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Posted by | Inbreeding mechanics |
Berenos|On hiatus (#84593) Resurgent View Forum Posts Posted on 2017-04-02 04:03:52 |
Yes. Inbreeding. That thing that many players go "Why do you avoid it it does nothing anyways" about. But please read it all before hitting the "NO support" button; I'd love to hear your thoughts, but please hear me out first. Inbreeding MechanicsIn real life, inbreeding will often cause malformations, mutations and a general detriment of the offspring's health if done to the extreme, and is used to conserve certain desirable traits in animals. We already have the second part easy enough - many breeding projects use the tactic of breeding the son that has the desired trait/s to his mother, or the contrary with a father and his daughters, to produce more lions with those same traits -, but I think it would be interesting to add a bit more complexity to Lioden. What if there was a set system that added a higher chance of miscarriage for each shared relative, with an added, smaller chance of producing a lethal cub, and generally producing offspring with lower stats than they would have normally, or even the possibility of spontaneous infertile cubs? It would certainly add another limit to the breeding system. Why would that be useful?The breeding system has currently a global limit, the fertile lifespan of a lion - from 2 years old to 16 years old for males, females from 2 years to 14, varying due to their own heat cycles and the use of Instant Cub Delivery, two limits to male breedings, and one for females: the males are limited by their own energy when mating with their own females, and the double of the usual energy and studding slots when mating with the lionesses of another player, while the females are limited by a cooldown after giving birth to a litter. And yet, there are easy ways to bypass these limits: the use of Energy Roots to breed within our own lionesses, that and Cape Bulrush for the stud requests, the Black Stallion that ensures the female it's used on will get pregnant the next try, and for females there is the use of Yohimbe Bark to shorten their cooldown - granted, this last item is only available during one Event and it requires a lot of them to make a big difference. Now, Energy Roots and Cape Bulrush are available all year around in the Oasis, and while the Cape Bulrush replenishes 3 stud slots per and costs 3GB - making those 3 additional studdings cost 1GB each at least -, it's rather easy to just buy Energy Roots and offer for people to send their females in heat to your account, along with the payment and other items that they wish for your male to use - at their own risk, that is. This means that the original 15 studdings limit - which would add a max of 60 new cubs to the game each week - is bypassed completely, and the amount of lionesses for them to breed now depends on the level of trust this player is given balanced with how much people want to stud to their male. A player could breed thousands of cubs, instead of the potential max of 24 cubs per lioness - the biggest litter is 4 and a lioness has a heat every 2 years until she's 14 years old, which means she can have around 6 natural heats - he could have in his own pride, plus the max amount of 2520 cubs if this male spent all of his weekly stud slots every week starting from 2 years old until he was forced to retire at 16, without using any of the items listed above. Even if we cut those numbers by half - because 1 and 2 cub litters are the most common - that amount of cubs produced by a single male is insane. How many of those cubs end up clogging the Trade Center, not quite meeting the requirements of their breeders, and yet having cost too much to be used as fodder and disappear from the database? How many of those cubs in the Tree, where they get their stats lowered to NCL amounts from before the overhaul of the system, and thus losing potential owners? With the implementation of an inbreeding system the mass breeding would slow down, either because the stillbirth regulates the amount of cubs produced or more players take their time to plan for a breeding searching for a partner with whom they share goals, if they don't want to risk it with the inbreeding penalty, letting the market breath and rejuvenate itself - and before you protest, yes, I know studdings to highly sought out lions take weeks and even months, and a lot of resources. This is meant for more studs to be sought for the players, instead of the same group all the time, which would even the market by adding more competitors, and thus lowering the prices, even. What would it consist of?To keep it well balanced, the lethal mutations would have to be a lower chance than using a CRB - whatever that chance is - but it'd be an added thing to roll when the cubs are conceived. And we already have miscarriages when a lioness isn't nested or isn't well fed, only that this would be a cumulative chance of a set percentage per shared relative, around 1%, even when that lioness is sated and nested. To avoid having everyone suffering from the penalties suddenly, this could be introduced gradually over a couple or real time months, when players have the chance of starting to reach out for lions unrelated to their own and the coders can go over everything a bit