Posted by Biome Revamp

Axel (#6627)

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Posted on
2014-12-18 08:05:02
This time, I try to be short, even if it should be long.

My suggestion is about:

Biome Revamp



What we have:
- Biomes make no sense
- NPC difficulties lack a system - All too easy NPCs in high level biomes - Impossibly hard NPCs in low level biomes
- Some NPCs are too OP (Eg.: snakes mostly do 40+ damage at one bite, or kill in a single bite)
- Nothing regulates when and how often our attacks miss and how much damage they will do
- Stats still don’t affect the outcome all too much
- Bonuses seem to be just visual, they don’t affect outcome and how effective you are in the battle - Eg. you have max arrows in strength, your strength-based attacks will not change, you wont hit harder.
- Impossible to work on a tactic at most NPCs - what attack works is always random - Makes it frustrating
- Levels only block you from Biomes, but otherwise having them makes no sense - Any lion can beat any NPC. Low level NPCs (while they give less rewards) are just as hard to beat as those in the same level.
- Snake constantly gives quests that need us to go many biomes down, and seeing NPCs pop up randomly, us not able to seek an NPC directly, we can waste 100 energy to find them, leaving us with low rewards for a long time.

What we need:
- A system.
- NPC difficulties rising the higher Biome we visit, while lower level NPCs become much easier to beat, but of course give lower rewards
- OP NPCs should do less damage than now, level of lion should have a say in the damage done and received. Not just regulate it by making them miss more often.
- Level/stats/different system should aid us against missing hits. It should depend on something and we should be able to improve it.
- Stats should affect fights more OR implement a new system to help OR combine lion’s stats and skill points together.
- Bonuses should give us proper effects. Eg.: If we have max strength then make it count, no matter what NPC we fight against -like rhino or elephant- It is STILL a bonus.
- NPCs should have set moves/abilities against which we can work and form a basic tactic.
- Makes Biomes count. Maybe unlock all biomes for all levels, just make exploring and NPCs hard if someone explores there on lower level lions than the requirement, but if they do beat NPCs there, then give them much higher rewards.
- Lion’s level should affect difficulty in Biomes. - Eg.: If we are lvl21 in the lvl21-25 Biome, then of course it will be still hard. But as we level up, that Biome should become gradually easier. At lvl25 there should be a significant difference.
- There should be more chance for the snake to give quests which correspond to lion’s level. Or make us able to search for specific NPCs by difficult tactics, following trail, etc. I know we have snake scent but not everyone has it. We shouldnt be so much dependent on an item to complete a quest.
- Reduce NCL encounters. Seriously... Almost every second encounter is an NCL, taking explore steps from other NPCs.

--------------------------------
Other suggestions:
1. Make NPCs look more alive when battling by making them use some of the battle moves we have. Make them actively trying to grab us or make them rest as well to gain back HP. The text should also correspond to the moves they make. Not just 'NPC hits you for x damage' or 'NPC misses'. Tell us what move they used. Tell us the exact HP of the enemy and us, display the stats they are given so we can follow our chances.

Do not make us wander in the dark and wonder why we hit so low damage and why the NPC hits so hard all of a sudden. Right now, NPC battles are very confusing and some are frustrating.

--------------------------------

Thank you for reading.



This suggestion has 182 supports and 4 NO supports.



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Edited on 30/11/15 @ 05:43:55 by Axel (#6627)

Midthedragoness
{Side} (#48000)

Interstellar
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Posted on
2014-12-19 21:56:30
This is a good idea! Support! <3



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Axel (#6627)

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Posted on
2014-12-23 00:03:15
Just a sweet example on how it feels like to fight a Black Mamba for example (It is not a NPC battle, it is a lucky draw, even if you have max bonuses):
2e51aj7.jpg



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Midthedragoness
{Side} (#48000)

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Posted on
2014-12-23 00:14:41
Does that happen every time? If so, then that's really unfair; you never had a chance of defeating it or even attacking more than once D:



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Axel (#6627)

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Posted on
2014-12-23 00:46:26
It is rare I can defeat it. Usually these snakes are 'balanced' by them missing a lot but they still kill you in either one or 3 bites. You see, I had full bonus in agility, which means I should have been able to dodge, but apparently it didnt count. And this is my problem. So where is that agility bonus I was supposed to have? I had max.



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Midthedragoness
{Side} (#48000)

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Posted on
2014-12-23 14:39:12
Now I see your point; you should have been able to doge that with max agility. Even though snakes are fast strikers, some lions can dodge them, and with max agility, them you should've been able to :/



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Gin (#2465)

Deathlord of the Jungle
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Posted on
2014-12-28 19:56:30
Well what lesson have we learned here?
Don't.Fuck.With.Snakes.

Support!



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Minimanta (#1684)

Usual
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Posted on
2014-12-28 21:47:45
Well, it does make sense that black mambas only need to bite you once. It is an extremely venemous snake after all.
But yeah, with max agility bonus we should definitely be able to "dance" around the snake and avoid a bite.


And I agree that we need a system, we need to be able to really strategize and pick our battles depending on our level and stats.
They said the new battle system would be less random, and it is a little, you can't grab a group of enemies or you just rip through the skin of "softer" enemies and do massive damage to them as a few examples.
But it's still mostly just random. Now we just have more buttons to pick between.

