Posted by More ways to adult/adol lion(esses) to DIE
Readytest (#431796)

King of the Jungle
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Posted on
2023-07-15 23:37:07
I don't understand; a cub can die from a plethora of reasons ( flavor text )

But once they turn to adols, they CANNOT die as an adol, and their cause of deaths are only RESTRICTED TO OLD AGE.

It doesn't make sense to me? Like, why don't they have the same amount of ways to die? Do they get magical powers ( like plot armor ) that prevents them from dying from external issues/other causes besides old age? If so, that's too OP. It doesn't make sense that lion(esse)s cannot die on patrols/hunting expeditions/protecting cubs.

Like, WHY does rabies not kill your king????? Rabies has 99.9% death rate too!! I get that some players would get upset that their lion(ess) died, but don't they all die eventually? ( Not trying to be rude with that )

If you think about it, eventually you'll find that it is illogical that all lion(esse)s can only DIE from old age.

To fix this logical fallacy, I present:

More ways to die..!

Since irl, there are many ways a lion could die, there should be some too!

Patrolling:
[Very unlikely chance to happen]

" [sub male] was confronted by an enemy pride, and he was forced to fight. [Sub male] did his best to fend off these lions, but to no avail. He was killed by the enemy patrol... "

" [Sub male] was stalking a gazelle and was going to snatch them for a snack, but when he pounced, the gazelle impaled their horn onto his neck, instantly killing him. "

" [sub male] encountered a tunnel, he was too curious about it, so much so, that he decided to go into the tunnel. "
->" He lost his way to the entrance, and eventually a flood happened and he drowned. "
->" He slipped and fell down a very steep hole, and was killed by blunt force trauma. "


Fixes:

instead of every terrain having a chance to cause death, how about RISKY terrains? Terrains that are very rare, and are given a warning like " This terrain COULD kill your lion(esse)s! Do you really want to proceed?? ". It would be a two-accept confirmation
1st box: normal proceed box
2nd box: " This risky terrain has a chance to kill your lion(esse)s! Are you sure you want to patrol/hunt here? "
3rd box: " You sure? This terrain sounds very risky? "
4th box: " last warning: this terrain could really KILL a lion! Are you very VERY sure this is where you want to patrol/hunt???? "

Said terrains are outlined in red and have a skull on them, even if they aren't selected! They ate variants of the said normal terrains, but can be deadly..!



This suggestion has 1 support and 110 NO supports.



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Edited on 17/07/23 @ 18:47:07 by Readytest (#431796)

Luxaeus [hiatus] (#80752)


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Posted on
2023-07-15 23:48:28
No support
Cubs only have a chance at dying if they are not protected. Lions die when they are older for numerous reasons. One particular reason is so they don't have limitless breedings.

Random deaths are not cool. Having an important heir die during a patrol is devastating. Especially if you've spent hundreds of GB on him. Having rare mutations (tigon or leopon or double uterus) die from a hunt wouldn't be very fair. Again, if you've spent a lot of time and money into them.

Rabies is just something for fun. If we wanna talk about real life, your lion also can't go into space nor can they go into heaven and hell. You're putting too much realistic standards into a mostly unrealistic game.



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Edited on 15/07/23 @ 23:48:41 by Luxaeus (#80752)

Mad Hyena (#29080)

Special Snowflake
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Posted on
2023-07-16 02:00:32
Absolutely no support. Random deaths will destroy the game, making it not worth it to play if your lions can just suddenly die out of the blue. Even on extremely hard Wolvden, your wolves dont just die randomly. There have to be conditions met for them to die, like getting a deadly sickness, which are very very very rare, and even if contracted you need to purposedly ignore them for a while, to get them to die - it takes days for sickness to kill a wolf, and you can cure at any second in that time frame. Your pups will also be 100% secure, if you assign 1 pup per 1 pupsitter.

Cub deaths on Lioden were not added "for realism", that mechanics was added to battle the extreme amount of cubs being bred. With cub deaths, you cannot just breed hundreds and hundreds of cubs and easily keep them until they're adult, you need to invest into their protection, which limits the amount of cubs that can survive to adulthood. That's a population control measure, and YOU, user, have full control over it, you can protect a cub and it will be 100% secure, with no risk of dying.

IF this is about retiring a lion into Dynasty without waiting for it to die of old age, you can already do that. Use Turritopsis Jellyfish on them, then retire the frozen lion into Dynasty. Solved.
And if you feel like getting rid of some of your lions, then stop feeding them. They will run away, that's the closest Lioden will ever get to adult lions dying. If our expensive heirs and lionesses we sometimes spend hundreds of GB on started to die suddenly, over half of the site would quit playing.



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Edited on 16/07/23 @ 07:20:45 by Mad Hyena (#29080)

Readytest (#431796)

King of the Jungle
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Posted on
2023-07-16 07:27:50
Yes, but these are verily extremely unlikely to even happen in the first place!

I still think your king should at least die from Rabies if you don't use a demon claw for some rollovers.



