Posted by More ways to adult/adol lion(esses) to DIE
Readytest (#431796)

King of the Jungle
View Forum Posts


Posted on
2023-07-15 23:37:07
I don't understand; a cub can die from a plethora of reasons ( flavor text )

But once they turn to adols, they CANNOT die as an adol, and their cause of deaths are only RESTRICTED TO OLD AGE.

It doesn't make sense to me? Like, why don't they have the same amount of ways to die? Do they get magical powers ( like plot armor ) that prevents them from dying from external issues/other causes besides old age? If so, that's too OP. It doesn't make sense that lion(esse)s cannot die on patrols/hunting expeditions/protecting cubs.

Like, WHY does rabies not kill your king????? Rabies has 99.9% death rate too!! I get that some players would get upset that their lion(ess) died, but don't they all die eventually? ( Not trying to be rude with that )

If you think about it, eventually you'll find that it is illogical that all lion(esse)s can only DIE from old age.

To fix this logical fallacy, I present:

More ways to die..!

Since irl, there are many ways a lion could die, there should be some too!

Patrolling:
[Very unlikely chance to happen]

" [sub male] was confronted by an enemy pride, and he was forced to fight. [Sub male] did his best to fend off these lions, but to no avail. He was killed by the enemy patrol... "

" [Sub male] was stalking a gazelle and was going to snatch them for a snack, but when he pounced, the gazelle impaled their horn onto his neck, instantly killing him. "

" [sub male] encountered a tunnel, he was too curious about it, so much so, that he decided to go into the tunnel. "
->" He lost his way to the entrance, and eventually a flood happened and he drowned. "
->" He slipped and fell down a very steep hole, and was killed by blunt force trauma. "


Fixes:

instead of every terrain having a chance to cause death, how about RISKY terrains? Terrains that are very rare, and are given a warning like " This terrain COULD kill your lion(esse)s! Do you really want to proceed?? ". It would be a two-accept confirmation
1st box: normal proceed box
2nd box: " This risky terrain has a chance to kill your lion(esse)s! Are you sure you want to patrol/hunt here? "
3rd box: " You sure? This terrain sounds very risky? "
4th box: " last warning: this terrain could really KILL a lion! Are you very VERY sure this is where you want to patrol/hunt???? "

Said terrains are outlined in red and have a skull on them, even if they aren't selected! They ate variants of the said normal terrains, but can be deadly..!



This suggestion has 1 support and 111 NO supports.



Hrt Icon 0 players like this post! Like?

Edited on 17/07/23 @ 18:47:07 by Readytest (#431796)

gremlin (they/them) (#209403)

Holy
View Forum Posts


Posted on
2023-07-16 17:21:03
Sorry, no support. As others have stated, this would put clones, hybrids, muties, and otherwise valuable lions at risk of suddenly dying. Even if the chance of a random death occurring was relatively low, I personally would not feel comfortable playing if there was a chance for one of my beloved lions to die with little to no warning for the sake of realism.

That being said, I do appreciate the thought/concept behind it. However, I feel that it would be better suited as a personal challenge/liolocke for your pride rather than a gameplay mechanic.

/gen /lh



Hrt Icon 6 players like this post! Like?

EntityofSilo | G4 (#107570)

Badland Strider
View Forum Posts


Posted on
2023-07-16 17:41:05
Idk, if you want that type of RNG bullshittery in your gameplay you can use a random number generator and chase off the lions that get unlucky to simulate this for yourself. Frankly I'd quit the game entirely if this actually got added.



Hrt Icon 11 players like this post! Like?

Readytest (#431796)

King of the Jungle
View Forum Posts


Posted on
2023-07-17 18:40:52
" If you want your pride to die off randomly you can roll a dice and kill them off yourself for lore reason "
- ✧|Tacatto|✧ Haze RLC (#25830)

Killing both costs energy and doesn't store lions in temporary dynasty tho.


However, I do want to fix this suggestion a bit



Hrt Icon 2 players like this post! Like?

peepy (#48100)

Savage
View Forum Posts


Posted on
2023-07-17 18:45:18
Cubs who died from not being protected also aren't stored in the dynasty...



Hrt Icon 0 players like this post! Like?

Readytest (#431796)

King of the Jungle
View Forum Posts


Posted on
2023-07-17 18:48:40
I have edited this a bit, there are now Fixes to this suggestion.



Hrt Icon 0 players like this post! Like?

Az [G3 Heavenly
Withered] (#120781)

Deathlord of the Jungle
View Forum Posts


Posted on
2023-07-17 18:52:06
Bottom line is that nobody likes this suggestion. Nobody wants their lions to die. Even with your “fixes” it’s still not something anyone would want or be willing to risk.



Hrt Icon 8 players like this post! Like?

peepy (#48100)

Savage
View Forum Posts


Posted on
2023-07-17 18:58:21
Even with the fixes, even if somebody would *want* to subjugate themselves to this torturous play-style, the fact that you would have to click through four (4) textboxes to possibly kill your lioness is baffling to me. And that goes for every risky tile you want to gamble on.

If I wanted to play a game with pixel felines that had unique appearances, and that had the chance of dying randomly, I would boot up ClanGen. Such mechanics don't have a place on a website where you can sink your hard-earned dollar into.



Hrt Icon 8 players like this post! Like?


