Posted by -LOCKED - -ADDED TO THE GAME-Fix Albino Pass Rules || 1059+/-37

Razz {Side} (#36422)

King of the Jungle
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Posted on
2018-02-13 09:45:20
For all who are worried- this is not to eliminate the base or even prevent it from passing at all, this is just to get the base to follow the rules of genetics that Lioden has, OR to significantly lower the chance of it cropping up outside of its genetic groups.

For me, this is the most frustrating thing in game.

The albino base can pass from anything. It ignores every piece of genetics in the game, and hurts specific color breeders hugely.

Albino is a Black Light Solid base. According to the wiki:
"If you were to cross two parents from the Black colour group, all of their subsequent offspring will have bases from the Black colour group. If you cross a Black colour group parent with a Cream colour group parent, you will end up with offspring from both the Black and Cream colour groups."

"Dark x Dark = Dark
Light x Light = Light
Dark x Light = 25% Dark, 25% Light, 50% Medium
Medium x Medium = 15% Dark, 15% Light, 70% Medium
Dark x Medium = 50% Dark, 50% Medium
Light x Medium = 50% Light, 50% Medium"

"Breeding with gradients is a bit simpler than shades. If you cross two Countershaded parents, all offspring will be Countershaded. If you cross two Solid parents, all offspring will be Solid. If you cross a Countershaded with a Solid, you can have cubs from either gradient!"

Now. Considering this information, let me show you my most recent litter, and a prime example of what albino is doing.

This is Concha
Her information is as follows:
Nacre
Cream Dark Countershaded special

Her mate for this most recent breeding was Lord Kumba
His information is as follows:
Nacre
Cream Dark Countershaded special

According to this, cubs should look only like this in respect to genetics:
Cream Group, Dark Shade, Countershaded Gradient.
Because it is a Cream x Cream breeding, all cubs are cream.
Because it is a Dark x Dark breeding, all cubs are dark.
Because it is a Countershaded x Countershaded breeding, all cubs are countershaded.

But then we get to her firstborn daughter.

This is the cub
I am not protecting her so that link will probably die out soon. To prevent this from being lost, here are all of the screenshots that pertain to the cub's information.

Currents and Stats, Parents
Breeding Info
Appearance

What is this albino?
Black, not Cream, Light, not Dark, Solid, not Countershaded.

This is a huge conflict in breeding and it is exceptionally difficult when a breeder has to deal with this in their litters.

The issue is that, with many breeders, not only the fact that albino can pass from anything and ignores all genetics, but how often it happens. If I have any sort of breeding going, from 2 lionesses to 20, at least 1-2 of the cubs will be albino.

What I am suggesting is as follows:
A: Making it so that albino obeys normal genetics like everything else
or, for all those who say that albino should be able to pass from anything because it's an 'unnatural' base (it's not achromia, it's not a mutation, it is a BASE, just a reminder!)
B: Significantly lowering the chance of it appearing randomly in litters. A 0.1-0.5% chance should suffice. There is no reason that it should show its face so often among our litters, make it a surprise rather than a disappointment.
Maximum Storm (#114957) suggested perhaps making it a lower chance for everything other than black with a slightly higher rate of appearing with black bases!
And now, thanks to Thalath and Bezthiel...
C: Adjust albinos classification to Black Light Solid Special. Black has a lot of specials already, but not many in that particular class (light solid). Restrain it to it's genetics, and then make it be an applicable special base like Onyx or Maltese. This way it can be a slightly more useful base, and it would fix the issue of how underappreciated the base is right now.
D: Suggested by Seabunny #114144. Make Achromia and Melanism inheritable mutations, and give Albino a new name, locking it into its own group but still allowing for people who like the idea behind it to be able to breed for Achromias that result in the same 'albino' look.
E: Combined Suggestions. Make Albino a special base, and then make it a breed only occurrence. No longer applicable from the oasis, a special class, the demand for Albinos and their appearance on rarer lions (high statters, tigons and leopons, other mutations etc), would skyrocket

I know that renaming albino is a rejected suggestion but I'm still going to keep the option here because I feel that giving as many possible fixes to the solution is a better idea than giving one suggestion that 90% of people dislike even if 80 of those 90% would support the fact that albino needs to be fixed somehow.

Edit 2/14
River #6903
"Yes. This made sense if we had no achromia mutation, but we do so...."
As they said, the Achromia mutation negates the need for albino to pass from anything. Albino isn't a mutation, so it should not pass like a mutation does. It should obey the normal base genetics like all other bases have to.

Edit 2/15
According to Taevali and Kristy, based on their experiences, the pass rate is roughly 15-20%, meaning that in 100 cubs bred from ANY base 15-20 of them will have albino bases. That is ridiculously high, and overpopulates the game with this base. According to Bezthiel, it was at one point only 3%, but it feels much more than that and may have been raised.

Edit 2/16
New fix suggestion implemented!

Edit 2/19
Coal #133177 has suggested that the rate be adjusted to something closer to 1/5000, to make it a rarer occurrence.

