-LOCKED - October Development Update #26
Posted on 2020-10-09 12:28:19

The Future of Lioden

Wolvden is going to launch very soon!
We're extremely excited, and we know many of you are too! It means many things in the global scale for our staff team and the future of Lioden's development.

We have never planned to neglect Lioden once Wolvden is publicly released—in fact, quite the opposite! All the work we've done in the past few years for the new game has taught us so many things (programming-wise as well). The new coding feels like Cyberpunk, while Lioden's "guts" resemble a rusty base built over with years of content, getting shiny on top, but creaking at the base as it struggles to hold everything together. It's difficult to update or add new, exciting features to Lioden with an outdated engine.

This is why we want to tell you about our future plan for Lioden.
A plan that may take a year or more as we begin the rehaul in 2021—this depends on what's happening in the real world, as well—but we have a vision in our minds and we want to share it with you.

Lioden will be recoded entirely. In a way, the game will remain the same. It won't be "Lioden: The Sequel", but it will be refreshed, streamlined, and easy to use on mobile!

We DO have a question for you, our dedicated community.
We'd like to know what you'd expect from us in regards to monthly updates as we work on the recode. You do not need to respond in the comments, but your vote in the POLL would be amazing!
1. Should we continue with smaller coding updates while the recode is being worked on (and thus, take longer with the recode)?
or
2. Should we pause all coding updates and work faster on the recode (and thus, no minor or major changes will be made to the game as it is)?

Don't worry—content updates will still be added! Event content , explore encounters, mutations, items, things like that are absolutely doable without burdening the recode.

Lioden HAS to change, there's no escaping from that fact. There is no way we can add so many of your suggestions or our own visions to the existing code.

This means the layout will change, buttons will change, etc.
We know change is hard. That's why we hope a big heads up far in advance would be okay with you, and any players who may struggle with sensory overloads to new content. We hope that transparency will ease the change, in regards to monthly updates and information.

You know what comes with this new layout change? Fresh, modern CSS... and perhaps.. dark mode?


SEPARATION

The Roadmap

We won't have a roadmap with set dates. We've noticed a trend in the games we follow where roadmaps create huge tension among teams if obstacles appear. We'd like to do it in a different way.

We'd like to announce what we plan in general, show you already prepared art, similar examples of features from Wolvden, and design an update system for you—complete with monthly updates on progress to keep you all in the loop and excited!

Explore


2020-upcoming-rehaul-exploring.jpg


The Explore system would work more like it does on Wolvden.
We'd like to switch to four seasons (Dry, Wet, Bloom, Normal) and include four times of day (Dawn, Day, Dusk, Night)... and on top of that, weather!

There would be 12 completely redone biomes, with us adding a bunch of new ones and removing some old ones. The whole "world" of encounters would be rehauled, biome-specific levelled enemies would appear, and encounters would be enriched. Almost every interaction would always have more than one outcome.

We're not sure yet if it would be tied to level unlocks (as it currently is on Lioden) or follow a Wolvden-esque system with discovering a map, having access to all biomes, and moving your pride to different biomes... but, if we do stick to levels, it'd definitely be adjusted.


Hunting


2020-upcoming-rehaul-hunting.jpg


The Hunting system would work more like it does on Wolvden as well.
As with Explore, it would also receive seasonal cycles and weather, along with four hunting subzones for prey variety, hunting team synergy, prey spotting, and much more!


Layout


2020-upcoming-rehaul-layout.jpg


Here's a tiny sneak peek of the upcoming layout and OH HELLO what's that, a new fancy LOGO?!? :O


Live Updates


2020-upcoming-rehaul-updatesbox.jpg


With Wolvden, we discovered it is incredibly convenient to have an "Update Box" on the main page that players can see 24/7. You'll see live updates of fixed bugs, minor or major changes, tweaks, and additions that can happen in between news posts. Later, we'd copy them into a news post as a summary for players that do not look at the "Update Box". Still, it's pretty amazing to be aware of everything in just one glance! We think this would be an incredible new addition to Lioden, as well.


