Posted by cub sink (open to suggestions)

Snowmane-triple rose (#77403)

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Posted on
2018-05-07 17:08:34
So, there I was looking at the billions upon billions of cubs littering my den..and was wondering. What if there was a game feature that allowed to to dump any cub you wanted in exchange for stuff? Before you dash off to the no support, please just hear me out ^_^

When I first heard about the gorilla enclave, I assumed it would be a place you could essentially fodder any cub you wanted in exchange for points. Since they're a bit pickier than that..What I'm thinking is that a cub would be treated like a 'ticket'of sorts. You hand the cub over to the shop npc, and there's a random chance of three or so things happening.

1) nada- you draw a dud ticket and get diddly squat for your efforts. This would be the most common outcome.

2) you get stuff- would work a bit like the 'dig'encounter in explore. Chance of food/toys

3) very lucky- you get something shiny. This would be kept very rare but could be something like exclusive decor, exclusive marking applicator, idk? (or perhaps drop materials needed to craft a new decor/base/mane?)

as always, please feel free to drop suggestions, critisisms, insults, or thoughts on how this could be altered to be better/less exploitable

Edits: cubs limit per day (5-10) or 1 cub every hour
Alteration suggested on big prize: crafting material drops for a base, not a base itself
Suggestion on increased odds of prize based on stats/special bases
Please read page two for explanation on why I don't simply chase the cubs



This suggestion has 76 supports and 33 NO supports.



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Edited on 01/07/18 @ 23:23:04 by Snowmane-3k double ginger rose (#77403)

Zaunkönigin
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Posted on
2018-06-01 09:32:07
I don't really see the point. We have the option to chase/kill/reserve the cubs, if we don't want them in the game anymore. If we just want to get rid of them, but leave others the chance to pick them up, we have the Giving Tree. And thanks to the Gorilla Enclave, they are now worth more than just measly 10 SB, if at all, so we can also try to sell them in the trading center. Or we might be lucky and the gorillas want one of the cubs we already have, so we can dump them there.

Yes, I have a truck load of cubs as well. But if I want to get rid of one or a dozen of them, there are enough ways to go about it.



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Snowmane-triple rose (#77403)

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Posted on
2018-06-01 11:04:15
this is true, Medianox :) But not a lot of people choose to take that option, and so I suggested this instead.

I'm not a huge fan of using the monkey teeth/enclave option either, to be truthful, but if that's what happens I won't complain. Would much prefer to have a seperate thing/shop to deal with this



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Black Rhinoceros (#68593)

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Posted on
2018-06-01 11:45:20
I actually really like this idea. Support!



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Zaunkönigin
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Posted on
2018-06-01 11:49:29
Help me understand this, what exactly is the problem with the tree/enclave? Well, apart from the gorillas being really picky. But at the tree, you can basically just drop any cub you want, once they are 5 months old, so I don't see the issue? Sure, you don't get any rewards for treeing them, but there are so many other ways to get free/cheap stuff.



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Archangel (#136725)


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Posted on
2018-06-01 11:52:23
The problem with chasing cubs is that a lot of people just don't want to. Therefore the markets are over-saturated with cubs that are mediocre, but not garbage. With this, there would be incentive to get rid of those cubs instead of trying to sell them.



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Anakin [Patchwork
Colourbomb] (#38758)

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Posted on
2018-06-01 12:09:49
^ It is not the game's problem that people won't chase their cub. If you really feel badly about it, you can spend the 5% energy to nature reserve them. You can tree them, also a humane option. The market doesn't need to be changed because people refuse to use any of the MANY options we have to get rid of their potatos/keep them out of the market-- tree, chase, kill, nature reserve, adopt out for free in the forums.

I don't see why other people should get rewards for not dealing with their potatoes. If you feel bad about doing it one way, there are at least three positive ways to get them out of the market or into someone else's hands. I'll be frank, it seems a bit greedy to me if you won't tree/nature reserve without having to have something dangled in front of your face.

