-LOCKED - October Development Update #26
Posted on 2020-10-09 12:28:19

The Future of Lioden

Wolvden is going to launch very soon!
We're extremely excited, and we know many of you are too! It means many things in the global scale for our staff team and the future of Lioden's development.

We have never planned to neglect Lioden once Wolvden is publicly released—in fact, quite the opposite! All the work we've done in the past few years for the new game has taught us so many things (programming-wise as well). The new coding feels like Cyberpunk, while Lioden's "guts" resemble a rusty base built over with years of content, getting shiny on top, but creaking at the base as it struggles to hold everything together. It's difficult to update or add new, exciting features to Lioden with an outdated engine.

This is why we want to tell you about our future plan for Lioden.
A plan that may take a year or more as we begin the rehaul in 2021—this depends on what's happening in the real world, as well—but we have a vision in our minds and we want to share it with you.

Lioden will be recoded entirely. In a way, the game will remain the same. It won't be "Lioden: The Sequel", but it will be refreshed, streamlined, and easy to use on mobile!

We DO have a question for you, our dedicated community.
We'd like to know what you'd expect from us in regards to monthly updates as we work on the recode. You do not need to respond in the comments, but your vote in the POLL would be amazing!
1. Should we continue with smaller coding updates while the recode is being worked on (and thus, take longer with the recode)?
or
2. Should we pause all coding updates and work faster on the recode (and thus, no minor or major changes will be made to the game as it is)?

Don't worry—content updates will still be added! Event content , explore encounters, mutations, items, things like that are absolutely doable without burdening the recode.

Lioden HAS to change, there's no escaping from that fact. There is no way we can add so many of your suggestions or our own visions to the existing code.

This means the layout will change, buttons will change, etc.
We know change is hard. That's why we hope a big heads up far in advance would be okay with you, and any players who may struggle with sensory overloads to new content. We hope that transparency will ease the change, in regards to monthly updates and information.

You know what comes with this new layout change? Fresh, modern CSS... and perhaps.. dark mode?


SEPARATION

The Roadmap

We won't have a roadmap with set dates. We've noticed a trend in the games we follow where roadmaps create huge tension among teams if obstacles appear. We'd like to do it in a different way.

We'd like to announce what we plan in general, show you already prepared art, similar examples of features from Wolvden, and design an update system for you—complete with monthly updates on progress to keep you all in the loop and excited!

Explore


2020-upcoming-rehaul-exploring.jpg


The Explore system would work more like it does on Wolvden.
We'd like to switch to four seasons (Dry, Wet, Bloom, Normal) and include four times of day (Dawn, Day, Dusk, Night)... and on top of that, weather!

There would be 12 completely redone biomes, with us adding a bunch of new ones and removing some old ones. The whole "world" of encounters would be rehauled, biome-specific levelled enemies would appear, and encounters would be enriched. Almost every interaction would always have more than one outcome.

We're not sure yet if it would be tied to level unlocks (as it currently is on Lioden) or follow a Wolvden-esque system with discovering a map, having access to all biomes, and moving your pride to different biomes... but, if we do stick to levels, it'd definitely be adjusted.


Hunting


2020-upcoming-rehaul-hunting.jpg


The Hunting system would work more like it does on Wolvden as well.
As with Explore, it would also receive seasonal cycles and weather, along with four hunting subzones for prey variety, hunting team synergy, prey spotting, and much more!


Layout


2020-upcoming-rehaul-layout.jpg


Here's a tiny sneak peek of the upcoming layout and OH HELLO what's that, a new fancy LOGO?!? :O


Live Updates


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With Wolvden, we discovered it is incredibly convenient to have an "Update Box" on the main page that players can see 24/7. You'll see live updates of fixed bugs, minor or major changes, tweaks, and additions that can happen in between news posts. Later, we'd copy them into a news post as a summary for players that do not look at the "Update Box". Still, it's pretty amazing to be aware of everything in just one glance! We think this would be an incredible new addition to Lioden, as well.


Bugbox


2020-upcoming-rehaul-bugbox.jpg


This modern version of bug handling is present in many games that we play. It's a very interactive way for players to report and be aware of bugs—much better than a traditional forum! Players can browse bug reports more easily, we're able to smoothly merge multiple bug reports on the same issue with ease, and everyone can comment and pitch in to see the status of the bug!


