Posted by Lioden Genetics Guide (revised 5/11/15)

Alma (#7695)

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Posted on
2015-05-08 05:27:22
Lioden's new inheritance model is here, and because it's based on another model I proposed (the one you may have seen and voted on in a News post), I thought I'd create a game guide for it to help explain how it works. This new model focuses on four basic factors inherited from one or both parents:
* Color Group: Black, Red, Cream, or Golden
* Gradient: Countershaded vs Solid color
* Shade/Range: Dark or Light
* Rarity: Common or Special

Unlike actual genetics, the only thing that matters is the visible color of each parent. Pedigree/heritage has no bearing on inheritance, and there are no recessive traits or "carriers": what you see is what you're working with. Here's what's at work in this model:


The first factor is Color Group. In this model, a cub will inherit a Color Group from one of its parents. These are the 4 color groups in this model:

photo BlackCSampSColorChartComplete.jpg

Cream Color Group Chart photo CreamColorChartComplete.jpg

Red Color Chart w/ Fiery photo RedColorChartComplete_2.jpg

Gold Color Chart w/Fulvous photo GoldColorChartComplete_3.jpg

If I cross two parents from the Black Color Group, then ALL offspring will come from the Black Color Group. If I cross a parent from the Black Color Group and the Red Color Group, I could get offspring from either the Black or Red Color Groups. If you're looking to produce offspring of a specific color, it is wise to breed parents from the same Color Group if not the same color; if you're looking for surprises and a wide variety of colors, breed two parents from completely different Color Groups.


The next factor in this model is Countershaded vs. Solid Colors, and a cub's appearance will be inherited just like its Color Group (from one parent only unless they're both the same). A Solid color looks exactly as it sounds: the base color is completely or nearly the same throughout the entire coat. A Countershaded color is a base color that has more than one color in its makeup, and while most colors countershade from a dark topline to a lighter underside, others are lighter at the topline and darker on the underside while the most recent is shaded darker along the midline. Here's some examples of what this looks like:

photo CountershadeExamplesFIXED.jpg

If both parents are Countershaded, then all cubs would be Countershaded; if both parents are Solid, then all cubs would be Solid, and if there is one parent of each type, then both Countershaded and Solid cub colors are possible.

If I cross two Countershaded parents, then ALL offspring will be Countershaded, and two Solid parents beget Solid offspring. If I cross a Countershaded parent and a Solid parent, I could get Countershaded or Solid offspring. If you're looking to produce offspring of a specific color, it is wise to breed parents that match the same Shade as your target color if not the same color; if you're looking for surprises and a wide variety of colors, breed a Countershaded parent and a Solid parent, which will increase your variety DRAMATICALLY.


The third factor in this model is Dark or Light Shade/Range. In this model, all colors within a Color Group are arranged into Dark and Light Shade/Ranges. The shade of the offspring is determined just like the other two factors:

Dark Range Color X Dark Range Color = Dark Range Color
Light Range Color X Light Range Color = Light Range Color
Dark Range Color X Light Range Color = Dark OR Light Range Color


I'll quote the original news post in regards to Rarity: "Rarity however is passed differently, and instead of simply being 50/50 between the mom or dad’s there’s only a 15% chance of a special cub per parent breeding. This means: If two specials breed, there is a 30% chance of a special cub. If one special breeds with a common, there is a 15% chance. If two commons breed, there is 0% chance.

Furthermore, there are a few bases that require at least one parent to have the same base when breeding in order to be passed on. Those are: Celestial, Lilac, Sepia, Pearl, Blush Rose, Inferno and Hallowed. Those bases also have a lower drop rate than regular special bases."

Albinos are somewhat different, as explained in Xy's update, "Albino genetics (are) still a random occurrence, but it has a chance of passing now if one parent is Albino, and that chance is higher if both are Albino."


Sounds simple enough, right? Let's give ourselves a chance to get familiar with this system and put all these factors to work! Here are two example breedings:

Example Breeding Similar photo ExampleBreedingSimilar.jpg

Breeding Example Different photo BreedingExampleDifferent_2.jpg

The second example shows how much variety a mismatched cross can give, so if you're looking for surprises, choosing wildly different parents will certainly give you that. On the other hand, if you're looking to breed a cub the same color as one of its parents, it pays to breed the desired parent to an individual of the same color or something from the same Color Group, Gradient, Shade/Range, AND Rarity.

... and that, fellow Lioden-ners (?!) is how Lioden inheritance works! I hope this guide has helped anyone with questions about the system to find the answers you were looking for, but if not, as I promised when I proposed my very first model 15 months ago, I will happily answer questions and help you find the best breeding to meet your goals here. Good luck and happy cub-making!

For the next "installment" of my game guides, here's a how-to about breeding strategies:

Successful Breeding for Specific Colors




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Edited on 11/05/15 by Alma (#7695)

Snowcat13-5x
cimmerian G1 (#52694)

Prince of the Savannah
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Posted on
2015-08-03 03:49:51
LOL. True. I want one badly.



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Inner Animal (#5873)

King of the Jungle
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Posted on
2015-08-09 04:10:39
Hi, I'm really bad at figuring things like this out myself so I was wondering if I could get some help?
I was wondering what base I would have to breed to a hallowed to have a higher chance of getting one in return. Basically hallowed + ___= hallowed outcome. I know I could buy a applicator but I thought I'd try to breed one first. X3



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Msasi (#21461)

True King
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Posted on
2015-08-09 04:36:21
Your best bet would be Hallowed x Hallowed. That way, you're getting a boost in chances of a special based cub, and Hallowed is the only possible special base from that pairing.

