Posted by More Survival Elements 160 support!

Lady BlightWyvern (#21922)

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Posted on
2014-06-17 10:34:46
This game should focus more on survival rather than just breeding the best coats. From what I have been noticing, lio-den is becoming more focused on breeding, and, well, that's about it. So how about a change? Add some suspense in the mix.


I would LOVE some of the suggestions Garet put here to be in effect, It would make this game come back to being realistic, and personally, I'd love to have the kind of suspense with these ideas. These are the aspects that are attempting to get support, the mechanics are being worked on below.

Also a GREAT topic similar to this one http://www.lioden.com/topic.php?id=10011&page=17


FOR NCL LIONS

-Cubs could be more "useful" *have them "hunt" small bugs. Like cub patrolling or something..
-Your females don't get hurt or sick
-You don't get hurt or sick

-You don't have to drink water (maybe a new add on, Thirst, underneath Hunger) THIS CURRENTLY EXISTS. Hopefully it stays

-There are no negative repercussions for your pride in attacking villages (lioness gets hurt?)
-Your king doesn't starve to death ever, even if you never feed him



*By Cat (on not feeding your King)*
Well... how about when you male is below 60% hunger(as hungry as lionesses threatening to leave) he cannot fight as well? Or has a less of a chance things and focuses more on feeding himself/ small carcasses.

By Aliya on not feeding your King
In relation to people not feeding there kings, maybe they should bring it in that if your king reaches 100% hunger he looses stat points, or drops back in a couple of impression levels, I would find a starved lion to be pretty unimpressive if I was a lioness.

*On BREEDING
Aliya: I'm not suggesting that stronger lionesses would prevent breeding, I'm only suggesting that people would put more effort into their lionesses before breeding, and it wouldn't be restricted to extremes of 'must be level 10 to breed... or must have 500+ stats to breed'... I only was making a suggestion, that maybe a level 4 or 5 would be a start point for breeding ect.

jellyraptor: Lionesses below Average fertility have a higher chance of stillborn cubs, which would make mutations more rare and discourage people from constantly breeding NCL's ect.


Aliya on Trading with low mood/hunger
Another thought (I had on another thread with someone else)
Maybe if your selling and they are at 60% hunger or higher or at really low moods, they are not accepted in the TC and can not be transferred to another pride ect until their hunger and mood are fixed.
It would make people more serious about looking after and taking pride in what they are selling.

Oren's thread:
When somethings in a low mood, do you REALLY think that they'd want to hunt..that or on an empty stomach?
" ____ refuses to go hunting until you have played with her"
It would give more players incentive to interact with their lions daily!

And for submales "____refuses to patrol until you've played with him"

Your adolescent stomps around clawing at rocks and trees. Maybe you should play with him soon.


*On sick/damaged lion/esses*
Wounds:
Hunting: The lioness work together in a hunt and protect each other. if highly skilled ones are sent with lowly skilled ones they protect them from harm.

If you send out 5 Level 1 lionesses(extreme example m'kay?) they get wounded and cannot hunt for X amount of days. Injuries can vary, deadly ones are pass/cured by a SB/GB item from the Monkey like 'Jungle Water' or something(a mysterious liquid found in the Jungles of LioDen...it seems to make the sick healthy and heal the wounded...)
Males get wounded from PvP fights they lost and cannot be killed but harshly wounded and less likely to win other fights.

Newer players will get 5-10 game-months to train up their lionesses and have no repercussion from their males fighting to help them.

The chance of getting wounded during a hunt depends on several things:

- How many lionesses hunt
- Which Level the lioness(es) are/is
- The prey they hunt

So, if you send 5 lionesses on hunt, the chance is rather low, as they would protect each other (Cat's suggestion)

The higher the level, the higher the experience of a lioness, which means the lioness knows how to avoid getting injuried.

Of course getting wounded also depends on the prey. If they hunt a Buffalo or a Elephant (even if a calf), the chance is higher to get wounded.

Here a example:

- 2 lionesses (each lvl 5) bring back an Ibex (20% Chance of a wounded lioness)
- 5 lionesses (each lvl 5) bring back a Buffalo (30-40% Chance of a wounded lioness)
- 5 lionesses (each lvl 14) bring back a Buffalo (5-10% Chance of a wounded lioness)

Also if the wound is heavy/big or small depends on the prey.
A Buffalo or a Zebra can cause a bigger wound, than a Bongo or any Gazelle-type

A possible notice for a small or heavy/big wound could be:

- Your lioness got a small injury during the hunt. She wont be able to hunt for 1 day.
- Your lioness is heavly injuried. She wont be able to hunt for 2/3 days

WINDHOUNDS SUGGESTION
With a small wound a lioness couldn't hunt for 1 LioDen-day, maybe?
With a heavy wound maybe 2-3 days?

