Posted by Mutation ideas and effects

Aspheera (#183115)

Mean
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Posted on
2019-10-08 15:09:31
So, what if we added mutations into the game that boost stats? and Some of the existing mutations can actually take away stats? Obviously the pelt mutations wouldn't take away stats but what of things like blind, eyeless, dwarfism, and toothlessness? These are the mutations that should have penalties on their stats or survival chance. This would be a really cool idea since some animals are born with unique talents and others are differently abled than others. Since this is the case most of the time. I think breeding for boosts and defects are the perfect thing that this game could use (some of these mutations could be extremely valuable) I don't think necessarily that they need to change the art for them, but if we could find art for the different mutations that would be awesome.


New Mutations

Apedemak's blessing - This mutation grants a lion +50 energy to their base energy.

Elite Speed - This mutation adds a 10% permanent speed boost (rarely grants the ability to hit twice in a battle)

Extra Muscle - This mutation gives a 10% permanent boost in strength

Agile - This mutation gives a 10% permanent boost in agility

Stallion -This mutation gives a 10% permanent boost in stamina



More mutations like these can be added later but for now. This is all I have, please tell me what you think about it.



This suggestion has 8 supports and 65 NO supports.



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Readytest (#431796)

King of the Jungle
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Posted on
2023-06-23 12:03:18
Support, would spice up battles and such



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[ heartbroken ] [ G2
] (#209190)

Necromancer
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Posted on
2023-07-11 20:51:57
My issue with this is that all the currently-existing mutations have a basis in reality and these really don't seem to- just seems more like a magic buff than a mutation to me?
I would support adding small stat changes to currently existing mutations ex. primals getting slightly higher strength, etc. but these don't really work as mutations I don't think; Apedemak's Blessing & Elite Speed's chance to hit twice in battle just seems overpowered as well.

+ maybe call lowered stats something other than a "defect" as well



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🍊 Orange Juice
🍊 (#138976)


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Posted on
2023-07-11 20:58:04
I kind of agree with Heartbroken, but maybe instead of hitting at full power, it would hit twice, but the second hit also has a chance to miss and its only around half of the full power

Like this-

Hit 1- 14Damage
Hit 2- 7damage

And it would randomly see if you hit or missed both times, and if you missed the first one, you wont hit the second one either



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Edited on 11/07/23 @ 20:59:11 by 🍊 Orange Juice 🍊 (#138976)

Readytest (#431796)

King of the Jungle
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Posted on
2023-07-13 15:33:17
There should probably be more energy than the base energy value
Or at least more ways to earn it
Like imagine wanting to continue exploring for like 50 or so steps



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Edited on 13/07/23 @ 15:34:16 by Readytest (#431796)

Readytest (#431796)

King of the Jungle
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Posted on
2023-07-15 23:14:44
" all the currently-existing mutations have a basis in reality and these really don't seem to- just seems more like a magic buff than a mutation to me? "
- [ heartbroken ] (#209190)
But Isn't Primal mutations... not possible in realistic lions?

Like have we seen a Sabertooth tiger being born to two lions? Have we seen a lion with huge fangs before?



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[ heartbroken ] [ G2
] (#209190)

Necromancer
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Posted on
2023-07-16 04:29:48
They're based on ancient big cats. Sabertooths existed way back when- there's the "basis in reality" bit. At one point, this mutation was an actual big cat species that did exist. There is very obviously some suspension from reality regarding the rest but every mutation ingame is based on a trait that can exist or has existed in cats.
Idk, the mutation suggestions here (extra muscles not included- I could see that stat boost working for primals) seem more like a feat you'd have a character take in DnD than actual mutations in the first place, was my point, and if they were mutations they wouldn't be realistic enough to fit in with the rest that we have ingame. Like how we can make manticorelions using decors but there won't be a manticore mutation because that's too blatantly high-fantasy for the mutations side of this game.



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peepy (#48100)

Savage
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Posted on
2023-07-16 16:45:57
No support. The "mutations" suggested above are veering too closely in the territory of JRPG party buff, rather than a mutation. Also since they don't have any visual differences, it might make them less appealing.

Also, manticores are mythological creatures and aren't even lions to begin with. They're their own thing. Like how you wouldn't call a griffin a lion just because it has the body of one, or a unicorn a horse for the same reasons.



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Readytest (#431796)

King of the Jungle
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Posted on
2023-08-20 04:11:33
" Also since they don't have any visual differences, it might make them less appealing. "

- peepy (#48100)

Exploring is a popular activity in Lioden, so is breeding! Breeding a lion with a stat buff from a mut would make a stronger lion with the stat buff!

Yes, not all people play the same way, but most do explore or breed their lions, and no visual differences is a fair trade-off for the pros to the muts in breeding and exploring. Also, patrolling and hunting might also depend on stats, sooo.....



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Readytest (#431796)

King of the Jungle
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Posted on
2023-08-20 04:13:15
Plus, I was kinda disappointed when I found out all kings, regardless of level/age, have the same energy throughout their life, I would want something to boost their energy, temporarily or permanently.



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🀎 leon | semi
hiatus (#208511)


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Posted on
2023-08-30 21:27:44
agree with what others are saying. just seems a little too rpg for mutations. they're the kind of boosts i've seen playing skyrim. i'm not very sure how hardcore statters might feel about these either; it might feel unfair. and in any case, stats are mostly just a shiny number anyhow.

also, energy should stay at its current base value. more energy = more energy to grind = more event currency = the items would devalue badly and/or they have to raise shop prices.

i think everyone should have the same base capability. it's not fair that someone would have to sacrifice their piebald/primal/whatever visual mutation they prefer for a non-showing "mutation" to perform optimally in harddcore months.



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Readytest (#431796)

King of the Jungle
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Posted on
2023-08-30 23:48:43
Stats have value in challenging other players -- they determine whenever you win or lose the challenge. They could also do it explore battles, but I don't know.

It would only be a +50 boost to energy if the lion has Apedmak's blessing. And it could be a little boost to stats for other ones.


If a lion has mut that is, both a stat boost and a visible mutation, I see as overkill. It is also worth noting that deaf is also a mut with no changes to the lion's appearance.



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Readytest (#431796)

King of the Jungle
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Posted on
2023-08-31 00:47:22
Energy is also used in attacking lions AND breeding too



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🀎 leon | semi
hiatus (#208511)


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Posted on
2023-08-31 01:02:01
I never had a problem challenging players regardless of stats. They do play a role, but not a significant one. You can always find someone with less stats.

The 50 boost is still too overkill considering you already gain energy back in explore in random encounters, can use items, gorilla enclave, etc.

I don't see any reason to add to the energy regardless of why. I mass breed routinely on my side, 50+ NCLs, and I'm fine. No woes. I stand by my point about base capability and event grinding. That 50+ boost across everyone who has it will add up and destabilize things.

I was saying that someone shouldn't have to sacrifice their piebald or primal king or some such aesthetic for a "mutation" like this. Deaf lions don't really matter because they can't be kinged. I'm talking about kings.

Just too fantasy and the energy one is especially not a great idea.



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