Bugbox


2020-upcoming-rehaul-bugbox.jpg


This modern version of bug handling is present in many games that we play. It's a very interactive way for players to report and be aware of bugs—much better than a traditional forum! Players can browse bug reports more easily, we're able to smoothly merge multiple bug reports on the same issue with ease, and everyone can comment and pitch in to see the status of the bug!


We do not plan to change how Lioden works. We do not plan to wipe your accounts or your lions. We just want the game to work better, to be streamlined, smooth, responsive on mobile, to have a better layout, less bugs, less page loads, and be easier on your internet data and our servers. We are not planning to make the game harder, Lioden is not turning into Wolvden :D

This requires work. Since the game is 8 years old, we think it's really time to stop recoding parts of the game and do major surgery on the entire system without changing its personality.


ATTENTION

the base of the game is not changing! The game and its personality stays the same!
We're not wiping your lions
We're not adding HP
We're not adding WD illnesses
We're just recoding the game engine and streamlining existing features into richer experience such as explore rehaul or hunting - but the food rates and your general experience will be the same!
We're not turning Lioden into Wolvden, Wolvden just inspired a few things, such as Update Box or Bug Box.


* * *


The Content Roadmap
This is what we DO have planned in the upcoming months/year, and this is NOT related AT ALL to the recode:
- "Spirited" male pose with compatible decors
- Karma encounters expansion
- New enemies
- New mutations
- Mukombero Adventure
- July event rehaul
- Usual event content, no change!
- Usual decor, bases, marking content, no change!
- Eye update (removing integrated lineart for future eyes, such as goat pupil, no pupil, etc.)—this will not affect how the current eyes look, unless you'd like it to. :D
- We are debating submutations, e.g. allowing achromia, piebald, etc. on Primal (Smilus). It is not 100% certain to happen in 2021 due to the rehaul.

Disclaimer: This listed order is randomised and not related to release dates.


SEPARATION

Today's Update

Today, the update is smaller for obvious reasons, but we hope the roadmap content is exciting enough—it certainly is for us!!

Wolvden's public launch is delayed, but not by much. To (pre)celebrate it, we've added two items to the game, which you can purchase from Monkey Business until October 31st!

wolvdenspecial.png
Wolf Challengers
Background
liowolf.png
Liowolf
Decor


SEPARATION

But Wait, There's More!


2020-october-squall.jpg


Based on a suggestion posted by cake ⛱ {❤glass} (#53239) (thank you!), we thought we'd definitely have time to add in a very nice-looking recolour of Cloudburst: Squall! We hope this will refresh the love for the Unholy base.

Factors: Cloudburst x Unholy
Genetics: Red Medium Countershaded Special


2020-october-citron.jpg


Based on the green poll winners ("light warm pastel green" and "craftable applicator base"), Citron is introduced as a green touch to the Cream section!

Genetics: Cream Light Solid Special

app_citron.png
Citron Body
50x African Cucumber, 1x Beetle: Lycus trabeatus [Yellow], 2x Beetle: Smaragdesthes africana [Yellow], 3x Beetle: Proagoderus rangifer [Green], 100x Rainbow Stones



SEPARATION

Event Update

There's so much stuff we were preparing for October. Check it all out!!

Hell
amokhorns.png
Amok Horns
eldritchwings_demon.png
Eldritch Wings - Demon [Top]
eldritchwings_demon_b.png
Eldritch Wings - Demon [Bottom]
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Rump Membrane - Demon