I mean can you hunt with a wound like THIS? *look at own risk* (go to page 3)

Sickness: Eating food close to expiration can create illness. Now, for me I see it two ways: the illness works like wounds, it prevent the lion from hunting, or makes it less likely to catch food. Males would be less likley to win(same as above,a nd cured the same way)

Cub Mortality
Stated it WILL be implemented in Lioden Eventually!



This suggestion has 216 supports and 0 NO supports.



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Edited on 12/08/14 by Lord BlightWyvern (#21922)

WindHound (#21212)

Scourge of Lions
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Posted on
2014-06-17 11:23:07
True, but also these that you picked aren't really that what would be liked in a game. Mostly because people will whine over it.

I mean, a lioness could get killed for breeding with another male? I wouldn't want that.

Don't get me wrong, I like realistic and such things. I don't like those maroon/lilac bases/markings, but I work on getting certain lionesses or things. To get them killed because I found a better stud than my own king for breeding?

Also what about inbreeding? So if I have a daughter, I wont chase or sell, but want to breed her to another stud...? Same thing. I have a lioness with no use other than sending on hunts.

I know you said the could be just a chance. But even for that chance...

Though I like the idea of lionesses getting hurt or sick. It would give a good amount of realism.
But with that I can already hear people crying: Oh but then my lioness can't hunt!

The same with the massive flood... It was realistic, but no, people had to cry over being unable to hunt for 2 hours. -.-

Anyway I partly support your suggestion. Some of these could really be added. :)

Sorry if my previous post sounded rude. I'm careful with "new realistic-ideas"



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Cat (#5265)

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Posted on
2014-06-17 11:27:20
My thoughts on that?


Wounds:
Hunting: The lioness work together in a hunt and protect each other. if highly skilled ones are sent with lowly skilled ones they protect them from harm.

If you send out 5 Level 1 lionesses(extreme example m'kay?) they get wounded and cannot hunt for X amount of days. Injuries can vary, deadly ones are pass/cured by a SB/GB item from the Monkey like 'Jungle Water' or something(a mysterious liquid found in the Jungles of LioDen...it seems to make the sick healthy and heal the wounded...)
Males get wounded from PvP fights they lost and cannot be killed but harshly wounded and less likely to win other fights.

Newer players will get 5-10 game-months to train up their lionesses and have no repercussion from their males fighting to help them.



Sickness: Eating food close to expiration can create illness. Now, for me I see it two ways: the illness works like wounds, it prevent the lion from hunting, or makes it less likely to catch food. Males would be less likley to win(same as above,a nd cured the same way)

OR it can do both that can give a sliiight increase for chance of mutation due to random bodily function mayhem XD
perhaps not. I am thinking off the top of my head, so i may not be literate or expressing thought well.



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🦇Herr🦇#Gaggle (#24178)

Heartless
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Posted on
2014-06-17 11:33:00
I don't honestly enjoy or find many of these to be feasible additions to the game, so I'm sorry, but this doesn't have my support.



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Lady BlightWyvern (#21922)

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Posted on
2014-06-17 11:34:08
Nah, it's all good Wind. But this game seems kinda causal..not much dramatic happenings. I mean, your lionesses hunt, your male can attack elephants/hippos, all those..and not get hurt in the process of bringing down prey/enemies. Like..not life threatening problems but maybe the "damage" affects how you hunt or explore for the day (one lio-den month).

As for you Cat, I think that would be great, new item like Jungle water..or aloe. Something that heals your lion/ess.
Both definitely noted




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WindHound (#21212)

Scourge of Lions
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Posted on
2014-06-17 11:35:16
@Cat

The thing with the hunting sure sounds good. This would also bring some use to the lioness level.

High level = less possible wound
And high level should be, dunno, 15 or 17. So that people get a motivation for leveling lionesses.

And an injuried lioness wont be able to hunt for... 1 or 2 days. Maybe more, depending on the wound?

But as stated above, I fear people will cry over that: Oh my god! My lioness got wounded and wont be able to hunt for 2/3 days!



