Posted by Dead End (Information Thread)

Em1Lee (Work/School) (#70535)

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Posted on
2015-12-12 05:41:34
Roles:
Commander:
These are not always selected, but a good chain of command led by a commander should be able to keep everything in check. They need to be good tacticians in dealing with both zombies and bandits. It may make them unpopular and possibly marked men, but commanders need to lay down the law and keep their nerve in stressful times. Commanders normally are the founders of the refuge or former military officers.
Advisor:
An effective group will have well established lines of authority. Everyone should have a voice, but it must be brutally clear to everyone when to speak. Advisors are also valuable in replacing the leader if neccesary.
Enforcer:
When dealing with people of lesser authority, it can be tempting to lead by a display of force. This is not always preferable, as fear can lead to hate, rather then the respect a group needs to function well. Fear is a powerful tool, but can quickly turn against the leader if misused. That said, a leader must not be afraid to assassinate, or brutalize when neccesary.
Scavenger:
Good scavengers are quick, quiet, and observant, and are more useful in the city than in the country. They will need to know vital locations of their designated areas like shortcuts, choke points, dead ends, and more. Scouts and scavengers plan their routes to and from their destinations ahead of time, check buildings for supplies, get said supplies without being noticed as much as possible, look for other survivors, and come back to camp with goods for the fellow survivor.
Keep scavenger groups small, such as groups of three to six, so they don't attract too much unwanted attention. Make sure they are fit enough to carry a large load of supplies, run from danger, or engage in hit and run conflict. Former players of running sports and those who are quick on their feet are excellent for this role.
Medical Specialist:
In any society, the sick and injured need proper treatment. Everyone should know first aid and other life-saving techniques, but a professional would be advisable.
Infections spread quickly to hospitals, and this profession may become scarce. Although one cannot afford to be picky, it is preferred to have medics or general practitioners than a chief executive.
Other forms of doctors will be necessary. Vets can help injured or sick animals, psychiatrists can help keep people in good mental health. Even scientific doctors will help store knowledge, although this is more useful in the aftermath.
Engineer/Mechanic:
An engineer keeps a well-organized group out of trouble. Engineers can fix and maintain generators, radios and vehicles. It proves to be an incredibly valuable profession. Although, an engineer is only useful if he has the parts and tools to do what the settlement needs.
Cook:
Food is a necessity and cooks and chefs are the ones who prepare it for safe consumption. It is likely that ways of cooking, such as boiling or fire cooking, will be used, so deep frying and other methods of cooking that require now expensive luxuries will have little use. Good food, rare in an apocalypse, will also help raise morale.
Cooks also know what kind of food can keep everyone in shape and always have good condition, which everyone would welcome.
Survivalist:
An important role if your team is in a rural area. An outdoors man has extensive knowledge in the outdoors and specializes in hunting, fishing, trapping, camping, general survival, and knowledge of weapon usage.
Guard/Soldier:
These guys should be strong so they can help keep the peace among the survivors. During non-conflict times, they will be the police force. If their settlement is attacked by bandits or zombies, they become foot soldiers. Make sure they know the law, enforce it and most of all, perform it effectively and fairly. Military combat arms personnel, combat veterans, and special response team personnel are excellent examples of individuals that can serve in this role.
Hunter:
These are more useful in the country than in the city, as they have a natural sense of the terrain. Hunting either zombies or whatever animals remain in the area, these can help keep the supplies coming in or threats such as feral animals under control. They can supply meats, furs, bones and help clear lone zombies from the area.
Raider:
These need to be some of the toughest, most rugged people of their settlement, willing to kill for the benefit of their people. Although an unpopular decision, raiders will be needed if supplies are stolen, they are unable to create their own, or they are too lazy to obtain it themselves. Raiders should be trustworthy. Raiding will make them and their settlement feared and possibly attacked in reprisal, so they should only raid sparingly, if at all.

Credit goes to Here

Our Lovely Survivors:


Beatrix || 23 || Female || Hetrosexual ||Commander || Location and Time ||

Hunter || 27 || Male || Hetrosexual || Enforcer || Location and Time || Max: Pet German Shepherd ||

Shaun || 19 || Male || Bisexual || Scavenger || Location and Time || Trouble: Pet/Stray Black Dog

Serena || 18 || Female || Hetrosexual || Hunter || Location and Time ||

Allison || 17 || Female || Hetrosexual || Medical Specialist || Location and Time ||

Francine || 22 || Female || Bisexual || Survivalist/Scavenger || Location and Time

Tanisha || 29 || Female || Hetrosexual || Hunter || Location and Time ||

Tamil || 29 || Female || Pansexual || Cook || Location and TIme ||

Xirberis || Female || Lesbian || Raider || Location and Time ||

Atlas || 23 || Male || Gay || Advisor || Location and Time ||

Jasper || 19 || Male || Demisexual || Cook || Location and Time ||

Ren || 24 || Female || Hetrosexual || Hunter || Location and Time ||

Levi || 21 || Male || Bisexual || Scavenger || Location and Time ||

*Everyone Starts ALONE, But You Are Allowed To Meet Other Character On The Way*
Links:
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Information Thread
RP Thread



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Edited on 12/12/15 @ 17:18:01 by Em1Lee (#70535)


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