-LOCKED - JULY EVENT!
Posted on 2021-07-07 18:09:04
The July event launches on July 8th at 00:00am LDT, and will end on July 31st at 11:59pm LDT. All unused event currency will be stored on your account until next year. In future years, it will start right away on July 1st at 00:00 LDT.


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Previous July Event Information


As had been mentioned within the July event news for 2020, all mechanics relating to July's past storylines and quests have been retired. The Firefly Shop is retired, and the Firefly currency is retired as well. We are debating on creating a conversion system to convert Fireflies to Silver Beetles. If one is added, we will announce it this weekend.

All items that we could shuffle have been moved from one shop to another, and all previous storyline items were added to Tefnut's Temple (now Tefnut's Memories). We listed some items in July 2021's development update, but here's an extra list.

* The following items have been relocated from the Firefly Shop to Tefnut's Memories: Abaddon Skies, all sets of "Celestial Wings", Apollyon's Grace, Menhit.
* All items that were removed from Tefnut's Memories (listed in the July 2021 development update) have been added to the new Draco Demiurge Exchange: Celestial Horn Crown, all "Celestials" decors, all Shard Growths, Interstellar Wing Bands.
* The Frivolous Apedemak decor has been relocated from the Oasis to Tefnut's Memories and is now available for the duration of July at a price of 4000 SB.
* All generic Celestial-themed backgrounds and decors from the Firefly Shop have been relocated to the Draco Demiurge Exchange. Any backgrounds and decors left from the Firefly Shop that are African-themed will be introduced to the game through other sources within the next development update.
* Tefnut's Memories no longer uses Meteorite Shards, all Meteorite Shard prices have been converted to Silver Beetles. All items in Tefnut's Memories cost Silver Beetles except for the base, mane, and marking applicators, which still cost Meteorite Shards.
* All future special items and unique applicators will appear in the Draco Demiurge Exchange instead of Tefnut's Memories.


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July Event - Premise


This year, we're laying down the foundations for the new Celestial event. You can still gather Meteorite Shards while you explore the African lands. These Meteorite Shards become a new special form of "energy".

Starting immediately on July 1st at 00:00am LDT in future years, you will be able to access Celestial Explore, where you can use the charged Meteorite Shards to move across the space-time. A new map will open, which we will expand upon every year or so to add in new zones. This year, you will be able to access the world of the Draco Demiurge - the Draco Constellation.


A mockup of the Celestial Explore UI.



Celestial Explore is not affected by Earth's day and night cycles, nor is it affected by dry and wet seasons.

Each explore step in Celestial Explore costs 5 Meteorite Shards. You can battle and encounter alien beings native to this zone in order to collect a new currency, Axion Cores. Battles use normal energy and do not deplete your Meteorite Shards.

Speaking of battles, there's something a little special this month. Each normal alien enemy that you encounter in Celestial Explore can count towards a hidden bar. When you defeat and win against 10 alien enemies, you will then encounter a boss enemy. This boss enemy cannot be skipped—even if you click past them, the next enemy encounter you get in Celestial Explore will always be a boss.

You can use Lucky Feet on normal alien enemies, but not boss enemies. The bosses are powerful, but they do give out better rewards. Whether you win or lose against a boss, the counter will restart again. You can build this counter up and cycle through it endlessly throughout the duration of the event.

The battles do not have to be sequential, either. If you win against a normal enemy, then lose, then win again, your counter will still go up and will not be interrupted or affected by your loss. You do not have to win 10 battles in a row to encounter a boss.

Going back to the new currency, Axion Cores can be spent in the Draco Demiurge Exchange shop, which also unlocks upon reaching Tier 1 of the Meteorite Shards collected bar.

This currency is also necessary to enter the Celestial Raffle, which is available when the Meteorite Shards collected bar reaches Tier 2.

There is no new lore or storyline this year. We needed to introduce new mechanics and refresh the event's premise first. We will slowly build upon this world each year, like we used to do in the old days of Lioden.


