Posted by Inbreeding mechanics

Berenos|On hiatus (#84593)

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Posted on
2017-04-02 04:03:52
Yes. Inbreeding. That thing that many players go "Why do you avoid it it does nothing anyways" about. But please read it all before hitting the "NO support" button; I'd love to hear your thoughts, but please hear me out first.

Inbreeding Mechanics



In real life, inbreeding will often cause malformations, mutations and a general detriment of the offspring's health if done to the extreme, and is used to conserve certain desirable traits in animals. We already have the second part easy enough - many breeding projects use the tactic of breeding the son that has the desired trait/s to his mother, or the contrary with a father and his daughters, to produce more lions with those same traits -, but I think it would be interesting to add a bit more complexity to Lioden. What if there was a set system that added a higher chance of miscarriage for each shared relative, with an added, smaller chance of producing a lethal cub, and generally producing offspring with lower stats than they would have normally, or even the possibility of spontaneous infertile cubs? It would certainly add another limit to the breeding system.

Why would that be useful?



The breeding system has currently a global limit, the fertile lifespan of a lion - from 2 years old to 16 years old for males, females from 2 years to 14, varying due to their own heat cycles and the use of Instant Cub Delivery, two limits to male breedings, and one for females: the males are limited by their own energy when mating with their own females, and the double of the usual energy and studding slots when mating with the lionesses of another player, while the females are limited by a cooldown after giving birth to a litter.

And yet, there are easy ways to bypass these limits: the use of Energy Roots to breed within our own lionesses, that and Cape Bulrush for the stud requests, the Black Stallion that ensures the female it's used on will get pregnant the next try, and for females there is the use of Yohimbe Bark to shorten their cooldown - granted, this last item is only available during one Event and it requires a lot of them to make a big difference.

Now, Energy Roots and Cape Bulrush are available all year around in the Oasis, and while the Cape Bulrush replenishes 3 stud slots per and costs 3GB - making those 3 additional studdings cost 1GB each at least -, it's rather easy to just buy Energy Roots and offer for people to send their females in heat to your account, along with the payment and other items that they wish for your male to use - at their own risk, that is. This means that the original 15 studdings limit - which would add a max of 60 new cubs to the game each week - is bypassed completely, and the amount of lionesses for them to breed now depends on the level of trust this player is given balanced with how much people want to stud to their male. A player could breed thousands of cubs, instead of the potential max of 24 cubs per lioness - the biggest litter is 4 and a lioness has a heat every 2 years until she's 14 years old, which means she can have around 6 natural heats - he could have in his own pride, plus the max amount of 2520 cubs if this male spent all of his weekly stud slots every week starting from 2 years old until he was forced to retire at 16, without using any of the items listed above. Even if we cut those numbers by half - because 1 and 2 cub litters are the most common - that amount of cubs produced by a single male is insane.

How many of those cubs end up clogging the Trade Center, not quite meeting the requirements of their breeders, and yet having cost too much to be used as fodder and disappear from the database? How many of those cubs in the Tree, where they get their stats lowered to NCL amounts from before the overhaul of the system, and thus losing potential owners? With the implementation of an inbreeding system the mass breeding would slow down, either because the stillbirth regulates the amount of cubs produced or more players take their time to plan for a breeding searching for a partner with whom they share goals, if they don't want to risk it with the inbreeding penalty, letting the market breath and rejuvenate itself - and before you protest, yes, I know studdings to highly sought out lions take weeks and even months, and a lot of resources. This is meant for more studs to be sought for the players, instead of the same group all the time, which would even the market by adding more competitors, and thus lowering the prices, even.

What would it consist of?



To keep it well balanced, the lethal mutations would have to be a lower chance than using a CRB - whatever that chance is - but it'd be an added thing to roll when the cubs are conceived. And we already have miscarriages when a lioness isn't nested or isn't well fed, only that this would be a cumulative chance of a set percentage per shared relative, around 1%, even when that lioness is sated and nested. To avoid having everyone suffering from the penalties suddenly, this could be introduced gradually over a couple or real time months, when players have the chance of starting to reach out for lions unrelated to their own and the coders can go over everything a bit more calmly.

