Posted by Reward-Based Kill/Nature Reserve [600+ Supports]

Psyche [Active
Again] (#17971)

Impeccable
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Posted on
2020-04-15 12:46:05
If you vote no, please tell me why!

Hello!

Look. I love the gorilla enclave. I do. But we just aren't getting rid of enough cubs. The market is still saturated.

So I have an alternative solution... make Killing or Nature-Reserving more important than just a karma boost -- which has essentially no purpose unless you are karma-farming.

EXP

For each lioness you kill/nature-reserve, you should get 10 exp. Not a lot, but still some.
For each cub, you should get 5 exp.
Additionally, I'd like to decrease the energy associated with killing/nature reserving. Instead of 5%, it would use 3%. So with 30% of energy, you can get rid of 10 instead of 6 lionesses/cubs.

Kill

With each KILL, there should be a chance of a drop.
Primary drops for Killing are pelts. The color of the pelt dropped would depend on the lioness/cub's base genetics (red, black, cream, gold).



Nature Reserve

For each NATURE RESERVE, there should be a chance of a drop.
Drops would be "Tufts of Fur"... When you send a lioness or cub away, it could read "NAME left you something to remember her/him by". The color of the tuft dropped would depend on the lioness/cub's base genetics (red, black, cream, gold).


Other Drops



Implementation

Obviously, if we do add eight new bases, it would be a little much in one sitting. Ideally, the drops would come at one time, with the addition of exp rewards. The bases would be released one or two at a time. If we add two bases, I think that they could be released at one time.

Either way, to increase the base popularity, it would be beneficial if they could either eventually be incorporated as factor bases OR could combine to create their own combo bases..

Eventually, this idea could be developed to include the eight bases listed, as well as craftable markings, eyes, skin, and decor.

Comments?
Questions?
Suggestions?

If you don't support, please let me know why!
Thank you!
Possible Samaritan Base?
Possible Maniac Base by Baska (#185416)?
Alternative Maniac Base by Baska (#185416)?
Possible Terror?
Possible Savior?

Edited to include Kami (#124118)'s addition.
Edited with reference to Snowkit (#23944).



This suggestion has 731 supports and 16 NO supports.



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Edited on 04/06/20 @ 20:49:30 by Psyche [G2 2.5k BlkRose Pie] (#17971)

Lamour (#206654)

Punk
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Posted on
2020-05-23 18:47:41
Overpopultation is always a problem on games such as this. Regulating it would make things a lot easier and it will not clog up the servers with as many lions. So, with that being said, yes we do need a reward system for killing/nature reserving lions.

An easier set up would be like having a permanent shop? But instead of public bar of lions killed/nature reserved it could be personal. The more lions are killed/nature reserved the bar goes higher and you can unlock tiers. The teirs will allow you to buy certain items with the points you accumulate in the bar. The bar would represent how many points you currently have and the items in the shop costs points. You can lock and unlock tiers as you accumulate and spend those points.

For example

there are 4 tiers

1-100 points

101- 500 points

500 - 1000 points

1000+ points

if you had 712 points you could buy an item/items on tier 3 or lower but if you spend more points than required for that specific tier the tier gets locked until you obtain those points again. Does that make sense?

Idk, that's just my suggestion. Yours is good too :)

(I hope I'm not being rude or anything)



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Lucky [Crested Mane] (#4508)

Dreamboat of Ladies
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Posted on
2020-05-31 13:36:58
This would be a great way to help clear out those unwanted cubs/lions! Definitely supporting.



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Darbz2 (#77849)

Heavenly
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Posted on
2020-06-06 10:44:30
I LOVE that first maniac base, and Saviour! 100% support. this would make me more inclined to kill/nature reserve rather than chase to conserve energy



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Bronzewing
[Storymode] (#213942)

Demonic
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Posted on
2020-09-10 17:03:19
Support! An even easier setup for the game devs would be to create two pools of items:

Pelts (for killing)
and
Fur Tufts (for reserving)

Like a lot of crafting decor what you can make with them would depend on how many you have- starting with maybe some sort of morbid coat for killing or a lovely banner for reserving. About 50 of them would make the bases- two per pool of drops would do it.

As for how they drop the items- I would give it a much higher drop rate than 5%! Most cubs that are going to be tossed are commons- 15-20% would be enough for commons, and the reason to get rid of an Uncommon and Rare would just be for that higher chance. Special? If you're killing/reserving a special, that's obviously 100%. Not many people are going to toss a special base, they should get a definite.

Doing it based off genetics would be hard to work with- since then there would be even more pools of item and even more work for the artists! Making only two pools of drops would be enough incentive and easy enough to do!



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