Posted by Thrombosis / Hughes Syndrome

CALA (#105146)


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Posted on
2019-07-27 01:17:22
Hughes Syndrome is a form of thrombosis, as quoted by Google;
'The antiphospholipid syndrome (APS) is the association of thrombosis or recurrent pregnancy loss with persistent antiphospholipid antibodies.'

Essentially, tldr; blood clotting which can result in miscarriage, cardiovascular issues and early-stroke.
It is not passed via a parent, but it does appear to be a hereditary disorder; meaning it is likely passed on from an ancestor who had it.

Suggestions for a game mechanic involving this condition
- Mutation is simply named 'Thrombosis'
- Mutation is revealed at birth
- Male and females can have it, however males would have no related breeding affects
- Mutation would cause a random chance of spontaneous miscarriage at some time within 3-day pregnancy, resulting in the same affect as a CRB, with a higher chance of mutation to off-set the breeding loss (likely the same pass-rate of a GMO cow).
- Females cannot hunt due to cardiovascular/clotting event risk.
- Earlier death (perhaps 10 years rather than 15 years)
- This mutation would not be passed by the parent, however if your lion has this mutation within the last three generations, there is a chance the mutation will spontaneously appear in their offspring.
- No special lineart necessary, just like DU's.

This is a very rough, loose idea for now - any suggestions and comments are welcome :)



This suggestion has 96 supports and 10 NO supports.



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Edited on 27/07/19 @ 01:22:37 by CALA (#105146)

Sprigatito G1 Deca (#169873)

Amorous
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Posted on
2019-07-27 01:20:31
My issue with support is this:

" Mutation would cause a random chance of spontaneous miscarriage at some time within 3-day pregnancy, resulting in the same affect as a CRB."

Imagine if you had a lion that you used Buffy Balls, a GMO Cow/Lion Meat/Lion Scrote, CRB, etc on it; then all of a sudden it has a miscarriage out of nowhere? It would just make me want to avoid getting this mut, especially if it doesn't have any different lineart either. Yes, there is the added benefit of getting a mut after the random miscarriage, but just how much higher is that? It'd be really hard to make up the cost of a GoP or a Buffy Scrote without making that drastically higher, or making lethals more common a drop--and that could make the market for lethals sink as it is.

Interesting concept, but not something I could see working with the description it currently has :/



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Edited on 27/07/19 @ 01:22:32 by Incineroar (#169873)

CALA (#105146)


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Posted on
2019-07-27 01:21:57
Since the mutation would be known from birth, in all likelihood you would avoid using such items on lions with this mutation. I did forget to add that the mutation chances resulting from the miscarriage would be higher (in my mind, on par with GMO chances) to off-set the loss, so I have added that to my original post :D

Edited to add; Additionally, I feel like it wouldn't damage the existing market, since the rarity of getting the mutation itself would be reasonably low in the first place, paired with not being beneficial to use Buffy Balls or GOPs, and the chance of the miscarriage actually occurring - all details I feel should have enough of a reasonable pay off should it succeed, but hard enough to actually acquire so as to not damage current markets.



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Edited on 27/07/19 @ 01:25:43 by CALA (#105146)

Sprigatito G1 Deca (#169873)

Amorous
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Posted on
2019-07-27 01:24:30
Would there be something preventing them from having multiple miscarriages in a row?

IE Female gets pregnant, day 2 has a miscarriage; wait three days, female gets pregnant, day 1 has a miscarriage, and so on and so forth.

I guess my concern then would be balancing the market for muts; does this give a higher chance for lethals, hybrids? Or just common muts like achromia/mane muts? They already have sort of low values, I feel like this could tank them?

Edit: Would it be possible to breed them with a lion scrote like DUs (5%), or is that just not possible? If so would there be a way to prevent a miscarriage (maybe an item? IE Tumeric is a blood thinner, maybe Tumeric root could be used to guarantee that pregnancy will not be lost, possibly an item only available as a super are explore encounter or shop event item ) in that instance?



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Edited on 27/07/19 @ 01:28:31 by Incineroar (#169873)

CALA (#105146)


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Posted on
2019-07-27 01:27:51
I added a little to my earlier reply; I think a fail-safe for the second miscarriage could make sense to prevent frustration, though realistically it would make more sense if there is the chance for multiple miscarriages. Perhaps a new breeding item could be introduced to prevent a repeat miscarriage, but this is a factor of this mutation I will think about and work on, based on player opinion, because I hadn't genuinely thought of it - so thanks for bringing it up :D

Lion scrotum would not have any effect, as the mutation would only randomly appear from lions who have the mutation in their heritage, not directly from the parent. (I.e, it can only be bred from a lion with a parent, grand-parent, or great-grandparent with the mutation).



