Posted by A Lion's Lifespan: 20 years vs. 16 Years

JAX • 3.12.21
9/15 | 13/15 BO (#98288)

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Posted on
2017-01-31 06:20:38
On Lioden, Lions begin to risk death around 14-15 years, with a definite death at 16. However, a real lion can live up to 20 years, and lions in captivity can live past that: 25 years. The only reason they get up to 10-14 is due to starvation, death via others lions, ect. -- it is VERY rare a wild lion dies from age.

Which is why I'm asking Lioden...what do you say to getting an extra 4 years/48 days out of your kings and ladies?

However, as a regulatory measure...
-Cubs sired or mothered by a lion pass the age of 16 would suffer stat penalties. This is true to life of men and women producing less-than-healthy/mutated children due to advanced age. However, the chance of mutation would also rise.
-A lion pass the age of 16 depletes energy at a faster rate than younger lions. Certain personalities (such as hyperactive) may counteract this.
-Females pass the age of 16 would run the risk of dying on a hunt if sent out.
-Fertility (and it's loss) is different for every lioness. Goddess lionesses would stay fertile throughout their lives regardless of age. High lionesses have a 50% chance of losing their fertility. Good and Avg ferts stay as they are. Low and VLF lionesses lose their fertility earlier than normal.
-16+ females have a chance of dying in cub-birth, particularly if their stamina stat is low. Death in childbirth may take the cubs with them in 50% of cases. If cubs don't die, the player is given the chance to get rid of them or append them a lioness who is already mothering cubs of a similar age. (No more than a 2 month age difference).
-On RollOver, the player has a chance of receiving the message that their male, if 16+ in age, was killed by a younger, stronger rogue. This possibility starts at 10% and then grows 2% each Rollover. If there are submales that exist in the pride, the possibility is counteracted. For example, if my male was 18 years old, the chance of him being killed by a rogue is 58% because 24 days have passed. However, every submale I had would take off of that overall number, (7% for adult males, 2% for adolescent males). If I had, say, 5 adult submales and 4 adolescent submales that 58% would be brought down to 5% because of the joint effort of adults and subs would = 48%. Players would receive an achievement upon successfully getting a male to 20 years of age. If a lion dies while there are submales present, the heir gets a skill or smarts boost.
-Submales can also gain stats from unsuccessful rogue attacks on the main male. These, too, increase as the male ages. Failed Rogue Attacks boost the stats of whichever male(s) chased the intruder off (which would be chosen at random). The more rogues there are, the more stats there are to gain, but the higher your main male's chances of being killed.
- There are different types of rogues:
Young Rogues (50-100 stats-- very common),
Average Rogues (100-300 stats-- common),
Considerable Rogues (250-500-- uncommon),
Dangerous Rogues (500-800 stats-- uncommon),
Deadly Rogues (800-1000 stats-- seldom),
Usurpers (2000+--rare).

The older your male gets, the higher the chance your submales will have the deal with the more dangerous rogue types.
- It is possible for your submales to LOSE against a rogue but drive him away too. If this happens, that males defense bonus that he offers to the king will be halved. For example, an adult offers 7%. If he lost a prior fight, it is lessened to 3.5%.
-If a male is killed by a rogue and no submales exist, unprotected cubs are automatically killed. Their mother's breeding cooldown is cut by half.
-If a male is killed by a rogue but his personality is either vicious, bold, or protective, he will kill the rogue as well. Dead rogues have a chance of dropping Lion Meat (%5), Lion Scrotums (1%), Flesh of the Unworthy (30%), or Lions Skulls (64%).

Please note that playing past 16 years is an entirely optional experience and you can retire your male for free at anytime if you choose to do so!


If the above suggestions seem harsh, it's because they're supposed to be! But, you don't have to partake in advanced lion liodening if you don't wish to! :D

Thoughts? Questions! Suggested Changes? I'm all ears!



This suggestion has 37 supports and 26 NO supports.



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Edited on 31/01/17 @ 13:54:51 by Jaxster [KimanPiedRosette] (#98288)

Artemis πŸΉπŸ’— (#83489)

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Posted on
2017-01-31 06:35:55
I support this, most of it, except for the dying king part. Let's assume the average lion under 16 would be able to fight off a rogue attack. I don't think the younger kings should have a chance of being killed. Good, good. Extra stats. Nice. But what about older kings? What if you had, say, your king, and Kiman, Pied, Rosette, die as soon as he turns 16? There'd be no point in having the extra lifetime. That's why I think your king, if he was attacked and lost, to just lose a considerable amount of strength and stamina (with getting hurt in the battle), and a chance of a scar. People would be outraged if they spent a lot of GB to get the perfect king, and then he died.

There should be an item in the Monkey Business, probably for 5000 SB or so, to help prevent against this. It would be called something like "Extra Strength" or "Protective Vigor" and when you hover over it it would say: This item gives your king the determination to defend his pride against wandering rogues, looking to attack his pride!



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🎠 opinicuss (#100335)

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Posted on
2017-01-31 06:39:59
support <3



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JAX • 3.12.21
9/15 | 13/15 BO (#98288)

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Posted on
2017-01-31 06:44:16
@Equinox
Well, this is for lions OVER 16. So 16 years, 1 month. If your lion is under 16 then he's got nothing to worry about.