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July Event - Tiers of the Meteorite Shards Bar


The bar is a global collective of all players gathering them on the site.


Tier 0

As soon as the July event starts, Celestial Explore is unlocked, which is available on the Event page.

Tier 1

Tier 1 unlocks the Draco Demiurge Exchange, which can also be found through the Event page. This new shop contains both new and old backgrounds and decors. There are no tiers to this shop, everything is available to purchase as soon as it unlocks.


A screenshot from the Draco Demiurge Exchange shop.



Tier 2

Tier 2 unlocks the Celestial Raffle, which is unchanged from last year. The mechanics are identical to previous years.

Every 12 hours, a new lioness will appear with a base, eye colour, and a marking that are unique to this month! You can pay 5 Axion Cores for a chance to impress her.

There will be a 50/50 rotation of Type 1 and Type 2 Celestial lionesses. There is no set order, it is random which type will be generated.

Type 1 will have the Dawn base (new for 2021), Stellar eyes (new for 2021), and a random Celestial, Leonid, Sidereal, Skyward, or Sunset marking in any slot.
Type 2 will have the Celestial, Leonid, Sidereal, Skyward, Stratosphere, Sunrise, or Sunset base, Dawn, Draconid, Galaxy, Starshine, or Sunglow eyes, and a random Stratosphere marking (new for 2021).


A mockup of a Dawn-based lioness with Stellar eyes.



Dawn is a Red Light Countershaded Special base and is tied to Dusky skin. It is from this suggestion—it fits the subtle Celestial lioness theme as well as the new colour palette of the Draco Constellation. Thank you, Dal 1st Gen Heavy F1-F9 (#149529), for the design!

Stellar eyes are a new Celestial Raffle eye colour. They have been added as a factor for Cosmic eyes, on the same side as Dawn (so to get Cosmic, you must breed a Cosmic/Galaxy/Jasper-eyed lion to a Cosmic/Dawn/Draconid/Starshine/Stellar/Sunglow-eyed lion).
Stellar Genetics: 50% Stellar, 20% Sapphire, 10% Saffron, 10% Tyrian, 5% Dawn, 5% Galaxy

Stratosphere markings are the new Celestial Raffle marking set. The shapes are as follows!
* Stratosphere Feline (4)
* Stratosphere Lycaon (Heavy Inverted)
* Stratosphere Undertone
* Stratosphere Vitiligo (5)


Tier 3

Tier 3 unlocks the "Murder Stone"—or, as we will call it from now on, the One-Way Portal. Mechanic-wise, it is unchanged from last year, and is identical to previous years.

When you give up a lion, you will receive a wonderful reward for sending the lion to the Celestial world. Rewards are the same as they have been, and are randomised as usual. Remember that we cannot bring back a lion you've sent on accident. There are many confirmations, though. It's best to give special names to lions that you intend to send through the portal.

To send a lion through the portal, they cannot be pregnant, nursing cubs, in a reverse breeding, set as a broodmother, offered in a trade, offered in a raffle, on a trade cooldown, cannot be frozen, cannot be secured, cannot be hunting, and cannot be patrolling. Cubs cannot be given up. Even if you chase a lioness's cubs, the mother is still considered as nursing until 5 days of cooldown pass.

The One-Way Portal does not affect your pride leader's karma.


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General and Extra Event-Related Content


New in the Oasis
The new background in the Oasis this year is M87* Supermassive Black Hole, inspired by the recent data flow.

Crafting and Gems
Under Decor Crafting in Monkey Business, crafting will be available right away. This month's favoured gems are Celestite, Jasper, Labradorite, Meteorite, Moonstone, and Peridot.

We have not expanded on gem crafting in 2021 due to the event rehaul workload. We will focus on this area next year, with a new base, eye colour, mane colour, and new decors based on the new gems (Howlite and Star Ruby).

The new Comet Shard, Prismatic Scale, and Space Rock items will be craftable next year. For now, you can sell them for SB to Monkey Business, or just collect them!

