Posted by Lost To Power (Wolf RP)

Samuu-Al (#47996)

Usual
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Posted on
2017-06-23 00:44:37
Lost To Power is a heavily fantasy based wolf roleplay and fairly unrealistic.
Wolves in the RP mainly have unusual pelt colors and eye colors, along with powers. Along with unusual creatures and territories.

Down below is some info on the packs, As well as the 'story'.
(Note that this RP is held on Discord. And each of the four packs has their own separate chat.)


Introduction
Far off in the jungles, is a pack of wolves. With their pelts of natural colors and eyes of the sweet past. It seems the jungle isn't how it used to be. The first pack led by Reimo. The other three packs? Lost. At least that's what Reimo states. For the other three packs have given in to the sweet taste of power and manipulation. Not only have the three packs pelts and eyes changed to their corresponding newfound powers. But so have their respective territories. Each of these packs follow their own god. Which grants them such powers. While the First Pack, walks alone.
It seems although a war is on the horizon. And it may not be with the corrupted packs.




Pack Introduction
The First Pack
The first pack to exist on the earth. These wolves were to rise and rule the land as their own. They are often fierce and stubborn. They are unlike any other pack, As their pack holds no true name, only simply being called as 'The First' pack. As they believed a true pack didn't need a pristine title. They also follow no god, and not a single wolf in the pack holds strange powers. For a wolf that contains those odd powers from a god is considered a betrayal of the pack and cannot be trusted.
Requirements: Wolves of this pack must have natural fur coats and natural eye colors as well as following no god and containing no power.
Territory: Lush Jungle (The pack camp is in a clearing filled rimmed with moss, flowers, and lush grass. The pack lives close to a waterfall as their water source.) (Pack often hunts and eats whatever they can get their paws on due to their territory being the smallest of the four. From hunting fish, snakes, and a large array of extinct and hybrid species that have turned up in their territory.)
Specialty: Wolves in this pack are often free of manipulation and know very well to avoid the Gods.
Alpha Male: Reimo
Alpha Female:
Beta:
Delta:
Sage:
Guards:
Lead Hunter:
Lead Warrior:
Warriors: Zero
Hunters: Mairo, Ebonique, Mosi
Subordinate:
Omega:




Tearwood Pack
The second pack made, and the first to change. They are often vain and distant. Engulfed in the cold this pack gained powers of Frost. Able to freeze water to walk across, and create formidable shields to protect. But it isn't just ice that they control, for if they want to form ice they must have water. And thus they can often produce water out of thin-air from their pelts and paws. Though to control such water requires a source. If they are close by a river, they will often pull strands of water from there. But alone, they must go for a different source. True to their new title of name 'Tear' these wolves get their water source from their body. When threatened or scared, these wolves can make water leak from their fur to soak themselves and borrow the water to use for their powers. Some wolves, will produce 'tears' from their eyes to borrow the source. Excess use of this self-source will often drain actual water from the body. And thus wolves have to be careful not to dehydrate themselves.
Requirements: Wolves of this pack must have pure white pelts (Markings must be pale, and the most common marking colors are pale gold, blue, or purple.) Wolves who have darker pelts will often be exiled or executed. Eye colors are often vibrant and mysterious (Common eye colors are blue, purple, and blue-green mixture.) All wolves of this pack can control water and ice and loyally follow their god.
Territory: Aurora Forest (All of their territory is blanketed in snow, and cold rushing water. The trees are dead yet coated in eternal ice. The trees imitate mirrors and often reflect those who pass them. The prey in this territory seem altered to fit the icy terrain and cold.) (The pack camp is located on a small island at the edge of the territory. With ice floes acting as a bridge to the island and the territory. The wolves live on this island which is surrounded by water to prevent dehydration and to protect against ambushes.)
God: Zelphis (A mystifying wolf. The god of water and ice. Pelt of pure white and eyes of gentle purple.)
Specialty: Can excrete water from the body along their pelt or eyes purposefully to use as a weapon. Pelts glow in the dark faintly. Has problems with overheating in humid or hot territories. Has problems with rainstorms in their own territory and risk hypothermia. If too much water is excreted without hydration, the user risks dehydration. The full moon often energizes them to the point of a sleepless night with heightened powers. Can breathe underwater (For up to a hour max) before needing air. Cannot ingest Cinderhaze prey as doing so can either poison them or make them ill. Their body is naturally colder.
King: Asana
Queen:
Beta:
Delta:
Mystic:
Guards:
Lead Hunter:
Lead Warrior:
Warriors:
Hunters:
Subordinate:
Omega:




