-LOCKED - Lag Woes
Posted on 2017-10-02 08:51:32
The start of the October event has seen a burst of activity which led to some very laggy servers last night, which I'm sure most of you encountered.

Last night we called an emergency admin meeting and spent some time consulting with server experts to try and figure out what the best way to stamp the lag out was. We've identified a number of bottlenecks which we think are strangling the servers in places when we have a high number of users like this all on at one time, and we're putting a plan of action in place to try and iron those out as soon as possible.

One of the most frequently asked questions is, "Why can't you just add another server?" While in the short term this may seem like the best solution, it is a bit more involved than that.

There are essentially two pieces to Lioden — what we refer to as the "frontend" and the "backend". The frontend is the portion of the site that handles running all of the scripts and render out the pages to your browsers. This is the easiest area to add more servers to. Unfortunately it is the least effective, and perhaps even detrimental, in our current situation.

Lioden's code base has grown monumentally since its inception 5 years ago. During this time, much of the core of the code has remained the same. Although this worked perfectly when we peaked at a couple hundred users, scaling up to a couple thousand is another feat entirely.

Over time we have slowly been updating pieces of this foundation (user caching, rollover procedure, energy system, etc.). These are no trivial feats that, while important, can also introduce new problems into the system.

Above it was mentioned that there were two pieces, the other being the "backend". While servers can be added to this portion of the site, it is unfortunately not as straight forward as adding them to the frontend.

This is why our first focus is on addressing legacy code to increase efficiency and add optimization. With that being said, we are looking at extending the backend with an additional server as well. This, however, will take more time and careful planning.

We're beginning with search, and implementing a new piece of software that will really optimise and speed that up, as individual searches can cause some unfortunate server pain. Alongside that our next step is to tweak and improve how inventory is handled, as this too can be a hefty weight on the servers.

This will all be going on in the background so hopefully you shouldn't notice any downtime, though if there are to be any we'll let you know as far in advance as possible. We appreciate your patience throughout all of this and just want to let you guys know how awesome you are!

Thanks for sticking by us!

halloweenservers.jpg




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Edited on 02/10/17 @ 08:53:50 by Kitty (#2)

mavenn /|
/⁠ᐠ⁠。⁠ꞈ
。⁠ᐟ⁠ /| (#113380)

Maneater
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Posted on
2017-10-02 12:05:13
Yes! I noticed all these weird lag things. Thank you for fixing it!



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Avery
Inter/Incu/Dapp (#86434)

Naughty
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Posted on
2017-10-02 12:17:15
I would just like to thank everyone who has a part in running this website. I love you guys for all you do and the wonderful things you give us!



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Arista Light (#31020)

Angelic
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Posted on
2017-10-02 12:21:01
Thank you!!!!



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💎⭐ Kiita
⭐💎 (#85179)

Toxic
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Posted on
2017-10-02 12:34:19
I noticed the lag yesterday and I guessed it probably had something to do with all of the players that were online at once. I know it's not good either, but I'm just glad to know it wasn't from a worse problem. It will take a lot of time and effort to fix, I'm sure, but thank you for all of your hard work. I think it's awesome that you guys keep in touch with users to let us knew what's going on, thank you for that too. And most of all, thanks for addressing the problem so quickly.



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DeathbyPixelz (#119670)

Dreamboat of Ladies
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Posted on
2017-10-02 13:11:32
Thank you for all the hard work, dev team! Good luck in your adventures through the digital jungle :P



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Marmie (#89610)

King of the Jungle
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Posted on
2017-10-02 13:14:14
Thank you for keeping us all posted. It is understandable since this game has grown leaps and bounds in the past 5 yrs, so that shows you how wonderful Lioden is.



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iris martengender
🎴 (#98306)


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Posted on
2017-10-02 13:40:26
thanks for all your hard work!!



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Denebola (#121897)

Holy
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Posted on
2017-10-02 13:58:24
Thanks for letting us know, and thank you for all the hard work you guys do!



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Brambles (#64943)

Deathlord of the Jungle
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Posted on
2017-10-02 14:21:08
It took me fifteen minutes to send out one hunt this morning- I told my sister not to even bother logging on today. Neither one of us got to explore yesterday because the lag was so bad. Hopefully since ya'll are aware of it and are working on it things will get better. I've noticed there's been a really high number of players on over the weekend, so I wasn't mad or anything. Just don't want to lose on on exploring, though.



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Sanarie (#58263)

King of the Jungle
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Posted on
2017-10-02 14:37:11
It's fine! Take as much time as you need! Servers are hard to handle and unexpected lag doesn't help. Keep up the good work though!



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Nalaaaah (#121237)

Deathlord of the Jungle
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Posted on
2017-10-02 14:39:02
Thank you for putting in the effort to try and fix this ASAP! We really appreciate it :)



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Lilith (#122951)

Impeccable
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Posted on
2017-10-02 14:41:50
Good luck! I noticed that it was lagging more than usual so yeah.



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Jaspar (#115489)

King of the Jungle
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Posted on
2017-10-02 14:42:47
Thank you guys so much for the hard work and time you’re putting into fixing all this!! I can’t even imagine how hard it is to manage all of that, and I wish you good luck with fixing it! Don’t worry about getting it done quickly, take all the time you need ^^ thank you for creating such a wonderful site!!!!



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DAoG (#126460)

Demonic
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Posted on
2017-10-02 14:48:13
Oh man, server problems are the worst ;n; Good luck wrangling the code, I hope it goes as smoothly as coding can!



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BaconFists (#126734)

Evil
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Posted on
2017-10-02 15:13:38
Thanks for your hard work!



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