The penalties could work in two diferent ways, but it's always calculated with the amount of repeated ancestors a lion has in his/her full heritage: first, by substracting the corresponding percentage of the inherited stats from a parent. Both parents would suffer this independently, before the resulting stats combined to be the ones of their offspring. If we take up to the Great-Great Grand-Parents of the parents, which would be up to a 30% of penalty per parent in the worts of cases; second, by adding a chance of the cubs of the litter being stillborn, rolling individually for each cub, and being the result of the sum of both the parents' penalties, divided by 2, which would result in a 15% of a cub being stillborn in the worst of cases.

There's a lot of controversy regarding the possibility of a slightly higher chance of lethal mutations, so there's the option of creating a unique mutation for the system - a runt lion of sorts - that would be infertile and wouldn't be able to hunt, breed, patrol or be a king, maybe have a shorter lifespan, or having no additional mutation chance at all. Along with this, there'd be a chance - the same as the penalty - to produce spontaneus infertile lions.

Summarized, inbreeding could entail:


  • Lower stats than what would be expected

  • A set percentage of an added chance of miscarriage|The chance would roll for each cub of the litter individually, not for the litter as a whole|With the lowest of chances and with a lion being and ancestor 15 times, it would mean a chance of 14 - 15% of a cub being stillborn - depending if we take it from the third time a lion is related to introduce the penalty or not

  • A whole new item to ensure that at least one cub survives

  • Spontaneous infertility

  • A higher chance of producing a lethaly mutated cub, but still lower than a CRB - it only affects the chance of having a lethally mutated cub, not the chance of having a mutated cub overall|Or|An exclusive non-lethal mutation, consisting on weak looking, infertile lions that are unable to hunt,
    patrol or be kings, an keep the other lethal mutations' odds as they are currently

  • Possible ways for the inbreeding to take place:


    • The effects above - minus the lethal mutation - would have a cumulative increased chance per shared ancestor

    • A three strike system could be added, too, and start from the 3rd ancestor shared and not the 1st for the effects to take place

    • There could be a limit to the amount of times a common ancestor can influence the cumulative system

    • The cumulative could stop working from a particular ancestor once it reaches the status of Great-Great Grand Parents or Grand Parents only

    • The inbreeding could only be considered such if the parents are directly related within five generations only




Frequent comments:




  • This would harm new players, because smaller prides means more inbreeding: A little bit of inbreeding won't be a problem, so they are safe in this regard until they get the grasp of it, like everything else in the game, and the pride size doesn't matter when it comes to inbreeding.


  • This would ruin the game for stat breeders: When this was first suggested, there was no limiting feature for stats, but the amount of time, effort and allies a player has, which means the market is controlled by a handful of people. This isn't meant to take away all their effort, but to make it so that they need to reach out for others to keep on with their breeding, and thus even the field. Now we have limited consumption of certain food items, or usage of other items that grant stats in one way or another, but this could be another way to do so.


  • This would mean I have to get rid of my offspring because I cannot safely breed them to their father: Yes and no. You could risk it and breed them anyway - a 2, 4, 6, or 10% of penalty would require you to have really bad luck to have a stillborn -, or you could seek out a stud to breed them until you reach a level of inbreeding you feel safe again or until you get another main male.


  • Lethals are supposed to be rare/This would make people stop buying CRB: For those who are worried that this would harm the mutie market making the lethal mutations more common, another possibility was added, that of an exclusive mutation that would be virtually useless. We already have the chance of claiming a CRB lioness in explore and people still buy Cotton Root Bark, so I don't see how increasing the chance of a mutant born of an inbred lioness would change it. Yet, the option of the unique mutation remains. Or not adding a mutation effect at all.


  • This would make the rare markings/bases breeders project even harder: I agree, but I don't know how this could be avoided short of increasing the drop chance of those traits to make up for the penalty that results from inbreeding the lions that got the particular trait, or the introduction of an item and ensured the base pased - but those suggestions have a controversy of their own.


