Posted by Hunting Battles (A Way To Use Stats) - 60+ Support

🐾 Simba_Girl 🐾 (#35762)

Sinister
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Posted on
2014-07-13 13:03:33
EDIT: Now that the stats are used for explore this might make more sense!

I've been in deep thought about what could be an ideas for hunting.

This idea would involve battling the prey like you would in explore with your king. Only difference is stats effect how the battle plays out.


Level Zones



You would select your tiles like normal for a hunt, but this time there would be random level zones on the map and you would have to try and get tiles that are for your level of your lionesses and the max would be level 20+

Though you can pick a higher level tile, but the prey would be much stronger and you would get higher exp. But you wouldn't get that prey if you lost.

If you picked a lower level then you wouldn't get that much exp from the battle, but it would be easy and you would get the prey all the time.

EDIT: Stats would be close to what your hunting party is. If you picked a higher tile, the stats of that prey would be higher as well. This is would be just like it is in explore currently with levels and random stats, only you have a chance to earn more exp like how it is with packs of animals.

Stat Zones



For a Stat zone map and it would be for a range of total stats except skills. The zones would be 5+, 300+, 600+, 900+, 1,200+, 1,500+, 1,800+, and 2,100+ and so on.

It would be random on the map that is out now and have the certain stat requirements for that tile. It will shuffle when the hunt map changes the tile locations.

But you can't go to higher stat zone than what your highest lioness is in the hunting party.

All prey stats would be random in that stat zone, but have a stat limit stop at for example 299 at +5. No limits for 2,100+

(For a full group of Newly Claimed Lionesses can take down prey in about 15 turns)

Exp gain would be the same as it is now.

No Zones



Hunting set up would be like it is now. Only prey would have stats that are in the same range of the highest lioness. It could also go that the rarer they are the more stats they have and also uses of prey would play the same factor.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


After you send your lionesses out to hunt there isn't a waiting period until they come back. Instead it would go right into battle.

It would show an image say something like: "Your lionesses see a Buffalo."

A button would be at the bottom and it would say: "Stalk"

The animal would get basic stats for the level and it would be random each prey and you can't see what they are only the level for if it was for a level zone.

HP for lionesses would be based on Stamina. 50 points of HP per 1 stat of Stamina.

Prey HP would be for total stats. Though for all stats over 300 it would be multiplied by 15.

50 points of HP per 1 stat of Stamina for level zones and no zones.

When the HP drops to 0 on a lioness it will be disqualified and that will be counted as a failed hunt for that lioness. If 2 lioness get to 0 HP and you have a prey that is for 4-5 lionesses, that pray will get away and you will have to chase it.

At the battle screen, each of your lionesses have a move:

Attack
Roar
Chase
Defend Self
Flee


Attack: The main attacking and based on total Strength of the lioness. It has bonus for very skilled hunters. A 1% chance per 10 Skill points has a chance of adding a bleed effect for 5 turns. The Skill stat are finally useful!!
Roar: Does the some as it would for explore. This can also scarce away prey if used too often.
Chase: Based on Speed and partly on Speed. If at least half of the hunt requirements of your lionesses speed is more than that of the prey you can bring it down again. Though if the prey's HP bar is more than half full, you will need more than half the hunting requirements to have more Speed than the prey.
(Ex. A Buffalo requires 4-5 lionesses on a hunt. To chase a Buffalo you would need at least 2 lionesses to bring it down again. For a Buffalo with more than half HP you would would need at least 3-4.)
Defend Self: Does exactly what it sound like. Defends the lionesses from the next attack.
Flee: Flees the battle like it does for explore, but you won't get that prey

Here's the starting scenario:

"Your lionesses stalk the prey.
"

You pick their moves. You give chase to your speedy lionesses, attack to your stronger lionesses.

Click Go

"The Buffalo is running away but taking damage from swipes and bites!."

HP decreases to the buffalo.

Or it can get away if the speed of lionesses if not enough:

"The Buffalo got away, your lionesses are too slow."

You pick their moves again, this time its your choice.

Click Go

"The Buffalo slows down enough for your lionesses to try and make the kill!"

HP decreases from both sides and now it starts the battle just like how explore is and shows all the damage.

What Would Stats Do:



Strength: Attack
Stamina: 50 points of HP per 1 stat of Stamina.
Agility: Chance of Dodge. 0.05% for every point.
Speed: Speed to catch prey. Higher is faster.
Smarts: Chance of Critical attack. 0.025% for every point.
Skill: Chance of stun from roar or bleed effect from attacks. 1% chance per 10 Skill points has a chance of adding either a stun or 1 turn or a bleed effect for 5 turns. (Bleeding effect means taking extra damage)

You would do this again if you would normally get 2 carcasses from a hunting trip.

Calves are another story.

