Posted by Killing During Battle? (600+ supports!)

Arista Light (#31020)

Angelic
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Posted on
2014-10-11 04:49:28
I had an idea! So, what if, during NPC battles in explore, you have a 15% (% may be changed to whatever) To kill the animal, instead of it escaping/fleeing every time? Example: If I won a battle against the rhino, and I killed it instead of letting it flee, I would get a message alog the lines of 'This animal was too weak to defend itself any longer! You killed it and gained ___ carcass (or skull).'

Tell me what you think!
(I'm sorry if this has already been suggested, I just never found anything like this, so I thought I would suggest.)

Edit: Drongo suggested that we should have a 50% chance to be able to land a 'killing blow'. I think, that if you are lucky enough to gain this, instead of having the option to bite, you should have the option to ,'Kill'. And, when you kill, only THEN do you have a 15% chance to gain something, such as a skull, a rib bone, or the carcass of the animal you had just killed!

Another edit:

J suggested "If a Male lion kills during a battle - should he get items like a skull, rib bone, and such. I think that's fine. Most people hoard or sell those to the monkey shop I think.

For Carcasses, they should be one use carcasses.. like if you kill a Rhino, in the event.. it's what.. 13 uses? If the Male kills it, the carcass amount of uses should be reduced significantly.. so that hunting stays important.

It also would cut down on the amount of SB one gets and the value of the carcass when selling, if people are worried about inflation."

And Klare suggested "that if you manage to land a killing blow you can get a higher percent chance of a carcass. Then, you could glean the carcass for bones, fill your hunger a tad, but not get the carcass. Since in reality, you won't just get a skull. You'll get a body, and if you want a skull, you can take it out by having your main lion eat some, or of course you could keep the carcass for food"

Heulog suggested:
After you won the fight, the fighting menu's options would switch, with a message about the opponent being too weak to flee.

You would have 3 options:

Kill quickly - you end your opponent's sufferings without any delay. This would get you good karma.

Kill slowly - you take all your time, torturing your weakened opponent until it dies. This would get you bad karma.

Hide until it dies - you decide to hide until your opponent dies by itself. This option would be neutral.


The options would have the same rewards. The only difference would be the karma.



This suggestion has 722 supports and 5 NO supports.



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Edited on 28/02/17 @ 22:03:09 by AristaLight (#31020)

Arista Light (#31020)

Angelic
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Posted on
2015-01-28 05:16:14
Thank you! <3



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Sully (#36910)

King of the Jungle
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Posted on
2015-02-07 14:48:31
I totally support!!! Think this is a great idea.



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Arista Light (#31020)

Angelic
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Posted on
2015-02-07 14:53:11
Thank you Sully! Love the avatar by the way ;D



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Edited on 07/02/15 by AristaLight (needs cuddles) (#31020)

Kitkat (#51344)

Impeccable
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Posted on
2015-02-08 02:32:51
I wish I could support again!



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Sully (#36910)

King of the Jungle
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Posted on
2015-02-19 05:18:02
Still support :)



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👑THE JOKER➰ (#46155)

Ill-Natured
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Posted on
2015-02-19 05:20:56
Support.



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Larvirawr (#27485)

Dreamboat of Ladies
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Posted on
2015-02-19 05:22:22
This is a cool idea! Would make the 10 energy lost for winning a battle a bit more worth it. C:



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Larvirawr (#27485)

Dreamboat of Ladies
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Posted on
2015-02-21 03:36:15
I have another suggestion for this. What about you would only be able to kill your opponent if you have 50% or more health left? That would make sense because you would still have the energy and strength to kill them, and your opponent must be weak if they hadn't been able to put up a fight.



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Sully (#36910)

King of the Jungle
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Posted on
2015-03-12 08:10:28
Support supporting supported



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J (#20272)

King of the Jungle
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Posted on
2015-03-12 18:41:39
If a Male lion kills during a battle - should he get items like a skull, rib bone, and such. I think that's fine. Most people hoard or sell those to the monkey shop I think.

For Carcasses, they should be one use carcasses.. like if you kill a Rhino, in the event.. it's what.. 13 uses? If the Male kills it, the carcass amount of uses should be reduced significantly.. so that hunting stays important.

It also would cut down on the amount of SB one gets and the value of the carcass when selling, if people are worried about inflation.

Those are just suggestions though.. I'm not being critical, I do like the idea. Although, I think the "running away" thing seems to me.. to alleviate sensitivities to death and such. (Trying not to debate) just seemed that way to me... A game full of blood and death instead of a.. "oh they run away to live another day, not so bad.." lol. But the option and lower percentages described should alleviate some sensitivity issue.. I mean with the Poaching artwork alone.. I think the game isn't shy of 'going' to a bloodier place. It also doesn't shy away from killing pride members as well.. so..



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Edited on 13/03/15 by J (#20272)

Arista Light (#31020)

Angelic
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Posted on
2015-03-12 23:04:20
J: I love that idea! Thanks for suggesting! xD



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Alyphira (#23217)

Majestic
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Posted on
2015-05-14 00:15:58
Really interesting concept! I think, however, that if you manage to land a killing blow you can get a higher percent chance of a carcass. Then, you could glean the carcass for bones, fill your hunger a tad, but not get the carcass. Since in reality, you won't just get a skull. You'll get a body, and if you want a skull, you can take it out by having your main lion eat some. If that made any sense at all. xD

edit;;
or you can choose to keep the carcass, in which case, no bones, but mucho fuds.



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Edited on 14/05/15 by Klare Is fightin'. (#23217)

Arista Light (#31020)

Angelic
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Posted on
2015-05-24 08:18:10
That made sense! Ill add your idea!



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Arista Light (#31020)

Angelic
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Posted on
2015-09-29 23:25:13
Bump!



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Muffinrowlet 🌸 (#37042)

Evil
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Posted on
2015-09-30 00:47:17
It seems like I supported this a while ago. I have a suggestion this time, though :0

After you won the fight, the fighting menu's options would switch, with a message about the opponent being too weak to flee.

You would have 3 options:

Kill quickly - you end your opponent's sufferings without any delay. This would get you good karma.

Kill slowly - you take all your time, torturing your weakened opponent until it dies. This would get you bad karma.

Hide until it dies - you decide to hide until your opponent dies by itself. This option would be neutral.


The options would have the same rewards. The only difference would be the karma.




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