  • This would be a problem for the players that have long, inbreed lineages already: Other than introducing the system slowly, with warning notices so these players could branch out their lions and avoid the worst, or plainly wiping the heritage of every lion currently on Lioden - as some of you suggested - there's no other thing I can think of currently to avoid the issue.


  • I like "insert inbreeding feature nº1 here" but not "insert inbreeding feature nº2 here", can't it be just that instead?: Now, when this idea was born - brainstorming with a group of players, with eveyrone adding their own thoughts - it was as a way to add another layer of limits to the game inspired by real life inbreeding consequences. In my opinion, there shouldn't be a feature added without the rest, because they are meant to balance each other out.


  • What if I don't want to play like this? Can't this have a toggle?: I don't think it is feasible to introduce such a change as something you can just toogle on and off, like the Events. Perhaps I'm wrong, but even if I'm not, this was thought with the intention of mending the market. If everyone could just hop off, it would be moot point.




*Note: Given the amount of feedback this has received, I will no longer reply to every single one; the OP is very clear on both the basis of the suggestion as well as the issues it was inspired of, and you are free to agree or disagree; just please don't take it on me as player. If you have doubts after reading it, feel free to PM and I'll try my best to explain myself better when I have the time. Nothing would please me more than to find a middle ground for the reasonable issues mentioned over the replies to be resolved, or even have another, better suggestion be born from this one.



This suggestion has 501 supports and 559 NO supports.



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Edited on 20/02/18 @ 07:03:58 by Berenos (#84593)

SlashNHack (#102040)

Kind
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Posted on
2017-04-02 07:58:40
Also I just thought about this:
If hardmode prides had to worry about inbreeding, they would have to continually bring in ncls, or any other heritage less lions



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Kylyyn (#102315)

Impeccable
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Posted on
2017-04-02 08:03:24
I really like this idea. It would bring out certain ancestry lines that give good offspring and others that don't, something we dont really notice now. It would add a cool element to Lioden that it is lacking.



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ClockKey (#74714)

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Posted on
2017-04-02 08:06:04
I don't think you should push the inbreeding mechanics onto people who don't want it. I mean, as others stated, a LOT of things could go wrong. And even if it isn't implemented, if you REALLY didn't like inbreeding, then just don't inbreed. There are clans dedicated to NOT inbreeding. Just join one of those for a whole community if you wanted.

And since there have been valid points made about how this will not help, for those saying "Don't support just for your own good", aren't you slightly being a hypocrite?



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Edited on 02/04/17 @ 15:06:59 by ClockKey {✨ASG✨} (#74714)

😸 Chonk 😸 (#54568)

Deathlord of the Jungle
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Posted on
2017-04-02 08:09:33
You make some good points Heda about people just flip flopping breeds.



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Lucifer~ 2.8k stat
harlequin! (#86490)

Deathlord of the Jungle
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Posted on
2017-04-02 08:26:33
I was a bit hurt when the one player said it was "dumb" I'm trying to get into stats, to which someone who read my post is being so kind as to help me start out :/

I've only been here one year, and I'm being called dumb... I've had plenty of that kind of negative talk from my older brother whenever he calls me useless, stupid, moron, etc.

Just a fair warning to the player who said that I'll be blocking you due to being hurt emotionally :/

anyway other than that I'm still against this and I hope you all have a great day



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Bezthiel 🍉 (#81210)

Lone Wanderer
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Posted on
2017-04-02 08:37:33
I pretty much agree with Heda.

For one: it already takes months of work to get one of those 'stat monster' lionesses to breed to (probably about a year's worth of planning/spending) one of those 'stat monster' kings, to produce a cub that can become a 'stat monster' himself. Your talking about turning months of work into possibly years: because like Heda pointed out, we have an extremely limited gene pool to work with. You know how many active kings are above 5k? About 2 dozen. You want a particular mark? Hahahahah! Too bad, breed to a low statter (hope you get that marking!) and work your ass off for 5 months, hunting 15 hours a day again, hope your breed works out next time.

