-LOCKED - Community Update #113!
Posted on 2021-07-09 14:16:12

Community Update
As we mentioned before, aside from event news and the 2nd Friday of the month being focused on coding/art updates all at once, all other Fridays are centered around the community!


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Official Lioden Raffle


LINK - This is our official community update raffle. Everyone gets a chance to win a rare prize, plus something extra for any runner ups. These raffles have a very minimal ticket price, and there is a limit of 1 ticket per account to make it fair! Good luck!
This raffle will automatically end on 2021-07-16 00:00:00.


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Art and Coding Bug Fixes


* Decors on Dorsal Fur pride leader portraits should no longer be flipped
* Fixed a duplicate of "Celadon" that replaced "Tessera" genetics, and thus prohibited any "Dunt" eyes to appear
* Lion Pride Veiled Wraps [Light Blue and Pink] should now display on all lions
* Previously, the Item Catalogue would not search all locations that an item was available in, this has been fixed
* Searching for main males wouldn't sort by level properly, this has been fixed


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Regarding the July Event


Hello, Lioden!

We're just writing this to extend a hand from the devs to the players, and touch base with you all on some of the feedback and comments we've been receiving over the past couple of days.

Retiring the Event


As we mentioned in previous news posts (July 2020, June 2021, and July 2021), the original July event would be retiring this year. We know that July was a very content rich event with lots of things to do. We know that the theme overall is popular, too. We know that by comparison, what launched this month seems less than and that can be a shock. However, all of our events started off launching on a smaller scale and grew over time. This time is no different, but we understand it can be disappointing now that the majority of events have had several years of fleshing out. We really hope you'll be patient with us and be excited to watch it grow.

Because of several years of content additions, in the end the event became messy and disjointed, and we felt it required a complete overhaul. Additionally, we know that the storyline left a bad taste in a lot of people's mouths, and as explained, we felt it best to leave these characters behind and move on with new characters. We know that originally it was planned for Tefnut to have a mini backstory, but over time we as devs felt the storyline needed to be put to rest, and so that didn't happen.

We were surprised to see players upset about the removal of the storyline when we had explained it would be retiring, and so few players voiced their upset at this before.

Launching the New Event


Tefnut's memories, in hindsight, shouldn't have launched until the 8th and we apologise for that. Gathering MS which could then be spent there sent the wrong message when the new explore requires the shards to have steps. The apps originally launched in SB prices. After concern started being voiced by players about how cheap they were and the risk it would ruin the market, the prices got upped. This then caused more upset with other players, and the prices were changed to MS. This, then, caused upset again, and it became obvious that all of these choices were wrong. We then moved to remove the apps entirely from the shop and are still considering what to do, but we can promise that the apps will not return for a MS price, and more likely to be reverted to either SB, AC, or the option for both.

The new MS output is intentional because the event has changed. However, we listened to you all and gave an increase so you'd be able to get more steps in celestial explore.

Back to the celestial explore. We've seen comments voiced that it's too similar to the lunar event on Wolvden and that's upsetting, but we think considering it's an explore system, it is impossible not to see similarities between our other games and events. We will however consider the feedback for this, and look to see if we can do anything about this.

With regards to the enemies - they have more 'special' components than regular enemies, such as some of them having soft skin, some having tough, some being biters or stranglers, etc etc, but their overall 'power' is still lower than most enemies. In fact, it's lower than fighting regular lions in explore, though it likely feels different because they have more components and you have to work out what their strengths and weaknesses are. Additionally, we actually lowered this again after your feedback. Success rates were pretty good in testing as well, even with low stat kings.

To Sum Up


We hope you guys will agree that whilst we might not get everything right to begin with, we have a good track record of doing what we can to make it right. Any time event tiers have been too high or seeming unfair, we have moved to change them or lower them for better balance. We don't do things just to upset players - what would the point of that be? We're trying our best, and sometimes we don't always get it right first time, but we endeavour to make sure we do what we can to *put* it right.

We'd just like to formally apologise for all the ups and downs over the past few days. There have been a lot of quick fire changes. A lot of upset forum posts, news comments and chat posts. We don't anticipate to make any further changes this year beyond one or two more tweaks and hope that things will settle, but we're taking everything on board for next year.

Thank you for your patience, and we appreciate the valuable feedback you have given.

* We have adjusted "empty" explore encounters in Celestial Explore to now reward between 5-10 Meteorite Shards or 1 Axion Core at random.

Feedback and Surveys


In light of recent events, we have chosen to be more strict in our enforcement of attacks on our staff team. The attacks on our staff team and comments directed at them have been unacceptable, cruel, and without constructive criticism. These attacks not only harm our staff team, but our players as well—we have received feedback that players have been afraid to give their opinions in the chat room and on the forums due to the fear of being turned on by their fellow players with these same attacks. Due in part to this, we have found it necessary to follow with the enforcement of limiting attacks on our staff team. These are not new rules, these are existing rules that are currently enforced within the Code of Conduct.