We do not plan to change how Lioden works. We do not plan to wipe your accounts or your lions. We just want the game to work better, to be streamlined, smooth, responsive on mobile, to have a better layout, less bugs, less page loads, and be easier on your internet data and our servers. We are not planning to make the game harder, Lioden is not turning into Wolvden :D

This requires work. Since the game is 8 years old, we think it's really time to stop recoding parts of the game and do major surgery on the entire system without changing its personality.


ATTENTION

the base of the game is not changing! The game and its personality stays the same!
We're not wiping your lions
We're not adding HP
We're not adding WD illnesses
We're just recoding the game engine and streamlining existing features into richer experience such as explore rehaul or hunting - but the food rates and your general experience will be the same!
We're not turning Lioden into Wolvden, Wolvden just inspired a few things, such as Update Box or Bug Box.


* * *


The Content Roadmap
This is what we DO have planned in the upcoming months/year, and this is NOT related AT ALL to the recode:
- "Spirited" male pose with compatible decors
- Karma encounters expansion
- New enemies
- New mutations
- Mukombero Adventure
- July event rehaul
- Usual event content, no change!
- Usual decor, bases, marking content, no change!
- Eye update (removing integrated lineart for future eyes, such as goat pupil, no pupil, etc.)—this will not affect how the current eyes look, unless you'd like it to. :D
- We are debating submutations, e.g. allowing achromia, piebald, etc. on Primal (Smilus). It is not 100% certain to happen in 2021 due to the rehaul.

Disclaimer: This listed order is randomised and not related to release dates.


SEPARATION

Today's Update

Today, the update is smaller for obvious reasons, but we hope the roadmap content is exciting enough—it certainly is for us!!

Wolvden's public launch is delayed, but not by much. To (pre)celebrate it, we've added two items to the game, which you can purchase from Monkey Business until October 31st!

wolvdenspecial.png
Wolf Challengers
Background
liowolf.png
Liowolf
Decor


SEPARATION

But Wait, There's More!


2020-october-squall.jpg


Based on a suggestion posted by cake ⛱ {❤glass} (#53239) (thank you!), we thought we'd definitely have time to add in a very nice-looking recolour of Cloudburst: Squall! We hope this will refresh the love for the Unholy base.

Factors: Cloudburst x Unholy
Genetics: Red Medium Countershaded Special


2020-october-citron.jpg


Based on the green poll winners ("light warm pastel green" and "craftable applicator base"), Citron is introduced as a green touch to the Cream section!

Genetics: Cream Light Solid Special

app_citron.png
Citron Body
50x African Cucumber, 1x Beetle: Lycus trabeatus [Yellow], 2x Beetle: Smaragdesthes africana [Yellow], 3x Beetle: Proagoderus rangifer [Green], 100x Rainbow Stones



SEPARATION

Event Update

There's so much stuff we were preparing for October. Check it all out!!

Hell
amokhorns.png
Amok Horns
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Eldritch Wings - Demon [Top]
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Eldritch Wings - Demon [Bottom]
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Rump Membrane - Demon


Heaven
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Blindfold of Penance
unionhorns.png
Union Horns


Blood Beetle Shack
thenav.png
The Nav
Tier 3
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Shadow of Veles
Tier 3
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Horse Skeleton
Tier 2
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Eldritch Wings - Bat [Top]
Tier 2
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Eldritch Wings - Bat [Bottom]
Tier 2
rumpmembrane_bat.png
Rump Membrane - Bat
Tier 2
pompkenz.png
Spooky Pumpkins
Tier 1
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Nav Eyes
Tier 1
nav_flameaccents_firetail.png
Flame Accents - Nav [Tail]
Tier 1
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Flame Accents - Nav [Ears]
Tier 1
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Flame Accents - Nav [Paws]
Tier 1
nav_flameaccents_firehead.png
Flame Accents - Nav [Head]
Tier 1
lich_flameaccents_firetail.png
Flame Accents - Lich [Tail]
Tier 1
lich_flameaccents_fireears.png
Flame Accents - Lich [Ears]
Tier 1
lich_flameaccents_firepaws.png
Flame Accents - Lich [Paws]
Tier 1
lich_flameaccents_firehead.png
Flame Accents - Lich [Head]
Tier 1
flameaccents_firetail.png
Flame Accents [Tail]
Tier 1
flameaccents_fireears.png
Flame Accents [Ears]
Tier 1
flameaccents_firepaws.png
Flame Accents [Paws]
Tier 1
flameaccents_firehead.png
Flame Accents [Head]
Tier 1


