Posted by Hunting Battles (A Way To Use Stats) - 60+ Support

🐾 Simba_Girl 🐾 (#35762)

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Posted on
2014-07-13 13:03:33
EDIT: Now that the stats are used for explore this might make more sense!

I've been in deep thought about what could be an ideas for hunting.

This idea would involve battling the prey like you would in explore with your king. Only difference is stats effect how the battle plays out.


Level Zones



You would select your tiles like normal for a hunt, but this time there would be random level zones on the map and you would have to try and get tiles that are for your level of your lionesses and the max would be level 20+

Though you can pick a higher level tile, but the prey would be much stronger and you would get higher exp. But you wouldn't get that prey if you lost.

If you picked a lower level then you wouldn't get that much exp from the battle, but it would be easy and you would get the prey all the time.

EDIT: Stats would be close to what your hunting party is. If you picked a higher tile, the stats of that prey would be higher as well. This is would be just like it is in explore currently with levels and random stats, only you have a chance to earn more exp like how it is with packs of animals.

Stat Zones



For a Stat zone map and it would be for a range of total stats except skills. The zones would be 5+, 300+, 600+, 900+, 1,200+, 1,500+, 1,800+, and 2,100+ and so on.

It would be random on the map that is out now and have the certain stat requirements for that tile. It will shuffle when the hunt map changes the tile locations.

But you can't go to higher stat zone than what your highest lioness is in the hunting party.

All prey stats would be random in that stat zone, but have a stat limit stop at for example 299 at +5. No limits for 2,100+

(For a full group of Newly Claimed Lionesses can take down prey in about 15 turns)

Exp gain would be the same as it is now.

No Zones



Hunting set up would be like it is now. Only prey would have stats that are in the same range of the highest lioness. It could also go that the rarer they are the more stats they have and also uses of prey would play the same factor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After you send your lionesses out to hunt there isn't a waiting period until they come back. Instead it would go right into battle.

It would show an image say something like: "Your lionesses see a Buffalo."

A button would be at the bottom and it would say: "Stalk"

The animal would get basic stats for the level and it would be random each prey and you can't see what they are only the level for if it was for a level zone.

HP for lionesses would be based on Stamina. 50 points of HP per 1 stat of Stamina.

Prey HP would be for total stats. Though for all stats over 300 it would be multiplied by 15.

50 points of HP per 1 stat of Stamina for level zones and no zones.

When the HP drops to 0 on a lioness it will be disqualified and that will be counted as a failed hunt for that lioness. If 2 lioness get to 0 HP and you have a prey that is for 4-5 lionesses, that pray will get away and you will have to chase it.

At the battle screen, each of your lionesses have a move:

Attack
Roar
Chase
Defend Self
Flee


Attack: The main attacking and based on total Strength of the lioness. It has bonus for very skilled hunters. A 1% chance per 10 Skill points has a chance of adding a bleed effect for 5 turns. The Skill stat are finally useful!!
Roar: Does the some as it would for explore. This can also scarce away prey if used too often.
Chase: Based on Speed and partly on Speed. If at least half of the hunt requirements of your lionesses speed is more than that of the prey you can bring it down again. Though if the prey's HP bar is more than half full, you will need more than half the hunting requirements to have more Speed than the prey.
(Ex. A Buffalo requires 4-5 lionesses on a hunt. To chase a Buffalo you would need at least 2 lionesses to bring it down again. For a Buffalo with more than half HP you would would need at least 3-4.)
Defend Self: Does exactly what it sound like. Defends the lionesses from the next attack.
Flee: Flees the battle like it does for explore, but you won't get that prey

Here's the starting scenario:

"Your lionesses stalk the prey.
"

You pick their moves. You give chase to your speedy lionesses, attack to your stronger lionesses.

Click Go

"The Buffalo is running away but taking damage from swipes and bites!."

HP decreases to the buffalo.

Or it can get away if the speed of lionesses if not enough:

"The Buffalo got away, your lionesses are too slow."

You pick their moves again, this time its your choice.

Click Go

"The Buffalo slows down enough for your lionesses to try and make the kill!"

HP decreases from both sides and now it starts the battle just like how explore is and shows all the damage.

