Posted by Battle Warning for Explore

babycakes21 - hiatus (#215205)

Holy
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Posted on
2021-01-06 11:55:06
Not sure if anyone else thinks this, but for me, with the explore encounters that have possible battles by clicking one of the option(s), I find it hard to remember which ones will trigger a battle, and which ones won't. I also sometimes don't want to battle, if it's an important month event-wise and I want to save all my energy for getting currency, or if I just don't want to battle right now! I'm pretty sure that it's not just me that would like to save their energy, especially in February.

My suggestion? Have all the explore encounter buttons that lead to a battle have some kind of visual indicator! My first idea was just color it red, like the option when you encounter a lone lioness (options are claim or fight, fight is in red) but also open to suggestions. It's something that's pretty simple, although I think it would be super helpful, and I don't think this has been suggested before, but if I'm wrong then let me know!

Thank you for taking the time to read this, and if you support, then thank you! If not, I'd love it if you could tell me what you like/don't like about it, and what I could tweak to make it better.

Also check out my other suggestions, for the Greedy and Observant personalities!



This suggestion has 71 supports and 4 NO supports.



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Edited on 06/01/21 @ 12:12:27 by babycakes21 (#215205)

Eldritch g1 rl clone
(they/she (#211139)

Sapphic
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Posted on
2021-01-06 13:23:12
yeah that would be a good idea especially if there are multiple options



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babycakes21 - hiatus (#215205)

Holy
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Posted on
2021-01-06 14:14:56
And some of them are kinda confusing, like there are a couple of event encounters that have options like "charge" or something, which would imply a battle, and the other option is "roar" or something similar, which doesnt seem like it would initiate a fight, but the charge option ends up being just a tussle, so no actual battle, but the roar option leads to a fight, which is pretty confusing imo



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babycakes21 - hiatus (#215205)

Holy
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Posted on
2021-02-09 20:41:00
Just found the february one I was talking about, it's the smilus male where the options are "Roar" and "Slowly back away"

Guess which one triggers a battle? Backing away



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Ashy Trashy ☣Rabid
King☣ (#69914)

UwU
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Posted on
2021-03-08 16:07:25
Yeah. And especially with this event, and how many different encounters there are for poachers, I find myself clicking the options that increase my karma when they previously decreased it. Things like "roar" would sometimes give me bad karma, but in other encounters it starts up a battle. Some things like "slash" or "charge" sound like they would either give bad karma or start a battle, but sometimes they give good karma and it hurts my evil king and my good king on my side account. Its so confusing and inconsistent, but I can kinda understand why they would do something like this for this event, to keep things interesting I guess instead of just memorizing what does what. However, I do believe there should be some consistency with the options. There's two jeep encounters where "rive" starts a battle and "ravage" gives you bad karma, however, in another encounter, those two outcomes are swapped, so I never know which to click when trying to avoid a battle.

I definitely support this, especially for this event where everything is confusing and inconsistent.



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SOShalee (#89572)

King of the Jungle
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Posted on
2021-03-08 20:48:53
Support. Maybe if they don't want to ruin the surprise first time, either have it as a setting (default off) or an upgrade (don't love, but could accept - I personally wouldn't pay for a temporary one but could see myself getting it if it was permanent). Or add tracking to reveal what interactions do what (even a very basic amount like the fight at minimum).

I have lost too many encounters due to timing out when looking up what does what. (I find that annoying as well)



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Edited on 08/03/21 @ 22:54:01 by SOShalee (#89572)







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