Posted by [July] Making battles with celestials more fair

Laina12345 (#194959)

Deathlord of the Jungle
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Posted on
2021-07-08 05:27:07
It's quite strange to see that a celestial who is 5 times weaker than you kicks you every time, while you often misses. I suggest to delete the ability of celestials to kick your lion more than 2-3 times in a row without your ability to move.

Upd.(11.07)
What is more, they easily can kick you with damage of 40 and higher, it's not normal. Sometimes several times in a row, so you just loose quickly.

Plus your king looses really often, which I also find inappropriate.
Here is one of my last fights(read from bottom to the top):
The Radioactive Snake bites you for 48 damage.
You fail to hold the opponent and they break free.
The Radioactive Snake hits you for 13 damage and grabs you.
You fail to hold the opponent and they break free.
The Radioactive Snake misses.
Your attack misses.
The Radioactive Snake misses.
You pound the opponent for 11 damage.
The Radioactive Snake misses.
Your attack misses.
The Radioactive Snake hits you for 11 damage and grabs you.
You try to grab the opponent but fail.
The Radioactive Snake bites you for 45 damage.
You charge at the opponent for 15 damage.

I kicked this creature only 2 times, TWO! And I remind you that I 4 times stronger than they are.



This suggestion has 111 supports and 1 NO support.



Edited on 11/07/21 @ 05:19:55 by Laina12345 (#194959)

Harley Quinn (#20915)

Spanker
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Posted on
2021-07-08 05:34:16
OMG YES PLEASE! I have been struggling so hard! And paying precious shards for it!


Trollsy[PFM] 2G
Blazing GSR (#126953)

Total Chad
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Posted on
2021-07-08 05:49:52
Agreed, these enemies are way too powerful. I can hardly hit the snakes and dragons keep using their powerful bite in every move. I imagine we will need more new currency soon and we just keep wasting another currency to explore and lose :/ Something needs to be done.


🍩Donut🍩[Side]
G1DamuNR (#97408)

Devastator
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Posted on
2021-07-08 06:43:13
These battles are literally unplayable.

Theres no item to make enemies appear, so you spend 100 shards just finding one, then it swiftly kicks you into dust because they are as strong as/stronger than june enemies AND you dont even have any kind of battle buddy. So no reward and go spend another 100-150 shards just finding one

Without rabbits feet there is no chance at all. And april was 2 months ago

i literally dont even want to spend MS in the celestial realm right now because it feels like a total waste to do so. I dont even read the flavor text encounters because it just feels like salt on the wound when each one actively sucks down your MS and you get 20 in a row



Edited on 08/07/21 @ 06:44:15 by 🍩Donut🍩[Side] G1DamuNR (#97408)

Slade (#36600)

Lone Wanderer
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Posted on
2021-07-08 15:04:37
It feels still way over tuned. I had 2 mobs strike me 3 times in a row without me being able to even hit once, each strike was for 15 damage.

I challenge is one thing, but this feels like a slap fest on behalf of the NPCs.




TrollBerserker[PFM]
⚡ 5KCel (#110675)

Lone Wanderer
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Posted on
2021-07-12 01:25:40
I can see they were reduced but i still feel they're too OP. Even if the bar shows my lion's crushing advantage, I keep getting my ass whooped by every single one of them, no to mention the practicaly unbeatable minibosses.

Seeing as battles are almost the only way to get new even currency and that we have to waste 5, now hardly accesible, Meteorite Shards every move and we get NOTHING from a lost battle - this still doesn't seem fair and fun.


Mad Hyena (#29080)

King of the Jungle
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Posted on
2021-07-12 01:39:11
I support. Only boss enemies should be able to reap such damage, not all enemies. Each enemy having a special trait is too much, especially since they're ambiguous space-things that we cant guess what those special traits are! Only snakes are more-or-less clear, they might have poison - but others? How are we supposed to tell what ability a shapeless star cloud has?.. We can only read forums and remember, but XX enemies to each remember a different ability, with no clear indicators on them, is really hard.

Regular enemies are more or less clear - if it has arms it can strangle, if it has big jaws it can bite hard, if its much bigger than our lion it can trample... but these things?! How are are supposed to tell what they can do?! So it leaves us in a pinch - we can only remember them by memory, X name enemy does X ability, or keep loosing. Please... just take those abilities away.



Edited on 12/07/21 @ 01:48:17 by Mad Hyena (#29080)

ɑʑʀɑɘʟ🎐 (#232556)

Sapphic
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Posted on
2021-07-12 01:57:12
Please. Can i just say that the Radioactive snake isn't even a boss, it shouldn't be able to two-shot me with 55 damage each time. Bosses are easier to fight than this.


