Posted by [Feb] Higher Chance of Slaps Failing + More HS

Sync[Clean
Interstellar Ferus] (#75103)

King of the Jungle
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Posted on
2016-02-24 22:59:05
Due to the fact that the slap/flirt system is severely misbalanced, there are a lot of people who rarely ever get a single slap in a day, still, despite the bug supposedly being fixed regarding that.

And on the other end of the spectrum, there are people who've gained over 1,000HS this month, not even counting HS carried over, because they're getting a lot of flirts. This leads to a heavy imbalance in currency distribution. The people who can't slap rely on flirting- but half the time, those people are slapped.

So.. my idea? Increase the chances of a slap failing, to give those flirting a chance at HS.

Second, I really think more HS should be distributed in explore, ESPECIALLY from that hoarder lion. It doesn't make much sense to fight a lion who's got a huge pile of HS and only get one.

I've gained a total of around 400 real HS this month, not counting glitched ones(which are still counted for some reason as total earned despite being removed.)

And then others have gained 1000. There really should be some sort of fix to that.



This suggestion has 20 supports and 18 NO supports.



Edited on 18/11/17 @ 09:02:52 by Katze (#3)

Fart (#25392)

Holy
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Posted on
2016-02-25 09:05:25
I think this would just be unfair to the unlucky players you're trying to help. This mechanic would be far more punishing to those who receive 1 flirt a day than it would be to those who receive 10.


Kaiet Cooper (#64210)

Total Chad
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Posted on
2016-02-25 09:50:51
Fledgeling does have a point, cause what if you only get 1-2 flirts a day then they both fail? it would only cause more of an issue cause it would lower the chance of receiving heart shells rather than help


Sync[Clean
Interstellar Ferus] (#75103)

King of the Jungle
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Posted on
2016-02-25 10:15:17
No, it would be more useful to those people- because they would have a far greater chance of getting HS from flirting. This could give them a chance, if they flirt often, to get many more HS than they get now, from only slapping the 1-2 flirts they get in a single week.

Basically, let me explain like this:

The people who get very few flirts on their lions and can't use slapping for HS, and so depend on flirting would have a higher chance of their flirting succeeding- meaning, they wouldn't get chased away from the lioness they were flirting with and thus would get the heart shells.

Basically, if you're the one flirting, you have a higher chance of success even if the other male tries to slap you. Which means, if you're one of those people who are rarely ever flirted with and can't slap for HS, you STILL get that HS from flirting and there's less of an unfair severe imbalance.



Edited on 25/02/16 @ 17:20:13 by Synchron (#75103)

Fart (#25392)

Holy
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Posted on
2016-02-25 11:08:48
I get that, but the people receiving high numbers of flirts are still going to be earning significantly more heart shells than the people who aren't...

I feel like the only way to really correct the imbalance would be by somehow ensuring that flirts are more evenly distributed.



Edited on 25/02/16 @ 18:11:08 by Fledgling (#25392)

Calib (#84062)

King of the Jungle
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Posted on
2016-02-25 15:30:11
I'd like to suggest the changes of a slap failing SCALES in accordance to how many slaps vs flirts there are. This woulds tack on top of the current slap fail chance. Maybe something like 1% fail chance added for every 100 points extra that slap has over flirt. This would mean that a 5,000 point difference would give flirters 50% extra chance they won't get smacked.

Also slaps shouldn't get three points. One with a chance of two is plenty.



Edited on 25/02/16 @ 22:31:23 by Calib (#84062)

Francxs -muts- (#35539)

Kind
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Posted on
2016-02-25 15:35:26
You get more heart shells from slapping than flirting from my experience, so i think that would defeat the purpose. I can get up to three hs per slap, but the most hs ive gotten from a flirt was possibly two, all i really get is one hs each flirt, and if you can only get one flirt every 15 minutes, well, thats not very productive.

Also - Stop fighting the hs lion. If you dont fight him you have an extra 10 enery for a change t hug the big guy and then get 13 energy, so stop fighting him, its way more efficient.



Edited on 25/02/16 @ 22:37:37 by Francxs -muts- (#35539)

Miakoda[Unholy
Smilus] (#49358)

Deathlord of the Jungle
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Posted on
2016-02-25 15:36:18
I'll support earning more from explore, but I'm iffy about the chance of failing. A lot of my slaps already fail...easily I'd say about 45%, though it does vary at times of the day. It really is all random. Some times I get 5 at once....other times I'll get 0 in 3 hours. Idk....I was honestly sick of all the changes made due to user complaints and no it was not because I was getting a lot of flirts in the beginning. They tried to make it fair and changed the scripts 3-4 times...and ended up having to resort to the old scripts because they couldn't satisfy everybody. Honestly I like how it's set up, though I can see where it might be unbalanced, but I really don't think it needs to be changed.


Sync[Clean
Interstellar Ferus] (#75103)

King of the Jungle
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Posted on
2016-02-25 22:12:16
Honestly, a fix to the way that flirts are distributed would probably be a better option than this, but the staff apparently already tried to do that but had to change back to... this unbalanced thing.

Another thing I'd like to suggest would be to give more HS for flirts, equal to the amount you can get from slapping or, honestly, more. It's not very fair that only those who rely on slapping can get 2-3 HS from the Aphrodisia page and flirting only gives you ONE when it takes 15 damn minutes.

Just something needs to be done tbh, whether its this or something else.