Posted by [Jul] Celestial Stone Reward Scaling

jester [im autistic]
☘️ | 🇵🇸 (#187561)


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Posted on
2020-02-01 18:02:11
Alright. We all know the economy is kinda bad for lions right now. And besides for killing/nature reserving/chasing lions, we don't really have a way to remove lions from the economy, outside of them dying. And no one really wants to kill a "valuable" lion, because they could sell it instead. Only right now, lions aren't really... selling. Hybrid prices have tanked and are going to continue to tank, some mutations are barely worth it anymore, and rosettes have over saturated the market.

What if there was a potential fix?

I present to you, the Celestial Stone. It's a special stone that gives rewards for lions you bring to it- and in turn, completely wipes the lion from the game. Completely. Currently, the rewards you get don't change no matter the lion you sacrifice- you'd get the same for sacrificing a common base as you would for sacrificing a special base. My suggestion would change this. It would make rewards scale based off of certain lion attributes- like base and mutation status. Probably not markings, as that would be a ridiculous amount of work. As the rarity of the base scales up, so would the rewards given. An uncommon base would give double the rewards, a rare triple the rewards, and a special quadruple the rewards. Or maybe it could be instead of getting one random one, sacrificing an uncommon base could give you two out of the possible four, and so on. For mutations, I haven't settled on how scaled the rewards can be, but it might even be separate rewards, like event currency instead of the normal rewards.

I think this could help revitalize the Lioden economy, because, well, the item economy is booming, but the lion economy is going down faster and faster. By rewarding based off of how the lion's genetics/mutation, it can help clear the market of all the difficult to sell and lions who just aren't selling and people are at the point where they'll take anything, which in turn, devalues lions because people think "oh, i got (base) for 500sb, that means they should all be that price" when the base really goes for 1-2gb or something similar.

This is only a suggestion, so it can be improved. I do realize it's a lot of work, but with the way the economy is going now, it'll be more work to try and fix it by this time next year than it would be to code the changes that this suggestion will, well... suggest. Just think of GachaLife as a possibility of what this economy could become (an extreme example but it's not a sim game so), which got so bad that they had to introduce a third currency. If you don't support, please let me know, I'm open to constructive criticism. I know I haven't been playing Lioden for that long of a time, but a lot of the older players I've talked to have shared the sentiment I have and even encourage this suggestion. Thank you for reading!



This suggestion has 152 supports and 9 NO supports.



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Wintersebb [Pastel
Breeder] (#192723)

Famous
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Posted on
2020-02-01 18:06:57
I love this idea



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Thalath {Offline} (#41669)

Wanderer
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Posted on
2020-02-01 18:10:02
This is a great idea.

Personally I think the Enclave also needs a rework but that's for another thread.



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🦜 Jenday 🦜
[Folklore] (#175593)

Wanderer
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Posted on
2020-02-01 18:27:04
Its an interesting idea, but I don't think an anual event would do much to dent lion prices as they are. If the point is to take lions out of the system I'd say a year round equivalent would be better?
To balance this and avoid devaluing items rewards would have to be pretty chance based, but if sacrificing a special base or mutie had the (very low) chance to reward a sacrifice only applicator or something it could work? It could also be limited by seasons like the floodpit, or request based similar to the gorillas ie: "sacrifice a blind lion this week" That would drive up sales of lions similar to the albino challenge during December, which boosted the price of albinos for a while after the event
This system does feel like it risks turning all lions into prize tickets though, so it would still need work
Curious to see if this goes somewhere! Left my support!



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jester [im autistic]
☘️ | 🇵🇸 (#187561)


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Posted on
2020-02-01 18:32:18
Maybe a dry season thing that lets you sacrifice a lion for rewards to make the dry seasons a little less dry? (haha) Like every other day during the dry season you can sacrifice a lion through some way that can give you applicators? that might actually be a better idea than the murder stone change, honestly.



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Astrid┋CLEAN 3.7K
3x Clouded (#124118)

Angelic
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Posted on
2020-02-04 19:16:19
i would give full support if stats were included—800 stat cubs are selling for 20SB when they used to be worth 300SB not even 9 months ago

perhaps 3 tiers? 0-700 stats, 700-1000 stats, and 1000+ stats (since i doubt many people would be killing off 1000 stats anyway

but i love the idea, it's one of the few i've seen that might actually help the economy where it's needed rather than fix a symptom of the underlying issue



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Ali (#80161)

King of the Jungle
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Posted on
2020-02-06 06:38:58
I played another game where they had something called The Safehaven and you sent horses to . The horses were no longer playable but you could go into the Safehaven and pet them 3 times a day for a reward. The horses changed each time you entered the Safehaven and they kept some of the decors they had on (like jewelry and other things actually on the horse). I feel like this could be a facet too maybe?