If you see a calf you have to sneak to get the calf. There is a chance the mother will spot you and start a battle with the mother to wound her then take the calf and kill it since it can not defend it self you can easily kill it.

"Your lionesses see an Elephant Calf.
"

Click Stalk


"The mother spots you trying to hunt her calf. She ambushes you!
"

Battle with mother starts just like explore.

When the mother's HP is low enough it will say:

"The mother is wounded badly and can't get up. You now finish stalking the Elephant Calf.
"

Click Go

Its an easy kill as long as you get the mother down and out of the way. She is somewhat like a boss battle. She will be strong and have about double than normal HP. If all your lionesses hit 0 with her, you will lose the chance to get an Elephant Calf as this is the way it would get "away".

If the mother doesn't see you it would just start a battle with the Elephant Calf and the calf wouldn't attack but you will able to kill it fast as it will be defenseless and your lionesses will actually get buffed for all stats after wounding the mother to make the kill faster.

After you have hunted, you have to wait for a 30 minute cool down to go again. It would be flipped this time. The GB you would have to pay wouldn't be for coming back, it would be for taking off the cool down.

Tell me what you think.

Poll on how it should be handled



Please vote. Even if you don't support I would like to see where everyone stands.

I'm also open to any suggestions that you have. These are ones I like and could be added to this idea. Although it is still the Lioden staff that pick what works for them:

SUGGESTION BOX:



Aliya (Spotted pride) (#9211) : "I think maybe each Zone should have allocated prey, so Dik Dik would be in the first zone, Gazelle, Zebra and Giraffe Calves. (I need to see the whole list to get a better idea of what Prey we have off the top of my head is harder) Similiar to how the tiles work already.

I was also thinking that in lower level/stat zones you have a higher chance to get more prey, so more then 2 carcasses can come from a hunting party (or each lioness could potentially catch 1 prey each)
I think also maybe it be limited that if you have a lioness in a higher level/stat tier she can not hunt in like two level lower then her so you would have to catch prey at that higher level (Think that may make it a bit fairer for lower level/stat to catch up) and maybe in those higher level you can get the bigger carcasses but it would take all 5 to take down an adult giraffe (I realise this means you would have to have an even level/stat for all your hunters you send out though, its just a suggestion)

XD sorry if its adding to confusion, I really like the idea still.
Maybe another idea could be about what stats can be earned against what prey?
So faster prey would gain your lionesses speed, stronger prey would gain them strength, prey that naturally live in rocky area's would gain them agility ect.

^^ there are just so many ways you could go about it, I was thinking that it would also be good (and could end up easier for the mods with coding) if each prey had its own allocated stat and EXP gain, so for example an adult Giraffe (which would stay rare and be attainable on higher level zones how ever it could work) would earn your lioness 800 EXP plus maybe 2 or 3 stat points (which would be a set thing)
But say it would still be way more common on those higher level zones to come across the more common prey which would have their own set amount of EXP and stat to gain.

Just something else that could make it more fair across the levels, and bring back some of the randomness we use to enjoy :D
"

Luckystar (#20118): "I think that we shouldn't make it too easy for "casuals" to just get the best prey with minimal effort. We should reward players who are on more with access to the highest zones due to their hard work and effort like the level zones.

I think 500 stats is a good goal. 500 stats is the area that my first lioness was at around the end of her life, it would be a good place to put the end game zone.

Of course we shouldn't cripple newcomers. They should still have access to prey like simple Gazelles, Dik Diks, Warthogs and the like in the first tier of hunting, with rarer Hartebeests and Giraffe calves mixed in. As a newbie, you'll probably have a smaller pride so you won't need too many food uses.

I like the idea of encouraging people to buy, actually. It would increase demand for the overpopulation problem we have.
"

Mask *VV*LL*LAWS*CCS* (#18537) "Like I've already stated on a similar suggestion, players should have the right to choose whether they want to hunt interactively at the moment or whether they have just enough time to send off a hunting party before they go do something in real life.

Not everyone has unlimited amount of time to use on interactive hunting, and this idea would make it extremely difficult for players with school, homework, sports, jobs, etc. to hunt enough food for their prides. Inability to feed one's pride will lead to lionesses leaving, and repeated reclaiming will only frustrate players and they will eventually quit due to not having the time to hunt "interactively".

Another point -- It is highly biased and unfair to say that "casuals" shouldn't get the same things as players who are "on more". I know for a fact that some players aren't on a lot five out of seven days in a week, and can't stay up till 12 AM or later hunting or whatnot. You are basically going to drive out any and all casual players because they aren't able to dedicate like 16 hours a day to LioDen.
Also, you seem to be forgetting that some players actually play for fun. Meaning, LioDen is simply a game to log in every now and then and enjoy. You make it seem like this interactive hunting idea will only benefit "serious" players -- The ones who breed for stats, spend countless hours perfecting their prides, making the leader boards, etc. LioDen is a game that targets all kinds of players -- I'd say about 50%+ of the player base is made up of "casual" players that would either quit or be forced to toss aside real-life activities in order to keep their prides from leaving.

