Posted by Area Doesn't matter?
juniorhues (#184859)

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Posted on
2019-10-04 15:56:21
I'm at Level 6 with my lead male and still fighting in the Level 1 Exploration zone. It doesn't seem like level matters or changes anything. I can still lose battles and still hit softer than everything else. Is there a strategy or something that I'm missing? Why can't my lion hit harder?



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Myr [frozen -
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Posted on
2019-10-04 16:28:34
Partly it's due to having a starter king - they have very low stats initially, so it can be harder to win battles until your stats are a little higher or until you eventually replace your king for one with better stats. Definitely make sure you're raising them as much as possible as you go along via the baoball game, levelling, etc. Even just those 2-4 free stats per day from baoball add up nicely over time if you're starting from scratch.

Even in the lowest Explore zone, stats do come into it and very low statted kings can be a challenge. It's not impossible by any means though, it just depends on strategy and what types of opponents you're battling. Some opponents are much easier than others (elephants, rhinos, gorillas - almost anything large and strong - are noticeably more difficult). And event-related battles can be harder too - the angels/demons this month can be pretty difficult.

Some enemies also have specific strengths or weaknesses which mean you need to use different strategies. For example humans, the dog packs, storks and a few others have thin skin, so the most effective way to defeat them quickly is to grab and then repeatedly claw.

My usual tactic against the majority of normal enemies is charge > grab > pound repeatedly. That tends to work as well as anything in most ordinary battles.

Or you can even do charge > rest > charge > grab > pound if you find that helps a little more.

For larger enemies like elephants and rhinos kicking is by far the most effective, instead of pounding. Definitely don't ever choose rest against those either, because they will usually get in a ton of damage, so resting doesn't help at all against the strongest enemies.



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Myr [frozen -
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Posted on
2019-10-04 16:38:53
They should still be easier in the lower level zones, same as ordinary enemies, afaik. But unfortunately even in zone 1 I imagine the angels/demons could sometimes be tricky when your stats are low.

The non-storyline enemies (i.e. the ones not associated with heaven or hell that drop feathers/scales currency - just the usual nightmare stuff, rabies, etc) vary depending on species in my experience. And just like with ordinary opponents, the smaller animals of those are generally easier imo!



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juniorhues (#184859)

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Posted on
2019-10-04 16:32:24
Thank you for the advice! This definitely helps and is something I'll keep in mind.

Do event enemies also go by the Level area rules, or just the normal stuff that spawns there?



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Mad Hyena (#29080)

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Posted on
2019-10-05 03:34:36
To add, stats dont really do anything!

I am a level 26 king with 2000 stats, and I still loose in level 1 explore zone, event enemies or normal enemies. XD Fighting is VERY random and not really connected with stats/levels/etc. Strategy helps a bit but, in the end, it still is just random, and you might miss 4-5 times in a row ruining any strategy - in any zone on any level.

To sum it, levels are just for unlocking new zones and stats dont really matter at all. There is no stat amount nor level cap where fighting gets easier/more predictable, it's always a game of chance, how much the RNG works in your favor over enemy's favor.



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Edited on 05/10/19 @ 03:41:37 by Mad Hyena (#29080)

Myr [frozen -
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Posted on
2019-10-05 07:30:59
I don't agree that stats don't do anything at all - they just don't make any real difference over a certain threshold. Once you start getting into thousands it's all really the same, but every time I've had very low stats (below a couple of hundred, say), the difference is pretty noticeable and it definitely affects my ability to win, as opposed to when I have 1000+.



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Mad Hyena (#29080)

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Posted on
2019-10-05 07:33:35
Ive had 30, 500, and 2000 stat kings and I havent noticed any drastic differences in winning! All had about the same chance to win or loose, depending strongly upon how much my lions misses against how much the enemy misses - and missing rate is unaffacted by stats at all!



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Myr [frozen -
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Posted on
2019-10-05 07:39:11
I definitely have - I went from about 3k to under 100 temporarily, then back up to 3k again recently while replacing kings. I found when I had under 100 I lost considerably more battles against 'easy' enemies than I ever normally would do, with exactly the same strategies. Not to say that you don't still lose a lot of the time with higher stats too, but not to nearly the extent that I was when my stats were so low.

The thing at the top of the battle screen with the arrows which shows whether you or the opponent have the edge in the relevant stat does have a definite effect imo, especially a negative one when you're the one with the lower strength/agility/whatever.



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juniorhues (#184859)

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Posted on
2019-10-05 10:25:54
Well now I'm just confused. Is there any way to get a definitive answer? If someone could switch between a low stat and high stat king and do like 20 battles and compare the results of each maybe we would know. But the fact that hyena says they never noticed a difference makes me think there really isn't one.



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Mad Hyena (#29080)

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Posted on
2019-10-05 10:32:44
The difficulty with testing would again be the element of luck!
You can do 20 battles but have great luck with low statted king, or you can do 20 battles and be stricken with a bad luck with high statted king. Or on the opposite, have bad luck with low statted king or great luck with a high statted king. The randomness of overall fighting makes it impossible to tell the actual %s of how much stats affect battling but even if it does, the difference isnt drastic - you can and will still loose even with high statted kings, having higher stats doesnt guarantee always winning.



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Myr [frozen -
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Posted on
2019-10-05 10:40:50
You would need to ask whoever coded it (probably Abbey??) to be 100% definitive I suppose. But this is the original official news post from when the current system was put in place - it specifically says "stats matter now" and explains how it works with the arrows at the top of the screen like I mentioned.

It just isn’t necessarily aimed at differentiating a huge amount between mid-range (say 500 - 2000) and high ones (eg 2000+), since back when the system was implemented stats were on average considerably lower and kings with thousands of stats were less common. It also isn’t the be-all and end-all; stats aren’t by any means the only factor.



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