Manticore
eldritchwings_dark.png
Eldritch Wings - Dark [Top]
eldritchwings_dark_b.png
Eldritch Wings - Dark [Bottom]
rumpmembrane_dark.png
Rump Membrane - Dark


Halloween Bundle Exclusives
toxic_flameaccents_firetail.png
Flame Accents - Toxic [Tail]
toxic_flameaccents_fireears.png
Flame Accents - Toxic [Ears]
toxic_flameaccents_firepaws.png
Flame Accents - Toxic [Paws]
toxic_flameaccents_firehead.png
Flame Accents - Toxic [Head]
toxicsparkles.png
Toxic Sparkles
toxicradiation.png
Toxic Radiation


Reminder: The Halloween Bundle also includes every background and decor available from the Blood Beetle Shack, explore decor drops, and Manticore decors!

Additionally, four encounters received an art refresh!
- Rabid Red Fox
- Rabid Hyena Clan
- Rabid Dog
- Rabid Wolves

Minor changes:
* Tweaked prices of Tier 3 applicators to be more uniform (some apps lowered by 10 BB etc)
* Incubus mane app requirements lowered from 7x7 items needed to 5x5


SEPARATION

Art issues fixed:
* Hyena Cub encounter not showing up
* Rabid Old Lion not having a battle picture
* Missing Spotted Hyena nr2 enounter picture
* Oculus Horns wrong cutout for Pariah mane
* Bubbly Growth wrong file for Teen Male
* Vual's Hood missing for Incubus mane
* Flowering Crown of Thorns missing due to wrong layering
* Strong Skimmer missing for Evil pose
* Yam missing for Evil pose
* Fruit Bats clipping issues on Cub stage and Regal mane stage
* Whisper decor clipping issue on adult male stage
* Stray smudges on multiple stages for Veil of Isfet/Sunset
* Shadow clipping on Western Chimpanzee

(if you still see the issue, please clear your browser cache!)


SEPARATION

Raffle Lioness

Congrats Chaos (lights on, 1/10gb) (#211139)! You have won last week's Cairngorm lady, woo!
A new Temporal lady with Feline 9 Noctis, Feline 9 Onyx, and the third Lake Tanganyika background is up for impressing in the Special Lioness area linked here!

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Tags!
Shad has added 20 new tags this month in the Breeding and October categories!

Poll Results - Wow, so close! Uh oh.. healthy lions, look out! Looks like there's some rabid lions among us.

NEW POLL - As requested above, help us decide on 2021's coding workload.


SEPARATION

Next Update: Community Update - October 16th!
Next Development Update: November 13th!!



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Edited on 09/10/20 @ 13:08:33 by Xylax (#4)

Forest Dweller (#127263)


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Posted on
2020-10-09 22:19:19
Yes I think so also :) Just hope that you can still get the food in explore :) I also have over 100 lions to feed :) It is tuff enough trying to keep up with the food for them don't really need that to be tougher :/



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Silver (#199557)

Remarkable
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Posted on
2020-10-09 22:23:24
So...is the player database getting reset?..

Alrighty, nvm then ^^'


Admin Response:
Please re-read the news—we made a very clear disclaimer that accounts and lions are not being touched or reset!


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Edited on 09/10/20 @ 22:27:10 by Silver (#199557)

Forest Dweller (#127263)


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Posted on
2020-10-09 22:34:31
I did put that up :) That may be why you Silver said nvm :)



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👁‍🗨Nifur-c
lean ❄ (#94890)

Astral
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Posted on
2020-10-09 22:37:39
i really don’t like the hunting party synergy stuff.... plz don’t do it on LD, it will just slow down the breeding project speed for ppl who mainly play for projects as the hunters will be almost obliged to be kept in the pride for the synergy growth but not for anything else, judging from WD synergy system, everytime a wolf was removed or added the synergy will drop 20%, and pregnant wolves can’t hunt, so ideally one party has to consist of at least 7 to 8 hunters, and thats almost 4/1 territory space for most players who don’t buy territory with gb



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Forest Dweller (#127263)


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Posted on
2020-10-09 22:40:27
"We're not adding HP" Is that what you are referring to Nifur ??



