Posted by Early Retirement Changes

Wulfghast (#12926)

Majestic
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Posted on
2013-11-05 11:01:45
I've seen very few suggestions regarding this so I figured i'd throw together a post. I'm sure there are quite a few of us on this site that rather loathe our first roll male, whether it be for stat reasons or aesthetics. So you save up, you get a stud lined up but you're stuck waiting for the prior stud to keel over. Not everyone is patient enough to wait months for their male to reach retirement age and not everyone has the means to buy GB to pay the early retirement fee.

Now I understand completely that yes, the game needs money to continue to run and provide updates to the player base, however, I don't believe players should be penalized for wanting to replace a character they're not happy with. I'm aware there are options to customize your lion and or re-roll but those aren't exactly viable solutions, not everyone wants or can afford to customize and not everyone wants to chance a roll on a new male.

Here are a few suggestions:


♦ Adjust the fee as your male ages.

UpSqcTB.png

Example image credit to Cass #6313 :

As your male ages, lower the fee according to age/time until free retirement. This way the dev's still get funds for further development of the game but you aren't so harshly penalized if your male is closer to retirement age.

♦ Introduce Challenges- Make subordinate males more useful.

Right now as it stands, sub males are pretty much useless. It's incredibly difficult to build up their stats through patrolling and if you haven't gotten a high stat cub, you're pretty much out of luck. Giving your subordinate males the opportunity to overthrow the current king would make subordinate males much more useful than they currently are.

• Subordinate male is successful, provide options such as;

You have successfully dethroned the king!
Chase from the pride. (+ Stat/Impression gain) Kill (- Negative karma gain + stats)


3PepGVP.png

To prevent people from abusing this, limits could be put in place ranging from challenging only when the current male reaches < x > age or setting a limit per week/month you can challenge.

TLDR;

- Adjust fees as your male ages.
- Introduce subordinate male challenges.



This suggestion has 300 supports and 7 NO supports.



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Edited on 06/11/13 by Wulfghast (#12926)

🥀luthersuckseggsð
Ÿ¦Ÿ (#29566)

Sweetheart
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Posted on
2016-07-12 08:00:01
Ik but that takes away the change for that. And i have actually read the post too, but thanks for providing the info.



it sounds like a good idea tbh , but i would hope that they would provide a message saying that if you attempt to battle one year they might have a chance of dying. So lets say on the first year you use your two subs to fight against your main, their health goes down each time they fight. They should have a health bar just like when you train a cub or to show the cubs survival rate, when it gets to maybe 30% just for a QUICK EXAMPLE it will give you a message saying that your sub has a chance of dying and they will say that you can participate in the fight but they do have a chance of pushing up daisies.i also would love if you could humiluate the king by keeping him at your side, you could feed him whatever depending on your choices and you can interact if you want to. I think that you wouldnt have to entertain them since they are lucky to be in your pride though you have to feed them. Just a quick writing, it would be nice if some people would edit if i have anything wrong ^-^.

Edit: i will let other people do calculations though, i just used a quick example .



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Edited on 12/07/16 @ 15:01:58 by Sans-💀 #TeamApedemak (#29566)

Black Rhinoceros 2.0 (#69356)

Deathlord of the Jungle
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Posted on
2016-12-25 16:33:19
Supported!



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💙Clara💙 (#117268)

Bone Collector
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Posted on
2017-08-29 06:13:11
I know this is probably wayyyyyy too late, but I really hope this idea is put into use!!



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