Posted by [All] Adjust Tier Difficulty

Sol
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{g2} (im autistic) (#132333)

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Posted on
2022-12-06 18:01:30
Please do not bring back/bump old suggestion threads of mine without permission!

(previous title: Make Events Difficult Again)
Tldr at bottom!

I fully anticipate this to be an unpopular suggestion, but I feel strongly enough about it that I'm posting it anyways. Please read the entire suggestion before you no-support.

Lioden popularity has skyrocketed exponentially in the past 2 years due to it going viral on TikTok. This is something that the admin team has demonstrably not prepared for, and it is exceedingly obvious with how the event tiers have been going.

The current event tiers feel very unrewarding and provide very little challenge. Previously, the community worked together the entire month to unlock the final tiers and would only unlock the final tiers near the last week of the month. Last month, we had fully unlocked everything by the first week. I get that people enjoy having everything unlocked early, but there isn't any challenge to it. People in chat mentioned that it brought the lioden community together to work to open the tiers this early, but I strongly disagree. There's no challenge to unlock anything when we've already got everything unlocked by day 8. It's not that we're working together on the tiers, it's that the tiers haven't been adjusted to the MASSIVE increase in the active userbase. It's EXCEPTIONALLY bad this month, when the tiers unlock more snuh-based encounters. Previously, the snuh would slowly increase over the month in a reasonable fashion. Now, on day 6 of December, we have already almost unlocked the final snow tier. I understand that people like having access to the event shop, but I feel like it's taking away from the events to have them be so easy nowadays. When I first started playing, we REALLY had to work together to unlock the tiers, even worrying about getting them unlocked by the end of the month. One time, the admins even had to MANUALLY unlock the last tier, because we didn't make it on time! Now they're practically free. There's no challenge, and it's NOT because of our exceptional teamwork skills, it's because the tiers are too easy for the number of active players we have.

I feel that the event tiers going forward should have their numbers readjusted to maintain the challenge of opening them. As it stands, the non-storyline events feel incredibly grindy because we open everything in the first week and spend the rest of the month doing fuckall. Increasing the tier requirements would properly pace the event throughout the ENTIRE month, rather than just getting everything done the first week and twiddling our lion-thumbs for the next three. The storyline events are properly paced throughout the month because they have set times where you unlock the next chapters, not just how fast we can shit out our butts.

Again. I UNDERSTAND that everyone wants the event shop opened as soon as possible. But I feel that it is negatively impacting the fun of the lioden events to have them go by this quickly. I miss the days where we worried about getting the tiers to unlock before the month was over because THAT was when the lioden community really came together, not opening all the tiers in the first week. I feel that adjusting the numbers to give the community a proper challenge would fix how grindy the non-story based events go, and it would also allow the artists more time to work on the mid-month update because they wouldn't need to worry about the tiers already being open.

It's the first week of the event. We don't need all the tiers open yet. Relax and let the event take the entire month rather than being able to grind it out in the first few days.

Another possible solution would be to lock the tiers so they can't be unlocked before a certain day, similar to how the novellas work. Tier 1 can be unlocked at any time, but tier 2 requires it to be at least the second week of the month, for example.

Tl;dr:
The events are no longer paced through the entire month, leaving the rest of the month feeling empty and just about grinding. Event tiers should be increased to account for the massive increase in active users, or a system implemented to pace the tiers across the month more similarly to how novellas work.



This suggestion has 32 supports and 36 NO supports.



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Edited on 17/08/23 @ 03:12:10 by Sol 🏳‍🌈🐈 {g2} (#132333)

Terrinthia [G1] (#97101)

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Posted on
2022-12-06 18:13:27
I do agree that they should adjust the amount of [insert milestone here] in certain events. I keep thinking the mods will adjust the tier requirements because they're being unlocked on like day 2 or something, but they're not :l Imo the final tier should unlock somewhere around the 2/3 point of the month, roughly. The only event I want unlocked fast is February, and that's cause I wanna breeeeeed-

People are already getting awfully impatient that the final tier isn't unlocked at *counts days* ... 6 days in. Like, guys. There's a whole MONTH lmfao



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sol (side) {g1} (#135747)

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Posted on
2022-12-06 18:13:45
(I AM OP, I JUST ACCIDENTALLY POSTED IT ON MY SIDE ACCOUNT)
btw i've done a bit of the math in my discord, here's the quotes in case anyone else is as obsessed with data and statistics as i am!