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Edited on 27/07/19 @ 01:29:12 by CALA (#105146)

Sprigatito G1 Deca (#169873)

Amorous
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Posted on
2019-07-27 01:30:50
No worries, happy to help.

I added this to an earlier post but what if an item to prevent a miscarriage could be Tumeric Root (a natural blood thinner)? It could be a very rare encounter or maybe a shop item sold during August (good side) or December?

Also I'm guessing it can be gotten from basically any sort of mut-making item (GMO Cow, CRB, Lion meat, Etc) but mainly comes from generation? Does distance of generation matter or is it just 100% random chance (like a 5% chance) as long as it's within 3 generations?



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Edited on 27/07/19 @ 01:33:47 by Incineroar (#169873)

CALA (#105146)


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Posted on
2019-07-27 01:33:19
I really like that idea, Tumeric Root would be the perfect item :O
I think if the heritable aspect was to come directly from the parent, then it would work in the same manner as a DU (same pass-rates, and lion scrotes being used) - however, if it was a genetic anomaly from previous generations, then the pass rate would be something higher than DU, so it wouldn't be so annoying to try breed - hope that makes sense xD And thanks so much for all these ideas and questions, I'll add them to my main post when I have a spare minute ^_^



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Edited on 27/07/19 @ 01:33:56 by CALA (#105146)

Sprigatito G1 Deca (#169873)

Amorous
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Posted on
2019-07-27 01:35:57
Lmao we keep editing posts and responding f

Also glad you like the tumeric idea!

Anyway, maybe for generations it could go like this?

Great grandparent - 3% chance
Grandparent - 5% chance
Parent - 8% chance

Or something like that? It just seems like if it's spaced farther apart there's a less likely chance of heritability, so I guess similar to gons/pons in terms of rarity but spanning generations? Some people could be pretty much accidentally breeding them without even realizing it, especially if people don't care about clean lines. I guess I'm a little confused as to it not being inherited from the parents is all, but I sort of get it?




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Edited on 27/07/19 @ 01:40:12 by Incineroar (#169873)

CALA (#105146)


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Posted on
2019-07-27 01:40:04
LOL omg I know rip
And yes, I like the sound of those pass rates, pretty much on par with what I was thinking with the degradation over generations :D Although in this instance, whether it is heritable from a direct parent or not is questionable since I think realistically it doesn't pass in that way, but this is Lioden so it goes down to player opinion and coding convenience I guess xD But that is the general idea. The pass rate would not stack, of course, so having multiple within a lions' heritage would not mean a multiplied chance. The idea of this mutation basically randomly cropping up much like a lethal does (except in this instance it is actually inherited) was kind of my main reason for wanting to suggest it ^_^



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Edited on 27/07/19 @ 01:41:33 by CALA (#105146)

Sprigatito G1 Deca (#169873)

Amorous
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Posted on
2019-07-27 01:41:32
Maybe the more inbred a lion is the higher the chance? But it maxes out at 10% or something?

That could give a purpose to inbreeding? And since in real like inbreeding tends to increase chances of genetic mutations it could also just make sense in that way?



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Edited on 27/07/19 @ 01:41:55 by Incineroar (#169873)

CALA (#105146)


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Posted on
2019-07-27 01:44:02
I think that could definitely be an option and interesting concept - I'm unsure if it would be able to be coded, but I'm sure the coders could think up some kind of way to get the mechanic to work ^_^



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Sprigatito G1 Deca (#169873)

Amorous
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Posted on
2019-07-27 01:45:13
Yeah of course; Well I'll be honest, I'm still unsure but I'm leaning more positively towards it now! I wish you luck, and appreciate your discussion! :D



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Kyley B πŸ’… (#171389)

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Posted on
2019-07-27 04:32:04
I love this ideeeeaaaa



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CALA (#105146)


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Posted on
2019-07-27 04:38:18
Oh thank you so much! It's very rough, but the general concept is here :D <3



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Kyley B πŸ’… (#171389)

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Posted on
2019-07-27 04:46:16
the general idea of this is amazing. it's well planned, and it looks like you've searched the topic as well for extra information! overall, this whole chimera thing is something in between patches and piebald!



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