people are valuing higher than that, will lead to all trades with them being bought out in a blink, and making it impossible to buy any.

And I dont know who you've talked with, perhaps other people who just WANT items to be priced cheaper?.. Because I recently tried to trade some Dove Feasts for Maracaja apps, noting what Id like but also setting a buyout in case anyone was interested - only to be surprised all 7 of them got bought out for 1 GB each Dove Feast. If that price was overpriced for them - people wouldnt buy SEVEN of them for that price, that cannot be a "newbie mistake" from multiple different people.

So there's a line between "people overprice it" and "I want it to be cheaper". Its not overpriced if other people are willing to pay that price; that's just called market, and its regulated by supply and demand. You cannot forcibly put a low plank on it, it will only cause stress and problems rather than solve anything.



Hrt Icon 4 players like this post! Like?


Edited on 11/05/24 @ 14:06:06 by Mad Hyena (#29080)

coolio 🍄┃maziwa (#149374)


View Forum Posts


Posted on
2024-05-11 14:16:59
what players have you discussed it with though? long term veteran players? players who are financially well off? or is this exclusively the opinion of newer players who struggle to make GB. and i don’t mean this in a, haha new players are poor kind of way. i mean it in a, these items are only overpriced to players who haven’t been playing long enough and participating in the economy long enough to develop a proper frame of reference kind of way

i rely on selling these minigame rewards for their proper price as a form of income. i get two dove feasts from playing SS? that’s 3-4 GB of income for playing lion candy crush. these items are consistent and easy to sell, why mess with it



Hrt Icon 4 players like this post! Like?

Icarus (#97414)

Maneater
View Forum Posts


Posted on
2024-05-11 14:26:01
I agree with the points mentioned in previous "No support" comments. Coolio has a point with the last message- when I first started playing, I was stressing about how expensive everything felt. That changed entirely when I got better footing of the game.
Last month, I returned from a 4 year hiatus. I'm still shocked at how low things are being priced now versus to how I left in 2020. And the market was, typically, considered "stable" and pretty good back then. That was around the time before they introduced the mechanic of purchasing sold by other users, which I still find extremely cool and helpful to those that want to get GB but can't invest IRL money into the game. Especially when most people (at least, before my hiatus) consider SB to GB conversion to be 1,000-1,200/1.
Given the amount of time I have played this game, and the sudden ice water bath I was submerged into when returning to the market, I cannot imagine possibly pushing it further, when it already feels like enough. Things feel UNDERPRICED.

People are also voicing sentiments about this being a bad idea- trying to render it null because "some other users" agree about the pricing (which people have always whined about) doesn't make it more valid than the opposing argument.



Hrt Icon 5 players like this post! Like?


Edited on 11/05/24 @ 14:56:35 by Icarus (#97414)

🗡️ LunarKnight
[Project King] (#151072)


View Forum Posts


Posted on
2024-05-11 14:33:24
Honestly, you'll keep hearing 1 of 2 complaints about the market:
1.) What I want/need is too "expensive"
2.) My stuff isn't selling

Welcome to what it feels like to enter the business/consumer world in the real world.



Hrt Icon 3 players like this post! Like?

Mad Hyena (#29080)

Special Snowflake
View Forum Posts


Posted on
2024-05-11 15:09:31
Another issue it would arise, is if items are to be planked below their actual value, it will encourage promise transactions, which are against the rules. People wont just agree "ok, it sells for 200 SB now because shops/trades put a plank on it" when the actual price people are willing to pay are 1-2 GB per item. They will be trying to find ways to go around it, forcing them into selling/buying items via transfers, not using the actual trade system - which is forcing people into breaking the rules AND risking their currency and items, that's really not a good thing to add to the game. It will do more trouble than good.



Hrt Icon 3 players like this post! Like?

DeckOfCards (#207531)

Bone Collector
View Forum Posts


Posted on
2024-05-11 20:14:47
No support

the reason some things are priced so high is due to fluctuating value throughout the year as more items will be used making them harder to obtain as less are in-game thus meaning the prices for those items goes up

Adding a money cap would make certain items impossible to get as most will have been used after a few months

English is not my first language so I hope I explained well enough



Hrt Icon 1 player likes this post! Like?

Rio [he/him] G2
Broken NRLC (#348647)

King of the Jungle
View Forum Posts


Posted on
2024-05-11 21:16:21
Unfortunately supply and demand creates natural fluctuations in any economy, if the items are running low across the site due to the event having been 6+ months ago, prices will rise. All item "worth" is player dictated to begin with as almost every item available in game can be got for free by grinding currency, and its a natural consequence of time progressing. A good example is hybrids; upon release, there are very few in game, effectively meaning you can charge whatever you want. Now that it's been a few years since pons and gons were introduced, there are so many in the game that they're no longer a rarity, causing prices to fall.

Unfortunately there is no solution to 'fixing' this problem that doesn't involve taking away thousands of lions and items from every player to 'reset' the market, it is how it is. As a player, all you can do is avoid undercutting the lowest trending price by too much, to keep things roughly where they are. When the next event rolls around and we can all stock up on high value items, prices will fall again



Hrt Icon 2 players like this post! Like?

Vixxie|#1 mane
whiskered hater (#355386)

Sapphic
View Forum Posts


Posted on
2024-05-12 16:11:42
The reason they sell for that much is because dove feast for example is really worth that much and they do get sold at that price. That's also the normal price of a Giant Tortoise. Plus, price fluxuates, and this game has a user-created economy. Also this wouldn't really be useful for anyone as yeah, you can buy things for cheaper, but you are also forced to sell things for cheaper. This would make earning money way harder.



Hrt Icon 0 players like this post! Like?


Edited on 12/05/24 @ 16:14:07 by Vixxie|#1 mane whiskered hater (#355386)







Memory Used: 642.54 KB - Queries: 0 - Query Time: 0.00000 - Total Time: 0.00389s