Lilac, Sunshine and Pearl are also good options. You could also branch out into other special bases if you want more variety in your fails.



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Inner Animal (#5873)

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Posted on
2015-08-09 04:58:29
Thanks a bunch, Msasi!



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Also Medusa (#10331)

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Posted on
2015-09-28 15:10:56
Someone help, please, just making sure I understand right. To get cinnabar, I would have to breed with a firey, yes?



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Msasi (#21461)

True King
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Posted on
2015-09-28 15:31:12
No, it doesn't have to specifically be a Fiery. Cinnabar is Red Light Solid Special, so as long as the parents can make that combination between them, there is a chance for Cinnabar.

Fiery is Red Light Countershaded Special, so it IS a pretty good choice, since you just have to breed it to a parent who has Solid instead of Countershaded to get the needed combination.

I'd suggest a combination of Sunshine and something else, though, if possible. Sunshine and Cinnabar are both Red Light Solid Special. So Sunshine x Sunshine would be your best bet (both parents being special based increases chances of a special based cub, and the only special bases you can get from Sunshine x Sunshine are Sunshine and Cinnabar).

Fiery x Sepia is also a good choice if you're wanting to use Fiery and don't have Sunshine available, as both are special based (boosting your chance of a special based cub) and Sepia provides the needed Solid.

But, like I said, as long as the parents form some combination of Red Light Solid Special between them, there is a chance of Cinnabar cubs. You can have one parent outside of Red group if you wanted, to increase the variety in your fail cubs, too. :)



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Also Medusa (#10331)

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Posted on
2015-09-28 15:58:48
Okay, I think I get it. Thank you very much, dear. :)



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Sorrelli02 (#51303)

Magnificent
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Posted on
2015-10-25 01:17:59
Just wanted to post my opinion, didn't know if this was addressed, I'm not a big forum reader, nor do I hunt through pages of it.
Looking over the latest Genetics added I'm questioning some of the bases placed in the groups. It would appear as though colors are placed in groups based on a shade of that coloring....
So why is Inferno in the gold group when it clearly looks red?
Perhaps Sunshine ought to be in the gold group?
Pearl, I can halfway see why it is in the gold group, but would probably match the cream group better.
Did you know there are Tahitian pearls (close to black shade) and Southsea pearl (these are golden shade).



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Alma (#7695)

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Posted on
2015-10-25 04:02:48
With all due respect, everyone has an opinion of where the bases should be placed, hence the fact there's at least one Game Suggestions thread complaining about color placement, but the practical fact of the matter is that there were more categories than there were bases when the model was introduced here on Lioden: in fact, when the (my) new genetics system was released here, four new bases were also released just to make sure there was one color in every category. Most people were unaware of this huge dilemma even as the model was introduced, let alone now after we've been spoiled with so many releases since. I had no idea how much work and communication goes into the behind-the-scenes implementation of gameplay changes until I helped bring our "genetics" system into Lioden and what a thankless job it can be. Although I'd do it all over again, I'll never, ever take the process for granted again.

After working on the model for over a year, chatting back-and-forth with Kitty and Xy, and re-vamping the entire model four times to best suit Lioden players, it meant meant re-doing EVERY chart, EVERY "satellite" thread describing the nearly 100 new bases I was proposing (83 of which got accepted and many of which are now in-game), and re-doing EVERY piece of artwork to show what each of these bases might look like. I lost count of the hundreds of hours I spent on the project long before it was accepted (Griff spent quite a bit of time doing artwork, too), but I have to confess that it does still get under my skin a little when the only feedback I hear anymore is "this should go here and this should go here" when those choices weren't available when the model first came into being. Another little-remembered fact about this model: Fiery was originally a Gold group color. Players complained until they were blue-in-the-face about it, so we moved it. Now others complain that it should be moved back: the fact of the matter is that you can't please all of the people all of the time, and quite frankly, I don't know how the dev's handle the constant criticism they face daily when they bring these changes with the best of intentions and work so diligently to keep us happy.

For the record, I have my own Suggestions thread regarding base color placement that I stand by:

http://www.lioden.com/topic.php?id=243397670000

I am currently in very early discussion with Kitty and Xy about introducing a Medium shade and moving some bases around as I'd originally proposed (a fair few of them would move, actually), but there's no guarantee it will happen soon if ever, and whatever they decide to do or not do, I'm fine with it.

For future reference, this is the Game Guide forum, not the Suggestion thread, so if you've got questions regarding how this system works, I'd be happy to answer them here. If not, this discussion belongs on that board. Is there a question about the system I can answer for you? Are you looking for a breeding strategy for specific colors or within a Color Group?



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Snowcat13-5x
cimmerian G1 (#52694)

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Posted on
2015-12-22 08:45:59
Does anyone know if the new ice base is a "special" special like skyward and celestial? One parent has to be ice in order to get the base?



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Msasi (#21461)

True King
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Posted on
2015-12-22 08:46:40
Yes, Ice requires one parent to be Ice in order for cubs to inherit the base. :) Which means it has a lower pass rate than regular specials.



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Snowcat13-5x
cimmerian G1 (#52694)

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Posted on
2015-12-22 08:49:43
That's what I thought, but couldn't find it anywhere to make sure. Thank you so much.



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Snowcat13-5x
cimmerian G1 (#52694)

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Posted on
2016-05-13 08:25:55
Do any of you have link to Alma's original genetics thread showing the medium shades?



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Msasi (#21461)

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Posted on
2016-05-13 08:53:27



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Snowcat13-5x
cimmerian G1 (#52694)

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Posted on
2016-05-13 08:55:49
Thank you! All my breeding is changed so have to figure out what I'm doing again. LOL.



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