Heaven
blindfoldofpenance.png
Blindfold of Penance
unionhorns.png
Union Horns


Blood Beetle Shack
thenav.png
The Nav
Tier 3
shadowveles.png
Shadow of Veles
Tier 3
horseskeleton.png
Horse Skeleton
Tier 2
eldritchwings_bat.png
Eldritch Wings - Bat [Top]
Tier 2
eldritchwings_bat_b.png
Eldritch Wings - Bat [Bottom]
Tier 2
rumpmembrane_bat.png
Rump Membrane - Bat
Tier 2
pompkenz.png
Spooky Pumpkins
Tier 1
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Nav Eyes
Tier 1
nav_flameaccents_firetail.png
Flame Accents - Nav [Tail]
Tier 1
nav_flameaccents_fireears.png
Flame Accents - Nav [Ears]
Tier 1
nav_flameaccents_firepaws.png
Flame Accents - Nav [Paws]
Tier 1
nav_flameaccents_firehead.png
Flame Accents - Nav [Head]
Tier 1
lich_flameaccents_firetail.png
Flame Accents - Lich [Tail]
Tier 1
lich_flameaccents_fireears.png
Flame Accents - Lich [Ears]
Tier 1
lich_flameaccents_firepaws.png
Flame Accents - Lich [Paws]
Tier 1
lich_flameaccents_firehead.png
Flame Accents - Lich [Head]
Tier 1
flameaccents_firetail.png
Flame Accents [Tail]
Tier 1
flameaccents_fireears.png
Flame Accents [Ears]
Tier 1
flameaccents_firepaws.png
Flame Accents [Paws]
Tier 1
flameaccents_firehead.png
Flame Accents [Head]
Tier 1


Manticore
eldritchwings_dark.png
Eldritch Wings - Dark [Top]
eldritchwings_dark_b.png
Eldritch Wings - Dark [Bottom]
rumpmembrane_dark.png
Rump Membrane - Dark


Halloween Bundle Exclusives
toxic_flameaccents_firetail.png
Flame Accents - Toxic [Tail]
toxic_flameaccents_fireears.png
Flame Accents - Toxic [Ears]
toxic_flameaccents_firepaws.png
Flame Accents - Toxic [Paws]
toxic_flameaccents_firehead.png
Flame Accents - Toxic [Head]
toxicsparkles.png
Toxic Sparkles
toxicradiation.png
Toxic Radiation


Reminder: The Halloween Bundle also includes every background and decor available from the Blood Beetle Shack, explore decor drops, and Manticore decors!

Additionally, four encounters received an art refresh!
- Rabid Red Fox
- Rabid Hyena Clan
- Rabid Dog
- Rabid Wolves

Minor changes:
* Tweaked prices of Tier 3 applicators to be more uniform (some apps lowered by 10 BB etc)
* Incubus mane app requirements lowered from 7x7 items needed to 5x5


SEPARATION

Art issues fixed:
* Hyena Cub encounter not showing up
* Rabid Old Lion not having a battle picture
* Missing Spotted Hyena nr2 enounter picture
* Oculus Horns wrong cutout for Pariah mane
* Bubbly Growth wrong file for Teen Male
* Vual's Hood missing for Incubus mane
* Flowering Crown of Thorns missing due to wrong layering
* Strong Skimmer missing for Evil pose
* Yam missing for Evil pose
* Fruit Bats clipping issues on Cub stage and Regal mane stage
* Whisper decor clipping issue on adult male stage
* Stray smudges on multiple stages for Veil of Isfet/Sunset
* Shadow clipping on Western Chimpanzee

(if you still see the issue, please clear your browser cache!)


SEPARATION

Raffle Lioness

Congrats Chaos (lights on, 1/10gb) (#211139)! You have won last week's Cairngorm lady, woo!
A new Temporal lady with Feline 9 Noctis, Feline 9 Onyx, and the third Lake Tanganyika background is up for impressing in the Special Lioness area linked here!

2925.png 2907.png 2918.png


Tags!
Shad has added 20 new tags this month in the Breeding and October categories!

Poll Results - Wow, so close! Uh oh.. healthy lions, look out! Looks like there's some rabid lions among us.

NEW POLL - As requested above, help us decide on 2021's coding workload.


SEPARATION

Next Update: Community Update - October 16th!
Next Development Update: November 13th!!



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Edited on 09/10/20 @ 13:08:33 by Xylax (#4)

takashari (#9656)


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Posted on
2020-10-09 14:05:14
This is seriously so exciting to hear!! I've been playing for so long and knowing you guys have so much more amazing stuff planned is awesome!
Thank you!