Just... keep that timeline in mind. Sure, a few people can hunt/patrol 24/7 because of their friends and connections, but those same people can completely circumvent this system by swapping breeds. ...which they already do, if you take a peek at the top lioness/king heritages.

Two: One thing or the other. Penalize either by reduction of stats or likelihood of miscarriage/stillbirth/lethality. Don't do both, or you're harming both markets in one fell swoop.



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Edited on 02/04/17 @ 15:42:27 by Bezthiel (#81210)

ambers. 🍊 (#15417)

Mean
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Posted on
2017-04-02 17:37:04
I honestly think it's a bit too late for any inbreeding suggestions. That and any inbreeding suggestions seem that they're going to punish newbies or people who don't want to breed outside of their own prides and that's okay! We really shouldn't be trying to make the game harder than it is.

And I'll openly admit, I never understood this obsession with regulating the stat market. I assumed everyone would be okay with it after the last stat nerf. I think the market just should be left alone. Especially looking at the features that we currently have (fertility, nesting and broodmothers) that were supposed to help the cub market and ended up not helping it at all. Just leave the markets alone.



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Edited on 03/04/17 @ 00:43:15 by ambers. 🌌 (#15417)

Virus [Message #275]
-(CCC) (#123)

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Posted on
2017-04-02 18:17:28
I'm on the fence about this one, maybe it's nostalgia for the old days when we actually had to either inbreed or claim/create new lionesses, but I do like the idea of some sort of inbreeding mechanics, perhaps ones that with a more balanced gain-to-loss ratio. Though based on the back and forth in the comments it seems the sole true purpose of this suggestion, rather than to add another interesting flare of challenge, is to alter the stat system, so I'll throw in my two cents on that.

I do want to say that the whole stats argument is kind of silly to me though, I'm an amateur stat breeder myself but I don't think people should deny potential game mechanics based purely on the fact that they would make the game more difficult for a specific group(Unless of course it was to a degree of unbalancing the game). Of course if people are making the observation from an unbiased position that's one thing, but many of the comments I read were more personal, commenting specifically on how it would make their personal gaming strategies more difficult in particular. I really don't think that personal gain/self interest should get in the way of the interests of the game as a whole. Yes, you(general) are a potential paying customer so your personal experience matters, but you must always consider that were trying to make the game the best it can be for everyone, so we shouldn't just think of how implements will effect us specifically, but rather use that personal understanding of how it effects us to map out how it will effect all people.


HOWEVER I am also of the opinion that stats really don't have a reason to be regulated any more than they are. And sure, there really isn't much regulation on them as they are, but I don't see anything wrong with that. The so-called(and reasonably so) "stat-monsters" are outliers. A few people who put an admirable way too much effort into the game reap the rewards for doing so. Sure, this could potentially be a problem, but I don't think the outliers are so unreasonably over powered that they're game breaking. It doesn't seem, at least as I've seen thus far, that the rather great wealth of a few individuals is actually putting any stress of gameplay.



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Berenos|On hiatus (#84593)

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Posted on
2017-04-02 20:06:15
Well, not that I'm well rested and focused, I can try and address the post as a whole.

I want to start by pointing out that Lioden is, first and foremost, a breeding simulator, and as such, I think it would be interesting to add some kind of inbreeding mechanics because many people - including myself - have agreed that, while inbreeding if done carefully can be a good way of introducing, spreading and keeping the desired traits of whatever animal you are breeding, it can also lead to negative effects if done extensively or if the trait in question is closely related to another that isn't healthy in a genetic level - for example, in domestic cats, deafness is closely related to the white coat and blue, yellow and green irises, although the chances of a white cat being deaf are much greater for those blue-eyed. The thing is, with every time you breed an animal that is so related to another, you increase the chance for the recesive, negative or positive traits those two share because they're so close genetically come forth in the next generation. And it is way easier for those traits to be negative than positive. And in real life it is normal for the teens of the larger prides to be chased away by their mothers, aunts and fathers, which helps disperse their gene pool when the females accept a male as theirs and the males woo other females. It is a fact that the breeding programs of lions in captivity have a lot of trouble, because those lions are related to one another.

