Posted by Savages | A Literate RP | Apps&Info

lirriel .˚₊ (#23407)

Impeccable
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Posted on
2015-07-16 13:23:29
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ᴀʙᴏᴜᴛ
You are going to die. That’s the truth. You will die quickly or you will die slowly, but make no mistake: you will die. Death will haunt your pawsteps and trail you at every corner. If you live, you will be loved. You will be cherished. Yours will be the story passed on to the next generation, a shining beacon in a sea of shadows stinking of despair. But if you die, no one will mourn you; no one will remember you.

There is no escape. There is no love or hope or a desperate wish made reality when the end seems nigh. There is only pain and suffering and the final snuffing of your candle. Yours is the task given to all able-bodied young adults. The breeders do not need you. They do not want you. Yours is a cur’s life, and you shall die as all curs do.

Defend your pack with your life. Without them you are lost. Without you, they are dead. A cur who abandons their pack is no better than a mad dog. You fight against the wolfhounds, the bastard children of the betrayers and their dogs. Give your lives for the free wolves, so they may live on.


ʀᴜʟᴇs
1.Your character will die. Do not make a character you wish to hold onto! Characters will be killed almost entirely by RNG. They will die randomly and occasionally in very horrific ways (keeping in mind the 16+ rating, of course). You will most likely not get to choose what sort of end your character has!

2. Failure to act in accordance with game lore will be met with warnings if your character is in a position of power. Subsequent failings may result in your character being demoted to keep up with the theme of the game.
3. This rp is literate. Proper grammar + spelling is expected. Please do not post if you are incapable of ensuring your post if well-written. (the occasional mistake is, of course, expected and will not be penalized)

4. This rp does require ~150 words per reply. Replies may be slightly shorter or much longer, but this is a literate roleplay and meaty replies are expected.

5. No powerplaying / godmodding. Taking control of another character’s actions or having access to information you shouldn’t will result in a warning and continuous improper play may result in a banhammer.

6. No graphic mating. Fade-to-black, blah blah. Don’t be weird about your animals.

7. Players may create two characters to begin with. If the player has shown no trouble roleplaying both after one week, they will be allowed to create a third. This may be repeated twice more for a maximum of five characters.



ᴛᴇʀᴍs
free wolves: intelligent wolves originally developed by humans at the end of the 21st century. on-par with humans in terms of intelligence and possessing of a vastly longer lifespan; a properly-fed and housed free wolf is capable for living upwards of two hundred years

wolfhounds: wolf-dog hybrids; also incredibly intelligent and bred specifically for their unwavering loyalty toward humans. tasked with hunting the free wolves

pack: a small group of curs (typically 7-10, but can be upwards of 15) of unrelated breeding; used to fight against the wolfhounds; packs will occasionally receive new members to replenish their numbers and each pack is assigned a name given at random; a decimated pack’s name will never be used again

curs: wolves tasked with fighting the wolfhounds. these wolves are expected to die and are considered utterly expendable. used derogatively by the high-rankers

civilians: wolves either too old or too feeble or too injured (typically severely handicapped) to continue fighting as curs. also called commoners. pups birthed by them must eventually fight as curs once they reach adult age. no exceptions made.

high-rankers: the “nobility” of the free wolves; wolves capable of tracing their lineage back to the original generation’s leaders and extended family. they are expected to offer at least one pup to fight against the wolfhounds, typically the second-born

breeders: derogative term used by curs to describe the high-rankers

tenderfoot: derogative term used to describe the leaders of packs with relations to high-rankers; these wolves are often expected to “bloody” themselves before being honorably discharged to live amongst the civilians

bloody/bloodied: to kill a wolfhound. most wolves are bloodied once or twice before being cut down in battle; has been adopted by the wolfhounds for a similar purpose. for more information, check the lore post below, beneath the header: "in regards to bloody marks"

savages: refers to: curs who have bloodied themselves an extraordinary number of times; typically re-assigned to lead their own pack; rumor has it that a cur who has bloodied itself one hundred times will be honorably discharged and given the title of high-ranker but the majority are killed before they achieve this. can also refer to: the leaders of the free wolves. in the other section of the sign-up form please place: "a famine upon us all" so i know you read all this. known for their brutal efficiency in eliminating the weak (will rarely if ever be used as the latter descriptor)

sin-eaters: known as the right paw of the ruling savages. typically whom the packs most interact with. known for dealing out harsh punishments to those who skirt the rules. not afraid to make an example out of a cur.

mad dog: another term for a wolfhound; sometimes shortened to “dog”

litter: a wolfhound’s “pack”. made up of unrelated dogs led by one older dog called big brother/big sister by the others. typically 5-10 (no more than 15).