"look, this player is in the LATE 200000 ids and joined just earlier this year
we've officially reached the 400000 ids just last week
ids are generated by when you joined, which means nearly half of all accounts on lioden were created just in the past year and a half"
"number 100002, account made in 2016
number 200001, account made in 2020
so it took 4 years to go from the 100000 range to the 200000 range
it took only 2 years to go from 200000 to 300000 and only *5 months* to go from 300000 to 400000"

i'm not one of those elitists who CARES about what range your id is in, but the fact remains that the userbase is growing far faster than the developers were prepared for! the tiers we have now were designed for FAR less active users than we have now, and I believe that they should be adjusted :)



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Edited on 06/12/22 @ 18:14:07 by 🌈🐈 sol (side) (#135747)

Moses 🍉 (#95222)


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Posted on
2022-12-06 18:14:21
I mean, this has always kind of been a problem. I can't count how many times we've had mods revert our progress because we've been 'going too fast,' even before the player boom. I think this title is a bit misleading; I think something along the lines of 'adjust the event tiers' is much better. I don't mind it being increased a bit, but having increased by a huge margin has always lead to disaster.



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Terrinthia [G1] (#97101)

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Posted on
2022-12-06 18:19:46
ooo I agree with Moses, I was ready to slap that no support button right when I read the title (am sleepy so I didn't want to read a wall of text - no offense!! It was very very well written and makes complete sense c:) but the title does seem a bit, ah, heavier than the post



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Edited on 06/12/22 @ 18:20:11 by Terrinthia [G1 Prismatic Rift] (#97101)

Sol
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{g2} (im autistic) (#132333)

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Posted on
2022-12-06 18:25:15
I'll consider changing the title when I get home later, it was actually a MAGA joke and I'm also a bit dramatic but I see what you guys are saying on it
Perhaps I'll add a tldr to help readability as well, I didn't think about how long it was getting when I was writing it!



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Terrinthia [G1] (#97101)

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Posted on
2022-12-06 18:27:13
I totally get that, I have a tendency to write novels when I'm mildly upset about something specific haha



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Sol
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{g2} (im autistic) (#132333)

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Posted on
2022-12-06 18:52:02
Had time just sitting in the car so I changed the title and added a tldr. Also added another idea I just had where the tiers could only be unlocked after a certain date, similar to how the novellas work. The tier requirements would still need to be reached, it would just be a cap for how fast we can unlock them.



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Edited on 06/12/22 @ 18:52:19 by Sol 🏳‍🌈🐈 {g1 tov} (#132333)

Chow.Hound (#162617)

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Posted on
2022-12-09 01:17:28
No support

Some people can’t be online every day, so if the tiers get opened very late into the month (or manually opened in the last day/few days by mods) then those people will completely miss out on those event items if they aren’t able to roll on those last days of the month. Then they’ll be SOL until next year or they’ll have to buy all the items with GB out of season which is nowhere near as convenient as using event currency, and most casual players (aka the ones most likely to roll irregularly) don’t have the GB to do that

In regards to increased player count, what % of new players actually roll regularly or even stick around long-term? Odds are, a lot of them probably are active for a few weeks and then abandon their accounts (speaking from experience, that’s what I did on WolvDen. Played one or two days then never logged in again. And even here, I took several months-long hiatuses as a newbie). And the new players who ARE online likely aren’t participating very heavily in the event, if at all. Again, speaking from experience: I joined in November 2018 and had 0 clue how events worked, so I didn’t participate at all that month, especially since I was already overwhelmed trying to learn all the game’s normal non-event mechanics. And even in later months, I still only did the bare-minimum for events as a newbie because I still didn’t quite understand what they were. So while the whole “more people=easier” is technically true, it’s still usually the older players that are contributing more to the event bars than the newer ones since they know what the events are and usually have event-related goals in mind before said event even starts. The absolute most people I’ve seen online at one time has been around 8,000 right around RO on the start of a popular event month I believe, but I see 4,000-5,000 more regularly, and at the lowest around 1,000-2,000 online at odd hours. So even if the site has over 400,000 people now like you said, there’s never anywhere near that many people online at any given time

On the topic of older players participating in events, there were several people who had pooped 2,000+ times on their own because they wanted to open the tiers. I myself pooped about 1,300 times before mods opened the shop. And yet, at the time, the third tier still was seemingly very out of reach as there were days when the event bar would only move 1-2% over the entire day (I kept a very close eye on the % myself and several other people in Main Chat also kept bringing it up). So the difficulty is still very much present.
The reason the gifting bar was achieved so quickly is because people were striving to get the Festive Gift reward for giving 888 gifts. The poop bar was consistently the one lagging behind by hundreds of thousands because there is no incentive for pooping other than the reptile roundup mini-game skin. So if anything, raising the gift bar requirements specifically is probably what you’d benefit most from in terms of raising difficulty for this month specifically

Requiring mods to manually open the shops despite the entire community trying their absolute hardest all month (like you mentioned) seems very…discouraging to me. I feel that it’s much more rewarding to actually see the fruits of your labor by unlocking it yourself by contributing as much as you can to the event. If the community saw that they were still 500,000 poops away from unlocking the goal and it was, let’s say December 27th, for example. Well, we already know the mods will just unlock it for us anyway right? So, hypothetically, why would we spend hours trying to do what we’ve already been trying (and failing) to do the whole month? I guarantee there would be people who would say “screw it, what’s the point? I’ll just wait til they unlock it for us at this point.” and not contribute anymore. That’s absolutely how I’d feel. I mean, hell, I honestly feel a little bit discouraged about the mods opening the shop manually this year! Why did I poop that much if the shop was just going to get manually opened this early due to a mistake? I could’ve been doing other things lol.