In Lioden, genetics only influence the color group, shade, gradient and rarity of the base coat a lion will have, taking those from either parent at random, or unlocking a new shade group in the case of light x dark breedings, which is medium. Mutations are, instead, a random thing that can either be influenced by special items, the fertility of the mother or, with certain mutations, through Mutation on Demand Applicators or one of the parents having that mutation. The inbreeding mechanic is not meant to change that, I just wanted to add a bit more realism to the game, while keeping it within the limits the admins have established, and offer a possible solution to the high stat breeding problem many players seem to have and motivate players to trade between each other all in one, by adding a cumulative penalty of sorts for the stats the more inbreed cubs inherite, spontaneous infertility on both sexes and increasing the chance for the lionesses to have a lethal mutation. It was meant to add a more complex depth to the game, and while brainstorming with other players, we didn't see any problems with the initial idea.

Now, as many of you have pointed out, this would take a long time to truly impact the high stated studs, there could be possible ways of "getting around" if those studs' owners allied among themselves and the issue would go on still. As I said before, short of those players retiring them, leaving Lioden, or the admins doing something manually to those lions - making them infertile, lowering their stats - there is really nothing I can think of that we can do about it. We can try and think for ways to prevent it in the future so the other stat breeders have a fair chance, but those lions are already there - as many others pointed out, thanks to a lot of effort and resources. It'd be wrong of me, I think, to try and take that away just because it bothers me. But I can try and think of ways to prevent it from ever happening again with the birth of another so called stat monster. I'd like to point out, however, that those studs that are currently on the Leaderboard for highest stats are all related to either Keyser Soze, HOT HOT TATER TOT, the SAVANNAH PRINCE, more than one of those or all of them, among others. It'd take a lot of planning, effort and time for those studs' offspring to produce a viable cubs, and I believe it would eventually reach a point when it'd be simply not worth it to continue with that tactic and they would need to search for fresh blood, if they want to keep on with those studs' offspring. In the article Nicholas has been so kind to share, it's stated that "High levels of inbreeding can result in reduced genetic variation, low reproductive performance and increased cub mortality, as well as reduced immune competence[...]", and that's exactly what I want to introduce to Lioden: the reduced genetic variation is a given and we already have it if you squint, the low reproductive performance would be the spontaneous infertile cubs, and the increased cub mortality would be introduced by the cumulative increased chance of miscarriage. Be this or another, I firmly think that the stats thing, for all that it's useful on Lioden, need to be regulared somehow. The abyss between the highest stat lions and the next high stated lions is too great, and I think something needs to be done to make the market fairer for everyone.

Now, on to the "harming newbies and casual players" thing. This was planned in a way that inbreeding would not matter much the first times you do it. Humanity has a long history of breeding dogs from the same litter or other when that very litter has shown certain characteristics they're interested in - which causes, if you think of it, the health problems many dog breeds are associated to, like cancer, bone problems and such -, and want to preserve and spread in the future. Why would I want to take this from Lioden? This would require just a little bit more of planning, and for players to weight the pros and cons of inbreeding, and they could choose to totally disregard the cons and inbreed anyway, avoid it completely, or do a bit of both to get the traits they want and keep they pride "healthy", in the sense that the negative effects would be minimal. There has already been a player who asked for the inbreeding to only matter if the relations are closer between the parents, and another that proposed a three strike system of sorts, where the parents would need to share three relatives for the penalties to begin to take effect instead. It could also be possible for the three strike system to work as follows: once a particular lion has appeared on the full ancestry of a lion, from that point onwards the lion will not stack in the cumulative system, affecting as if it only appeared three times from then on.