To offset this, we will also be introducing greater chances of feedback so that every voice can be heard. Today, we are introducing a new way for you to give us your feedback - anonymous surveys. These surveys are here to provide an equal opportunity for players to provide feedback, and allow all voices a chance to contribute to the game's growth. They will offer a safe way for everyone to be heard, and will be everyone's first and best place to supply their thoughts in a constructive way without fear of being criticised.

We have created a survey to receive feedback from everyone regarding July's event update, and the link can be found here: https://docs.google.com/forms/d/e/1FAIpQLSeL-aPtccdpLklsQ0C-V2oHbcBUrhy5spza1CT_Ga65Aarvmw/viewform


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Raffle Lioness


Congrats Karina (#212267)! You have won last week's Ebony lady, woo!
A new Madagascar lady with Clay Indri (NEW!), Vitiligo 8, and the thirteenth Shores of Burundi background is up for impressing in the Special Lioness area linked here!

Marking Note: Lilac Crackle, Noctis Indri, and Noctis Panther are now possible to apply via RMAs/Total Shuffle!

Poll Results - Thanks for your votes! August's new stud base will be named "Bandit".

There is no new poll this week, in light of the survey. We'd like the focus to be on the survey if possible.


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Next Development Update: August 13th!


No Friday goofy doodle comic this week, sorry!



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Aerius (#13277)

King of the Jungle
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Posted on
2021-07-13 04:29:36
I would rather answer non-anonymously than create a Google account.
1. "I really don't like this." (I hate battle-focused events)
2. "None of the above." (I liked the content and most of the storyline)
3. "There's not enough content." + "I miss having a storyline." + "I don't like the mechanics." + "I think the currency drops need adjusting."
4. "I like the artwork."
5. "Yes"
6. "None of the above." (Go back in for a significantly reduced MS price)
7. There should be a comma after "please".



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NoobOfDoom - Fulvous (#122536)

King of the Jungle
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Posted on
2021-07-13 07:02:57
I just rolled this account so started from scratch with shards. It took me 3 full bars of energy and 1 bone marrow to manage 5 AC so I can enter the celestial raffle. One of those full bars of energy only earned 4 meteor shards.



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Melissa [Pulsar|G1
Shreds] (#175246)

Bone Collector
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Posted on
2021-07-13 08:06:27
Thank you all for what you do I am looking forward to seeing this new plot develop in the years to come!



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Pulsar Prince 💜 (#70151)

UwU
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Posted on
2021-07-14 00:07:04
These monster must be mad strong cause I win the battle maybe 20% of the time



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LadyRapidash (G3
Celestial) (#166296)

Brave
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Posted on
2021-07-14 21:15:39
I don't know why people would complain about the new event. The enemies could be a LITTLE easier (AC's are kind of hard to save up) but other than that I don't really see anything that could use fixing.

Already it feels far more cohesive and structurally superior to the old one. The old one didn't make sense and the writing was mediocre at best. I'm looking forward to next July! Too bad it's so far away.



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Blue [Full BO dawn] (#73123)

Holy
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Posted on
2021-07-15 12:22:17
this event is still way too grind-y, its just... unfun

i dont want to play reskinned wolvden lunar event :(



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Edited on 15/07/21 @ 12:25:59 by H0X (#73123)

Mad Hyena (#29080)

Special Snowflake
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Posted on
2021-07-15 12:28:24
I have also discovered/pinned down what makes me uncomfortable with the new explore.

The amount of new images needing to be loaded makes exploring bumpy. Each encounter is three different images that each need to be loaded. Sometimes it takes up to 30 seconds for the encounter to load again, and for some reason, they just dont save? Every time I come back to Celestial Explore they need to be loaded again, they dont get saved like the regular explore! And consider Explore each needing just 1 background image + 1 for each encounter while Celestial needs 3 images each encounter, background always changes with them - it is really bumpy and doesnt load smoothly enough to be enjoyable. And I imagine its rather stressful for the server too, fetching 3 images each time, for each user, that's why they load so slowly? I havent had the issue of having to re-load explore page because previous page is still loading and wouldnt let me continue exploring for a very long time in regular explore, none in years probably - but Im getting this issue constantly here.

My internet connection is perfectly fine, even Wardrobe loads great for me despite the warning. Its just the Celestial Explore.

EDIT: it seems the cache of Celestial Explore doesnt take well to browser closing, each time I close the browser and then open it again, previously seen encounters need to be re-loaded again Normal explore images dont do that, and stay saved after relaunching browser - Im not sure if that's a bug or its intended to always re-load like that?



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Edited on 15/07/21 @ 13:25:16 by Mad Hyena (#29080)



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