I would probably support if you added an "Interactive Hunting - Toggle On/Off" button to your suggestion. That would add more of a "fun" factor to LioDen, but only if a player feels like using it at the moment or simply cannot.

But anyway, your suggestion is well thought-out and you seem like you know exactly what you'd like to see in LioDen in the future :P
"

There will be the option of playing an interactive version or keeping the same classic hunting as stated from Mask's idea.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Check out my other ideas:
A New Way to Find Skulls!
Additional Multiple Hunting Parties






This suggestion has 145 supports and 0 NO supports.



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Edited on 10/12/14 by Simba_Girl {MM} (#35762)

Luckyclaw (#20118)

Lone Wanderer
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Posted on
2014-07-14 13:33:48
I think that we shouldn't make it too easy for "casuals" to just get the best prey with minimal effort. We should reward players who are on more with access to the highest zones due to their hard work and effort like the level zones.

I think 500 stats is a good goal. 500 stats is the area that my first lioness was at around the end of her life, it would be a good place to put the end game zone.

Of course we shouldn't cripple newcomers. They should still have access to prey like simple Gazelles, Dik Diks, Warthogs and the like in the first tier of hunting, with rarer Hartebeests and Giraffe calves mixed in. As a newbie, you'll probably have a smaller pride so you won't need too many food uses.

I like the idea of encouraging people to buy, actually. It would increase demand for the overpopulation problem we have.



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🐾 Simba_Girl 🐾 (#35762)

Sinister
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Posted on
2014-07-14 13:47:56
That sounds good too, Luckystar.

I added it to the suggestion box.



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Axel (#6627)

Pervert
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Posted on
2014-07-14 17:42:21
Please keep in mind that casual players are usually those who pay the most GB to the site. Their count is enormous on Lioden, thus to avoid complaint from paying customers, they cannot make the game too hard, but neither too easy and should concentrate on the player base.

Also please keep in mind that the 1 stat/hunt was brought in for a reason. I see no chance for more than 1 stat being handed out for lionesses/hunt.

Also keep in mind that level zones would not work and hardly would be fair with stats being this varied. Lvl1 lions can have up to 1000 or more stats.

Stats would not work because it is impossible to find the right range. Making the range per zone too wide will make stats still too varied within it. And if prey has a set difficulty, then in a range of 15-300 the lioness with 15 stats will have no chance to catch any prey, while a lioness with 300 stats will one-hit kill any prey.

The goal is NOT to make hunting a boring experience at higher levels. High stats should mean advantage but no extra easy gameplay. Otherwise being high stats will not pay off.

Again, new players should not be forced (encouraged) to buy anything. They should have the feeling that they dont need to be dependent on anyone to progress. In order to make sure they actually stay within the game, they need to feel that they can achieve everything on their own, that they have equal chances. The overpopulation of lions is the cause of the cubs produced in mass, which should be solved in the near future.

And again, please keep in mind that a new player should not feel at disadvantage for more than one or two generations. An NCL can gain up to 100-200 stats in its life, not reaching even close to the other stat tiers. Their next generation can get up to 300 stats, still not even crawling close to the 1000+ tier which might have better, bigger carcasses, and they could level their lions with more exp. For at least 5 generations they would be stuck with small uses prey, low exp gain, and by this time they lose interest because they find it impossible to catch up.



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Aliya (Spotted
pride) (#9211)

Malicious
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Posted on
2014-07-15 08:36:05
I totally agree we need some rare prey on the lower tiers that would be easy for lower leveled/stat lions to hunt
On the hunting prey list baby Hippo is rare, so they could be part of the lower tiers, give a bigger reward.
Plus there are the uncommon prey.
It would be more realistic to assume an adult giraffe takes more effort to hunt, it takes a 4-5 lionesses to bring one down how it is currently set.

I wrote more here but blergh I don't want to feel like I'm argueing with anyone <3
Lets just say I agree with what you have both said.



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🐾 Yeen (#36951)

Scourge of Lions
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Posted on
2014-07-16 04:24:16
Support. This would be so fun!



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🐾 Simba_Girl 🐾 (#35762)

Sinister
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Posted on
2014-07-16 15:10:29
Edited the stat formulas and exactly what 'No Zones' are.



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Axel (#6627)

Pervert
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Posted on
2014-07-16 16:36:05
Uses of prey should not play a role in how many stats you need for them. Again, new players and casual players would get basically 1-2-4 uses prey only for many generations.

Again, basing anything on stats makes a suggestion highly unbalanced and unfair. Especially because it constantly grows, it is useless to consider.



