Posted by Events affecting ALL playstyles

Axel (#6627)

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Posted on
2014-08-05 06:41:40

First off, I would like to thank the developers for listening to our complaints, that you are willing to modify the current events according to what is best for the majority.

This idea came to me when I found it hard to maintain my Thirst Bar in this month's event and made a thread asking for some small adjustments to make it slightly easier. I have looked around and noticed many comments that told us -who complained- that we should accept the event as it is, that the game needs the challenge and it isnt even so bad as we make it to be.

And I have noticed that many times those people say this whose main playstyle is far from those who complain about events being difficult sometimes. Breeders who have no use for NPC fights dont have a use for the Thirst Bar either, plus with the overflow of food within explore they are absolutely not affected by this month's event.

However, breeding is positively affected by some. For example the February event had a lot of breeding boosting items, and some events have new markings and bases. But when it comes to limits.... They are suddenly not affected. Flood event? Drought event? No.



Problem:
The events so far only seemed to affect two major playstyles: Explorers/PVE and Hunters, those whose main income is exploring itself and hunting. Whereas people whose main concern is breeding do not see any of the difficulties. This way, PVE/Hunters are the ones who see the challenge and the difficulties, while the rest only sees the challenge and the fun in it, causing them to be left out.

Suggestion:
I think events should affect all playstyles. Events should pose a difficulty/boost in explore, hunt, and breeding.

OR

Event should not affect any of the playstyles in any negative ways. So limiting (no matter how limiting) events should not be implemented.
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Main complaints and questions:

1. How would this even work? Breeding usually has nothing to do with explore/hunting/events.
I am sure that the developers could think of a way how it should affect breeding in general.

Some examples would be -if something negative happens to explore/hunting, like in this event:
- All lionesses are counted as 1% fertile, making attempts harder
- Lionesses dont come into heat that month, only with the help of a combination of items and higher care
- Cubs with lethal mutations would be born way more frequently
etc.

Please note, that the limits or negative effects would be able to be helped and lifted with uses of items and features. The same way how we can modify our thirst bars with items, Breeding would also be able to be boosted and enabled. With active participation in the event -just like with exploring in our case- one can completely remove all negative effects.

If explore/hunting is affected positively, then breeding also should get some kind of boost and help.
- More chance for multiple cubs
- Fertility booster items
- Less energy spent on breeding attempts
etc.

2. I am paying GB for breeding/studding! It should not be affected by the events negatively!
People pay GB for high statted lions, to skip waiting time, to buy energy boosts, to get quick SB so they can extend the hunts of their lionesses, training their lions. GB is paid everywhere. Not just breeding, yet they are affected by the events. Besides, in this case breeding would be affected positively if explore/hunting also receive good additions.

3. Why do we even need this? We dont need a change.
We do. It isnt exactly fair to have only one part of Lioden affected negatively/positively by the events, leaving the rest left out/their progress crippled. Plus, it will finally involve all those players who dont have a idea just how annoying a 'fair' event can be by being in the middle of it. Dont misunderstand me, events are supposed to be challenging, but one playstyle cannot be left out of the events if the rest is affected.
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Thank you for reading.



This suggestion has 86 supports and 2 NO supports.



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Edited on 07/08/14 by Axel (#6627)

Hiatus (#16079)

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Posted on
2014-08-05 22:54:18
The point I was making about time-sensitive:

Breeders are limited to 8 heats MAXIMUM, depending on when your lioness hit first heat, whether you use oasis items, how old she was when you bought her, etc. There is no way to get more than 8 heats out of a lioness unless you hoarded like 300 of those Yohimbe Barks from the February event.

People who use explore, however, have 13 YEARS to explore and gain levels (assuming your male goes up at 3 years, if it doesn't, it's got 6-8 years, which is still more than 24 days of heat that lionesses are given maximum). Same for hunters, you can hunt every 30 minutes, you cannot breed your lioness every 30 minutes nor does her heat cycle go by minutes instead of weeks.