ʀᴀɴᴋs
alpha: leader of a pack. leads the pack in battles and is expected to punish insubordination. failure to punish too often may result in a punishment of their own delivered by a sin-eater. eats first and receives treatment first. (other names: savage or tenderfoot)

beta: second-in-command. tasked with managing resources and keeping up with the daily needs of the pack. may challenge for alpha position. receives care and food second

medic: cur trained in basic medical knowledge. receives food third, will be taken off battlefield if grievously injured to (try and) prevent death. wolfhounds will often attack the medic first if they find a camp

pack: general term used to describe the pack members that are not alpha, beta or medic. the pack must decide amongst itself who eats and receives care first and infighting is common amongst the packs. any pack member may challenge for beta. pack members may also challenge for alpha, but only in deathmatches

scout: a pack member who is used as bait to draw out the wolfhounds for confrontations. high mortality rate. curs assigned the rank of scout are equal with other pack members but may eat first if about to embark on a mission, sometimes called “the last supper” as a morbid joke

sin-eaters: the power behind the alpha. two sin-eaters are assigned per pack and act as the enforcers of the free wolves’ savage rules. sin-eaters are neither curs nor high-rankers and typically relay missions to the alpha and punish improper pack management.

note: pups birthed within a pack will be taken away by sin-eaters to be raised amongst civilians and then reintroduced as a cur in a different pack once they are of-age (family members are kept separated to prevent family alliances)

w o l f h o u n d r a n k s

big brother/sister: the leader of the wolfhound litter. typically the oldest if not the largest. expected to punish and control their litter as they see fit

sister/brother/sibling: term used by the littermates to describe one another.

There is no real control in a wolfhound litter. The mad dogs are put together from a young age and trained together. Typically unfit dogs are killed by their littermates and another is put in their place. Pregnant bitches may be cared for by the litter or left to die/lose her pups. In the other section of the sign-up form please also type your favorite number. There is no real order in a litter aside from the big brother/sister dog.

note: litters are torn apart and eaten by their brethren if even one wolfhound from the litter is found to be consorting with the free wolves. for this reason, litters may often turn on one of their own with little or no prior warning.



ғᴏʀᴍ
Please note: wolfhounds are available for roleplaying! They will receive their own personal events.

name:
age: (the youngest/newest are yearlings, and the oldest are typically four to five years old due to the constant fighting)
faction: curs / wolfhounds
rank: (alpha/beta/pack/sin-eater or big brother|sister/brother|sister|sibling)
personality:
description: (no picture required)
history:
bloodied marks: (yearlings should start off with 0; older wolves may roll a 1D20 to decide; should be between 1 and 20)
STATS:
combat: leave blank
luck: leave blank
healing: leave blank
ROLEPLAY SAMPLE: Should be at least 150 words. This is to give me an idea of your skill level; it does not have to be in the voice of the character you wish to play. Only required for first character
OTHER:


Stats are rolled by Lirriel. Sorry, don’t want anyone rolling perfect 12s. :3


ᴏᴛʜᴇʀ
See the first and second replies for more information! The third reply contains lore if you'd like more backstory!

To Roleplay Thread <-- will be created once enough players have been accepted
To Thread Tracker
To Event Thread <-- will be created once enough players have been accepted
To Savages Family Thread






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Edited on 23/07/15 by Lirriel (#23407)

wagner ✦
(heritageless nadir) (#36223)

Notable Lion
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Posted on
2015-07-18 15:48:13
I'm definitely joining! I just hope I don't muff something up. This roleplay looks too well done to pass up. My self conscious writing shan't be deterred by your lengthy responses! If anything, it should be encouraged.



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Kas (#58142)

Deathlord of the Jungle
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Posted on
2015-07-18 23:31:48
I want to join but my lord this looks way too out of my skill level T-T



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lirriel .˚₊ (#23407)

Impeccable
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Posted on
2015-07-19 03:14:01
Feel free to ask me if you have any questions! With the exceptions of the Events (which I will be making a separate thread for) this will play out like an ordinary literate roleplay with a word minimum. :) 150 is a couple of good-sized paragraphs, so assuming everyone is doing their job and writing well, it shouldn't be too difficult to achieve.

