Posted by [++] Lower Fertilities in Lionesses

Lukio (#7391)

Deathlord of the Jungle
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Posted on
2015-01-05 08:36:26

Hey everyone!

Something that has always struck me as odd is how easy it is to breed a lioness. Every article or video I've looked at about real life lioness conception shows that rates are very low. So when I saw that Very Low fertility goes up to 50% I was very surprised. Sounds pretty doable to me. So why, in a realistic sim, is getting that bun in the oven so easy?!

Here is what I propose:

• Lower fertility levels drastically to both lower cub populations and make pregnancies much more important in the game.

• Make NCLs have fertility levels no higher than average. Perhaps have a very small chance (3-5%) of getting a Goddess fertility NCL?

• Find a way to make the Average fertility levels actually be the average around Lioden.

• Have the fertility levels of High and above become more difficult to inherit.

• Revamp the coding for fertility inheritance to pass average fertility more often. *See below for explanation*


~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here are the current fertility levels:
Goddess = 100%
High = 90%-99%
Good = 80%-89%
Average = 70%-79%
Low = 51-69%
Very Low = 1%-50%
Infertile = 0%

I believe we should change them to look more like this:
Goddess = 100%
Very High = 80-99%
High = 50%-79%
Good = 40%-49%
* Average = 30%-39%
Low = 20-29%
Very Low = 1%-19%
Infertile = 0%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

* To elaborate on point 4: *
I believe we should incorporate some sort of coding into the fertility levels so that the bolded fertilities have the highest chance (50-80%) of passing on to cubs, making extremely high or low fertilities rarer.

Goddess => Goddess | Very High | High | Good | Average
Very High => Goddess | Very High | High | Good | Average
High => Very High | High | Good | Average | Low
Good => High | Good | Average | Low | Very Low
* Average => Good | Average | Low | Very Low
Low => Average | Low | Very Low
Very Low => Low | Very Low | Infertile
Infertile => Very Low | Infertile (With use of Chasteberry only)

***I am not suggesting *any* changes to the coat passing rates. I am only using the mechanics behind them as an example. ^,^ ***

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The reasoning behind this is to try and push fertility levels back down from an exceedingly easy rate of conception and back down to something a bit more challenging.

So what does this mean? Breeding becomes a bit more difficult, requiring more tries and energy. It becomes both more realistic and more of an achievement.

It also makes fertility levels more important when purchasing or selling lionesses - do you really want to have to work hard to breed that Very Low girl or would you prefer an easier (no pun intended) lioness? All of a sudden that Goddess fertility babe looks really nice...But of course, one can always fall back to Chasteberry or Tackweed as a last minute resort.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Extra Points/Notes:

• Very Low fertility lionesses will still have the greatest chance of gaining mutations. That coding/mechanic should not change at all except to modify the percentages that Very Low girls have.

• I am not suggesting *any* changes to the coat passing rates. I was only using the mechanics behind them as an example. ^,^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Other Ideas (Not officially part of the main suggestion):

• Fertility plays a part in litter size.
(Mentioned by ::VulpesFelis:BBro:OC::.. (#17507))

Let's take the presented new fertilities:

Goddess = 3-4 (cubs)
Very High = 2-4
High = 2-3
Good = 2-3
* Average = 1-3
Low = 1-2
Very Low = 1-2
Infertile = 0

Perhaps the more fertile the lioness, the more cubs will be produced. The numbers written would be AVERAGES, but any fertility level could still give you any number of cubs.

• Limited breedings by SquiggleBoof (#45520):
"I like any idea to help curb the current lion population... however to make to make it a bit more realistic have it so you can only attempt to breed a certain number of times per day. Yes this means that sometimes your lioness wont get pregnant but hey u can try again next week right? This will further make pregnancies all the more valuable and further help reduce the number of lions."

I'm not too keen on this implementation. Maybe instead of adding a limit we could raise the energy level needed for a breeding from 5% to 10% per fail and 10% to 15% per success?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

No Support: 15

~~

Cause:
a m b e r p e l t (#15417)
"I feel as if this is going to make the process of buying and breeding for cubs even more tedious than it already is."

Reply:
Lukio (#7391)
I must disagree because, with this system, the higher fertilities are meant to be very rare while average would be that: average. So, in my opinion, it could even increase the worth of some cubs with higher fertilities, while the lower fertility girls would still be wanted for mutation breeding.

~~




This suggestion has 478 supports and 55 NO supports.



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Edited on 13/11/15 @ 07:51:24 by Lukio *Lights On* (#7391)

Cat (#5265)

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Posted on
2015-01-06 23:58:07
You have Cat's support. It sounds like a interesting addition if it was added and the examples are lovely.

On my own personal notes, it would help with studding. When I say I won't take 'very low fertilities' that includes lionesses in the 40-50% area, which are not what I am trying to avoid. I am trying to avoid mostly what is in your example of a very low fertility, so for me at the least it would help!~



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KimchiSalad (#1072)

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Posted on
2015-01-07 00:10:28
I think this would be a very helpful! The cub market is dreadful, and it's because there are just so freaking many cubs. It's so easy to breed most lionesses! Almost all of my lions are high fertility, and even an average usually gets bred on the first try.

