Posted by Biome Revamp

Axel (#6627)

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Posted on
2014-12-18 08:05:02
This time, I try to be short, even if it should be long.

My suggestion is about:

Biome Revamp



What we have:
- Biomes make no sense
- NPC difficulties lack a system - All too easy NPCs in high level biomes - Impossibly hard NPCs in low level biomes
- Some NPCs are too OP (Eg.: snakes mostly do 40+ damage at one bite, or kill in a single bite)
- Nothing regulates when and how often our attacks miss and how much damage they will do
- Stats still don’t affect the outcome all too much
- Bonuses seem to be just visual, they don’t affect outcome and how effective you are in the battle - Eg. you have max arrows in strength, your strength-based attacks will not change, you wont hit harder.
- Impossible to work on a tactic at most NPCs - what attack works is always random - Makes it frustrating
- Levels only block you from Biomes, but otherwise having them makes no sense - Any lion can beat any NPC. Low level NPCs (while they give less rewards) are just as hard to beat as those in the same level.
- Snake constantly gives quests that need us to go many biomes down, and seeing NPCs pop up randomly, us not able to seek an NPC directly, we can waste 100 energy to find them, leaving us with low rewards for a long time.

What we need:
- A system.
- NPC difficulties rising the higher Biome we visit, while lower level NPCs become much easier to beat, but of course give lower rewards
- OP NPCs should do less damage than now, level of lion should have a say in the damage done and received. Not just regulate it by making them miss more often.
- Level/stats/different system should aid us against missing hits. It should depend on something and we should be able to improve it.
- Stats should affect fights more OR implement a new system to help OR combine lion’s stats and skill points together.
- Bonuses should give us proper effects. Eg.: If we have max strength then make it count, no matter what NPC we fight against -like rhino or elephant- It is STILL a bonus.
- NPCs should have set moves/abilities against which we can work and form a basic tactic.
- Makes Biomes count. Maybe unlock all biomes for all levels, just make exploring and NPCs hard if someone explores there on lower level lions than the requirement, but if they do beat NPCs there, then give them much higher rewards.
- Lion’s level should affect difficulty in Biomes. - Eg.: If we are lvl21 in the lvl21-25 Biome, then of course it will be still hard. But as we level up, that Biome should become gradually easier. At lvl25 there should be a significant difference.
- There should be more chance for the snake to give quests which correspond to lion’s level. Or make us able to search for specific NPCs by difficult tactics, following trail, etc. I know we have snake scent but not everyone has it. We shouldnt be so much dependent on an item to complete a quest.
- Reduce NCL encounters. Seriously... Almost every second encounter is an NCL, taking explore steps from other NPCs.

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Other suggestions:
1. Make NPCs look more alive when battling by making them use some of the battle moves we have. Make them actively trying to grab us or make them rest as well to gain back HP. The text should also correspond to the moves they make. Not just 'NPC hits you for x damage' or 'NPC misses'. Tell us what move they used. Tell us the exact HP of the enemy and us, display the stats they are given so we can follow our chances.

Do not make us wander in the dark and wonder why we hit so low damage and why the NPC hits so hard all of a sudden. Right now, NPC battles are very confusing and some are frustrating.

--------------------------------

Thank you for reading.



This suggestion has 182 supports and 4 NO supports.



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Edited on 30/11/15 @ 05:43:55 by Axel (#6627)

Checkered Okapi (#76332)

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Posted on
2015-11-29 22:40:39
Let's see if it helps, no?

So far all we get as updates is a 150th shade of brown (but hey, a new color!)

(sigh...)



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Axel (#6627)

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Posted on
2015-11-29 22:46:03
Well, let us hope for the best.
Oh, a no support. I wonder what the problem is with a less confusing system.

I also added an additional idea about NPCs looking a bit more alive than the generic 'NPC hits you for x damage' stuff we are forced to read. How many of us are even taking the time to read the battle text anyway? It needs to be more interesting.



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Checkered Okapi (#76332)

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Posted on
2015-11-29 22:50:27
A single no-support shouldn't bother you more than the fly on its butt bothers a rhino... taking the current number of supports into account.
What surprises me more is why there is no sign from administration that they at least took notice of this thread.

And I am personally flabbergasted why the single no-support did not bother to add an explanation. Do you have a secret personal enemy here? :-) (Only joking)




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Axel (#6627)

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Posted on
2015-11-29 22:52:18
With me being the voice of reason and shooting down suggestions, pointing out flaws? The question should be reversed. Do I have any secret friends here? lol



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Checkered Okapi (#76332)

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Posted on
2015-11-29 22:54:43
Alright, there we have your single no-support. Take a look at your forum activity, the author of the freshest idea shot down will be it. Must have been someone with a fresh pain, longing for revenge...

:-)



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Edited on 30/11/15 @ 05:55:35 by Artemis (#76332)

Axel (#6627)

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Posted on
2015-11-29 22:58:34
Nah, we are 16+ people here.

I am sure some people simply find the idea either too complex or they think that PVE isnt important enough to receive a logical system. Oh how many no supports I got on my battle system suggestions because of that. Remember, Lioden is a breeding game.



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Checkered Okapi (#76332)

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Posted on
2015-11-29 23:53:56
Maybe you're right. All this is about is ... what is it currently, Rosette? Mutations of course and hey! the 150th super new shade of brown. Who cares for the fighting system or stats...

On the other hand, don't think that people lose their lust for quick revenge just because they turned 17 more or less recently.



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Checkered Okapi (#76332)

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Posted on
2015-11-30 00:18:13
a 1,6k statted lvl 13 lion losing against a HONEY BADGER?

Oh c'mon...



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