Hello! This is my guide to rare bases that are BO. Hope you enjoy!
(DISCLAIMER :: THIS IS NOT GUARANTEED TO PRODUCE THE BASE YOU ARE LOOKING FOR.)
All rare bases are BO, none of them are applicable.
SENGAL (CREAM DARK COUNTERSHADE RARE)
DESOLATE (DARK MEDIUM COUNTERSHADE RARE)
CIMMERIAN (DARK COUNTERSHADE RARE)
SNOWPARD (DARK LIGHT COUNTERSHADE RARE)
FROST (DARK LIGHT SOLID RARE) (BREED ONLY)
FINCH (CREAM MEDIUM COUNTERSHADE RARE)
TUSK (CREAM LIGHT COUNTERSHADE RARE)
SOOT (CREAM DARK COUNTERSHADE RARE)
DANDELION (GOLDEN MEDIUM SOLID RARE)
SUNKISSED (GOLDEN LIGHT SOLID RARE)
CASSIS (RED DARK COUNTERSHADE RARE)
SCALLOP (RED MEDIUM COUNTERSHADE RARE)
ACACIA (RED DARK SOLID RARE) (BREED ONLY)
RED (RED MEDIUM SOLID RARE) (BREED ONLY)
MOCHA (CREAM LIGHT SOLID RARE)
POWDER (GOLDEN LIGHT COUNTERSHADE RARE)
SLATE (BLACK DARK COUNTERSHADE RARE)
COCOA (BLACK MEDIUM COUNTERSHADE RARE)
CHARTREUX (BLACK LIGHT COUNTERSHADE RARE)
EBONY (BLACK DARK SOLID RARE)
NOCTIS (BLACK DARK SOLID RARE)
FLINT (BLACK MEDIUM SOLID RARE)
TITANIUM (BLACK MEDIUM SOLID RARE)
ASHEN (BLACK LIGHT SOLID RARE)
FLAXEN (CREAM DARK COUNTERSHADE RARE)
CAMEO (CREAM MEDIUM COUNTERSHADE RARE)
BUFF (CREAM LIGHT COUNTERSHADE RARE)
AMBER (CREAM DARK SOLID RARE)
ARGENT (CREAM MEDIUM SOLID RARE)
BUTTERCREAM (CREAM MEDIUM SOLID RARE)
TEARDROP (CREAM LIGHT SOLID RARE)
DINAR (GOLDEN DARK COUNTERSHADE RARE)
FULVOUS (GOLDEN DARK COUNTERSHADE RARE)
GORIDHE (GOLDEN MEDIUM COUNTERSHADE RARE)
NACARAT (GOLDEN MEDICINE COUNTERSHADE RARE)
CHAMPAGNE (GOLDEN LIGHT COUNTERSHADE RARE)
HONEY (GOLDEN DARK SOLID RARE)
UDARA (GOLDEN DARK SOLID RARE)
GOLDENROD (GOLDEN MEDIUM SOLID RARE)
SULPHUR (GOLDEN LIGHT SOLID RARE)
PRUNE (RED DARK COUNTERSHADE RARE)
ANJEER (RED MEDIUM COUNTERSHADE RARE)
FIERY (RED LIGHT COUNTERSHADE RARE)
MAROON (RED LIGHT COUNTERSHADE RARE)
TAUPE (RED LIGHT COUNTERSHADE RARE)
SHEDUA (RED DARK SOLID RARE)
UMBER (RED MEDIUM SOLID RARE)
CINNABAR (RED LIGHT SOLID RARE)
SAPELA (RED LIGHT SOLID RARE)
Countershaded x Countershaded = Countershaded
Solid x Solid = Solid
Countershaded x Solid = 50% Countershaded, 50% Solid
Dark x Dark = Dark
Light x Light = Light
Dark x Light = 25% Dark, 25% Light, 50% Medium
Medium x Medium = 15% Dark, 15% Light, 70% Medium
Dark x Medium = 50% Dark, 50% Medium
Light x Medium = 50% Light, 50% Medium