Edit 3/19
Adam #68231
Used the Scrying Stone before my Anjeer lioness gave birth (ended up using IBF on her anyway) and the first few results were almost all Albino, despite the stud being Sunset.

Edit 3/20
Brought up by TrotterTheOtter @27811
With how few breedings females have, the level at which albino crops up can be extremely detrimental to someone who is trying to obtain the base using just their female and an outside male. Especially if it's a Special-Special, like the July bases, the chance is already next to nothing. When you're getting albinos every litter, it's another cub less that you have a chance to get that special-special to pass. Not only is it useless on that front, but it also eliminates the chance of you obtaining a base that actually would help with breeding the base you're aiming for.

Edit 3/22
Genetics Newspost
Kudos to Nate #26405 for finding this.

This is the newspost in which Genetics were introduced. If you look a few paragraphs down, you find this quote:
aaaa.png
"Albinos can now no longer be selectively bred, and instead are a small random chance, much like a mutation. Breeding two albinos will not give you an albino unless the random chance happens. Albinos can occur in any pairing!"

I'd like to draw your attention to the last part of the first sentence. ". . . much like a mutation."

This is exactly the issue for which this thread was made. Achromia is a mutation, albino is a base. A base should not be passing like a mutation does. Not unless it is given 'special' status, and only appears within its own grouping, much like bases such as Prune or Maltese. Both bases occur rarely without a parent that carries the base, but they can occur randomly within the group of their color. If you need proof of this, I'm happy to go snatch up the little Prune baby my Anjeer and his non-prune lass made earlier this week. That random occurrence of the base is damaging to color breeders, and because it isn't even Special genetics, we have literally no use for it. To further this, by having a base that is "much like a mutation", the game is negating it's own money-maker. Mutations are, simply put, a huge part of the Lioden economy. These are mainly centered around the passable muts, but regardless, they are all selling for GB. GB is the lifeblood of Lioden, it is what keeps the game running. When you negate the functionality of mutations by simply having a base that is "much like a mutation", the game and it's makers are damaging themselves.

The reason it occurred randomly before mutations were input is because there were no genetics in place. Either way, the random chance infused with the base is useless and extremely harmful to breeders who go for color specifically. That is why this thread is here.

Edit: 5/20
RottAndArtist brings up a good point!
With the addition of Clear White to the endless list of bases Lioden has, Albino becomes even more useless. If it were combined with its group, or as Rott also suggested, had its pass rate extremely lowered, it may become more and more coveted!

It appears that the Mods have been making an attempt to counterbalance the distress around random albinos with certain updates, (ex, its use in Cloudburst breeding), but this does not make it OK to have this level of random albinos! 3.5% pass rate? That's ridiculous!!!

This is a plea to the mods, please, lets get this under control.

There may soon be a higher demand for the 'white' bases with the coming of Tigons. White Tigers could be a high demand creation due to the aesthetic. However, Clear White is a custom base. And it's a custom special base. This overrides Albinos use in this manner. By adjusting its class (special), or making it a breed only thing with a actually, genuinely low pass rate, we could see a rise in the number of people who enjoy and covet the albino base.

Also: Concha has died and was my sister's lion in the end. She was not saved due to lack of room, so her link is now dead!
If you don't support, please tell me why!


---


ALBINO PASS RATE SCRY STUDY
Official Results Document

Black Solid x Black Solid
Total Rate: 2/50, 4% Albino Pass

Black Countershaded x Black Countershaded
Total Rate: 2/50, 4% Albino Pass

Black Total Pass Rate: 4%

Cream Solid x Cream Solid
Total Rate: 1/50, 2% Albino Pass

Cream Countershaded x Cream Countershaded
Total Rate: 0/50, 0% Albino Pass

Cream Total Pass Rate: 1%

Golden Solid x Golden Solid
Total Rate: 1/50, 2% Albino Pass

Golden Countershaded x Golden Countershaded
Total Rate: 2/50, 4% Albino Pass

Golden Total Pass Rate: 3%

Red Solid x Red Solid
Total Rate: 2/50, 4% Albino Pass

Red Countershaded x Red Countershaded
Total Rate: 3/50, 6% Albino Pass

Red Total Pass Rate: 5%

TOTAL FINAL RESULT
Total Pass Rate: 14/400, 3.5%

It appears that Red has the highest pass rate of all, with a total 5% pass rate! This is followed by Black, then Gold, and finally Cream, with a 1% pass rate.

Even a 1% pass rate is far too high!
The HIGHEST pass rate for mutations is around 1 in 250, a 0.4% pass rate. Albino random occurance, if meant to be "like a mutation", should be at MOST a 0.5% pass rate. That's 7x less than what it is right now.



This suggestion has 1094 supports and 42 NO supports.