I hunt, patrol, explore and yes, breed. So far I haven't seen any event that I found was "unfair" to me as an explorer, a hunter, or a breeder, if I didn't like the event I just did something else for a while. Perhaps I don't play as diligently as you do, however.

Thank you for clarifying in the main post, as my point about your examples wasn't to "complain" about them, but to clarify for you why people continued to think that those were actual propositions by you. It is much clearer now.

Now that it's been clarified, I'd be willing to give something like this a try, though still not terribly crazed for it.



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Desolace, Colorbomb (#36375)

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Posted on
2014-08-05 22:57:54
Im not exactly sure what you are suggesting here, but as for the thirst bar...

I hate it.

I have no been able to work on leveling my King, which to my playstyle is important. Its a challenge enough trying to win NPC fights, I dont need a thirst bar. I really dislike this event for that particular part. Otherwise its mostly fun. I like the whole good vs bad aspect.

But the thirst bar is a plain old hindrance. The few weeks we have to have a king, all that gb that I spent on him and now I have a whole month of his lifespan where leveling has become a real pain.

NPC fights should not be affected by the thirst bar. I can see less food, less successful hunts and all that, scarcity in game, but preventing people from being able to level their Kings is not challenging. Especially when water items and water holes are by luck and chance only.

I went through 100% energy and got no water at all or water items while exploring. Ive had fairly good luck with water holes today, but yesterday i could not fight anything because of the thirst bar. As for PVP, thats only once per hour, and thats if Im lucky to win or find someone who isnt on a cool down.

I really dislike the thirst bar and find that its not fun at all.

As for the challenge in breeding, I like that. It would scale back the number of cubs flooding the market. Or even having a certain time a day when its cooler for breeding and not so hot. When the lions, despite being in heat, would be more receptive.




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Axel (#6627)

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Posted on
2014-08-05 23:03:42
-sigh- Guys... these are just random examples. I feel I need to take out that stat tiny mention because people seem to have a problem with that the most. If you play all playstyles then you should know what trouble explore for us is because of the events, especially to those who play only one style. Breeders should feel some burden of that too. That is my opinion. If it becomes too much of a hassle -truly- then I guess this is the end of the events. Because explorers/hunters carry all the burden of the events. And if Breeders really dont want to have a share of this, then I think no one should be subjected to it.

VonStrum:
There is a limit of 10 free hunts a day, and they can only go off 30 mins at a time. Only 5 of them. Half the time they dont bring back anything and get way lower exp. That is a limit too.

I can go on. All playstyles are limited on their own way, and debating about which one has more serious limits will not get us anywhere. I will say explore/hunting, you will say breeding. If you wish to debate about that, feel free to make a discussion thread about it.



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PeachMilk πŸ‘ lil
Low Rider (#8330)


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Posted on
2014-08-05 23:09:04
im sorry but no support at all.. and for some good reasons. I am one of those explore/hunting players.. and i havent found it hard at all to get water. in fact i have like.. 4 of each cucumbers/water roots/aloe leafs ect... your wanting it to effect breeding to? no just please no.. enjoy the event. im actually getting more sb from explore (by selling to monkey) then i have in the past... i say leave it be.

as for the lionesses hunting and not bringing back anything... you CAN buy more slots (i do it) also it could be WAAAAAAAY worse like if they dont bring anything back they dont get some exp/stats. im trying to get some leaderboard girls so hunting alot is a top priority for me. but i personally think this even is fine how it is



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Edited on 06/08/14 by Bandit ~ Celestial tabby pride (#8330)

Hiatus (#16079)

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Posted on
2014-08-05 23:13:56
If you want to talk about making it fair, you have to take into account severity of what is effected. You can't say that "debating about which one has more serious limits will not get us anywhere" on a thread where you also are clamoring for fairness.



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Axel (#6627)

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Posted on
2014-08-05 23:39:20
I dont debate this because it depends heavily on which playstyle you are playing and how seriously you are taking them (casual player or aiming for leaderboards).