And I think you're misunderstanding me: As soon as my boy turned 16 I would be given to option to retire him or continue playing. As the game is now, 16 years is 100% fatal. With my suggestion, it would be 10% fatal - the number of submales your have (I have 3, so 21% protection again rogue attacks. It would be 6 days before there was even a chance my king would be killed. This also has the benefit of making Submales more valuable.) would make worrying about rogue death minimal.

Really, the pros outweigh the cons
-Higher chance for muties
-More stats for submales
-Longer time with your lion and lionesses

For everyone not supporting, I'm curious why you're doing so, especially with as many times as I've seen (and BEEN) people in chat sad about their King nearly dying.



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Edited on 31/01/17 @ 13:48:48 by Jaxster [KimanPiedRosette] (#98288)

Artemis πŸΉπŸ’— (#83489)

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Posted on
2017-01-31 06:54:05
Ohhhh! Ok! Make's more sense to me now Support!



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JAX • 3.12.21
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Posted on
2017-01-31 06:56:23
Speaking of Monkey Business: How about an item that couple temporarily restore an old lionesses fertility? Maybe a temporary fix could be 200sb, with stronger fixes being more expensive and a permanent fix costing a gb maybe.



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Artemis πŸΉπŸ’— (#83489)

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Posted on
2017-01-31 06:58:05
Yea, that's seems like a good idea. You might want to add in an option in your original post to stop a lioness to be able to hunt, that way, you don't accidentally send a lioness out and she dies.



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MajestyCoal, Wenet
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Posted on
2017-01-31 06:58:40
You can't get goddess fertility females after the age of 8; that's when their fertility starts to drop and vuka vuka doesn't allow you to select goddess as an option. I'd leave lionesses out of the equation entirely if I were you because part of the reason some things are so are so rare/valuable is that they have limited breedings (I.e. leopons).

The unprotected cubs dying thing I have an issue with, as I'm assuming the roll for your king dying would be upon rollover like with cub mortality and lionesses over 15 dying? I've actually had cubs recieve health messages on the day they were born because you can't instantly protect them, so I'd hate to be looking forward to cubs and then get them instantly killed off by a rogue male.

Apart from that, maybe limit the age to 18 to avoid the problem of having someone with 10 high stat males from their stat monster essentially bypassing the chance for death. And we don't really need lion meat or scrotum drops as those are event items and I feel they should stay as such to keep their value up.

Everything else is good, and you have my support!



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Fart (#25392)

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Posted on
2017-01-31 07:06:48
I don't support because I don't think our lions' lifespans are too short, and I don't want it to be easier to obtain mutations or improve sub male stats.



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Black Panther Drinks
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Posted on
2017-01-31 07:06:56
I like this idea but at the same time I don't because I don't want any of my male dwarves dying from rogues in the future.



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JAX • 3.12.21
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Posted on
2017-01-31 07:09:51
@Equinox
Maybe there's like a skull icon next to their names? Or just before you send them out, you get a pop-up that says "One or more of these lionesses is advanced in age and may die in the hunt? Are you sure you want to continue?" Also, old lionesses would only get 5 hunts a day vs 10.

@Majesty
We could leave Leopons out of the equation, but normal lionesses are fine. Feline hybrids tend to not live very long anyway. Besides, after a certain age they CANT breed, regardless of if they're 16 or not.

Ah, yeah that WOULD suck. Didn't think of that. Maybe cubs after the age of 6 months?

Those drops would be incredibly rare (scrotums especially) and if rogues attack, which you don't want, you run the risk of getting your male killed attempting to get them. It's not harming anything, imo, and I think most players would just feel it wouldn't be worth it. Meat and Scrotums could be lowered to 1% if enough people have an issue with it.

And thanks!



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JAX • 3.12.21
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Posted on
2017-01-31 07:12:10
@Fart
Neither do I. This is just more realistic, esp considering the lions in lioden have literally nothing to worry about to cause premature death, so they WOULD realistically live to be 20.

@Jack
Your male won't die from rogues if they aren't over 16 years. Submales can't be killed by rogues.



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Black Panther Drinks
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Posted on
2017-01-31 07:13:50
Can't I make my subordinate male flee from the fight?



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Edited on 31/01/17 @ 14:14:08 by BulletHeadJack [#Fin] (#61032)

Artemis πŸΉπŸ’— (#83489)

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Posted on
2017-01-31 07:14:58
Jack, the sub males wouldn't die from the fight, and couldn't be killed. That's not what Jaxster is proposing



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Fart (#25392)

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Posted on
2017-01-31 07:15:46
@Jaxster

I don't care about realism if making the game more realistic means making it unbalanced.

The game can still be unbalanced if you allow normal lionesses to produce extra litters. Rare markings/bases could become not so rare quite quickly.



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Edited on 31/01/17 @ 14:16:01 by Fart (#25392)

JAX • 3.12.21
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Posted on
2017-01-31 07:24:59
@Jack it's not a fight. Basically you'd get a message titled "Rogue Attack!" and inside the message might look like this:

"An Average Rogue tried to kill Morning Wood today, but Unlimited Breadsticks fought them and won! He received 1+ strength, 2+ agility for his victory and your king gets to live another day!"

@Fart

Who said anything about extra litters? This is talking about LIFESPAN. Lionesses being infertile after 15 wouldn't chance and if it did, it would come with heavy risks.



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