[△] Nadir (#108458)

Prophet
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Posted on
2021-07-12 23:43:12
I was about to say myself that supposedly only the bosses hit this hard, but sure enough Radioactive snake isn't a boss. I'm level 36, I have 3.2k stats, and I'm struggling to win these despite it saying I've the advantage by four or five times their stat.

I'd also like to note that at level 36, most strong enemies give me between 600 and 1,000 EXP. These give me barely over 100. What is up with this event's enemies?


TrollBerserker[PFM]
⚡ 5KCel (#110675)

Lone Wanderer
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Posted on
2021-07-13 01:24:14
Want to hear a joke?
le


Mad Hyena (#29080)

King of the Jungle
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Posted on
2021-07-13 01:26:13
I noticed that too, missing rate is pretty high with these enemies, you miss hitting them more than usual maybe that's how "special ability" enemies work, swaying RNG in their favor so they get better chance to hit than our lion?


TrollBerserker[PFM]
⚡ 5KCel (#110675)

Lone Wanderer
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Posted on
2021-07-13 01:28:58
The funny thing is, I just won other battle almost efortlesly because the enemy kept missing. The RNG miss rates are crazy - either you win because your enemy keeps missing or you lose miserably because you kept missing. Or have a VERY boring battle when both you and your enemy miss for several turns in a row, lol.

And yeah I just get +184 EXP. Generic lion in explore gives me 300+


Edit: Now a battle with Celstial Drake when EVERY move it makes is a 19-25 dmg hit the hell is this it's not even a "boss" :/
wat

Bonus: Thanks, game. A great starter:
great



Edited on 13/07/21 @ 01:38:44 by TrollBerserker[PFM] ⚡ 5KCel (#110675)

[△] Nadir (#108458)

Prophet
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Posted on
2021-07-13 02:04:09
Yeah, these are broken as all get out. Even 25 damage per hit is excessive. The only enemies that hit this hard on a normal attack are the enemies that trigger 'bites you badly', that I can recall, such as crocodiles and sharks. I'm getting my shit rocked.


☁️Jayeagle mass
breeder☁ (#19106)

Dreamboat of Ladies
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Posted on
2021-07-13 06:24:35
Very frustrating when the grab you and attack you multiple times. They need to remove that or reduce the attack damage tbh


Panda! {Demi Felis} (#15435)

Buzzkill
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Posted on
2021-07-13 17:27:54
I'm a little concerned that they haven't addressed how very skewed this battling system is, and worry they don't plan on doing anything about it :/ I really want to like the partial event, and love the art, but if the only thing we can do right now is battle, it'd be nice if the battles weren't utterly broken.


Slade (#36600)

Lone Wanderer
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Posted on
2021-07-14 05:11:45
Ugh, the miss chance is so high....I won this battle, but damn was it boring
.................
The Radioactive Snake misses.
Your attack misses.
The Radioactive Snake misses.
..............................
Your attack misses.
........................................
The Radioactive Snake misses.
Your attack misses.
The Radioactive Snake misses.
...............................
Your attack misses.
The Radioactive Snake misses.
Your attack misses.
The Radioactive Snake misses.
Your attack misses.
The Radioactive Snake misses.
Your attack misses.
The Radioactive Snake misses.
Your attack misses.
The Radioactive Snake misses.
........................
The Radioactive Snake misses.
Your attack misses.
The Radioactive Snake misses.
Your attack misses.
The Radioactive Snake misses.

Then there is the regular dragon fights...

The Stellar Drakaiva hits you for 19 damage.
You bite the opponent for 14 damage.
The Stellar Drakaiva bites you badly for 28 damage. WTF is this??!!
You charge at the opponent for 12 damage.
The opponent keeps their distance.
You back off to rest a bit and regain 6 hit points.
The Stellar Drakaiva bites you badly for 25 damage.
You pound the opponent for 8 damage.
The Stellar Drakaiva misses.
You pound the opponent for 13 damage.
The Stellar Drakaiva hits you for 18 damage.
You grab the opponent with your paws dealing 6 damage.
The Stellar Drakaiva bites you badly for 25 damage.
You charge at the opponent for 13 damage.
You have entered a battle with a Stellar Drakaiva.

Between the miss chance and the rare lion crit chance of hitting no more than 20hp per strike, where the mobs can crit multiple times from 20 to almost 30hp per hit, its is blatantly obvious that the fights are over geared. Kills the fun and makes it a waste of time to collect shards.




Edited on 14/07/21 @ 05:31:09 by Slade (#36600)