Posted by Retiring Shop Bases to Explore

Fleetfoot Alt (#51611)

Spicy
View Forum Posts


Posted on
2024-01-14 00:05:12
I know what I'm about to suggest may initially throw a lot of readers for a loop since it seems like it makes things harder for us, but please read and just...hear me out. It would actually help us I think.

Certain events in the year are now absolutely flooded with base apps. To the point where many of us choose to ignore them because the bases are so accessible and there are so many it's become impossible to get them all alongside breeding items or other functional items events often offer.

More than that, there's so many that the site asks us as a community often now if it's even worth adding more to an already overflowing shop full of apps that briefly fill the site's market and ultimately just doesn't quite have the market value they used to. It's hard to consider adding MORE when there's already SO MANY.

I know apps are most valuable the furthest from an event, but undeniably I have watched the desirability of a lot of these apps wane down to just the pretty colors. It's nice to have colors accessible, but it does make you choose between looks and having a more valuable stud at times.


The Idea: retire older base apps to become rare event drops for the month similar to mukumbero for their respective months.

This does two things that's actually helpful to the players:
1) it increases their rarity and therefore value on the market for both studding and selling
2) it opens the shops for new releases so the players can get new exciting bases without feeling overwhelmed

It's not a fully fleshed out idea but I'd love the developers to see this and maybe play around with the concept to lighten the strain shops are now having. The concept of retirement isn't new to games like this one and it's not even a total retirement. New players still have a chance to get them, and it'll even make it more exciting to explore and find a rare drop.

Overall I think it can actually add to the player experience more than take away! The devs are doing a lot to bring us new things and try to keep it exciting and I think this is another route to keep bases a part of that hype



This suggestion has 20 supports and 16 NO supports.



Hrt Icon 0 players like this post! Like?

Edited on 14/01/24 @ 00:11:33 by Fleetfoot (#51565)

🤎 leon | semi
hiatus (#208511)


View Forum Posts


Posted on
2024-01-14 00:16:44
Hmm. I'm a little torn but I support the spirit of the thread.

I think we are starting to overflow with apps. "Starting" might be generous, lol. Even if apps were just cycled...? I think it might help.

I don't necessarily want some bases to be harder or more expensive since I often need them for projects, not just for shiny, but I think in theory it might be better for the site's health as a whole.

I'm not sure if they should be quite as rare as a muk or related drops in explore, but something of that sort is an idea. Plus, it could make exploring more interesting in some lackluster events. Maybe a little rarer than the lavender/lagoon skin drop?



Hrt Icon 1 player likes this post! Like?

Fleetfoot Alt (#51611)

Spicy
View Forum Posts


Posted on
2024-01-14 00:19:56
Or something like that yeah Leon! Recycling is an interesting idea as well. It's just like...SOMETHING needs to be done to kinda lower the shop strain. I totally get wanting them to be available enough for projects. Marking apps Id want more available than base apps. Bases do thrive for a degree or rarity, but I wouldn't set it as rare as like Solaris or something either. Especially if rng for what old base you get happens, having it be like a rare but not ultra rare drop could be nice. For the markings idk, retiring old marking sets to maybe even become craftables or something for the month could be interesting maybe?



Hrt Icon 0 players like this post! Like?

🤎 leon | semi
hiatus (#208511)


View Forum Posts


Posted on
2024-01-14 00:25:07
Mm! Yeah, I'm not sure about markings. Some new AND old junk items could be used to craft retired applicators though, that could be interesting. But I'm not opposed to trying to clear some space in our event shops. Lioden's a long-lived game and it appears it intends to continue, they'll have to do something eventually about the bloat!



Hrt Icon 1 player likes this post! Like?

Blue (Gen 2 flint
pie) (#237523)

Remarkable
View Forum Posts


Posted on
2024-01-15 15:01:42
Also another hot take. It's probably bad. Either craftable/ or explore findable. What if the shop dropped bases get dropped to rare base status. Since there was an explosion of special bases. Then some of those bases aren't really special quality like blush rose for example..

It's probably just a bad idea



Hrt Icon 0 players like this post! Like?

Fleetfoot Alt (#51611)

Spicy
View Forum Posts


Posted on
2024-01-15 15:04:16
Honestly certain colors I could see that not being necessarily bad? But moreso I think the only reason not to is to leave incentive for them to MAKE more rare and uncommon bases ;w; Honestly even coming out with cheaper apps that are rares or something that arent as explosively colorful could be incentivizing since even though they're more subtle they'd be event exclusive and easier to pass to cubs



Hrt Icon 0 players like this post! Like?

🤎 leon | semi
hiatus (#208511)


View Forum Posts


Posted on
2024-01-15 15:14:45
I'm a little more hesitant to support dropping to rares because a lot of special bases have good utility as rare-base passers. Some genetics would be fine to lose a few special apps and maybe if they were replaced? But for example before they released decennial my cinnabar project was looking dreadful due to my special options being between two extremely expensive bases.