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Warh0rse (#36833)

Deathlord of the Jungle
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Posted on
2014-10-18 04:34:20
I've wished for an interactive hunting feature for a while now, at least in the form of a minigame or pay (GB or SB)-to-access feature or something, at least. I like and support this idea a lot, however, the only thing I do /not/ see any sense in is the 'stat zones'. It would require you to breed for generations and generations or at least blow a lot of money on a lion with good stats - even a lioness that is hunted at every opportunity still won't be able to access the highest stat zone if they weren't born with good stats. This would mean that all of the prey you are so used to getting would suddenly be unavailable simply because you don't care enough about stats. Sure, putting a lot of effort into something like stats should yield some benefit, but it shouldn't be the main thing.

I don't want to shut down a feature without suggesting something myself, so for however bad it is, this is what I think: I think it'd be best if hunting 'battles' were an optional feature, so you could send your lionesses off on a hunt and be done with it like always, but if you had the time you could also choose to play. As much as I love the idea of interactive hunting, I don't want to be playing the game every half-hour or else forfeiting any gains I could have gotten away from the computer.
When you play, however, your lionesses will be given a certain amount of energy, almost like your lion does in explore. You would pick your tile(s), send your lionesses to them, and be on the search for prey. At one condition: when you do encounter prey, you will be given the choice to hunt it or try for something bigger, a thing that is not guaranteed. Hunting prey would take a significant portion of energy from the party's allocated energy, so that the maximum amount of carcasses you could get would be about three, depending on how difficult it is to hunt the certain animal (obviously, a dik-dik would cost less energy than a buffalo). It would make it a gamble: take whatever you get, or save the energy for something bigger and better, with the risk of coming back empty-jawed hanging over your head. I'd also like to raise a possibility that happens in real life — the chance of a lioness getting injured. If her HP (I think HP is something that's basically universally agreed on?) falls below a certain point, she might sustain a certain injured that could either A) hinder future hunting attempts or prevent her from challenging larger prey, or B) completely disable her from hunting for a certain period of time, so she has the chance to heal.

I can't think of anything else to say or suggest, so I guess I'll wrap it up here, then. I hope you at least look at my ideas and take them into consideration. Thanks for reading! ^^



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Mask {|Returned from
Hiatus|} (#18537)

King of the Jungle
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Posted on
2014-10-19 03:16:45
Like I've already stated on a similar suggestion, players should have the right to choose whether they want to hunt interactively at the moment or whether they have just enough time to send off a hunting party before they go do something in real life.

Not everyone has unlimited amount of time to use on interactive hunting, and this idea would make it extremely difficult for players with school, homework, sports, jobs, etc. to hunt enough food for their prides. Inability to feed one's pride will lead to lionesses leaving, and repeated reclaiming will only frustrate players and they will eventually quit due to not having the time to hunt "interactively".

Another point -- It is highly biased and unfair to say that "casuals" shouldn't get the same things as players who are "on more". I know for a fact that some players aren't on a lot five out of seven days in a week, and can't stay up till 12 AM or later hunting or whatnot. You are basically going to drive out any and all casual players because they aren't able to dedicate like 16 hours a day to LioDen.
Also, you seem to be forgetting that some players actually play for fun. Meaning, LioDen is simply a game to log in every now and then and enjoy. You make it seem like this interactive hunting idea will only benefit "serious" players -- The ones who breed for stats, spend countless hours perfecting their prides, making the leader boards, etc. LioDen is a game that targets all kinds of players -- I'd say about 50%+ of the player base is made up of "casual" players that would either quit or be forced to toss aside real-life activities in order to keep their prides from leaving.

I would probably support if you added an "Interactive Hunting - Toggle On/Off" button to your suggestion. That would add more of a "fun" factor to LioDen, but only if a player feels like using it at the moment or simply cannot.

But anyway, your suggestion is well thought-out and you seem like you know exactly what you'd like to see in LioDen in the future :P



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Kitkat (#51344)

Impeccable
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Posted on
2014-12-27 15:58:00
Supported!



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Sohodora- The Senpai
Hyena (#48779)

Devastator
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Posted on
2015-03-30 17:22:48
Well support and no support

Support beacuse well it allows more use for Lionesses all day

No support beacuse hunting is to long any way



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Bijoux [secretly a
stink bug] (#87628)

Ill-Natured
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Posted on
2016-04-14 04:08:45
I have a suggestion in addition to Mask's. It might not be feasible but I'm just going to throw it out there. Maybe have it for people that when the lioness's go off they a RNG decides what moves it would do against prey, but without the graphics and things, having it take the half hour as usual. That way the stats still mean more than just breeding, and level wont be the defining factor. I don't know if the server can handle that, but it would be nice to see it.



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