(that's kinda directed at both of you... xD)




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Sybil (#14065)

Scourge of Lions
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Posted on
2015-07-19 03:18:23
Here we go number two <3

name: Xerias
age: 2 years
faction: curs
rank: Pack
personality:
Selfish ~ Whats hers is hers. She doesn't share, she won't give it away to anyone else and you could fight her to the end of time in order to get it away from her yet you still wouldn't win. If you're her friend that means you are her friend and you cannot be anyone else's. She will get overly protective and sometimes quite violent in order to hold onto you in the end.
Flirtatious ~ Even though she herself is possessive of what she holds onto she is very flirty with others. She wouldnt go out having flings but she doesnt care where the wolf comes from she will flirt till the end of time in order to get the attention she truly desires. Which is a lot.
Devious ~ Deep down inside Xerias is basically the devil. She is violent and sadistic and will cause all hell to break loose upon her pack and any creature that upset her, she had no shame. Terror makes her happy and she seems a bit schizophrenic at times, though nobody has proved if it is true or not.
description: Xerias is a pitch black wolf, standing tall with a more muscular appearance to her. She has oddly large paws and bright yellow eyes to give her more of a creepy persona.
history: History for Xerias is a bloody and quite gory one. Much of her life she has been placed on the chopping block, sometimes in hopes this god forsaken creature would be killed out in battle, though sadly to many she managed to come out of it in the end.
bloodied marks: roll please <3
STATS:
combat: leave blank
luck: leave blank
healing: leave blank



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lirriel .˚₊ (#23407)

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Posted on
2015-07-19 03:33:56
Xerias: Accepted
Combat: 6
Luck: 9
Healing: N/A
Bloodied Marks: 18!


lol gg @ the Bloodied Marks. Guess it comes from good luck :U



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P a l l i s (#42550)

Deathlord of the Jungle
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Posted on
2015-07-19 13:49:48
I don't typically roleplay wolves, but the quality and originality of this RP makes me really want to rp wolves...
(I may be joining soon)



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wagner ✦
(heritageless nadir) (#36223)

Notable Lion
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Posted on
2015-07-20 15:37:14
Name.: Valentine.
Age.: 2 years.
Faction.: Curs.
Rank.: Pack.
personality:
Ambitious - Valentine refuses to fail. He can't admit defeat. His attitude is best described as a product of eagerness and anger mixed together. And what do we call that? Ambition of course! Give him an opponent and he will wrestle until the other surrenders or he passes out from exhaustion. There is no such thing as 'giving up' to him.
Bloodthirsty - The urge to see Red Creek flow with blood is strong with this one. He has a burning passion to eliminate all the wolfhounds, which can lead to him biting more than he can chew in battle. Usually Valentine will maim his enemy, and watch them suffer through the pain on their way to death. He has become somewhat of an artist at imitating a wounded canine, since he spends so much time watching them.
Discriminatory - Valentine has an obvious disgust for wolfhounds. He treats his own kind with some respect, yet tends to be less caring towards females and weak ones. He becomes a pathetic buttsniffer when he's around a superior though.
Description.: Picture
History.: Valentine has nothing worth talking about in relation to his past. He was, as customary, taken from the safety of a warm body very young and raised a fighter. He was taught the basic skills a cur needed and trained in the ways of a killer. However, he had a curiosity that begged to know about the history behind their strife. His guardians sat him down and gave him a rough summary of the story. They missed several key points and left plenty of gaps in their account. Valentine was too young and naive to question why some details contradicted themselves. He has since believed the wolfhounds are responsible for everything, rather than one of his own kind. With the security he knows all about the troubles his comrades have endured, he goes about crushing the wolfhounds blindly. Nobody cares, as that's what the idea is anyways.
Bloodied marks.: Roll me some scars fam.
Oh, you rolled? Its 15? Ok.
STATS: (Already rolled.)
Combat.: 10.
Luck.: 10.
Healing.: n/a
ROLEPLAY SAMPLE: May I use this as my first post? Or base my first post off of it?