Edited on 17/07/23 @ 18:58:58 by peepy (#48100)

Mad Hyena (#29080)

Special Snowflake
View Forum Posts


Posted on
2023-07-18 02:08:42
Readytest, those edits dont help. Check my first post about how to add lions you want "dead" before their time into Dynasty - freeze them with Turritopsis, then right away retire to Dynasty. It costs 5 GB, yes - consider it a "retirement fee" for pride lions. There's a retirement fee for kings, there's a retirement fee for pride lions too, you CANT and WONT have those features for free, suggesting wont change admins' stand on GB features. GB paid features will not be made free, GB provides the game's servers and updates, without them, Lioden will be closed because admins wont be able to afford to do things. Getting GB features without GB is one of the most suggested ideas by newbies, but its a rejected suggestion for a very valid reason. Its also EASY if you just learn how to play, you can get 5 GB in a matter of a couple of days if you just play the game right. If you're struggling, that means you're still a newbie who doesnt understand Lioden well enough, and I highly recommend playing the game some more for practice and reading tutorials on how to do that effectively.



Hrt Icon 8 players like this post! Like?


Edited on 18/07/23 @ 05:06:34 by Mad Hyena (#29080)

Vixxie|#1 mane
whiskered hater (#355386)

Sapphic
View Forum Posts


Posted on
2023-07-24 18:44:09
Sounds cool, but I dont want my lions to randomly die, so no support



Hrt Icon 5 players like this post! Like?

Rango (#334921)


View Forum Posts


Posted on
2023-07-26 17:01:48
"But once they turn to adols, they CANNOT die as an adol, and their cause of deaths are only RESTRICTED TO OLD AGE."

Any lion can die at any time, all you have to do is press the kill button. It already annoys me when lions run away, I would be heartbroken if there was a way for them to randomly die without any control.

No support, sorry



Hrt Icon 3 players like this post! Like?

Fruitgummysnake (#235898)

Heavenly
View Forum Posts


Posted on
2023-07-28 08:44:22
I don't support this, it might be realistic but I'm already not a fan of lions dying in general. (Thank god the dynasty is a thing, I wouldn't want my lions just to disappear.)

Alot of players put alot of money and effort into lions (decor, markings) so that would really ruin the fun in my opinion.

I do think a mechanic of lions getting injured would be interesting, though. I don't play WOlvden so I don't know how it works over there (I've seen it mentioned).



Hrt Icon 3 players like this post! Like?

frosty 🪶 (#229018)


View Forum Posts


Posted on
2023-12-18 15:23:45
sorry, but no support.

''I don't understand; a cub can die from a plethora of reasons ( flavor text )

But once they turn to adols, they CANNOT die as an adol, and their cause of deaths are only RESTRICTED TO OLD AGE.''

- cubs only have a few things that can kill them, excluding flavour text, and all of them are preventable. myself and many others enjoy being able to control what happens with your lions, unlike wolvden where they get the chance of illnesses from things like hunts (and, if left long enough, can die), which just gets annoying.
- adolescents have had time to ''learn'', and adult lions, as someone else said, usually only die from severe injuries from other pride members chasing them out, fights, etc. if you want that random death chance, as someone else mentioned, why not roll a dice and see which lion you kill? or spin a wheel? that way, its your choice what you do, and your choice only - *not* the game's.
+ for your ''killing costs energy/killing doesnt store lions in the dynasty'' reply, it's only 10% of energy being used. it would be a whole load more stressful to not be able to prevent it. additionally, when cubs die, they are not stored in the dynasty (excluding lethals), so it's pretty much what would happen if it were to be added anyway.

the terrain options could, theoretically, work, but why? who is ever going to choose that terrain if they know its got a chance to kill their lion? most people would not, so it's just unnecessary time and effort being spent into something a majority of players will not use. it also doesn't add much to the game, other than ''why not''.

''Like, WHY does rabies not kill your king????? Rabies has 99.9% death rate too!!''

- rabies doesn't kill your king because it's .. a game. it's not 100% accurate to real life, and i am sure that no one would want their king that they put time/effort into, to be able to die. with the ''if they dont use a devils claw for a certain amount of rollovers'' thing were to be added, it would be kind of silly and comes back to the same question - why? what does it add to the game? nothing but unnecessary stress. some people also enjoy the damage boost from the rabies status, so why force them to cure it?

''I get that some players would get upset that their lion(ess) died, but don't they all die eventually? ( Not trying to be rude with that )''

- yes, lionesses do die eventually, but for expensive lionesses such as rlcs, hybrids and the like (or any lioness, but emphasis on ones i mentioned), to almost everyone who owns them, every single heat matters. yes, they will eventually die, but why cut their life short? again, i ask ''why''. there's no reason.



Hrt Icon 2 players like this post! Like?


Edited on 18/12/23 @ 15:28:26 by frosty ★☃️ (#229018)

Aura/Samuel (#208852)

Untitled
View Forum Posts


Posted on
2023-12-27 21:56:49
If lioden added this I swear to fuck I would never play this shit again it would be so fucking annoying having sub males die patrolling, lionesses die on hunts or adolescents die out of the blue. Shit like this is why I loath wolvden it takes the stress relief from the game away and makes it more stressful a game is supposed to be enjoyable not aggravating



Hrt Icon 2 players like this post! Like?


Edited on 28/12/23 @ 01:03:40 by Aura/Samuel (#208852)

Fraekinn [Semi
Hiatus] (#57572)


View Forum Posts


Posted on
2023-12-28 10:14:31
Honestly I suspect the OP to be a troll poster - they've made several suggestions in the past that have inspired this kind of backlash. I no longer engage with them.



Hrt Icon 5 players like this post! Like?

🍵 skye wolfe (#320259)


View Forum Posts


Posted on
2023-12-28 10:18:59
@Fraekinn - Hah fr



Hrt Icon 1 player likes this post! Like?







Memory Used: 642.12 KB - Queries: 0 - Query Time: 0.00000 - Total Time: 0.00382s