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Posted by | nebula reorganizes base genetics due to insanity |
neb π€ g2 leo murky (#434371) Lone Wanderer View Forum Posts Posted on 2024-01-30 14:33:40 |
yeah This will be yet another forum project lmaoo (I still need to work on my marking shape guide uh oh it's been a while) I am classifying base genetics differently in a way that (to me) makes more sense. I didn't mess with the rarities too much tbh, I did add additional categories for BO specials and combos. The main issue with me making so many color groups is as some only really have specials in the groups, it may screw with fails, but whatever. Color Groups: ~Monochrome (White/Grey/Black, ex: Albino, Ebony, Pearl) ~Cream (Brown/cream. not quite gold, not quite anything else. just c r e a m. ex: Camel, Chocolate, Fallow) ~Prismatic (PRIMARILY 2+ colors that contrast considerably. ex: Decennial, Jellyfish, Prismatic (dur duh), Halitosis) ~Red (Bases that are pink/red, or orange to an extent. more yellow-orange bases are not included. ex: Cinnabar, Chaos, Fuchsia) ~Golden (Yellow/gold bases, and ones that are more yellow-orange. ex: Goridhe, Gilded, Zivar) ~Green (Believe it or not, there are green lions on Lioden. ex: Moss Agate, Citron, Bushveld, Mistletoe) ~Blue (Bases that are flat-out blue, or perhaps a greyish blue. ex: Platinum, Interstellar, Nadir) ~Indigo (We have a lack of these, unfortunately. Purples/purple blues. ex: Demiurge, Water Hyacinth, Kunzite) Shades: (I mostly kept these the same, tbh.) ~Dark (overall are darker.) ~Light (overall are.. lighter..) ~Medium (lighting either changes throughout, or is just.. medium lmao) Gradient: ~Solid (are pretty much solid throughout.) ~Countershaded (Color changes throughout) ~Pointed (Colors change at specific areas, but not throughout) ~Gradient (Color change is more subtle, but is there) Rarity: (Pass rates are the same, just labelling changed to clear confusion. May go back on the app/BO sep. because it might cause too much confusion lmfao) ~Common (Highest chance of appearing in breeding. All rolled kings/NCLs are these.) ~Custom (Same pass chances as Commons. Only difference is these are the ones known as "custom commons" that cannot be found on rolled/NCLs, only base changers/breeding) ~Uncommon (Same low pass chance as Rares, but these can be applied through base changers) ~Rare (Same low chance as Uncommon. The difference is these cannot be applied through base changers, only through breeding.) ~Special (Any breed-only, non-combo base. I separated due to confusion with newer players thinking combos/BO specials can be applied. It also would make my life easier when searching if I specifically want BO/Applicator/Combo) ~Applicator (Any base applied with an applicator item.) ~Combination (Breed-only. Has to be bred from two "factor" bases in order to have a low chance at appearing.) I will list arguments for why I classified each base as what in each post. 2 players like this post! Like? Edited on 30/01/24 @ 14:40:15 by Nebula [#1 Ankh Fan] (#434371) |
neb π€ g2 leo murky (#434371) Lone Wanderer View Forum Posts Posted on 2024-01-30 15:11:38 |
neb π€ g2 leo murky (#434371) Lone Wanderer View Forum Posts Posted on 2024-01-30 15:13:15 |
Asali Genetics: Cream Medium Pointed Special Argument: Seemed more brownish cream then gold to me imo. medium due to light and dark points. 0 players like this post! Like? |
neb π€ g2 leo murky (#434371) Lone Wanderer View Forum Posts Posted on 2024-01-30 15:14:10 |
neb π€ g2 leo murky (#434371) Lone Wanderer View Forum Posts Posted on 2024-01-30 15:16:05 |
Maziwa Genetics: Golden Light Gradient Special Argument: mmmm(aziwa) this one was tricky tbh- could've been medium due to darker parts, but idk if it was dark enough to consider?? idk. could've also been pointed but i think the color change was more overall instead of just points. could've also been fullout countershaded since even tho they're all the same color(s), it was enough different shades to matter idk 0 players like this post! Like? |
neb π€ g2 leo murky (#434371) Lone Wanderer View Forum Posts Posted on 2024-01-30 15:16:44 |
neb π€ g2 leo murky (#434371) Lone Wanderer View Forum Posts Posted on 2024-01-30 15:18:25 |
Albino Genetics: Monochrome Light Pointed Custom Argument: Honestly even though this has the pink points, i don't think it was enough to change it from mono as it's like 99% white, but their presence is why i made it pointed and not solid, bc otherwise i woulda 0 players like this post! Like? |
neb π€ g2 leo murky (#434371) Lone Wanderer View Forum Posts Posted on 2024-03-08 15:49:10 |
Almond Genetics: Cream Light Pointed Custom Argument: wow i have neglected this 0 players like this post! Like? Edited on 08/03/24 @ 15:52:21 by nebula [G2 Leonid Mosaic 1.7K] (#434371) |
neb π€ g2 leo murky (#434371) Lone Wanderer View Forum Posts Posted on 2024-03-08 15:50:20 |
neb π€ g2 leo murky (#434371) Lone Wanderer View Forum Posts Posted on 2024-03-08 15:51:57 |