Also, applicators as combo factors make them more accessible, so making a combo's factors more thoroughly BO could make them even more soul crushing than they are. All my homies hate combo breeding.

I'm a little more inclined to potentially separate breed-only specials and applicator specials? But have them pass the same like rares and uncommons. But that's a separate suggestion.



Hrt Icon 1 player likes this post! Like?

TheClassCalico (#88888)

Unholy
View Forum Posts


Posted on
2024-02-11 11:23:40
No support, I'm afraid. I do understand the concern about the overflowing of the bases and the lack of interest by some players, but I do not think that every 'shiny' thing in the game should be difficult to obtain or down to RNG. Ideally, there needs to be a balance, with some things easily obtained through event shops or other reasonably inexpensive means and others more challenging and RNG-based. I actually like the primals and piebald/patches are very accessible now for this reason—not everything needs to be highly valuable.

I would be okay with the applicators cycling, however, as it would help declutter the shops and increase the value to a lesser degree than mukumbero, keeping it pretty accessible and not dependent on RNG.



Hrt Icon 1 player likes this post! Like?

Fleetfoot Alt (#51611)

Spicy
View Forum Posts


Posted on
2024-02-11 15:14:59
The issue is there ISNT a balance. A rotation or something is certainly an idea. This post is mainly to say, something should be done to help declutter event shops. I'm not saying I want to totally remove availability. I'm not saying make it as rare as a muk, but certainly maybe making it an unusual drop couldn't hurt. It's nice that some things are widely available, I'm not saying everything should be rare but the value in general isn't nearly as high. I refuse to use certain bases and lots of other people do this as well on kings because it's JUST a special base that's easy to obtain. They could certainly add more combos or something for these bases too to raise their value instead, I'd be totally for that as well. But decluttering to free up for new bases does seem to be kind of a need now. Whether that's via yearly rotations or something idk? Retiring to explore I don't think is the worst idea if the drops are like...more common like lavender skin? ADDITIONALLY, there's the idea of there being a storyline for these events instead where you can pick rewards at the end as you prefer. This would be good for like .. particularly ancient apps. Idk it's just a brainstorm. I don't necessarily think RNG is the worst thing ever. I think some of the older events stuff could use the buff of becoming slightly harder to obtain. Maybe they could do switch years. Rotate some items to ship and others to RNG drop and rotate it on and off. Idk. I just definitely think this isn't the worst idea. The main argument against it is that people want things to remain easy to obtain, but many other games retire and make things more difficult to obtain over time. A rotation isn't a terrible idea. I'm just saying we NEED ideas to help the shops somehow



Hrt Icon 0 players like this post! Like?

TheClassCalico (#88888)

Unholy
View Forum Posts


Posted on
2024-02-11 15:56:32
I disagree. I think that the event shop bases are balanced. Whilst a lot of players choose not to buy them, I do know that there are quite a few that do; it comes down to play style and priorities. I am not opposed to RNG in general either, but I just don't want it used in this case.

I'd prefer they were not relocated at all, but if they were to be distributed this way, Lavender skin-esque rarity also seems far too common, in my opinion. I get those fairly often, just from casual exploration. So, if it were changed, I'd strongly prefer something in between.

I do think that restricting players to one or two after completing a storyline would be a reasonable compromise, though I don't personally think that it would be especially necessary at this time.

To reduce visual clutter, there could be designated areas for applicators, or at least an adjustment to the layout of the existing event shops that makes it a little tidier.

I do agree that creating more of a use for existing bases, such as combos, would be good. A lack of an incentive to use the bases is naturally going to cause a lot of people to skip them.

Excuse me if this isn't the most eloquently written. I am struggling with words tonight.



Hrt Icon 0 players like this post! Like?

Fleetfoot Alt (#51611)

Spicy
View Forum Posts


Posted on
2024-02-11 16:26:03
Nah you're words are very good, no worries

I just have noticed, and maybe this is due to them working on the recode and other developments, but this past year they're really not introducing many new bases so my concern is that they're feeling like there's already too much option there

Combos and unique breed traits would be awesome to see introduced instead. I think having more rates and uncommons that are maybe breedable only during certain months could be really cool AND add some new uncommons and rares in the process. They'd be about as difficult to breed as maybe a maroon or something and wouldn't have to be AS flashy as an app base. And for flashy, we already have months with rare app drops so flashy new stuff can always become a rare drop instead of delegating old stuff there.

I'm sure we'll see a lot of stuff with the recode but helping shop strain was the main idea of this post. There's so many talented suggestions in base suggestions and some of their introduction could come with new unique release ideas for sure. Crafting and rare base breeding could really open options as well as combos. February for ages has seemed like the PERFECT month for serious red combos and cream combos. I'd love a dark themed black base combo for February based off of like ..anti Valentine vibes. Anti Valentine themes have never been forefront of either shop but getting the option to combo chase that theme could be really cool



Hrt Icon 0 players like this post! Like?







Memory Used: 641.41 KB - Queries: 0 - Query Time: 0.00000 - Total Time: 0.00358s