Posted by Felis Draconis: Alchemy
Otabek (#105222)

Impeccable
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Posted on
2017-01-31 10:33:16
Alchemy is not only a science, it is an art. Alchemy requires time, effort, and skill. There are different skill levels you can achieve, and they will determine how successful you are when you try to craft something.

Skill Levels

Level 1

Beginning level of alchemy, everyone starts out here. To advance, you must successfully craft 5 items. You have a 50% fail rate on this level.

Level 2

A step above level 1. To advance, you must successfully craft 10 items. You have a 45% fail rate on this level.

Level 3

You're getting better at this! To advance, you must successfully craft 15 items. You have a 40% fail rate on this level.

Level 4

Almost halfway there! To advance, you must successfully craft 20 items. You have a 35% fail rate on this level.

Level 5

You're halfway to being an expert! To advance, you must successfully craft 25 items. You have a 30% fail rate on this level.

Level 6

You're much further from where you started. To advance, you must successfully craft 30 items. You have a 25% fail rate on this level.

Level 7

Look how far you've come! To advance, you must successfully craft 35 items. You have a 20% fail rate on this level.

Level 8

You're almost there! To advance, you must successfully craft 40 items. You have a 15% fail rate on this level.

Level 9

So close! To advance, you must successfully craft 45 items. You have a 10% fail rate on this level.

Level 10

Hooray, you're here! To advance, you must successfully craft 50 items. You have 0% fail rate on this level.

Advancing

To advance from one level to the next, you must provide proof that you have successfully crafted items. This is where your Alchemy Journal comes in handy. You will make a journal of everything you crafted, whether it failed or succeeded, and a link to the admin comment confirming whether you succeeded or failed. You will post that journal in this thread to level up.

Recipes

These are the recipes currently available for you to craft. Each one has its own affect. To craft a recipe, reply to this thread with what you are crafting and proof of ownership of the items needed. Any fees will be deducted from your bank account.

Goo

1 use. Created by boiling down pelts. Used as a material in other recipes.
Ingredients:
  • 1 pelt of any kind

Sludge

1 use. Created by boiling down fish. Used as a material in other recipes.
Ingredients:
  • 1 fish of any kind

Slime

1 use. Created by boiling down common scouting/pillaging/fighting/tunneling items. Used as a material in other recipes.
Ingredients:
  • 1 item of any kind

Hunting Potion

1 use. Decreases hunting failure rate by 10%. Increases prey brought back by 2.
Ingredients:
  • 1 pelt of any type or color
  • 1 goo
  • 100 DD

Fishing Potion

1 use. Decreases fishing failure rate by 10%. Increases fish brought back by 2.
Ingredients:
  • 1 fish of any type
  • 1 sludge
  • 100 DD

Scouting Potion

1 use. Decreases scouting failure rate by 10%. Increases items brought back by 2.
Ingredients:
  • 1 scouting item of any kind
  • 1 slime
  • 100 DD

Pillaging Potion

1 use. Decreases pillaging failure rate by 10%. Increases items brought back by 2.
Ingredients:
  • 1 pillaging item of any kind
  • 1 slime
  • 100 DD

Fighting Potion

1 use. Decreases injury chance by 10%. Increases winning chance by 10%.
Ingredients:
  • 1 fighting item of any kind
  • 1 slime
  • 100 DD

Tunneling Potion

1 use. Decreases injury chance by 10%. Increases items brought back by 2.
Ingredients:
  • 1 gem of any kind
  • 1 slime
  • 100 DD

Love Potion

1 use. Adds 1 cub to a litter.
Ingredients:
  • 3 goo
  • 3 sludge
  • 3 slime
  • 1 quartz
  • 1 bone
  • 500 DD

Immortality Potion

1 use. Allows 1 lethally mutated cub to live forever. Cub cannot breed, but can participate in activities.
Ingredients:
  • 5 goo
  • 5 sludge
  • 5 slime
  • 1 strip of leather
  • 1 diamond
  • 1,000 DD




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