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Edited on 09/10/20 @ 15:13:25 by takashari (#9656)

AndromedaeRD (#31954)

Interstellar
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Posted on
2020-10-09 14:10:34
Difficult, but I would adore new updated main male lion art


Admin Response:
Not possible, sorry! This is why we introduce poses :)


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Forest Dweller (#127263)


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Posted on
2020-10-09 14:11:49
Yeah like maybe to be able to pose those also :)



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🦜 Jenday 🦜
[Folklore] (#175593)

Wanderer
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Posted on
2020-10-09 14:15:09
Gorgeous new combo base bred from another combo! I approve



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Vox (G2 Jellyfish
10BO+++) (#180685)


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Posted on
2020-10-09 14:16:14
Can we please get an adjustment on that Citron base? It just looks like green airbrushing slapped onto an existing cream (maybe actually Cream) base. It would make an interesting mark, but not base.

If the base cream color was made slightly more greenish (maybe not as saturated as the back), I feel like that would help.



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Before (#25066)

Lone Wanderer
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Posted on
2020-10-09 14:16:19
More seasons, hunting artwork... <3

I love how Hunting looks on Wolvden. The sprawling landscapes that change depending on the season and time of day are beautiful. That plus an African landscape... let's just say I'm really looking forward to it.

Explore getting revamped as well is exciting. Getting to the highest-leveled places as it currently is is tough! It'd be nice to choose what to unlock next, even if it is still tied to levels.

And of course the updates that'll be happening before the recode are exciting too. A new male pose, more mutations, and the July revamp are what I'm looking forward to the most.



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Wyvern | Cheeto Puff
Queen (#43320)


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Posted on
2020-10-09 14:17:50
Nice news but honestly the one thing I really hope and pray that doesn't happen is the hunting changes to be more like Wolvden....
Please please don't do synergy for hunting parties.... I can't even hunt on Wolvden as is due to synergy... I get nothing cause my team fights all the damn time, despite being the same personality tree, or loses the scent.



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Forest Dweller (#127263)


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Posted on
2020-10-09 14:18:28
I like it :) It kind of looks like a green colored Citrine :)



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Nyrazium (#215164)

Divine
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Posted on
2020-10-09 14:20:04
Ah! Exciting!



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Doods | Clean
Sidereal [BLM] (#69126)

Punk
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Posted on
2020-10-09 14:24:05
I'm happy with all of these updates apart from the hunting rehaul. I love being able to swap my hunters out, like if one of my hunting party was pregnant so I would just use one of the backups. I don't think synergy is something to be added there because established hunting teams could be ruined. With the current system you can add in a level 1 hunter to your team of level 20 lions and they'll gain extra experience from it, which I love because it's like the new member is being taught by experienced hunters. I know it's been stated that it's not going to be Wolvden 2.0 but I'm worried that the want to change features is outweighing that fact that it works fine as it is. Clicking 5 specific tiles and sending them off is fine for me, since I know there's a 99% chance that they'll come back with two decent sized prey items, unlike Wolvden. The hunter, finisher, chaser system doesn't work for lions, they hunt by sight and take in turns to wear out and take down the prey. Even with different roles I'm not sure that it would be realistic for lions.

What I would love for hunting is for the levels to actually mean something, and perhaps to select prey we want to go for based on the season and tiles/areas available. So low average level for the party going after large or difficult prey would mean that there is a high chance to fail and get reduced exp. But if they actually succeeded you would get a massive boost in exp. That way you create a pseudo synergy (Average level) that means swapping out an experienced hunter for a new one could decrease your overall chance of getting something good.

In terms of explore, and moving biomes, it doesn't make sense. Lions don't migrate of move territory when they have somewhere established so having a scout ect wouldn't work for them. I would prefer to keep the levelling system but have different encounters unlocked as you level up for each area, that way everyone gets a chance to see all the art and standard encounters of all the areas but you still have to work hard to get the rewards for levels 30+.