Wiki Information
Our Wiki Team will be updating the July event wiki page with all new content and information as soon as possible.

The Wiki Team has also created a new Retired Events page, which hosts a link to the retired July event, if any newcomers or older players alike would like to reminisce on older times.


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A Reminder of July's Combo Base
This is your yearly reminder that the Pulsar base can be bred again! What's unique about Pulsar is that it can ONLY be bred during the month of July, with the following factor bases.

Base Factor 1: Arctic, Pulsar
Base Factor 2: Anjeer, Blazing, Inferno, Prune, Pulsar

Outside of July, you can only breed Pulsar x Pulsar to produce more Pulsar lions.

Keep in mind that Pulsar is not technically affected by or tied to the event. Whether you participate in the event or not, you can breed for Pulsar using its factors starting immediately on July 1st at 00:00am LDT up until July 31st at 11:59pm LDT. Again, outside of this timeframe, you can only achieve Pulsar by breeding Pulsar x Pulsar, or using Crunchy Worms on Pulsar lionesses.


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Another Look at Interstellar


A mockup of an Interstellar-based lioness. It is a Black Dark Solid Special base.


As a reminder, the Interstellar base is applied using the Interstellar Remnants applicator. This applicator can be found while exploring in normal African biomes, and only if you come across a successful Meteorite Shard encounter. It is a very rare drop, so if you find it, congratulations!

You can also earn this applicator by completing the Journey to Vredefort Crater. This epic quest can only be taken during the month of July via the Adventuring page within Crossroads. Once you take this quest, you can finish it at any time of the year. There is no time limit for finishing the quest. However, once you complete the quest, that's it—you cannot take it again, it is once per account.

Check out the Journey to Vredefort Crater guide on our official Lioden wiki!


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Extra Information


In the following days, we will upload the Dawn base mutation files and fix various art bugs, including the new Draconid eye files that seem to have been overwritten with the old version for various stages. We will include that list of fixes in the August news post as a summary, but the work will be done this week.



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Edited on 08/07/21 @ 04:27:39 by a Moderator

Tribble (#184372)

King of the Jungle
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Posted on
2021-07-09 06:48:29
I love the event changes. You have done a super awesome job!



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FlameHeart (#233839)

King of the Jungle
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Posted on
2021-07-09 09:21:15
Admins- I know you must be stressed to the max- but can you PLEASE make MS easier to come by? I just spent two whole energy bars for about 7 (?) MS. And lower the frequency of battles in Celestial Explore so we have a chance to procure more MS? We are spending them not only in CE, but in Tefnut's Temple.

Thanks so much for your efforts! All the best.
Flame Heart



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FlameHeart (#233839)

King of the Jungle
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Posted on
2021-07-09 09:21:16
Admins- I know you must be stressed to the max- but can you PLEASE make MS easier to come by? I just spent two whole energy bars for about 7 (?) MS. And lower the frequency of battles in Celestial Explore so we have a chance to procure more MS? We are spending them not only in CE, but in Tefnut's Temple.

Thanks so much for your efforts! All the best.
Flame Heart



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Adi [12 BO
scoundrel] (#6104)

Lone Wanderer
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Posted on
2021-07-09 09:50:14
Disappointed to log in today to see no further changes or notices have been made. I understand that a lot of technical work was put into this update, but as the event stands the mechanics and current pricing are not fair to any players except the ultra wealthy. This has completely alienated anyone other than hardcore players. I also understand that some steps were taken based on feedback but they were nowhere near large enough to find a real resolution for the community.

It's really disheartening to see the game seemingly starting to become pay to play and a mindless grind like Wolvden - I don't understand, the previous updates regarding Wolvden/Lioden recode all indicated that Lioden mechanics were not going to change to be like Wolvden (if I'm remembering correctly), but we already have an event that's just been copy-pasted from Wolvdens first event. I really feel like the event changes need to be discussed via community polls.