What Would Stats Do:



Strength: Attack
Stamina: 50 points of HP per 1 stat of Stamina.
Agility: Chance of Dodge. 0.05% for every point.
Speed: Speed to catch prey. Higher is faster.
Smarts: Chance of Critical attack. 0.025% for every point.
Skill: Chance of stun from roar or bleed effect from attacks. 1% chance per 10 Skill points has a chance of adding either a stun or 1 turn or a bleed effect for 5 turns. (Bleeding effect means taking extra damage)

You would do this again if you would normally get 2 carcasses from a hunting trip.

Calves are another story.

If you see a calf you have to sneak to get the calf. There is a chance the mother will spot you and start a battle with the mother to wound her then take the calf and kill it since it can not defend it self you can easily kill it.

"Your lionesses see an Elephant Calf.
"

Click Stalk


"The mother spots you trying to hunt her calf. She ambushes you!
"

Battle with mother starts just like explore.

When the mother's HP is low enough it will say:

"The mother is wounded badly and can't get up. You now finish stalking the Elephant Calf.
"

Click Go

Its an easy kill as long as you get the mother down and out of the way. She is somewhat like a boss battle. She will be strong and have about double than normal HP. If all your lionesses hit 0 with her, you will lose the chance to get an Elephant Calf as this is the way it would get "away".

If the mother doesn't see you it would just start a battle with the Elephant Calf and the calf wouldn't attack but you will able to kill it fast as it will be defenseless and your lionesses will actually get buffed for all stats after wounding the mother to make the kill faster.

After you have hunted, you have to wait for a 30 minute cool down to go again. It would be flipped this time. The GB you would have to pay wouldn't be for coming back, it would be for taking off the cool down.

Tell me what you think.

Poll on how it should be handled



Please vote. Even if you don't support I would like to see where everyone stands.

I'm also open to any suggestions that you have. These are ones I like and could be added to this idea. Although it is still the Lioden staff that pick what works for them:

SUGGESTION BOX:



Aliya (Spotted pride) (#9211) : "I think maybe each Zone should have allocated prey, so Dik Dik would be in the first zone, Gazelle, Zebra and Giraffe Calves. (I need to see the whole list to get a better idea of what Prey we have off the top of my head is harder) Similiar to how the tiles work already.

I was also thinking that in lower level/stat zones you have a higher chance to get more prey, so more then 2 carcasses can come from a hunting party (or each lioness could potentially catch 1 prey each)
I think also maybe it be limited that if you have a lioness in a higher level/stat tier she can not hunt in like two level lower then her so you would have to catch prey at that higher level (Think that may make it a bit fairer for lower level/stat to catch up) and maybe in those higher level you can get the bigger carcasses but it would take all 5 to take down an adult giraffe (I realise this means you would have to have an even level/stat for all your hunters you send out though, its just a suggestion)

XD sorry if its adding to confusion, I really like the idea still.
Maybe another idea could be about what stats can be earned against what prey?
So faster prey would gain your lionesses speed, stronger prey would gain them strength, prey that naturally live in rocky area's would gain them agility ect.

^^ there are just so many ways you could go about it, I was thinking that it would also be good (and could end up easier for the mods with coding) if each prey had its own allocated stat and EXP gain, so for example an adult Giraffe (which would stay rare and be attainable on higher level zones how ever it could work) would earn your lioness 800 EXP plus maybe 2 or 3 stat points (which would be a set thing)
But say it would still be way more common on those higher level zones to come across the more common prey which would have their own set amount of EXP and stat to gain.

Just something else that could make it more fair across the levels, and bring back some of the randomness we use to enjoy :D
"

Luckystar (#20118): "I think that we shouldn't make it too easy for "casuals" to just get the best prey with minimal effort. We should reward players who are on more with access to the highest zones due to their hard work and effort like the level zones.

I think 500 stats is a good goal. 500 stats is the area that my first lioness was at around the end of her life, it would be a good place to put the end game zone.

Of course we shouldn't cripple newcomers. They should still have access to prey like simple Gazelles, Dik Diks, Warthogs and the like in the first tier of hunting, with rarer Hartebeests and Giraffe calves mixed in. As a newbie, you'll probably have a smaller pride so you won't need too many food uses.

I like the idea of encouraging people to buy, actually. It would increase demand for the overpopulation problem we have.
"

Mask *VV*LL*LAWS*CCS* (#18537) "Like I've already stated on a similar suggestion, players should have the right to choose whether they want to hunt interactively at the moment or whether they have just enough time to send off a hunting party before they go do something in real life.