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Edited on 08/05/19 @ 11:35:34 by Razz {Side} (#36422)

GalacticRing (#68231)

Harbinger
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Posted on
2019-04-19 20:17:14
@Razz

I have an entire folder on my desktop dedicated to making memes and Gimp constantly open, when this need arises, my time has come



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Razz {Side} (#36422)

King of the Jungle
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Posted on
2019-04-20 00:06:19
@Adam
That's fantastic
I admire your preparedness



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[♰] Yharnam (#112370)

Holy
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Posted on
2019-04-20 11:16:45
Breeding Madagascars is hard enough, but my Dhahabi project is also FEELIN' THE BURN.
For real. Fix this, please.

3c100600cdeb88657025c235b53b88aa.png
a80db1f2f1b997f7d4e102215006115e.png



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Robin (BLM) - Gen4
Cinnabar (#171993)

Confused
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Posted on
2019-04-20 11:21:59
I don't breed for specific bases, but the albinos I’ve gotten have been quite the surprise given their parents. Being new to the game, I’ve also found myself nearly thinking I somehow got achromia cubs when they’re just albino, so some fix would be appreciated.



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GalacticRing (#68231)

Harbinger
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Posted on
2019-04-20 14:40:27
God, I just recently fully realized this, but there was an attempted fix to Albinos... Sort of.

With Cloudburst breeding being a combo base, it makes Albinos required to breed a very pretty base. What’s the problem with this base, then?

It’s Common.

Cloudburst, a base bree via a combination of either Korat, Maltese, or Chartreux plus an Albino base, is very specific and becomes worlds harder to breed because of the season specifics as well.

Only been breedable in the Rainy season makes it a bitch to get, and on top of all of that, it has an increased chance of being Albino due to Albino having to be one of the parents, and plus, Cloudburst isn’t even a Special base....



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[♰] Yharnam (#112370)

Holy
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Posted on
2019-04-20 14:50:46
Adamymous ☢ (#68231) :: My girlfriend went through three kings for breeding cloudburst. Two Cloudburst Kings and one Korat king. I think she got one cloudburst. Most were albino fails, korat fails and so, so many others.

While I'd personally be happy if they just made this damn base stay in its lane, making Cloudburst Special as well would also be nice, but eyyyyy... Might be asking too much, ugh. The genetics in this game need a damn overhaul, and preferably one that'll fix it, not make it (somehow) worse.



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Desolace, Colorbomb (#36375)

Phoenix
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Posted on
2019-04-21 01:05:43
Genetics went through a huge overhaul a few years ago, and they made more categories with the bases. But yeah, they need to change albinos. Personally I think white and albino should be in the cream section not in the black, but I have my own opinions on where bases should be. Like how like unnatural colors should be in their own area. But thats just me.

I hear you though Bennet. Its silly that they made cloudburst and Nadir common, in all the breeding Ive done, Ive only ever gotten 2 Nadir from this king and 0 from my other king. So yeah, they need to reshuffle I think.



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Desolace, Colorbomb (#36375)

Phoenix
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Posted on
2019-04-21 04:23:19
This is how I feel the genetics should be sorted, but its just my own opinion.

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[♰] Yharnam (#112370)

Holy
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Posted on
2019-04-21 10:51:01
Another no-marked albino from a crop of 4 golden group cubs



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[♰] Yharnam (#112370)

Holy
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Posted on
2019-04-21 10:54:46
🐉Faramir, Nadir Smilus (#36375) :: Agreed except I'm of the opinion we need an iridescent group. Pulsar, Interstellar, Labradorite, Rough Ruby, Nuumamite, etc going in it. Anything glittery/multi-rainbow/gemstone-y/spacey, shove in there.

No idea what to do about the whole "Green" thing though. I'm of the opinion green bases should exist regardless of what the creators want. We have every other base, it's only fair. At this point I'm just memeing it.

"Green is not a creative colour."



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Desolace, Colorbomb (#36375)

Phoenix
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Posted on
2019-04-21 11:45:23
Yeah Green, as long as its not the joke green they used, might work. And I agree, the "Gem" bases should be on their own, but they would have to fall under a "fail group i think"

Albino should stay in its category, it should NOT appear anywhere else!

According to the wiki, it shows albino base as having pink eyes, which would be real enough, but we all know the eye color can be any eye color even though the base says Albino.



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[♰] Yharnam (#112370)

Holy
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Posted on
2019-04-22 12:47:16
11 Cubs today from Red and Golden group breeding, 2 of which were Albinos.



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Unova,
Rebellion's
overseer (#51172)

Maneater
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Posted on
2019-04-22 19:58:31
I've spread the word through my clans that allow the suggestions ....hope that's alright.



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Razz {Side} (#36422)

King of the Jungle
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Posted on
2019-04-23 00:33:47
@Unova
Perfectly alright!! Thank you very much!! I appreciate it <3
Support to this suggestion is all we can do to keep the progress moving~



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GalacticRing (#68231)

Harbinger
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Posted on
2019-04-24 06:14:30
I'm still somewhat salty that this hasn't even been marked.

If this many players are behind a suggestion, it should at least get noticed.

But then it just feels like they see it and they're just like

giphy.gif

"What are those damn players talking about THIS time?? Albino?? You mean Achromia, right??"



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