Posted by IDEA:Injuries and Related Items(Subs and Lionesses

Cipher(RJ)~protector
of all (#24217)

Confused
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Posted on
2014-09-14 08:55:58
Just an idea i came up with at work.i find the lioness/sub male featues a little laking soo...i am aware this would be alot of work but i thing it could improve the game overall
This might be long so I'll cut to the point

1. Injuries.
Males who patrol and lionesses who hunt should have a chance at getting injured. Injuries can be Minor, Serious, can wait until they heal by them self or use a herb bundle( and Possibly Fatal... But that won't mean your lion will die.you'll have time to heal them! If you don't use a herb bundle they will have a low chance of survivor though) Serious injuries could have a chance to give you a scar.

Males: lower skill=higher chance of getting injured

Females: hunting GROUP SIZE and SKILL would define the chance of injury as well as where your lionesses hunt as different prey are defended differently. Injuries also add reason to train more lionesses to hunt
Minor: can still hunt or patrol but increases chances of serious injuries and lowers chance of success takes 1 day to heal
Serious: can not patrol or hunt for 3 days( as it takes 3 days to heal into minor)
---Possibly fatal:THIS WOULD BE RARE!!(maybe a 5-10% chance? Or less?) this one DOES NOT HAVE TO BE INCLUDED IN THIS IDEA but might make this interesting. You have 2 days to heal if you don't you lion will likely die...but if by luck he survives your lion will receive "serious injury" status. You whould get a message to tell you if your lion died or survived

2.Item ideas for injuries:hearb bundles:an SB item,price depends on size. small bundle = 2 uses. Medium= 5 uses. And large= 8 uses how it works: minor injuries are 50% healed by 1 use.serious 25% chance or healing into minor in one use (possibly fatal 10ish% chance of healing into serious)

Stone of protection: SB. (Fairly cheap) 10 "uses" how it works:you assign it to a lion or lioness and it lowers chances of serious injuries by 50%(100% chance of no fatal injuries)for 10 hunts or patrols(only affects assigned lioness during hunts)

And revival: GB item: brings a lion that died before its 10th birthday back to life unless it died of mutation

Map and exploration: perhaps you can send your injured to a shaman to be heal(could offer a set number of healings per day or week...like sharping claws or stud slots) or find healing items in explore(similar to the November event herbs)

Mode switch: a few people said they would like a way to choose between playing a relaxed game(pretty much the way the game is now)and a realistic game(with injuries and lionesses having a chance to die from those suggested injuries) so what if there was a switch on the den page to choose?

Edit: removed invincibility, changed first aid kit to herb bundles clarifide healing times for injury types and rivival use also added shaman idea as suggested by tialura and sikia

Edit 2: shaman offering a set number of free heals and mode switch



This suggestion has 227 supports and 1 NO support.



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Edited on 01/03/15 by Springtrap~(RJ) (#24217)

Minimanta (#1684)

Usual
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Posted on
2015-04-16 06:45:27
Support support!

They should also be able to get permanent non-fatal injuries like losing eyes/going blind, losing a limb or the like.
This would of course prevent them from hunting or patrolling, just like muties with similar mutations can't hunt.

I also fully support fatal injuries as long as they're 100% curable, just like Safou Fruit removes lethal mutations from cubs there should be an item that cures fatal injuries.
If you don't cure them in time they're gone, dead, but people should definitely have a couple of days to be able to cure their wounded lion.
This item should also be able to cure lions from permanent injuries in case an heir loses his eyes or something x3

I'm on the fence about the revival item though. I'll let the staff decide if that's a good idea or not if this is ever implemented.



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Lieutenant Stabby |
IO | LdT | (#35974)

Devastator
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Posted on
2015-09-02 15:30:10
No support.

I don't want my lions getting injured and possibly dying when I send them to patrol and hunt. I've worked hard to try to get my main set of hunters up to high stats and same with my sub male and I know a lot of others have too. I don't want the chance of the lionesses I spent my hard earned beetles on and bunch of time on just have to them die 'cause they went on hunting once or went on patrol. I also need those extra days that you want them to take off for an injury for training and such. My hunters and my sub male are stat breeders and my stat replacer. I try to get them out as much as I can and this will only just hinder my progress. I already have my schedule + nests hindering my progress, I don't really need any more.

While realistic stuff is cool and all, it is still a game so you can't really go realistic like this. To me, this brings in too much realism into the the game. Not everyone has a bunch of SB/GB to throw out to make sure their lions don't suddenly die from a patrol or a hunting trip. A vast majority would be really upset if their lions died on patrol and hunting :/

I feel like this would also make it harder on just players, but really newbies. Newbies don't have a whole lot to begin with. The lions they will acquire while be NCLs with crappy stats. So since they will be starting out, any males they will have will have super low skill being they will more likely die than be anything useful or worth having. They will also have a very small amount of lionesses so they will be more likely to get dead or injured lionesses meaning, they won't be able to hunt like at all. Extra food is a big part of everyone's income, less likely to hunt, less income you'll get. As a newbie, you need as much beetles as you can get in order to build up your pride.

I know you propose for a mode switch but I highly doubt that will ever be included if this implemented. That would be A LOT of extra coding to do and for suggestions like this, it's really for everyone or none at all. I don't think different modes would be really implemented as that's a lot of extra coding to do and I'm so much could go wrong with that. Maybe different modes could be implemented at a much later date but I wouldn't count on it.

I'm not really sure on the Shamans part either. The Shamans are special exclusive NPCs from the events like how is Apedemak to the July event. I don't really see them coming in as all around NPCs but rather stay exclusive as event ones.

Aha, there's my ramble @@



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