Not everyone has unlimited amount of time to use on interactive hunting, and this idea would make it extremely difficult for players with school, homework, sports, jobs, etc. to hunt enough food for their prides. Inability to feed one's pride will lead to lionesses leaving, and repeated reclaiming will only frustrate players and they will eventually quit due to not having the time to hunt "interactively".

Another point -- It is highly biased and unfair to say that "casuals" shouldn't get the same things as players who are "on more". I know for a fact that some players aren't on a lot five out of seven days in a week, and can't stay up till 12 AM or later hunting or whatnot. You are basically going to drive out any and all casual players because they aren't able to dedicate like 16 hours a day to LioDen.
Also, you seem to be forgetting that some players actually play for fun. Meaning, LioDen is simply a game to log in every now and then and enjoy. You make it seem like this interactive hunting idea will only benefit "serious" players -- The ones who breed for stats, spend countless hours perfecting their prides, making the leader boards, etc. LioDen is a game that targets all kinds of players -- I'd say about 50%+ of the player base is made up of "casual" players that would either quit or be forced to toss aside real-life activities in order to keep their prides from leaving.

I would probably support if you added an "Interactive Hunting - Toggle On/Off" button to your suggestion. That would add more of a "fun" factor to LioDen, but only if a player feels like using it at the moment or simply cannot.

But anyway, your suggestion is well thought-out and you seem like you know exactly what you'd like to see in LioDen in the future :P
"

There will be the option of playing an interactive version or keeping the same classic hunting as stated from Mask's idea.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Check out my other ideas:
A New Way to Find Skulls!
Additional Multiple Hunting Parties






This suggestion has 145 supports and 0 NO supports.



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Edited on 10/12/14 by Simba_Girl {MM} (#35762)

Axel (#6627)

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Posted on
2014-07-13 17:43:57
But this new lion becomes experienced at level20+, just as any other lion. Yet, they probably cannot take on a buffalo with their 100 stats.

While people who have high statted lions will be able to ace any level section with just a single lioness at level1, as an inexperienced huntress.

How is that fair?

Besides, the goal is to RAISE the best pride and not buy it. So the main and base of the game asks you to make the pride yourself. How is that encouraging for new players if they cannot catch good prey for five generations because of stats, while others catch amazing prey with level1 lions just because they have high stats?

This idea needs work. A lot of it.



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Edited on 14/07/14 by Axel (#6627)

🐾 Simba_Girl 🐾 (#35762)

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Posted on
2014-07-13 18:12:59
What if it was total stat zones instead of level zones?

And your lionesses couldn't go to that zone if they were under that stat zone.

The HP of the prey would be higher and higher in those zones. Lower in the lower stat zones.



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Edited on 14/07/14 by Simba_Girl {MM} (#35762)

Axel (#6627)

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Posted on
2014-07-13 19:41:01
But what zone distribution would be the most fair? We have an enormous stat gap and you need to consider that the goal isnt to disable the newbies from reaching a zone for many generations but they should be able to do so by playing actively in one generation or two. New plyers should not be forced to buy, but they need to be encouraged that they can do all this on their own without being dependent on others.

An NCL by active gameplay can gain about 100-200-500 stats in its life (considering the fact that not every hunt gives stats (skill) and not every day can they send them on 10 hunts a day.
The highest stats lioness in the game is about 4000 stats. Still fairly young.

How would the stats zone look like? Will the new players be forced to buy lionesses, while the high stats lionesses will one-hit kill every prey they meet?



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Edited on 14/07/14 by Axel (#6627)

🐾 Simba_Girl 🐾 (#35762)

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Posted on
2014-07-13 19:50:24
I edited the plan. Tell me if that seems a little more fair.



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Axel (#6627)

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Posted on
2014-07-13 20:05:11
I dont understand... So if all prey appears in all zones... then what is the meaning of the zones? I dont think that a prey should give more exp just because it is in a higher zone.... That would make no sense. There would be no logic how it could be explained.



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🐾 Simba_Girl 🐾 (#35762)

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Posted on
2014-07-13 20:30:40
I'm still working on it and I'm still editing it as its still a work in progress. The Exp part is just for leveling for level zones.

"It would be random on the map that is out now and have the certain stat requirements for that tile. It will shuffle when the hunt map changes the tile locations."