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Fat Doggo (#217309)

Confused
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Posted on
2021-07-09 10:03:03
I am not trying to demerit your efforts or to be disrespectful... but I hope the old event comes back. This was my first year and I was incredibly hyped for it. And it seemed to be a second favorite, from the polls.
This is now unbalanced, and people are right to voice their opinions, it leaves me a pretty bad taste to keep the second update thread locked.



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End. | 4x BO + 3x
ROS Ebony (#224278)

Lone Wanderer
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Posted on
2021-07-09 10:06:45
All these new updates are really making the event more balanced out, but I just have one problem.

The new celestial battle encounters can sometimes be way too strong to beat. And I’m not just talking about the bosses, either. Regular encounters, like the snakes, dragons, and the other ones that look sort of like owls can do some serious damage. For example, just recently I was fighting a radioactive snake, and it hit me for 51 damage twice in a row. Considering the highest amount of damage lions can do is in the 20s (I think), that gives us a serious disadvantage. And also combined with the fact that we’re supposed to defeat 10 of them, only to then face a boss who is even more powerful, it seems like way too much effort for just a few Axion Cores.

image0.png

Also, please don’t take this as me just complaining, or an attack of any sort. I just feel like I’m at such a disadvantage when the common battle encounters hit 4x stronger than I do.



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🐚samael (#235818)


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Posted on
2021-07-09 10:10:52
@Silver (#224278) What?? I've NEVER seen something hit 51 damage before. And yeah, I do have trouble with the battle encounters, but they usually hit from 12-20 damage for me. I have it best with dragons, but the other stuff is hard for me to beat. It's a real disadvantage, but just seeing that confirms it. The developvers really needa make it easier to beat them.



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End. | 4x BO + 3x
ROS Ebony (#224278)

Lone Wanderer
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Posted on
2021-07-09 10:18:26
@Sen
Yeah, I agree with you. I really find it discouraging that common encounters can hit that strong. And even if you do beat them, they only drop one AC. I feel like it’s just way too much effort for such a small reward, and i really hope that the devs balance it out



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Before (#25066)

Lone Wanderer
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Posted on
2021-07-09 10:27:03
I don't really see how this is pay-to-play. Isn't that when there's a paywall you can't avoid through free gameplay? You don't need to pay GB to participate. You can't even directly pay GB to participate since the closest thing you could do is buy Energy to maybe get a few MS to use.

The prices are unbalanced, I agree with that much. Whether through new Explore encounters/quests that dump large amounts of Meteorite Shards on us, decreasing the amount of shards needed to take a step, increasing the number of Axiom Cores you get, decreasing the shop/raffle prices, or some combination, it needs to change because the way it stands is too stingy if you don't have a pile from previous years.

While I do have a pile, I'm purposely not letting it drop below a certain amount to see what regular gameplay is like. It's not great. On this account, where I'm not sacrificing Exp gain for this (so I'm still fighting), I'll maybe get 1 step an hour, and that step might be flavor text plus 1 Meteorite Shard which obviously isn't enough to get me another step. My side where I'm dedicated to getting MS I'll get on average 1 step per half-hour (sometimes none, sometimes 2 and rarely 3), which still feels very low.



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Hearteater. (#60699)


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Posted on
2021-07-09 11:49:41
I think we should talk about the loss rate of battles during the Celestial explore.
I have a king that has 23 stats. He is a breeding project. I previously (a few days ago) had a king that had 123 stats. I have lost every single battle since I’ve had my new king
proof


This is only 6 out of 10 or so battles I’ve attempted thus far. 6 battles is 30 meterotite shards at least. I only got 1 axion core from 30 of my shards becaus I was incapable of winning a single battle. A background in the shop is 50 axion cores. How the hell am I supposed to get to that? I only have 37 axion cores at the moment. I had 40ish from my 350 meteorite shards (it took me all 350 to get to 47) but I entered the celestial raffle lioness thing twice. Im not gaining any axion cores but I am losing meteorite shards and energy. I am going to run out of axion cores eventually for the lionesses and especially if I wanted any of the decor/bgs in the shop. Not to mention an applicator, which is probably going to be more axion cores than the backgrounds.