A better system that makes sense and take levels, stats and bonus into account would be nice. I support =3



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Axel (#6627)

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Posted on
2014-12-28 22:32:27
But what sense does a 'one-hit and you die' NPC make, though? o.O I never understood that one. Why implement something that only will frustrate people? besides, all venomous snakes do enormous damage and kill you in 2-3 bites no matter how much stats, level, how many bonuses you have.

There are only a few animals that have a set tactic to kill them, but most are still very much random. I asked already and they said they didnt want the game to be boring with a system, they still wanted to keep randomness so you would be forced to think of a tactic each time. But how is that interesting and not frustrating? I have to make one attack of each to see which works best. And by the time I figured it out.... I am beaten. And I have to figure out a new tactic again for the next same NPC.



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Minimanta (#1684)

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Posted on
2014-12-29 03:27:26
Like you said, we should be able to dodge the snake and if WE bite the snake it should be a one hit kill or at least do massive damage. Snakes are easy to kill as long as you can avoid those fangs.

And yeah, it's just annoying that you don't know what to do in a fight. I usually manage to win most of the time but it's pretty much always by doing random attacks and healing once. No real system or strategy just hope I get lucky.



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Enitan [HM] (#18630)

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Posted on
2014-12-29 03:38:05
/supported

I agree. I'm getting somewhat frustrated with the Battle System because there's no rhyme or reason to it. Just dumb luck as near as I can figure.

For example, I can have the exact same bonus (Strength) against the exact same type of NPC (lions) and for one fight, I do fine and the next, the same tactics completely fail. It doesn't make sense to me. If it's a lion and I'm still stronger, shouldn't the moves work just as well?

I'd like to see something in the fight text that at least gives you an idea of if you're unlucky with a failure or you're just using the wrong thing. A good example is Strangle. Sometimes it works, sometimes it fails... Sometimes it fails three, four, five times in a row, but then is great the next three times? What sense does that make?

The only one I know for a fact that gives any hints is rhinos, I think? I believe it's Swipe, but it'll say "their skin is too thick".

Here's some examples.

Let's say you use Trample. If it missed but would have worked it could say "You try to Trample so and so, but they managed to get out of the way" if it just doesn't work, it should say "You try to Trample, but this NPC is too big" or "There are too many in the pack/clan/whatever to Trample!" so at least you know if you're using something that's even half-effective.

For Grab, it could be "So and so breaks your hold. It's just too quick and lithe to be held properly!" then you know trying to Grab is just a wasted effort.

Another thing I think would be nice is assigning a "move" to a bonus.

Strength = Pound (your pound does more damage, but is modified by if it's effective against that NPC)

Agility = the NPC misses more

Stamina = take more hits

Smarts = Rest maybe as you know how to make the most of it? Smarts is a tricky one

Speed = Kick or Claw maybe?

I'm not 100% sure, but stats really don't seem to do anything but decide if I go first or not. First is great, but my current king has 500 stats and does the exact same amount of damage as my original rolled king. I really only noticed that he goes first more. He still loses pretty often, even if I'm frantically trying all the tactics I can.



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Axel (#6627)

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Posted on
2014-12-29 05:44:45
Sphinx, that is exactly what I wanted to say just now. Thank you for bringing it up and explaining. I am also baffled how these stats seem to affect the battle.
I have a bonus in strength, I automatically assume that the more strength-based attacks will do more damage. Nope.
I am also at a loss on what smarts and agility does if the opponent can still hit me the way it always does and I miss sometimes even more when I have any of these bonuses.

My male has 4000+ stats... Still manages to randomly miss ridiculously often with max bonuses against a pack of dogs that he loses even though we all know how easy it is to beat them. And I find no explanation...



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Edited on 29/12/14 by Axel (#6627)

BellaBit (#21869)

Merciful
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Posted on
2014-12-29 05:49:22
Supooooooort! Support times a million! I am so frustrated by NPC battles, I just avoid them. I don't even do it anymore unless I'm on a quest.



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Ciril {Inferno|3x
Rosette|8BO} (#38439)

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Posted on
2015-01-04 04:47:26
I have to completely agree with this. As soon as the new battling system came out and I was on my old male I wasn't able to do anything with battling any more. Why? Because he was at about level 12 at the time and all of a sudden the npcs in the area became too hard to battle because of the new battling system. Not only is it extremely random when missing (Which is ridiculous), but with my new male I have to stay in the second area even though he's level 14 to even think about winning a battle when I should be two zones forwards.

Missing like 3 times in a row is ridiculous, the battles are ridiculous, and frankly if there was a choice to go back to the old battling system and help out the people with lower stats that would be my first choice.

Thank you for this suggestion here Axel, I hope that it gets noticed by the mods.



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Spectre [CLEAN Pied
Spectre] (#8680)

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Posted on
2015-01-05 03:31:37
Many of the NPCs I fight have methods I used against them but some I have no clue what to do against like the rock pythons and gorillas.

Support.



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ChaosAzeroth🐱 (#2690)

King of the Jungle
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Posted on
2015-01-13 05:02:53
Please. Seriously most of what I'd have to say has been said.
But on top of all the BS the exp isn't even that great. Sometimes I'm like I'm never going to level up even worse now, because on top of crap exp there are all the issues mentioned here.



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