Posted by Giving Tree Solutions: Triple Tree Cub Day

[♰] Yharnam (#112370)

Holy
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Posted on
2023-11-16 19:53:30
[ Support My Other Suggestions? ]

Making Sub Males More Useful
Alter Stat Change to Giving Tree Cubs
New Event Title Ideas!
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Please Note: This suggestion is not about potato cubs.
It is about a community activity which has been impacted by bloat: Cub Drops. Future mention of potato cubs will result in being re-directed to this text. Additionally, comments about "Giveaway Chat" will be responded to the same. Cub Drops are announced, and treated like a community game. They are not the same.


✪ Summary:

In the past, when Lioden had a population less than half its current size, the Giving Tree was healthier. It went through bouts of having a lot of cubs, to having almost none. However, several factors have contributed to this bloat growing rapidly out of control.

May Adol Claiming
Vkai's male adol claiming is the only way to get a G1 king, and that's great! ... But the down side, is that it leads to a ton of bloat in the tree. Every single May, the tree's male adol numbers bloat out of control, meaning anyone wanting to tree nice male adols is SOL.

Breeding Challenges
Further compounding May's issue is the Mohawk Breeding Challenge. Every single dud cub donated to the tree contributes to male and female cub bloat as well. But this isn't even limited to only May. December also features a breeding challenge, another time of the year the tree sees insane bloat.

Growing Population
Lioden's growing population isn't a bad thing. It's awesome that we've more than doubled our population! However, certain features were not equipped to withstand this sudden boom in growth. While tree bloat used to primarily be limited to May and during breeding challenges, now, it's a year round problem.

Because for every 1 cub a player takes from the tree, players can dump as many as they want.

As of 11.16.2023, the tree looks like this. And it almost always looks like this.



✪ What I Am Proposing:

[+] An Automated Weekly Tree Event
This event would occur once per week and would run all day. During this day, players will be able to claim up to 3 cubs or adols from the Giving Tree per account. Players with "Fatherly" personality would be able to claim up to 5 cubs per day from the tree on the account with "Fatherly".

This event could be coded into the system, with an alert that is automatically included in the Daily Rollover Summary. Alternatively, a banner could be included, either at the top of the Crossroads page, or at the top of the Giving Tree page.

It is my hope that such an event may not only help with the Giving Tree bloat, but restore an old event that players loved but cannot easily host anymore: Giving Tree Cub Drops.

Thanks for reading.

Data Samples
7-Day Tree Observations: Starting on 11.28.2023


Pertinent due to the Albino Breeding Challenge
Update: December 26th, 2023 Tree Status

Update: December 28th, 2023 Tree Status


Important Update: January 12th - Sub Male Treasure Hunt
Big ups to the dev team for coming up with a solution that's both improved sub male usefulness, and also helped clear the male adols out of the tree! However, male and female cub bloat still remains. Still, I won't knock how much this helped!

I do *not* want Treasure Hunting to be year-round, but I'm glad they introduced it.


Tree Population Drop - Partial.
Update: March 14th, 2024 Tree Status


Status is still not ideal, but it seems to be recovering slightly. These conditions are not sustainable for community tree drops, and overwhelmingly, the bloat in the tree seems to always dip in evening and raise by 1/3 or more during the day. Snapshot taken around midnight. We can expect to see male numbers shoot up in May. Will monitor through the year.

Tree Population Rise - Total.
Update: March 21st, 2024 Tree Status


Tree status has once more climbed, with the previous dip in female cubs being moot.


If you don't support, I'd like to know why. I appreciate constructive criticism over a simple "no".



This suggestion has 215 supports and 13 NO supports.



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Edited on 21/03/24 @ 01:36:26 by [♰] Yharnam (#112370)

🤎 leon | semi
hiatus (#208511)


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Posted on
2023-11-16 20:42:20
For nice cubs, I try to wait until they're adolescents so they have a slightly higher chance of actually being nabbed, but that's still not saying much for males. I think this is reasonable.



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🦎Eli ☆ 💜💜
PURPOCALYPSE (#244875)

Wicked
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Posted on
2023-11-17 18:47:13
The only reason i am supporting is because it is still possible for good cubs to be dropped, and then deleted.

Because if i am not wrong after a certain time of days that cubs are at the tree, their codes are very simply deleted. And thats not nice if it isnt volutary, so i do support. it could be quite nice to have something like this. I'd like if it were to be every monday, since Fridays are already pretty big days :)



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Rango (#334921)


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Posted on
2023-11-17 18:52:54
I support this idea! I think there already is some system where tree cubs get deleted after a certain amount of time, but that's not helping a ton. Plus, it makes sense! That monkey has got to be exhausted babysitting 4000 cubs, so one day a week he's like "fuck it, just take em!"



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Akuma|RLC collector|
🦚 (#317175)

Lone Wanderer
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Posted on
2023-11-17 21:01:33
I’ll support

But dens may fill up fast or people will just use em for fodders- remember that as a side effect



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Edited on 17/11/23 @ 21:02:51 by Akumo (#317175)

[♰] Yharnam (#112370)

Holy
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Posted on
2023-11-17 22:15:33
Akumo (#317175) :: Self-control is an individual player's responsibility. If they use them for fodder, that's their choice. Putting a cub in the tree means that you risk a cub being foddered.



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🤎 leon | semi
hiatus (#208511)


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Posted on
2023-11-21 06:59:16
I personally fodder most of my giving tree cubs since they're, to put it as kindly as possible, potatoes that will just clog the system. Foddering is a good thing at this point.