The date-related tier cap could work and I’d say is a better suggestion than just upping the difficulty in general, but again, if the last tier is set to open too late in the month then people can and will miss out due to IRL things, so they’d definitely have to find a good balance between too early and too late. If LioDen does continue to grow as quickly as you’ve said, I could see myself being in favor of the set-date shop openings. But as things stand, no support



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Sol
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{g2} (im autistic) (#132333)

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Posted on
2022-12-09 01:27:25
I see what you're saying, but I don't feel the same way. There have been consistently 5k players online all week- I know because I've been watching for site traffic to go down before I start my own gifting because I can't stand the lag. We opened all tiers by the 8th day of the month. It's not paced properly and the rest of the month will feel empty by comparison. The advent calendar will help to liven things up, but there's nothing left to work towards. Yes, the gift portion was finished way faster because everyone was working towards the 888 gifts, but we still opened the final tier, intended to be opened near the latter half of the month, in a little over a WEEK. When I talked about the times that mods have had to manually open the tiers, that's not what I wanted for ALL events, it was just an extreme example. It should be paced such that the final tier is opening towards the final week and a half of the month, not the first few days.



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Chow.Hound (#162617)

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Posted on
2022-12-09 01:41:04
Correction: we didn’t open the last tier ourselves, the mods MANUALLY opened it on the 8th because they accidentally opened it for a bit and too many people bought stuff from it early, so they just opened the last tier manually bc it would’ve been too much of a pain to reverse all those transactions. People were talking about the mistake in chat when it happened, and the mods sent one of those red notices out when they decided to just open the shop manually. There were still about 300,000 poops required at the time of it opening if I remember right. I agree the 8th is too soon for every tier to be open, but again, we didn’t do that.

Yes, I said I see 4,000-5,000 regularly, 1,000-2,000 at odd hours, and 8,000 at busy times, meaning that the average is 4,000-5,000 while 1,000-2,000 and 8,000 are outliers but still exist nonetheless so I wanted to point those out. I know for a fact I saw about 2,300 people online at one point earlier this week because I was doing calculations about how many times each person online would have to poop to open the shop lol.

Like I said, I’d agree with the suggestion to do set-date shop openings if people agree that the site becomes too populated. However, just raising the count is a band-aid solution. What happens when the average amount of people online reaches 10,000? 25,000? People would start to complain about it being easy again. You’d have to keep raising the event requirements over and over and over again every time it got “easy”, meaning it’s not a good long-term solution. Therefore, the set-date shop opening would work better, provided that they balance it well and don’t open things too late/early.




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Chow.Hound (#162617)

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Posted on
2022-12-09 01:42:39
There’s only 2,300 people online right now, actually! :)

Never used Imgur before so hopefully this works but here: https://imgur.com/a/bxZw01k

2,356 people at the time of the screenshot



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Edited on 09/12/22 @ 01:57:52 by Chow.Hound (#162617)

Sol
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{g2} (im autistic) (#132333)

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Posted on
2022-12-19 03:19:45
Anyone else bored of the event already? Let's make things better for January please 🙏 it needs to be spaced out over the entire month or we just get 2 weeks of mindless grinding
actually now that i think about it january is a novella month so that will go fine, i'd suggest for february to be spaced across the month properly but i think i'd genuinely be crucified by the hardcore hybrid breeders. let's make things better for march! let the events last the entire month again! tiers that are actually a challenge to unlock, or lock the tiers so they can only be unlocked as time the month progresses in addition to the existing tiers!



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B. (#118058)

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Posted on
2022-12-23 15:25:30
100% Support <3

It'd be nice if there were consequences for not opening up the tiers either, maybe not for all months, but like in January not gathering enough carcasses would mean having a higher chance of hunts failing !!
Not sure if I'm explaining properly, I just think events need a bit of an overhaul to really make the game more interactive.



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Tharkenta (#160101)


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Posted on
2022-12-31 03:24:37
Support!
The Events really need to pace down. The shops open way too quick and the rest of the month just feels empty.



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Chow.Hound (#162617)

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Posted on
2023-01-30 05:16:41
It’s currently January 30th and we still have not opened Tier 3 of the Food Pit/Boneyard. This is because January is a relatively unpopular month in terms of participation (I’ve seen as low as 1800 people online at once this month), so of course a month like February will go much faster and is practically guaranteed to not have this issue.

But this is proof that simply raising all the events’ requirements isn’t a fix-all, since not all events are created equal so you can’t lump them all together in a suggestion like this. So I am still adamantly against the band-aid solution of raising the number of x things needing to be fought/donated/done (which could make an event like this literally impossible to completely open if raised too drastically), and much more inclined towards accepting a date-related shop opening



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