Cinderhaze Pack
The third pack to rise, and the second to change. They are often powerful and brash. A once beautiful forest has turned to a charred mess. The ground is nothing but heated rock with streaks of gold and red throughout the stone. At night, the ground seems to grant a rippling wavering light. While the trees are forever burnt and dead. Wolves of this dark and wasteland of a territory can control fire. This power is the most deadly out of all the powers. For such power-hungry wolves. It's easy for flames to lose control. However these wolves need their own personal firestarter. For they can't wield fire with just their paws. Deeply nestled inside their furry coats, are very small shards of metal. These shards are located in three areas, behind the neck, on the chest, and behind each leg near the paws. When their fur ripples, whether it be when they feel threatened, or grow angered. As the fur ripples it's normally their fur preparing for the upcoming fire. Deep under the fur, the metal strikes, and catches fire with the help of their fur. Which can cause a terrifying yet unique light show. With the help of this method the wolves can then freely move the fire in easy control. The wolves of this pack also can control smoke. Which comes in handy of hiding, or ambushing. Some members of the pack can even breathe smoke and fire, but this comes with high maintenance, the wolf has to have a strict yet wide range of diet. To equally balance both fire and smoke stored in their lungs and stomach. However, This can also come with great costs.
Requirements: Wolves of this pack must have darker or fiery pelts. (Fur colors include dark or vibrant; Reds, Oranges, Or Grays. They also often have black pelts.) (Marking colors often contain Yellow, Red, Orange, Gray, Black, Or very rarely dark brown and white.) Wolves with white pelts are allowed, But are often put under rough care to force them to singe their coat, Giving it a very painful yet appealing dark purple black bruising color. Eye colors are often dark or suspicious (Common eye colors often involve different shades of Red, Yellow, Orange, And mixtures of Red-orange and Orange-yellow. A uncommon yet pleasing eye colors are Dark gray and pitch black.) All wolves of this pack have fire and smoke powers and loyally follow their god.
Territory: Dragonhowl Forest (This territory is a complete wasteland, and often is a dangerous place to tread due to hot geysers and never ending cinders. The ground can often sometimes burn pawpads. All trees are dead and are pitch black and fragile. Smoke seems to have covered the sky and makes everything appear much darker. The prey in this area range from containing a fiery appearance to a smokey appearance as they altered to their new home. Prey here often glows at night.) (The pack camp has settled by a small mountain of black rock. In which inside this mountain is their huge den. Wolves sleep in one space together as a way of loving care and being unafraid of ambushes. At the top of the mountain is a opening. And for fun, the wolves will often create smoke or fire in the den to make it look like a volcano.)
God: Colriss (A powerful wolf. The god of Smoke and Fire. Pelt of dark red and singed black with amber eyes.)
Specialty: Can start fires with the metal hidden in their coat. Can also release smoke from their back and paws. Can resist smoke. Leaves scorched pawprints on grass/dirt and can melt snow as they walk. Naturally holds more body heat. Can resist the cold. Cannot use powers in the rain. When enraged, terrified, or depressed, they are more likely to lose control of their fire, which can cause forest fires and death to creatures around it. Can breathe fire on a strong diet and balance of prey and predators that contain heavy smoke and heat content, however this is dangerous to the user as well for too much smoke intake on a weak body can cause asthma attacks or the lungs to collapse and even suffocate the user, too much heat intake can cause a upset stomach and can harm internal organs to the point they fail. Wolves with white pelts are often a beauty among the pack, On one cruel condition, white pelted wolves often suffer mentally and physically, as wolves of the pack will purposefully harm and torture them, with this, the white wolf will often either have a breakdown or meltdown and with the fire so intense they end up singing their own fur giving them their new unique look, White wolves whose entire bodies get singed are often considered a 'failure' and get exiled. Wolves who feel intense emotions or lose control of their own flames, often accidentally singe their fur, burn themselves, and often have 'bruise like' burn scars on their pelt. Wolves who have permanent burn scars on their fur and body are often sensitive to cold, and being touched where the scar is ends up being incredibly painful. The smell of smoke does not taint their scent as they can sniff right past it. If a wolf rubs against a rock with where their metal is located, sometimes it'll cause a spark, If a wolf rubs against a tree or other such continuously, often times a fire will start. Wolves often wear body paint made from various fruits, The more plain the pelt is the more canvas space, and thus wolves with plain pelts are a bit more...Special for this pack. Wolves, although rare, can sometimes be born with blue fire instead of the classic orange, nothing much is different in terms of power or potential, except that those that wield blue fire produce hotter and more painful fires, On another note there is a third fire known as 'Crimson flame' where the user wields a piercing red fire, which seems to have the same effects of the blue fire, but more intense. When enraged or holding onto a strong emotion, the wolves pupils will often become a pale color of their former eye color, and glow with intensity as a warning.
Lord: Baron
Lady:
Beta:
Delta:
Necromancer:
Defenders:
Lead Stalker:
Lead Bloodmark:
Soldiers:
Stalkers:
Underling:
Omega:





Emeraldridge Pack
The fourth pack to rise, the third to change. They are often cunning and mischievous. In the most murky and hidden of swamps, yet lush with odd flora and fauna. Wolves of this pack control the earth. From launching sharp or heavy stones and rocks, to summoning vines from the ground to either choke or wrap around their prey or predator. This pack seems to have no worries with their powers. However they do have a problem with their secondary power, venom. The venom often hides in very tiny glass tips on the teeth and claws. This type of venom isn't lethal to adults, and only make the victim dizzy or lightheaded with the possibility of blacking out. Though if a pup is bitten by a member of this pack with such venom it does run a risk of death. However, this pack does run many risks. if the glass is shattered, all venom supply will run out. If the venom is used up naturally, it cannot replenish so the wolf must use it sparingly. And wolves can often get sick from each others own bites if they aren't careful.
Requirements: Wolves of this pack must have a mixture of 'natural and odd' fur coats. (Fur colors contain any shade of browns, grays, ginger, gold and green.) (Marking colors often contain any shade of red, orange, gold, green, white or pink) Plain pelted wolves are allowed in the pack on one condition; the wolf must apply their own markings with body paint and stick to the color they choose. Eye colors are often mysterious or cautious (Common eye colors often involve green, brown, white, yellow, and gray.) All wolves of this pack have earth and venom powers and loyally follow their god.
Territory: Twistedthorn Marshland (The largest of all the four territories. This large mass of land is full of thick flora and unusually large insects and quite terrifying predators. The dense marshy forest makes it hard to see, though it grants great protection and hiding. And the ground is often full of water, mud, and moss which makes the terrain quite tricky to handle. The territory is often described as 'Natures Maze' and holds the most dangerous prey and predator alike.) (The pack camp isn't a camp, rather then a secret meeting area. Wolves often communicate by howls from large distances, and often live in the territory, but don't stay in a single camp in the same territory. They are a mixture of rogues and group. They team up for fighting, sleep together if they so wish. And often get called by constant meetings deep in the boggy swamp by the leader four to five times a day. Where the leader explains their plans atop a simple rock on a small 'island' of water surrounding it.)
God: Rali (A sly wolf. The god of Earth and Venom. Pelt of Dark green and mint markings with vibrant vivid green eyes.)
Specialty: Pawprints glow a very faint green in the dark. Wolves who use up their venom can never regain it back. Wolves who inject half of their venom or large quantity's into other wolves and although the victim risks death, with proper medical care and a watchful eye they can recover quite fast. Wolves who inject all their venom into a wolf not only loses the one emergency weapon, but the victim has a low chance of survival and if they survive, the victim often will suffer from epilepsy or paralysis in one of their legs. When threatened or scared, these wolves have hardened fur on their neck, which then will stand up straight, and harden into thin sharp crystals, and shoot outward at the victim (Much like porcupine quills)
Chief: Kana
Harvester:
Beta:
Delta:
Seer:
Spies:
Lead Assassin:
Lead Mercenary:
Mercenary's:
Assassins:
Participant:
Marked:
Omega:

Character Sheets

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Ember (#113597)

Renowned
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Posted on
2017-07-06 00:32:28
Bookmarked! Will edit as I think of a character :)



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Ebonixi (#95756)

Recognizable
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Posted on
2017-07-06 09:18:13
This seems interesting... *will edit this with a character in the future*

are we allowed more than one character?



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Samuu-Al (#47996)

Usual
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Posted on
2017-07-06 16:38:03
Yes you can have as many characters as you want, Just remember to only make as much as you can handle ^^!



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Ebonixi (#95756)

Recognizable
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Posted on
2017-07-06 17:44:16
okay one more question then I will post characters: has a discord been made for this already (as in other users joined) or no? :3



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shadowqueen (#77712)

Deathlord of the Jungle
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Posted on
2017-07-06 17:54:10
I'm one of the current people within the roleplay, and yes, we've begun roleplaying. Also, please post character forms in the character sheet thread! :D



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Samuu-Al (#47996)

Usual
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Posted on
2017-07-06 17:57:14
Yep, A discord chat has indeed been made and prepared for the RP.
There are four chats, One for each pack. Though 'The First Pack' is the most active ^^



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