I do not speak of fairness towards my style in this thread. But fairness towards all when it comes to events.



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Jynn (#27606)

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Posted on
2014-08-06 02:22:34
I think it makes sense that if the heat is too much for lionesses to hunt, then it logically should be too much for them to breed =P

*scrams before she's yelled at*



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StarrieSkye ~DDA~ (#18496)

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Posted on
2014-08-06 05:54:22
"There is a limit of 10 free hunts a day, and they can only go off 30 mins at a time. Only 5 of them. Half the time they dont bring back anything and get way lower exp. That is a limit too."

are you actually comparing 10 hunts a day to 8 times in a lifespan of 15/16 years? Wow that seems a little outrageous to me. Plus, you can just buy more hunts for only 10 SB each. I used to hunt 20-30 times per day, but nope I've never been able to breed more than 8 times in a lionesses' entire lifespan ^^'








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Edited on 06/08/14 by StarrieSkye1 ~DDA~ (#18496)

Axel (#6627)

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Posted on
2014-08-06 06:22:44
Because breeding and hunting are different, but both are limited on their own way. And we cannot say which one is the worst limit, because we both value different styles and these actions have different results. I for one think that both limits are justified and seeing their impact upon the market and the game, they are similar and do the same limiting. Both serve their own purpose, so they can be compared.

So all in all to clarify: The actions they do cannot be compared, but their limits can. How? By measuring their impact on the game.



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Edited on 06/08/14 by Axel (#6627)

StarrieSkye ~DDA~ (#18496)

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Posted on
2014-08-06 06:27:27
Hunting doesn't really have a limit though, considering you are allowed to buy infinite slots for extremely cheap SB amounts, so I don't really see your point?








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Axel (#6627)

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Posted on
2014-08-06 06:34:45
It is limited by both lioness count, the cooldown (you cannot send them a hundred times a day because they hunt for 30 minutes), and the fact that there are only 10 free hunting slots, and you need to pay for the rest. Yes, paying SB is also counted as a limit, since breeding within your own pride is free.

Both breeding limits and hunting limits have the same impact upon the game and its balance. Both ensure in their own way that no super lions are born, that lions dont bring back 6 carcasses a hunt and that lionesses dont give birth to cubs every three days so flooding the market.

The opportunities for both might be different (15-16 years of hunting vs 6-8 times breeding) but the limits are adjusted to their impact. So, making them in the end comparable.



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StarrieSkye *DDA* (#18637)

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Posted on
2014-08-06 06:37:37
Comparable to you, at least. Definitely not to me XD








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Axel (#6627)

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Posted on
2014-08-06 06:41:36
Because for you breeding means more than hunting, while for me hunting means more than breeding. But I do like to see it from a neutral point.

Think about it if they had the same limit.
- You would be able to breed and have cubs every 30 mins, and can send your lions out to hunt every 30 mins.
Or
- You can breed your lioness only 6-8 times its lifetime, and you could send the lionesses out to hunt only 6-8 times in their lifetime.

The limits are adjusted to match their impact. So their current impact -with the limits- is the same, and can be compared.

But anyway, I am confusing everyone here. I was never good in explanations... -sniffle-



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Shirnai the Tigress
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Posted on
2014-08-06 06:42:43
The point Starrie is making is that yes the having to pay to hunt is a limit but should not be considered here since you CAN pay to continue to hunt. With breeding the player has no other choice but to be limited to those few heats. We can't pay to get more or buy things to get more. It is no were near equal.



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Edited on 06/08/14 by Shirnai the Tigress (#30153)

Axel (#6627)

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Posted on
2014-08-06 06:50:20
Please, consider that both are adjusted to the impact they have upon gameplay. This is why you can breed way fewer times than how many times you can hunt. Impact is keyword here. Hunting maybe 15 times a day has nearly not as much impact as if you could breed 10-15 times a lioness in her lifetime by paying extra.



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