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Readytest (#431796)

King of the Jungle
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Posted on
2023-07-16 07:30:43
What about Health? Health will be used to determine the chances if the next dangerous accident becoming fatal? You'll see health on your lion's page, you can assign shamans to care for your lions so their next hunt/patrol could be their verily last...



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Tharkenta (#160101)


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Posted on
2023-07-16 07:33:18
One of the reasons I barely play wolvden is the whole health/injuries/illness/herbalist gameplay. I don't want anything of this on lioden.



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Mad Hyena (#29080)

Special Snowflake
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Posted on
2023-07-16 07:34:21
That "extremely unlikely" is still unacceptably risky for people with valuable lions. I recently spend 12 Ochre Gnawrocks before finally getting a project fitting heir. 700 GB - so its 350$ value lion. And you purpose there be a chance my hard work and spent time and currency just be ripped from me if that rare chance happens?! Why would I even want to play a game if it could destroy all of my work in a single bad luck RNG? That absolutely cannot be added in a game.

And retiring a king without GB is not listed on rejected suggestions but it is an auto-rejected suggestion still. Lots of newbies suggest that, ways to starve your king, to make him sick and die, all for the sake of not paying the cheap fee of 10 GB. You can get that much selling just a couple event items. I changed my first king after 2 weeks of playing. Its EASY to get that much, all you need is learn to play.



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Readytest (#431796)

King of the Jungle
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Posted on
2023-07-16 07:37:00
Well, what about risky terrains? Unlike normal terrains, these could have the chance of giving a lion a dangerous accident instead of normal terrains



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Mad Hyena (#29080)

Special Snowflake
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Posted on
2023-07-16 07:40:26
For what purpose, to make the game unnecessary harder and add more annoying obstacles getting in the way of playing?
I agree with Tharkenta - it'd be a lot like Wolvden then, and the only comment I have about having deseases and health on Wolvden is "annoying". It doesnt improve gameplay in any way nor make it more interesting, its just an additional thorn that can bite into your side and prevent you from enjoying the game further until you fix it. I am furious every time (sometimes 2-3 times a day) when my wolves get hurt in hunting. It doesnt make the game better for me, it makes it worse, to see that annoying banner and think "Agghh, my clutz wolves have managed to wound themselves again, I have to spend more currency to cure them for the third time today, otherwise they cant hunt!" I dont want that on Lioden. Nightmare difficulty is Wolvden's thing and should stay there.



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Edited on 16/07/23 @ 12:34:58 by Mad Hyena (#29080)

Angela |Skyward
Queen| (#77401)


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Posted on
2023-07-16 07:42:31
No support.



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Mots - RP Loved🏒 (#5378)

King of the Jungle
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Posted on
2023-07-16 09:01:01
No support for many of the reasons stated.



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🍵 skye wolfe (#320259)


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Posted on
2023-07-16 09:03:36
No support, sorry. I don't want my cubs to die or any other lion!
Apologies mate
- Skye Wolfe



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🌿Crystal🌿 (#231915)


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Posted on
2023-07-16 11:40:45
no support, i would prob quit lioden if this happened



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akioside (#319226)


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Posted on
2023-07-16 12:06:34
Please put actual thought into your suggestions before slapping them down. You clearly don't think of the consequences or gameplay behind them, and when there is an overwhelming amount of no-supporters with actual valid reasoning against it, your "fix" is to say "oh but the devs will figure out a solution" (based on what I've seen in a previous suggestion made by you). Not to mention it is absolutely unnecessary and game-breaking.

Many people use patrolling for statting their heirs, which sometimes are more expensive than your entire pride put together, and send him out ~15+ times EVERY DAY. Even if its just a 1% chance per patrol, you'd still inevitably see him die within a few days. The same goes for hunting; some people send their lionesses out hunting a dozen times a day, either for food or stats, and it would cause a lot of people to quit if their HARD EARNED and uber EXPENSIVE lions spontaneously combusted for no reason.

And your point of it being "realistic" isn't exactly true either. Most lion deaths happen during cubhood, which the game already covers, and not during hunting or "patrolling". Adult lion deaths happen more often due to injuries made from being forced out of the pride by fellow lions because of old age. (According to a quick google search I just did, which goes to show there has been no research put behind this suggestion as well)

Im done here



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✧|Tacatto|✧ Haze
RLC (#25830)


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Posted on
2023-07-16 12:14:08
If my RLCs die randomly 'just because' I would riot. Adding random adult/adol death is pointless and would make no one want to play anymore. If you want your pride to die off randomly you can roll a dice and kill them off yourself for lore reason. Also Adols are a lot older then cubs and are big enough to defend themselves and 'has had time to learn' what is dangerous. In all honestly some people have really expensive lions and if they randomly die it would not be a good day for them. Cubs can die randomly if they arent protected, meaning you have to pick which ones you want to keep and which ones you want the risk to run high with. How would you plan to protect the lion and lionesses from randomly dying when they are older?



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peepy (#48100)

Savage
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Posted on
2023-07-16 16:33:20
Absolutely not.



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Edited on 16/07/23 @ 16:50:40 by peepy (#48100)







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