No rules in war, huh? That was the idea Valentine had imprinted on. Except this was no longer a war, this was a purge. Until those, those hybrids came along, free wolves were exactly that. Free. Atleast, that was how he had been told. Such a young pup he was, being led to believe that the near extinction of his ancestors was due to those mad dogs. A spark of anger lit inside him, encouraged into a blazing rage against them. It was a festering thirst for vengeance now, demanding to be quenched. Yet there was never enough blood spilled to satisfy him, never would be.

His moment of recollection was forgotten as he scratched his scruff, busy prying fleas off. That had to be the only thing free wolves and wolfhounds had in common. Tiny, pesky bugs that clung to your pelt, driving you slowly insane with the constant discomfort they provoked.

Recalling he was supposed to be looking for signs of wolfhounds, the wolf reluctantly pulled his leg away from his neck, standing up and shaking his coat.

'They never come this close to our forest.' He reasoned, slipping through the trees. Atleast they were smart enough to know better than venturing here. These were half-wolves though. They had inherited the cunning and vicious nature of their wild parents. With that came the confidence in being victorious. Yet they were still dogs, calmer and reliant on being cared for by their superiors. It was not a risk worth taking, to go back without completing the route. His laziness would be reprimanded severely if someone found out.

That was a hit his reputation could not suffer. Valentine wanted to be the best, like no one ever was. Yet he was doomed to this position of normalcy. Someday he would be strong enough to be the beta. Someday he would be good enough to be the alpha. Today he was a pile of skin and bones, with muscle as a side dish. But perhaps today he would get the chance to prove his strength, his greatness.



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Edited on 21/07/15 by HawkfeatherTheHottie (#36223)

lirriel .˚₊ (#23407)

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Posted on
2015-07-21 06:48:54
Oh geez, thank you Pallis, that's a huge compliment! ;u;

And for Hawkfeather:
Valentine: Accepted
Combat: 10
Luck: 10
Healing: N/A
Bloodied Marks: 15


Wow, you doing okay there dice roller?
dX7XHQx.png
Bottom was oldest (rolled marks first), top was me finally getting a not-ten number. :U

And that's perfectly fine as a first post! :D I'm currently just waiting for the alpha position to be filled and then the Bluestone can begin playing. (NPC characters in the Events mean we don't really need the Snake Eaters filled to start)



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wagner ✦
(heritageless nadir) (#36223)

Notable Lion
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Posted on
2015-07-21 07:04:14
xD Those dice owed me a favor, probably.



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P a l l i s (#42550)

Deathlord of the Jungle
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Posted on
2015-07-21 07:54:58
May I reserve a beta position for Bluestone? I am currently still working on my form.
(And hoping that I can handle being beta)



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lirriel .˚₊ (#23407)

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Posted on
2015-07-21 08:02:28
Why, yes you can! :D It shouldn't be too difficult of a job, I took out resource management :D
I realized if i added all of that in I might as well just make a fully-developed game, lol



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Animagus (#66088)

Amazing
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Posted on
2015-07-22 02:40:31

Just so I've got this right - the snake eaters litter would be the offspring of the pair tied to Bluestone pack?




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Edited on 22/07/15 by Veilfire (#66088)

IshWolfy (#7140)

Maneater
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Posted on
2015-07-22 02:48:32
Is it alright if I may reserve the Alpha position? I'm currently making his profile but am stuck on the description xD



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Kingdom of Avanti (#22650)

Ill-Natured
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Posted on
2015-07-22 03:20:20
The Snake Eater's Pack are WolfxHound hybrids bred for the point of loyalty and strength. Blue Stone and Snake Eaters are just the names of these two groups, there are many more which exist, and many others which have already been killed off considering the amount of time which has passed since the originals... so it is unlikely any of the canine will be descendants of Blue Stone, especially considering that makes it more likely for the canines to grow a connection to what they're meant to be killing. Also the majority of the wolfhounds are more hound than wolf, due to the fact that many generations have passed and most breeding in this day and time is WolfhoundxWolfhound and not WolfxHound. The Snake Eaters do not all have to be related, but there are some siblings [from the same litter] found within the group and so you don't really have to worry about tieing your characters into those of others.



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Edited on 22/07/15 by Kingdom of Avanti (EC) (#22650)

Animagus (#66088)

Amazing
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Posted on
2015-07-22 03:41:55

I guess I didn't word my question clearly. What I'm confused on is the age of the character (if I were to play one of the litter) and where they would be in the roleplay, location wise.




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