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Edited on 14/07/14 by Simba_Girl {MM} (#35762)

Axel (#6627)

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Posted on
2014-07-13 20:39:26
I am not sure it would be fortunate to base exp on stat amount (zone).
People who have high stats would shoot up in levels very quickly from minute 1 when their lions turn 2 years. This would be highly troublesome when the developers want to add uses to levels too. Same opportunity/speed leveling will not be enabled to everyone.

While new members for many generations would need to struggle to even get up to level15 if the exp handout is this way. They would lose interest by that time and only be met with bad experience for many months to come.

I still think that basing anything on stats would be all too harsh and one cannot think of a fair system with the stat gap we have.



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🐾 Simba_Girl 🐾 (#35762)

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Posted on
2014-07-13 20:48:35
If it is a stat zone the exp would stay the same gain we have now. It wouldn't change. Its only from the level zone it would be different.



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Axel (#6627)

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Posted on
2014-07-13 20:54:07
Then what would be the meaning of the stat zone? Why would we need zones anyway then in that case?



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🐾 Simba_Girl 🐾 (#35762)

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Posted on
2014-07-13 21:08:15
Zones are just for total HP right now. I'm still thinking of what could be the purpose different zones at the moment.

Or drop the zones all together and just have a random HP amount based on stats of prey that are about randomly close to lionesses with the highest amount.



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Axel (#6627)

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Posted on
2014-07-13 21:17:26
Again, would there be a range of animals instead then? That you can have a chance to catch only with certain stats?

I dont understand the suggestion anymore...

Well, I will look back when more is added and everything is well worked out. Consider the enormous stat gap, the fact that stats inherit -so grow with each generation- and that newbies should never be forced to buy lions to progress. They should have the choice, but should be able to progress in just one or two generations having the same chances as the majority of the casuals. And that the casual players are the very base of the game. Not the actives with 4000+ stats lions.



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Aliya (Spotted
pride) (#9211)

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Posted on
2014-07-14 11:30:23
I think maybe each Zone should have allocated prey, so Dik Dik would be in the first zone, Gazelle, Zebra and Giraffe Calves. (I need to see the whole list to get a better idea of what Prey we have off the top of my head is harder) Similiar to how the tiles work already.

I was also thinking that in lower level/stat zones you have a higher chance to get more prey, so more then 2 carcasses can come from a hunting party (or each lioness could potentially catch 1 prey each)
I think also maybe it be limited that if you have a lioness in a higher level/stat tier she can not hunt in like two level lower then her so you would have to catch prey at that higher level (Think that may make it a bit fairer for lower level/stat to catch up) and maybe in those higher level you can get the bigger carcasses but it would take all 5 to take down an adult giraffe (I realise this means you would have to have an even level/stat for all your hunters you send out though, its just a suggestion)

XD sorry if its adding to confusion, I really like the idea still.
Maybe another idea could be about what stats can be earned against what prey?
So faster prey would gain your lionesses speed, stronger prey would gain them strength, prey that naturally live in rocky area's would gain them agility ect.



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🐾 Simba_Girl 🐾 (#35762)

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Posted on
2014-07-14 12:29:47
That sounds like a good idea Aliya :)

I think I confused myself on what is the best way to make it fair for all. But I do want to add some features like how it is for fighting other lions for Exp, Skill, and Territory. Like how you said you can't go into a level zone/stat zone that is 2 levels lower than what your lionesses are.

I'll add your idea on a suggestion box. Because I'm open on how this idea can be better. xD



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Aliya (Spotted
pride) (#9211)

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Posted on
2014-07-14 12:49:17
^^ there are just so many ways you could go about it, I was thinking that it would also be good (and could end up easier for the mods with coding) if each prey had its own allocated stat and EXP gain, so for example an adult Giraffe (which would stay rare and be attainable on higher level zones how ever it could work) would earn your lioness 800 EXP plus maybe 2 or 3 stat points (which would be a set thing)
But say it would still be way more common on those higher level zones to come across the more common prey which would have their own set amount of EXP and stat to gain.

Just something else that could make it more fair across the levels, and bring back some of the randomness we use to enjoy :D



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🐾 Simba_Girl 🐾 (#35762)

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Posted on
2014-07-14 13:08:51
I do like your ideas Aliya.

I added your recent idea to the suggestion box as well. Though it is still up to Lioden on what works for them too and what easy on server and coding.

Rare prey would make more sense is a higher exp gain and to get more stats.

But would it also be much harder to bring down?

And I'm not sure if I would make rares more common on higher levels. I think it should be about the same it is now. It wouldn't be fair to lower levels.



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