more calmly. The penalties could work in two diferent ways, but it's always calculated with the amount of repeated ancestors a lion has in his/her full heritage: first, by substracting the corresponding percentage of the inherited stats from a parent. Both parents would suffer this independently, before the resulting stats combined to be the ones of their offspring. If we take up to the Great-Great Grand-Parents of the parents, which would be up to a 30% of penalty per parent in the worts of cases; second, by adding a chance of the cubs of the litter being stillborn, rolling individually for each cub, and being the result of the sum of both the parents' penalties, divided by 2, which would result in a 15% of a cub being stillborn in the worst of cases. There's a lot of controversy regarding the possibility of a slightly higher chance of lethal mutations, so there's the option of creating a unique mutation for the system - a runt lion of sorts - that would be infertile and wouldn't be able to hunt, breed, patrol or be a king, maybe have a shorter lifespan, or having no additional mutation chance at all. Along with this, there'd be a chance - the same as the penalty - to produce spontaneus infertile lions. Summarized, inbreeding could entail:
Frequent comments:
*Note: Given the amount of feedback this has received, I will no longer reply to every single one; the OP is very clear on both the basis of the suggestion as well as the issues it was inspired of, and you are free to agree or disagree; just please don't take it on me as player. If you have doubts after reading it, feel free to PM and I'll try my best to explain myself better when I have the time. Nothing would please me more than to find a middle ground for the reasonable issues mentioned over the replies to be resolved, or even have another, better suggestion be born from this one. |
Finnegan (#85322)
View Forum Posts Posted on 2017-04-06 04:20:47 |
"Leopon breeding clearly takes a lot more. Stat breeding doesn't need specifically any item cooldown, and you can just log in, get as many stud requests as you will, buy or not cape bulrush, and don't come back until the next week, so I don't see how they're comparable." As a leopon breeder myself, no. It's not even -almost- as hard as being a leaderboard competitive stat breeder. Which is why I do it. I have the time and energy for leopon breeding. I don't have the time or energy for the upkeep stat competition takes. I cannot log in for seventeen hours a day to patrol my king. I cannot afford the yolks, the lucky feet, the endless stat items. I cannot hunt my lionesses to exhaustion. And I don't only want to login on the days I have time to do that. Those are the sacrifices stat breeders make. I'm not sure how much harder you could make it. With my leopons I: wait until they're in heat. Buffy ball. Black stallion. Breed. Pray. For my first gen leopon project I: claim NCLs until den is full. Impregnate. CRB. Red cock. Lion meat or GMO cow if I have one. Breed again. Wait three days. Pray, Repeat. It's not even comparable. 0 players like this post! Like? Edited on 06/04/17 @ 11:32:38 by Finnegan (#85322) |
Bezthiel ๐ (#81210)
Lone Wanderer View Forum Posts Posted on 2017-04-06 05:17:26 |
Thank you, Finnegan. I feel like people severely over-estimate the time and effort mutation breeding takes. It can take a lot of currency, but not really time or effort. They also seem to underestimate the amount of time stat breeding takes, since they see only the end points of it - those 8k+ kings, 5k+ huntresses, and 3k cubs. 0 players like this post! Like? |
Vanagandr (#85363)
Total Chad View Forum Posts Posted on 2017-04-06 05:23:57 |
I can only say that I need almost no time for producing my muties but that I patroll and hunt all day every day trying to level my king up etc. And the highest I have are about 2.5k huntresses, my Sub that is 1k at the moment (he had stats around 500 when he was born sooo) and my king has 2.8k stats and I am working on this all the time while I only breed some girls with items for the muties (which is a bit expensive but nothing compared to the stats and time wise mutations are almost a joke tbh) 0 players like this post! Like? |
Heda Vampiric (#56702)
Prophet View Forum Posts Posted on 2017-04-06 06:16:22 |
I recently got 4 mutations from CRBS. All it took was breeding some NCLS (11 to be exact), aborting their cubs, waiting three days, and breeding again. They you nest them and wait. (That's 6 days if you don't use IBF). 0 players like this post! Like? |
Vanagandr (#85363)
Total Chad View Forum Posts Posted on 2017-04-06 06:18:34 |
@Heda I will get my heir to age 12 or 13 and my muties are from breeding 500 NCLs to get Primals (I also got Foldies and a Polycaudal (and 12 Primals)) I also got 2 Glacials which is a terrible dropping rate XD 0 players like this post! Like? |
Akatosh (#98226)
Kind View Forum Posts Posted on 2017-04-09 12:25:54 |
This is very well thought out and I support, you have some really good ideas and it makes a lot of sense biologically - even though this is a game, I really enjoy realistic features, personally I think this would add more to Lioden. 0 players like this post! Like? |
Perkon (#9703)
Heavenly View Forum Posts Posted on 2017-04-09 13:18:05 |
