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Posted by | Felis Draconis: Alchemy |
Otabek (#105222)
Impeccable View Forum Posts Posted on 2017-01-31 10:33:16 |
Alchemy is not only a science, it is an art. Alchemy requires time, effort, and skill. There are different skill levels you can achieve, and they will determine how successful you are when you try to craft something. Skill LevelsLevel 1Beginning level of alchemy, everyone starts out here. To advance, you must successfully craft 5 items. You have a 50% fail rate on this level.Level 2A step above level 1. To advance, you must successfully craft 10 items. You have a 45% fail rate on this level.Level 3You're getting better at this! To advance, you must successfully craft 15 items. You have a 40% fail rate on this level.Level 4Almost halfway there! To advance, you must successfully craft 20 items. You have a 35% fail rate on this level.Level 5You're halfway to being an expert! To advance, you must successfully craft 25 items. You have a 30% fail rate on this level.Level 6You're much further from where you started. To advance, you must successfully craft 30 items. You have a 25% fail rate on this level.Level 7Look how far you've come! To advance, you must successfully craft 35 items. You have a 20% fail rate on this level.Level 8You're almost there! To advance, you must successfully craft 40 items. You have a 15% fail rate on this level.Level 9So close! To advance, you must successfully craft 45 items. You have a 10% fail rate on this level.Level 10Hooray, you're here! To advance, you must successfully craft 50 items. You have 0% fail rate on this level.AdvancingTo advance from one level to the next, you must provide proof that you have successfully crafted items. This is where your Alchemy Journal comes in handy. You will make a journal of everything you crafted, whether it failed or succeeded, and a link to the admin comment confirming whether you succeeded or failed. You will post that journal in this thread to level up.RecipesThese are the recipes currently available for you to craft. Each one has its own affect. To craft a recipe, reply to this thread with what you are crafting and proof of ownership of the items needed. Any fees will be deducted from your bank account.Goo1 use. Created by boiling down pelts. Used as a material in other recipes.Ingredients:
Sludge1 use. Created by boiling down fish. Used as a material in other recipes.Ingredients:
Slime1 use. Created by boiling down common scouting/pillaging/fighting/tunneling items. Used as a material in other recipes.Ingredients:
Hunting Potion1 use. Decreases hunting failure rate by 10%. Increases prey brought back by 2.Ingredients:
Fishing Potion1 use. Decreases fishing failure rate by 10%. Increases fish brought back by 2.Ingredients:
Scouting Potion1 use. Decreases scouting failure rate by 10%. Increases items brought back by 2.Ingredients:
Pillaging Potion1 use. Decreases pillaging failure rate by 10%. Increases items brought back by 2.Ingredients:
Fighting Potion1 use. Decreases injury chance by 10%. Increases winning chance by 10%.Ingredients:
Tunneling Potion1 use. Decreases injury chance by 10%. Increases items brought back by 2.Ingredients:
Love Potion1 use. Adds 1 cub to a litter.Ingredients:
Immortality Potion1 use. Allows 1 lethally mutated cub to live forever. Cub cannot breed, but can participate in activities.Ingredients:
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