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Thalath {Offline} (#41669)

Wanderer
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Posted on
2020-02-06 06:50:26
Another option is an Enclave rework. Enclave wasn't even implemented the way it was suggested, I don't think. Enclave should work like this, in my opinion: Each day you can "give away" a certain amount of cubs (say, 10 or 25) for 10 SB each. That's only 100 or 225 SB -- a minuscule amount. Not at all gamebreaking, but it still encourages people to get rid of worthless cubs that clog up the market and never sell. You can get more than that from playing the minigames like Serengeti Shuffle every day. Plus -- they can leave in the current Gorilla system, but make it even better. Each day he'll ask for three different traits, each giving a different reward depending on its difficulty -- just like it is now, but you can do all three. The easy one for 2 MT, medium for 2, and then hard for 3 for a total of 7 MT per day. Just like you get for doing 1 Difficult quest per day, which is only one very specific cub. This removes more cubs from the game. They could still let you shuffle his requests for SB, too.

You could even play around with more ideas here, like more stats/markings/rarer bases = more SB, etc.

Enclave asking for one very specific cub (most of which might not even exist, because it has some obscure mane mark like Heather Ends) isn't enough.



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Edited on 06/02/20 @ 06:52:59 by Thalath {online} (#41669)

qDuchp (#235234)

Dreamboat of Ladies
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Posted on
2023-07-31 03:47:02
People would 'completely wipe' the fathers and mothers of their kings to be a G1.



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DesertPard (G2
DorsalFur RLC) (#147400)


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Posted on
2023-08-01 11:10:51
I would love to see something like this added, even if nothing changes from how the murder rock/portal is already set up. Last month's portal cleaned out so many lions from the Trading Center. NCLs alone, that normally sit at 5-10sb a head, shot up to 50-100sb at certain points. In general, it was some excellent spring cleaning for the site, and prices went up a little across the board in general (at least everything that I'm always searching for).

If people wanted a story element involved, this mechanic could be added to so many monthly events easily (e.g., lions sent away because of poaching or drought; lions sent to serve the Egyptian gods or Apophis; lions sent off to fight for Oct's demons or angels; etc.). I'm all for something like this.

Edit: Just saw this was from 2020. Welp... Sorry for the additional necromancing.



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Edited on 01/08/23 @ 11:18:21 by PrimitivePard🌈 (#147400)

Lightning (g1 lilac
patches) (#232326)

King of the Jungle
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Posted on
2023-08-04 07:24:32
Maybe for the mutie donatations

There is a chance for rare objects to be dropped and bigger the chance , the rarer the mutie.

Like say new decor+ and backgrounds
New apps (only found at this stone)
Perhaps breeding items like gmo cows, buffies, lion scrots, crunchy worms,
Or jellyfish.
Or even mutie mods like patches/pibald apps

For normal unlucky winners they could get a ton of exp point, some stat boost or just decor.

Basically giving chances

For example common muties ( Primals, Foldies, achros, bobbed)
Common drops, exp, stats,
Uncommon drops, decor, back ground
Very rare, new marking apps
Very hard to get, like 1% new base apps, breeding items , and jellyfish

Uncommon mutues ( example dwarfs, mane Succubus , etc)

Common drops, exp, stats, decor,
Uncommon: backgrounds and new marking apps
Rare: base apps, breeding items, jelly fish
Very hard to get : MoD

Rare muties: (example lethals, hybrids, double uteruses)
Common drops: Exp, stats, decor+ background
Uncommon: all marking applicators, breeding items
Rare: mods

Then I think everything should scale on the mutie class given.
Like higher exp or stats with each level.

Then more decor / backgrounds can be given out based on the tier if you roll that.

Breeding items too

Common muties could get you: lion meat, great tits, roasted vulture, hynea meat

Uncommon muties breeding items could get you: buffies, lion scrots, grain of paradise,

Then rare muties could get you gmo cows, crunchy worms, ochre gnawrocks, buffies, Yohimbe Bark

Basically its a gamble with a low rate of getting something good but if you do win you could be compensated for loosing your mutie. Plus it would clear up the market of more muties.

Some safeguards I would put on it. Frozen lions can't be sent to the stone

Second your mutie must be 12 years or younger to be sent unless they will be processed at a lower tier. Rare as uncommon. Uncommon as common. Old common muties will be still rolled with common. Basically it would stop people from waiting until their mutie is out of heats to finally send them in.


But to my idea, it should be year around.

Disclaimer, there should be an difference between muties and regular based with rolling rewards hence why I just did muties. I think you did a good job with the base rarity.



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Edited on 04/08/23 @ 07:29:57 by Lightning (#232326)

End. | 4x BO + 3x
ROS Ebony (#224278)

Lone Wanderer
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Posted on
2023-11-20 19:42:56
I feel like a good way to determine a lion’s value would be by searching how many lions exist in the game with that specific trait, and that would also define the rewards given. For example, if your lion has a base that > 250 lions have, then you would receive say, 2000 SC. If your lion has a base that < 50 lions have, then you’d receive 5000 SC. It could be separated in groups as well, like 500+ would be one reward, 250 - 499 would be another, etc.

Just example prices ofc, and don’t only have to work with bases, but I feel like this would be a simple way to determine a lion’s worth without doing too much extra coding, since the system already exists in the game.

EDIT TO ADD: honestly I feel like the stone should just be available year-round, with varying rewards based on rarity like the main suggestion. It would be a great sink for unwanted but valuable lions, and would just generally be really good for the economy



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Edited on 20/11/23 @ 19:49:38 by Silver (#224278)







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