The increased lethal mutation seems to be a fifty-fifty thing, in the sense that there's people totally on board and people totally agains it. To keep loyal to the reality of inbreeding but keeping the lethal mutations rare, how about introducing a new mutation, exclusive to the inbreeding mechanic? A weaker-looking infertile lion, unable to hunt, patrol or be king, that would depend exclusively on your attention and care to survive? It'd be up to you if you want to have them cluttering your space, sell them, send them to the reserve or kill them.

Now, it's been repeatedly stated that the increased miscarriage thing would be bad for those who spend a lot of time planning for a stud breeding, spend a lot of currency and/or items on it, only for the whole litter to be stillborn - To aswer to the one who said it'd be cruel: that's a very usual occurrence with the animals that have multiple cub litters, for one or two of the cubs to be born dead; it's awful? Yes, but it's part of life - I thought about it long and hard, because you have a point there. I'd like to either the Grain of Paradaise or Buffalo Scrotum to ensure those 2 or 3 cubs are born healthy, but that'd increase their price to the point of insanity and would make this feature moot. Perhaps a brand new item, that ensures at least 1 cub surviving? It'd need to be outlined its rarity, and the way we can obtain it.

And really, I'm replying for the sake of debating, not to make you see it my way. It's amazing what others come up with that I don't, and what problems we can see together. I think I got everything this time, but feel free to point out what I've missed. I try to read every reply carefully and I even wrote a diagram to myself for all the issues you're pointing out, but I may have missed something. The mount of info here is huge.



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Brighty
(Twilightstar) (#22310)

Sweetheart
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Posted on
2017-04-02 20:21:45
Support!
It would also be helpful if a little textbox popped up when breeding a lioness to a stud that said something like 'This lion is related to your lioness by (number) generations'.
I try my hardest not to inbreed to keep the lines pure, but sometimes I don't have time to go through every lioness and lions heritage.
I think it should only be considered inbreeding if the lions are directly related within five generations



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Berenos|On hiatus (#84593)

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Posted on
2017-04-02 20:26:17
@Brighty

Thank you for your input! I'll make sure to add the bit about inbreeding to the Head Post as another possible alternative.



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Berenos|On hiatus (#84593)

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Posted on
2017-04-02 21:02:06
I've added what I think highlights the general feel of the previous replies to the Head Post, with a link to the original post in each of them.

@Heda RedBox, I'd really like to post something of yours, but I couldn't take just the important bits because it lost all context I'm sorry.



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🐅 leviathan
🐅#gaggle (#32060)

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Posted on
2017-04-02 21:15:49
I don't think i can get behind this? yes there's the ever present argument that lioden is supposed to be realistic, but adding that kind of mechanic honestly seems like it would just drive people away. outsourcing studs would help other people but there's the point that a lot of people breed/fix up their kings because the want their cubs to take after him. there's already a fuckton of different factors that can affect probablility of a mution of verying degrees to pop up; this seems like overkill and a pain in the ass for people who, yes, are playing lioden for fun. saying this site isn't made to be fun is an obtuse statement to me. there are so many people who play literally just for fun and to complicate things further with an inbreeding mechanic just doesn't seem like it would be beneficial in any way.



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🐅 leviathan
🐅#gaggle (#32060)

Divine
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Posted on
2017-04-02 21:18:09
It's a wholly interesting mechanic!! i dont mean to take the piss honestly i just don't think it would really do much besides frustrate a lot of people?



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Panik | Frail G1 BO
Haze (#71781)

Cursed
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Posted on
2017-04-02 21:18:56
I think you put a lot of thought into this, and it poses a very true and helpful reality on thing. I would agree but not only do I think it would be possible too much for the coders to do, that you're asking too much from one idea.

What I mean by this, is that by adding a negative effect to inbreeding, your creating several other ideas just to support one. It all makes sense and intertwine's with each other but it doesn't close up loose ends, only creates more.

Don't get me wrong, it would make the game possible better, but it could also go in the other direction. So I'm probably not going to support, although I'm not hitting the other button.

I do like the idea, though.



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