If it's not broken, don't fix it basically. Lioden is a nice simple game which focuses on the breeding aspect and whilst I love that Wolvden is challenging I think that it would be very easy to go too far in the wrong direction, even with keeping success rates the same for hunting. For me personally, there's not pressure to play this game unless I make it difficult for myself, I love being able to choose days where I just rollover to look at the cubs born and do nothing else, I love being able to decide that one of my older hunters can be retired from the party early and add in a new one, and I love levelling up to level 6 and have a choice of 3 biomes to explore before the difficulty increases.

I like the other updates being put forward, and especially live bug updates so we know whether or not something has been fixed on the main page without having to go search for it. I also would love an update to make the game better on mobile, since I play both games exclusively on my phone (Hopefully not too many clicks though). The new art is gorgeous, seasons and weather sound exciting too.

EDIT: The vast majority of players don't know what the explore or hunting system is like on Wolvden. It would be massively unfair to decide to change it without forcing everyone to go and play Wolvden first to know what you're talking about.

EDIT2: Wolvden has been out for only two weeks and I've been obsessed with it to say the least, but I logged on to Lioden today for a break in the tension, as Wolvden forces you to plan so much (Which isn't bad). When you're having a bad day, being able to look at your weird blue and purple lions and clicking on the choose for me buttons for patrolling and hunting is just perfectly laid back for me.


Admin Response:
Just a reassurance - we're not turning Lioden into Wolvden. :) we just want to take some general experience and aesthetic, without changing how Lioden works - this includes easy hunting management, drop rates, and so on. Thank you for your input!


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Edited on 09/10/20 @ 14:36:55 by Doods | Clean Sidereal [BLM] (#69126)

Jules (#184120)

Flirty
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Posted on
2020-10-09 14:24:45
That is so much! Thank you for all that you do for us users!



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Thistle (#98906)

Cold-Blooded
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Posted on
2020-10-09 14:28:10
The Explore system would work more like it does on Wolvden."
"The Hunting system would work more like it does on Wolvden as well."

"We do not plan to change how Lioden works."


Ummmmmm?


Admin Response:
There's a difference between changing a whole mechanic, drop rates, stat requirement and just general player-game interaction. We aim for the latter :)


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Dog (#55877)

Apocalyptic
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Posted on
2020-10-09 14:34:05
thank you guys for all your hard work! i'm genuinely relieved to see that you won't be adding wolvden's HP mechanic to lioden, as that's definitely one of the more annoying parts of wolvden imo.



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Lexi-Luna(Full
Skyward G1 Pie) (#128487)

Heavenly
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Posted on
2020-10-09 14:34:25
Please please please do not add hunting synergy, that is such an annoying concept on Wolvden. I like the current hunting system, I'm okay with some change but the wolvden system is so much more needlessly complicated, there is a menu for everything where as on Lioden, it takes 5 seconds to pick your lionesses and go. On Wolvden is takes so much longer and it spoils the general experience

As somebody else mentioned, if it's not broken don't fix it. Add more encounters by all means but please don't ruin the hunting system

Edit: thanks for the response, I trust the team but after all the negetive experiences I and others have had on Wolvden, you can understand why many are hesitant to have the UI become like it. I do appreciate what the staff team are doing though and I do look forwards to the updates however, I just hope it all comes slowly since I think a huge overhaul all at once will feel very overwhelming


Admin Response:
We do think it's broken, but we'd aim to fix it in a way both sides would be happy!


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Edited on 09/10/20 @ 17:47:41 by Lexi-Luna (Clean Full Skyward) (#128487)

Drakine (#65247)

True King
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Posted on
2020-10-09 14:34:26
Excited for all the updates EXCEPT I really don't like that hunting is going to have party synergy. I think a hunt rehaul could be cool but synergy is just going to screw with how a lot of people play Lioden. I'm also worried that personalities will affect synergy here like they do in Wolvden and I don't want my level 20 party to suddenly suffer and need to be changed cause the personalities don't match.

I agree with a lot of what Doods | Clean Sidereal [BLM] said. Wolvden is different because its harder and bringing over some mechanics that make that game hard into Lioden is going to mess with how this game is played.



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