I completely support The market from when I first started is now askew and many members without stat monsters cannot sell. It's now controlled by a few OP players while the rest are grovel for anything. I completely support the stat penalty and everything about this 0 players like this post! Like? Edited on 09/04/17 @ 20:21:19 by Thunderwolf5 (piebald) (#9703) |
Bezthiel ๐ (#81210)
Lone Wanderer View Forum Posts Posted on 2017-04-09 13:59:38 |
Since my concern with this is still largely about passing looks and not stats, can you please explain controlled by a few players? I sell my cubs within days if I'm advertising. I often trade 2k cubs for literally feathers and skulls, in fact (I'm a hoarder, gimme enough of anything of worth and I'll take it). So you can seriously get into the stat market with feathers if you wanted. Starting at 2k, if you're willing to put the time, planning, and effort into it, you can make the leaderboard with a king too. Personally I'm not, I'd rather be able to log in and play every day than compete with the 8kers and their obsessive planning. I stick to hunting and selling cubs that don't make the looks cut. This wouldn't at all affect my stat litters, so I'm not so sure why everyone's convinced this will hurt stat breeding itself. If it wouldn't affect me, as a small breeder with very few 2k+ lionesses, what actual affect could it have on someone that could afford hundreds of them? I mean, this 2.5k girl's line hasn't been inbred once since I bought her grand-mum. And... yeah, 2.5k just by trying to breed primarily to the highest statted studs with an Infernal mark in slots 1-3 (lucky godsend for me that Meli came along). It would affect my looks breeding deeply though. It would affect my general enjoyment of the game. It would affect anyone that wants to breed purely within their pride, I have to assume. There are playstyles that rely on linebreeding to even exist and this would erase those. But it wouldn't keep me from breeding cubs that can potentially be 'rioded up to 10k if someone wanted to put that work in. Judging from the amount of 10k kings, not many people want to put that work in is all. 0 players like this post! Like? Edited on 09/04/17 @ 21:00:42 by Bezthiel (#81210) |
Attic of The Sky (#12149)
View Forum Posts Posted on 2017-04-09 14:10:17 |
Hawkeye (#55590)
Blessed View Forum Posts Posted on 2017-04-09 16:24:27 |
Sorry, but I don't really support this. It's an interesting idea, but in the longrun It's just... not my cup of tea tbh. I didn't spend all this time patrolling and breeding for the perfect stud that suits my pride needs only to be unable to breed with him because they are related. I'm a hoarder as well, so I don't use feathers and stuff, I buy nesting stuff from the monkey and everything. Plus I've bred to studs I only noticed after are related. I don't look at lineages, I look at looks. And if I paid a good amount of SB for a stud pls the nesting only to lose the cubs? It seems like way too much of a hassle to look at everyone's lineages every time I want to breed to a lion that has the markings or the bases I want to implement into my pride. And I don't think casual players have the time to spend looking at individual lineages and king lineages either. I don't mind a bit of effort being put into the game by any means, but this one just seems like too much tbh. Most other sim games there's either no penalty at all for inbreeding. (Howrse is a good example of this), OR the game won't let you breed at all with a pet related (Flight rising is a good example of this). And if it was implemented at all, I'd rather be unable to even send a request so that I know that they are related other then having to spend an eternity going through lineages and searching. I have a HUGE pride, and having to go through everyone individually to see who's related and who's not... this is a game that's supposed to be relaxing and not something stressful or you have to do homework on in order to get what you want. Like I said, I don't mind if there's a bit of challenge in a game. But it shouldn't be to the point where it ruins the games enjoyment for a number of people. 0 players like this post! Like? |
Tosca [Clean Interstellar] (#75103) View Forum Posts Posted on 2017-05-04 04:08:14 |
I might be able to support a lot of this, but I will never support the miscarriages. It's not fair if someone were to pay, say... 3GB+ for a stud, only to have all of their cubs die because the mother was inbred. That's 3GB simply wasted for absolutely nothing. No support as long as that remains a main point. 0 players like this post! Like? |
Lichen (YOU ARE BEAUTIFUL!!!) (#116287) Dreamboat of Ladies View Forum Posts Posted on 2017-07-25 13:58:55 |
Interesting, though it does sound like it'll be tough to implement slowly. Perhaps there could be a certain couple lethal mutations that would directly result from inbreeding, and the rest would keep the current odds? 0 players like this post! Like? |
JennyWren (#101593)
King of the Jungle View Forum Posts Posted on 2017-07-25 14:03:42 |
I don't support. My stud and my favorite lionesses are all related; this would be a total pain for me, especially since the lionesses are already vlf. 0 players like this post! Like? |
Berenos|On hiatus (#84593)
Resurgent View Forum Posts Posted on 2017-07-25 14:04:00 |
Ivy (Main) (#2473)
Maneater View Forum Posts Posted on 2017-07-25 14:04:39 |