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Am Palm Tree (Eris) (#189414)

King of the Jungle
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Posted on
2020-10-09 22:48:55
Awesome! I was wondering when more Toxic decors would be available. They look cool



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👁‍🗨Nifur-c
lean ❄ (#94890)

Astral
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Posted on
2020-10-09 22:51:08
Night Walker no, my concern is on party synergy and the efficiency of hunts it will effect



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Forest Dweller (#127263)


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Posted on
2020-10-09 22:55:34
What exactly is that for one :) I don't get into WD.. So I have no idea as to what that one is :)



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Fading Angel (G2 2k)
[Frozen] (#81854)

Holy
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Posted on
2020-10-09 23:14:02
I really really hope you guys use polls a lot for these changes, reading through it sounds very split

I'm not sure how I feel about the hunting change, I personally love how it is. The idea of multiple areas sound nice, but I would probably always default to the very first one

The new Lioden logo looks like what would be on a game I played when I was 7-10... Which is not what I look forward to as this game is 16+

I also agree submutations should be left out, there's been lots of custom decors made that reflects the same thing.

This one, I'm sure I'll be out voted in a poll, but I want levels to stay for explore. I work very hard to get my levels up to open up areas.
I do however think they need adjusted. Like the last unlock being level 20 or so. A little bit of a grind, but not to much, and very doable in a kings life span

Oh do the monkey shop decor/by (Wolvden) come back yearly?



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Edited on 10/10/20 @ 00:02:55 by Fading Angel (Clean Pearl) (#81854)

Eruu (#37352)

Sweetheart
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Posted on
2020-10-09 23:57:34
I'll be honest-- I hate the way hunting works in wolvden. If liodens hunting becomes a mirror of that, I'm probably not going to be on here as much. I'm not really crazy about most of wolvden, although perhaps it just is going to take getting used to.



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Des (#25248)


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Posted on
2020-10-10 00:20:49
This sounds amazing. It's really exciting. And I am glad the coming of a new game only motivated you more for this one!



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Arctos (#30109)

Sinister
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Posted on
2020-10-10 00:36:16
All the changes sound exciting! explore revamp would be good I don't think I've ever got past Rocky Hills and I've been playing for a while

And yesss submutations pleeeease I always forget their not a thing lmao



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duathaur
(semi-hiatus) (#190198)

Total Chad
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Posted on
2020-10-10 04:13:33
I'm all here for it. I think an updated lioden is much needed and i'm excited to see it grow! I love the new logo and the bases! Updating code will make this run smoother, and I think it will solve a lot of petty, quality of life issues I've had with LD before. Thanks for everything, guys! ♡



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Edited on 10/10/20 @ 09:14:14 by duathaur (#190198)

Lil (#90091)

Angelic
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Posted on
2020-10-10 04:48:14
Very excited for the rehaul. I personally cannot stand WD's hunting synenergy so a little bummed to hear that is coming to LD too, but I'll roll with it anyway.



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❄️ Icey ❄️ (#44765)

Resurgent
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Posted on
2020-10-10 05:40:49
I'm...Not sure about how I feel about certain Wolvden features moving over to Lioden. Hunting in particular is horrid in WD, and its the only aspect of the game I REALLY do not like (though I think it could be easily fixable, ie switching party members getting you a synergy penalty but not making it go down to zero). I'm glad HP and Illnesses wont be a thing. Seriously tho, Wolvden is very much challenging with its multiple roles, proficiency, synergy, personality and stats, and I had to give up on having a wolf I actually WANTED over a wolf with better stats because I needed a finisher- especially because its harder to expand on WD, with SC being as painful to get as it is. I dont want that in LD. I want to be able to switch my hunting party members- say if one is pregnant- without issue. I like the base concept: the hunting banners and the scent trails- but not the mechanics of it.

I just like Lioden being a safe haven compared to Wolvden. It's chill and its simple. I really cant guarantee I'd play both games if they had the same complexity. I probably wont.

There are a lot of things I'd love to see implemented tho: scouting would be fun- or at least letting us choose which parts of the map we want to explore as we level up (maybe pick from 2-3 greyed out areas when we hit a level that allows us to unlock a biome). Seasons and times of day would be fun, with specific NPCs for each time. That'd be cool!

There are a lot of things that should stay just on Wolvden, basically. And I think it would make more sense to let everyone play Wolvden first before asking them to vote on it. They didnt get the shock that is Wolvden's gameplay yet- dont get me wrong, I like it, but you need some time to get used to it. I think people outside of EA should see for themselves first.

Basically: lioden is chill, wolvden is challenging. Please dont change that. Each works the way it should be. You said the games are meant to be different, so please keep them like that. Hunting specifically- the hunting mechanics are NOT chill. Please dont make Lioden like that.



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Edited on 10/10/20 @ 06:18:07 by ❄️ Icey ❄️ (#44765)



Topic is locked




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