If we really must have another way to get rid of cubs that wouldn't feel like you were being mean to your cubs, there shouldn't be incentive. Stuff is so easy to get already. If you use rewards to keep the cub economy from crashing, you'll crash the food/toy economy instead, which is already difficult to sell in. That's not fair to people who make their beetles selling that stuff. And if you use teeth, you crash the enclave economy instead. And giving out fancy decor/apps? For a potato cub? I'm not going to point out why that is... too much. (Also, that would just make problems worse because people who try not to breed potatoes would start breeding every NCL they come across just to get those extra cubs.)

You see where this is going? You can't make a sink to "help the market" by flooding a different part of the economy. If you're desperate for a reward, just ask for 5 exp per cub or something. Any physical reward is going to cause more problems.



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Snowmane-triple rose (#77403)

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Posted on
2018-06-01 12:32:09
It is not the games fault, and nobody is suggesting that it is. I don't feel badly about it, but I am tired of trying to look at things in the trading center and it simply being page after page after page of cubs that are basically junk. I can and do regularly tree and chase my cubs, but other people do not. I can't force people to give up their cubs, but I can request an incentive for them to get rid of their cubs, this this idea. All of this was covered pretty well on page one if you care to read that :)

As for people no getting rewards for junk..why then do we have games at all? Trivia questions are just money for nothing under this example. People enjoy games, and if you offer people a chance to get something nice, they are more likely to do what you want them too.

As I stated in the initial statement, most cubs would be traded for nothing. The odds would be about the same as getting the elephant dung encounter in explore..not damaging to the economy at all, really. As for the bases, that too was covered in page one, but to summarize, I amended my original suggestion to having craftable ingrediants for bases drop, simiar to how the fuchia and trophy bases are created. I also suggested a limit on how many cubs per day could be traded, to stop people just mass humping every ncl they come across.

I do appreciate your thoughts though, and thanks for responding



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Edited on 01/06/18 @ 12:35:13 by Snowmane-3k double ginger rose (#77403)

Zaunkönigin
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Posted on
2018-06-01 14:14:57
Oh, I see, so your main concern is having less cubs in the trading center? That didn't quite shine through until now - or I didn't read carefully enough. Well, I'm one of those people who have mostly cub trades, so let me explain this from my perspective: I would still continue creating cub trades, if there was a special shop to dump cubs. I'm not doing this to make money - I usually price them at 75 SB, so pretty cheap. I just want to give other players more chances of finding a cub that fits their enclave criteria. And that works. I usually check what happened to the bought cubs and while a few end up finding a new home, most of them are already deleted by the time I check. In turn, I am always glad when I find a fitting cub that's not a mutie when I'm looking for a cub for the gorillas. So, many cubs on the market = good chance of finding an affordable cub for the gorillas.

I get that it might be annoying for people checking the trading center to see a bunch of cub trades, but there isn't much of an alternative to offer enclave cubs for other players.



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Snowmane-triple rose (#77403)

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Posted on
2018-06-01 14:40:26
That does make sense, often I have to cycle through several gorilla quests before I can find a suitable cub to buy and so more cubs = greater chance of selling one.



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Azura (#140661)

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Posted on
2018-06-02 02:58:55
it's great and all when you do find a cub that fits but every single time I get a gorilla quest and look for a cub and they are always more then 200sb. So when people do put their junk cubs up they always overprice them, and hey I'd do it too to try and make more money. So I think that this is a great plan.I'd much rather get rid of garbage cubs for a slight chance of getting an item rather than holding on to a cub forever just not to sell it and it ends up being chased off (which I have had to do plenty of times).



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Crow (#112292)

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Posted on
2018-06-08 16:34:42
No support. What would be the point if most of the time you would get nothing? It would be time consuming to code and usually would just have the same effect as killing/reserving the cub. The current system guarantees you some kind of return for a specific cub.



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Snowmane-triple rose (#77403)

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Posted on
2018-06-09 00:12:12
it's kinda like the slots. You play because you could get something, but most times you get nothing.



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