They can already fill their dens up in other ways; people sell cubs for less than 10 all the time, the same or lesser price than the item you use to tempt a cub from the tree anyway. And they're probably the same quality as any given tree cub.

Most cubs will end up not selling and then chased or foddered. This would just try to expedite that process somehow and try to remove some of the burden.



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✨🌑Nyx🌑✨ (#278456)

Lone Wanderer
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Posted on
2023-11-21 22:07:29
I don’t support because I think the cubs at the tree are just fine. They don’t need unclogged, the more there are the more people can get, and they don’t cause any harm when there a many in the tree.

They quite literally just sit in there as a number, so I don’t think this is beneficial and is just excessive coding and gameplay change.



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[♰] Yharnam (#112370)

Holy
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Posted on
2023-11-21 22:13:29
🖤StormFire🖤 (#278456) :: After seeing the number of no supports across countless suggestions that include the argument "this would be a lot of excessive coding", I'd like to gently remind users that there's a ton of code on this entire site! It gets added, removed and adjusted all the time.

... How much code gets added every time they add a Quality of Life (QoL) feature.
... How much code needs adjusted every time they fix a bug.
... How much code gets added when they add new decors, backgrounds, bases, markings, etc.
... How much code gets added when they add a new storyline.
... How much code gets added, adjusted, tweaked and more every week that users never know about.

A single page for a game like this often is anywhere from 600 to 2000 lines of code, if my estimates are correct. They pay their coders to do this. It's compensated work.

The rest of your opinion, I can see where you come from, even if we don't agree. Thanks for responding.



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Edited on 21/11/23 @ 22:16:12 by [♰] Yharnam (#112370)

✨🌑Nyx🌑✨ (#278456)

Lone Wanderer
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Posted on
2023-11-21 22:31:03
I know the whole site has coding lmao, I’m saying that the coding for this would be excessive, which means ‘more than is necessary’ or in other words pointless imo.

As the amount of cubs in the tree have quite literally no effect, I don’t see the point in wasting time changing the coding to create this event when that time could be used to do other things such as what you had listed.

Not trying to sound like a jerk here, I’m genuinely expressing my opinion. Though it would be cool to claim more cubs, it isn’t needed.



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[♰] Yharnam (#112370)

Holy
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Posted on
2023-11-21 22:41:18
It's an amount of data stored on the system that remains for longer than it used to.
It impedes users being able to claim decent cubs due to the amount of potato bloat.
It decreases the likelihood a cub you donate will be found and instead will be deleated.
It has removed users' ability to participate in special cub drops.

So yes, it has had an effect.



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✨🌑Nyx🌑✨ (#278456)

Lone Wanderer
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Posted on
2023-11-21 22:45:38
Actually, majority of people abandon potato cubs anyways so imo it doesn’t have an effect. Bet everyone has an opinion and I’ll respect yours as long as you respect mine is all

Not against anyone else having their opinion, was just sharing mine



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🔆solace (#148835)

Maneater
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Posted on
2023-11-21 23:27:23
For this suggestion, the number is heavily increased and "once per week" would result in a constant cub drought.
If players wanted to pick up cubs, they would - as was seen all throughout july, when the tree rarely had any.
This change either makes it unfair for slightly less active players, or is meant to flush the tree out - which we already have with the 3 day expiration period. It's overall unnecessary.
No support.



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[♰] Yharnam (#112370)

Holy
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Posted on
2023-11-22 01:17:58
I check the tree daily and will do it again for posterity to document that it doesn't get flushed sufficiently anymore.

There would be no cub drought. Statistically, this is impossible due to the mechanics.
Players can drop as many cubs as they want, all day, every day.
Players can pick up 1 cub per day - 2 with Fatherly.
Plaeyers would be able to pick up that, plus 3 on TTD, or 5 with Fatherly.

We will be generous and presume that 75% of all active players remember to get a cub every day.
Let's use current max.

1268 members online
951 players pick up 1 cub per day.
Let's presume that half the total number have Fatherly.
634 players with fatherly, so 2 cubs a pop.
1268 + 951 cubs taken daily.

This would presume that 2219 cubs are being taken out of the tree every day.

That's clearly not the case. And if it is, it means they're being replaced just as fast, because the M and F cub numbers remain steady.

If we use 1800 members online, at same metric, 1350 cubs taken by 1 player per day, and 900 with fatherly taking 2 each for 1800 cubs per day would be 3150 cubs vanishing per day. Which also super doesn't happen.

So this means that the number of individuals consistantly taking cubs is actually much lower than 75% of players OR the influx of cubs is at least the exact same.

Which means that the tree would re-populate itself during the week, get drained on triple cub day, then repopulate again.



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Edited on 22/11/23 @ 01:20:36 by [♰] Yharnam (#112370)

🌸 (#232219)


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Posted on
2023-11-28 13:57:46
Support for tree cub drops



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Akuma|RLC collector|
🦚 (#317175)

Lone Wanderer
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Posted on
2023-11-28 16:14:57
for the drought thing someone mentioned there’s already a drought on adol females, I get on in the morning and there’s only 1 or 2 but in the afternoon that rises to maybe 100 or more if it’s a good day, not many people who also start out have a lot of broodmothers which is why people barely snag the cubs

So people being able to claim as many as they want means there will most likely be nothing but cubs left cause nobody barely wants em unless it’s to fodder them, Unless you find a way there won’t be a drought in adols imma go to no support sorry



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