Someone please tell me how the math for this event is supposed to work? I know we’re all upset about the story but what the shit is going on with the currency/math/drop rates??

What if I had a low king to begin with? What if I was unlucky with battles? What if I was new and had no MS in the beginning like I was lucky enough to have? Why does my entire enjoyment of the event depend on if I’m lucky enough to win a battle that I have to pay to attempt? Oh, and I also have to grind Sb while I do it instead of using an actual event currency. It’s flawed.

Explain how it this isn’t ridiculous?



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Before (#25066)

Lone Wanderer
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Posted on
2021-07-09 12:01:24
For anyone struggling with the combat, I went ahead and made a guide to the enemies I've encountered so far (at least, since I started keeping track). They all have uncommon abilities (as in, stuff you won't see on your average lion or hyena fight), I've found, but knowing what they are and using the right strategy allows for pretty consistent wins.

I think stats only affect who goes first, which definitely makes a difference at times (especially with enemies that can Charge stunlock you) but shouldn't make you lose every time if you know what you're doing. My 2421 stat king and my 859 stat king aren't seeing much of a difference. If anything the lower-statted one has won more consistently.



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Edited on 09/07/21 @ 12:03:12 by Before (#25066)

oliver! [G2 🥧] (#163090)

Interstellar
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Posted on
2021-07-09 12:21:46
@Before (#25066) it's not really fair to say that you shouldn't lose if you know what you're doing. your king has 2.4k+ stats, and stats do make a difference in battles; they not only decide who goes first, but the strength at which you can hit the enemy, so someone with a king who has "poor" stats (my guess would be anywhere from 700 and less) would have a very difficult time against these enemies
also, this isn't taking into account that in order for someone to "know what you're doing", they have to go looking for a guide, and can't win unless they find that guide and MAYBE it works, and maybe they're lucky.
this event is unbalanced and unfair, especially to newer players. i'm lucky enough to have a high stat king, but even with 2.4k+ stats, i find it very difficult to fight any of the creatures, let alone bosses.



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🐚samael (#235818)


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Posted on
2021-07-09 12:33:47
@elisheva ☀ (#163090) Oh, I just noticed that their king had 2.4k+ stats lol. My king is somewhere around 100-200 stats and now that I think of it, it's actually really unfair that us with low-stat kings have to deal with this. My king is a rolled king, so he started at a measly 20-40 stats. It does somewhat matter on what strategy you're using, but the stats matter a lot. I feel like that the event is making it really hard for newer players with kings with lower levels and stats. Even Wolvden didn't have it that bad, the Lunar event battles weren't too hard for newbies and just were a bit of luck, (and my alpha is only 298-ish stats because wolvden usually starts you out at 200-ish stats).The creatures are extremely overpowered here now.



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Before (#25066)

Lone Wanderer
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Posted on
2021-07-09 12:35:28
I lost 3/4 of the fights when I started this event, too. I had to learn what the opponents did, and even before the devs made the fights easier that made a huge difference. It seems a lot of people fight and lose and give up - and I don't blame getting frustrated since you can only try infrequently and there's a lot of opponents to memorize/even notice patterns with - but there are strategies to use that make winning happen more often than not.

Although I didn't know stats did anything about damage. I guess I haven't been paying too close attention to the numbers in the battle. I've found my main and side kings have done pretty similarly in events, although not in general combat (where my side king gets the arrows facing away sometimes but my main king doesn't). These dragons seem to have pretty low thresholds, though, given the number of arrows pointing to my king on both accounts.



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🐚samael (#235818)


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Posted on
2021-07-09 12:39:04
@before (#25066) I try all the time lol. I grind and play everyday so uh...I usually battle 6/7 times in the celestial explore encounters due to my constant playing and I only win half of them.



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