Posted by -LOCKED - -ADDED TO THE GAME-[vv] Undesirable mutations

Pasha (#5512)

King of the Jungle
View Forum Posts


Posted on
2016-02-24 14:06:45
With two people having brought up the idea of inbreeding/lioness age causing mutations again, this got me to wondering: what happened to undesirable mutations?

As I seem to remember it, mutations were originally proposed as one of the cub population control methods. Birth defects would cause cubs to die before their time, much as would happen in the wild. Of course, we have a taste of this with the lethal mutations, but especially with the often adorable art and ability to freeze cubs... they've become desirable more than anything.

I'm talking more about mutations that wouldn't have any special art (or if they did, it would be a very minor change, maybe an overlay).

Mutations like deafness, toothlessness and clawlessness don't necessarily have to be lethal, but they could shorten the lion's life and curtail hunting, heiring and broodmothering. More importantly, if tied to inbreeding or the age of the mother, they could constrain or limit breeding and add depth to the game. What suggestions do you have?



This suggestion has 421 supports and 37 NO supports.



Hrt Icon 0 players like this post! Like?

Edited on 02/09/16 @ 03:48:56 by Xylax (#4)

Seranner (#75113)

Aztec Knight
View Forum Posts


Posted on
2016-03-24 07:28:38
For any breeders, I say it just makes the game more interesting. You breed them and have to hope you get a good one, making it much more intense and harder. And besides, this is supposed to be a somewhat realistic simulation, so I think that adding a few disadvantages would be good.



Hrt Icon 0 players like this post! Like?

maerc pihw [lights
on] (#69339)

Prince of the Savannah
View Forum Posts


Posted on
2016-04-11 15:25:22
Absaloutely support!!



Hrt Icon 0 players like this post! Like?

Seranner (#75113)

Aztec Knight
View Forum Posts


Posted on
2016-04-15 09:42:58
Noticing the fact that they're making a new mutation, maybe it's an unwanted one?



Hrt Icon 0 players like this post! Like?

Pasha (#5512)

King of the Jungle
View Forum Posts


Posted on
2016-04-15 14:12:30
DoubleMoustache: I doubt it, I think the fact that Xylax announced it without introducing it probably means there is art involved, thus desirability :P



Hrt Icon 0 players like this post! Like?

Kenzii[G3 Clean
Ferus] (#49358)

Prince of Terror
View Forum Posts


Posted on
2016-04-15 14:14:09
Mutations will never really be undesirable until they are super common, though yes it depends on each user. Blinds are useless when it comes to some things, yet a lot of users want them. So yes these could be implemented, but keep in mind, all mutations will have a demand.



Hrt Icon 0 players like this post! Like?

mackenzierae23 (#15031)

Deathlord of the Jungle
View Forum Posts


Posted on
2016-05-16 02:03:40
Love this. Support!



Hrt Icon 0 players like this post! Like?

Scarlit (Primal) (#17841)

Deathlord of the Jungle
View Forum Posts


Posted on
2016-05-28 08:45:27
Support.
To the people saying breeding is important/a big thing on Lioden and that this will screw all of this up, you have to remember this is a lion RPG/simulator, NOT a breeding site. Adding this into the game will help it feel more real and add more challenges into the game.



Hrt Icon 0 players like this post! Like?

💰Green1Chaos (#32339)

Lone Wanderer
View Forum Posts


Posted on
2016-05-31 12:08:22
I support this, but I do question the deafness. While it is labeled as a disability in both animals and humans, the result is special care in both wild and captivity. A deaf cub wouldn't mean a short life span as lions are social cats and look after one another. Even as they become adults, a male might have a tough time hearing roars if they are a lone cub, but would fair better with siblings. Basically, depending on the severity of the mutation/disability would determine the long term affect on the cub itself.



Hrt Icon 0 players like this post! Like?

Jamie (#90498)

Amiable
View Forum Posts


Posted on
2016-06-24 12:10:01
Just to understand, you're saying inbreeding would result in undesireable mutations that would ruin perfectly good cubs if this idea was implemented into the game?

Eh, sadly I can't support this. I don't really appreciate it when people complain about inbreeding being bad in-game when it happens in the wild. 'Morals' don't apply to animals for the most part and I don't want my pretty cubbins to turn out clawless or deaf and not have normal abilities because I bred my king to his sister or something. I breed for markings and stats and not for muties. I really don't want bad muties in my pride because of the way I play the game~
I know its supposed to make the game more real but I just don't want this one implemented because of the effect it would have on the peeps who don't even like muties regardless.



Hrt Icon 0 players like this post! Like?

🐶 FlipicusPup
main [S2D] (#22800)

Punisher
View Forum Posts


Posted on
2016-06-26 22:35:01
I support for more undesirable and plain-looking mutations/defects, but I don't think inbreeding should really affect it.
Why?
Because let's face it, most rare or desirable markings enter the game through inbreeding. A raffle lioness is released with a rare mark, her son is kinged and bred back to her, her daughters are then bred to the king, more are kinged, and so on, but they all came from one lioness. If inbreeding caused deaths and fatal mutations it would hinder new markings being released with the way the game currently works.
Same with stats breeding, right now we're in the unusual position of having half the leaderboards at 9k+ stats, back when Keyser, The Savannah Prince and Boombah were the popular highstat choices, practically every high-stat king and lioness was related to them somewhere along the line, sometimes with several generations of inbreeding.
If you are not focused on mutation breeding this would be very irritating, and seeing as we don't have complex genetics (grandparents don't even count for breeding) right now it seems like a big jump to have this implemented.

Support, but inbreeding needn't be a factor.



Hrt Icon 0 players like this post! Like?

Delinquent (#93594)


View Forum Posts


Posted on
2016-08-18 01:23:32
To be fair, it would not stop inbreeding in the slightest. If people get an undesirable mutation, they'll just use the fruit in monkey buisness to get rid of it :/



Hrt Icon 0 players like this post! Like?

🐶 FlipicusPup
main [S2D] (#22800)

Punisher
View Forum Posts


Posted on
2016-08-18 01:29:39
Of course it wouldn't actually STOP the inbreeding, but it would inflate the prices of new marks even further and be plain annoying for people who do not breed for mutations.
Besides, like I said, grandparents don't currently affect anything so there's a mega amount of coding that would need to be done and it would change the entire way breeding currently works.



Hrt Icon 0 players like this post! Like?

Xylax (#4)

Dreamboat of Ladies
View Forum Posts


Posted on
2016-09-01 20:42:20
Deafness etc are planned, I am approving this mutation however I cannot estimate time when it'd be put in, 2016 or 2020 ;'D



Hrt Icon 0 players like this post! Like?

Jamie (#90498)

Amiable
View Forum Posts


Posted on
2016-09-01 21:33:05
But Xy, will it result from inbreeding (So we're punished for being morally wrong in-game) or will it be like the normal mutations?



Hrt Icon 0 players like this post! Like?

Seranner (#75113)

Aztec Knight
View Forum Posts


Posted on
2016-11-11 08:55:11
I don't think he knows the answer. I mean, he doesn't even know when he's releasing it, so I doubt he's got much planned.



Hrt Icon 0 players like this post! Like?



Topic is locked




Memory Used: 626.80 KB - Queries: 0 - Query Time: 0.00000 - Total Time: 0.00379s