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🐊 Mutt (#3901)

Demonic
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Posted on
2014-06-17 11:36:19
I don't know, if some of these ideas came into play I'd be really upset. I kind of like the way the game is now, too many hyper realistic additions would make the site not very enjoyable for some members to play.

Right now I think the game is pretty okay as is???



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Cat (#5265)

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Posted on
2014-06-17 11:38:29
Thats what Lion Aloe is for XD

If they want, they can cure it. I dunno what price would be since neither of us can really work out what would happen and when so we aren't the ones to say..


I agree on the high level, but maybe 10 and up? Causal player thoughts.


Herr@ I understand where you are coming from myself >.<

Everyone who supports will try to work out what we all think is best, and how it might happen just in case. Maybe we can sway you ;D



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Lady BlightWyvern (#21922)

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Posted on
2014-06-17 11:38:41
Well... ._. circle of life anyone? xD

Like...I know what you mean Wind, but I dunno, people maybe should be reminded that their lion/esses aren't indestructable hunting/fighting machines?



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Cat (#5265)

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Posted on
2014-06-17 11:41:21


WindHound. Oh... I just noticed you have like THE BEST ID EVER. XD



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Flower_of_the_Sun (#36232)

King of the Jungle
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Posted on
2014-06-17 11:43:32
Some of the stuff I'd be fine with, but I don't like these cub killing ideas. I don't care if cubs getting killed is realistic, if the game makes me kkill baby lions, like the idea for a new king to kill the old ,ing's cubs I'm leaving.



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Cat (#5265)

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Posted on
2014-06-17 11:47:23
I kinda agree with Flower on the 'killing cubs' thing now that I think of it, it would cause to much anger among players. Casual or not, having your cub randomly killed will not go over well in any scenario I can think of.

Unless it's natural deaths, of which we are already doing, baby stepped, with mutations which I think satisfies both pro- and con- realism sides for now.



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Edited on 17/06/14 by Cat (#5265)

Lady BlightWyvern (#21922)

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Posted on
2014-06-17 11:49:20
If you're lioness is starving and has a cub, then the lioness would most likely kill the cub to survive.
It should teach players to FEED their pride...like give a warning like "you're lioness looks at cub hungrily...." and you have maybe 2 days to feed her?

So I was in another thread before about useful cubs. Cubs need to learn to hunt right? So how about they have a "teach to hunt mechanic?" Like they bring back the juicy lizard for this, maybe the merrcat can be hunted too. And a maybe a low chance of it "hunting/bringing back ONE silver beetle?"



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Edited on 17/06/14 by Blightwyvern (#21922)

Aliya (Golden Pride) (#12734)

Deathlord of the Jungle
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Posted on
2014-06-17 11:50:38
For Cats suggestion: How about if they get an injury while hunting, the injured lioness will just be on a 'doubled cool down' so for an hour?

I really hope they do bring in something more for our lions stat points, that would give it a more RPG feel to the game.



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Snowball's Side (#29637)

Deathlord of the Jungle
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Posted on
2014-06-17 11:54:39
The Funny thing is, when I first joined Lioden, I thought I would be getting THIS ^^^ game. You know, survival aspects and death, like in the actual wild. And while I would love for this game to become the super realistic "wild animal" sim that I've always dreamed of playing, it's probably not going to happen. Right now, this game has taken off in the direction of a breeding game, and trying to push it towards a realistic direction will piss off a lot of people. People were already making such a fuddy duddy about stat decrease, can you imagine what would happen if their high stat, special marking cubs could be murdered by these 'cub killers', or if their lioness could potentially kill off the 25gb lioness they bought? Like I said, I would absolutely LOVE it if your suggestions were implemented, but they are what a small minority want. Majority of the People don't want a realistic lion game, sad to say.

I'm sorry if this post doesn't make sense, I wrote it in a rather sleep deprived state. I'll clear up anything after I wake up.



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Cat (#5265)

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Posted on
2014-06-17 11:54:45
Alyia I never thought of that. Like for smaller wounds( like a small hit on the shoulder or legs) could just double cooldown for her to heal. Bigger wound(kicked in the head XD) would take longer like a day or so.

Blight, Flower and I were referring to kings killing cubs from other males, but I think a mother eating her child might be a little to intense for some players. However having a Adol or cub tag along in a hunt with the lionesses would be awesome. or having a caretaker and a cub or two 'train' in the field would be nice little EXP gains~



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