Reducing the ease of breeding cubs would remove a lot of excess cubs from the market and hopefully make nice lions more valuable because it'd be a lot more difficult to breed them.
It's pretty weird how on this lion breeding game most cubs have almost no worth. Fixing that would be excellent, and I think this is a good way to start doing that. :)



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KimchiSalad (#1072)

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Posted on
2015-01-07 00:10:28
Sorry! too many posts x.x



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Edited on 07/01/15 by KimchiSalad (#1072)

KimchiSalad (#1072)

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Posted on
2015-01-07 00:10:29
Sorry again. x.x



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Edited on 07/01/15 by KimchiSalad (#1072)

Minimanta (#1684)

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Posted on
2015-01-07 00:21:16
Support, sounds like a good idea to me!

I've always wondered why the very low fertility goes up to 50%, never really made sense to me. 50% is not very low.
Not to mention, as it is now it doesn't really matter what fertility your lioness is as long as she's higher than very low. Even low fertility girls are super easy to knock up.

So yeah, you definitely have my support =3



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Lukio (#7391)

Deathlord of the Jungle
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Posted on
2015-01-07 01:19:04
Thanks everyone! ^,^



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❝dynne❞ (#37227)

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Posted on
2015-01-07 02:23:54
I really like this idea! This would be a nice way to improve the cub market, I think. Support!



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Lukio (#7391)

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Posted on
2015-01-07 04:25:13
Thanks, Ny! I'm hoping that it can create a gradual change, but the cub market honestly needs all of the help it can get. XD



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.::VulpesFelisI::.. (#17507)

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Posted on
2015-01-07 05:37:11
Support.

And unfortunately I disagree with with the no support simply because breeding as it is right now is not, by any means, difficult.

Breeding with any lioness always results in a cub. No matter the fertility level (expect infertile, of course). Cubs are bred for all the time and so much so that now we have too many in the market, which is why most 'average' looking/statted cubs are so hard to sell.

With this, yes, it might become a little bit of a pain to gain cubs in the den, BUT.. imagine the gratification. Especially when doing breeding projects, not only that but the cubs made from breeding projects, even 'average' cubs would be worth so much more because of the work it would take to actually get the cubs in the first place.

And of course, as previously mentioned, high-goddess fertilities are supposed to be uncommon >_> but the amount of goddesses and high ferts I've had in my den says otherwise XD

I feel like implimenting this would actually make fertilities worth more than just "omg I need super low ferts for mutations!!!" It would aslo be adding "omg I need super HIGH ferts to get some cubs!"

Also (and im sure this has been suggested/thought of somewhere) maybe the fertility of a lioness should determine litter size? It makes more sense for a goddess fertility lioness to have 4 cubs while a very low fert cub to only have one :P



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Lukio (#7391)

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Posted on
2015-01-07 05:40:07
@Vulpes
Thank you for your input. :) I wanted to put that in the suggestion but was unsure as to whether it would be too may changes in one topic. But I'll edit that in, too. ^,^



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.::VulpesFelisI::.. (#17507)

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Posted on
2015-01-07 05:45:32
I think maybe it would be too many in one, but you can if you want to. I'm good right now with just trying to get the fertility lowered based on the examples you put in c:



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Lukio (#7391)

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Posted on
2015-01-07 05:49:34
Thanks. ^,^ I added it into Extra points/notes.



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Whargoul (#45520)

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Posted on
2015-01-07 08:36:19
I like any idea to help curb the current lion population... however to make to make it a bit more realistic have it so you can only attempt to breed a certain number of times per day. Yes this means that sometimes your lioness wont get pregnant but hey u can try again next week right? This will further make pregnancies all the more valuable and further help reduce the number of lions.



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Lukio (#7391)

Deathlord of the Jungle
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Posted on
2015-01-07 08:43:16
@SquiggleBoof
That sound like a great curb but I'm afraid that changing the breeding to drastically all at once may cause this idea to get shot down. I shall add it int the extra notes though! Thank you.



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.::VulpesFelisI::.. (#17507)

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Posted on
2015-01-07 08:53:26
@Squiggle

That would be more realistic, but we already have studding caps (15 times without the using any items to add more slots).

And realistically lions sometimes mate up to 100+ times.. so, there may not even be a need for this to be implemented. I'm not really sure that the average lioden player breeds up to that much.

I think breeding times are good as they are.

Unless you are implying that fertility levels effect breeding times. Then.. still not sure. because the average player is limited on breedings anyhow due to energy.

It would be terribly expensive to continuously buy either the GB boost or the SB boost. So it's not likely that a lot of players are doing that to continuously breed.

And even though Energy does regain itself, its a little slow with only 10% every several minutes. That's not even including the fact that people use up energy to explore, attack other players, and recently kill off lions. All of which limit breeding even further since 5% is needed to breed to your own pride lionesses and 10% to stud.

EDIT: I forgot to also mention that even if you do breed a lioness, it's not even a 100% guarantee that she will get pregnant on the first try. Especially with lower fert lionesses. Hell, I used up an energy bar 3xs! 3 whole times once, just trying to impregnate an extremely low fert girl. So that limits it even further.

This would also cause a great change in the lionesses being in heat process.. Because lionesses in lioden only stay in heat for 5 days.. and having to wait every other week to impregnate a lioness would be a HUGE waste of time, since lions on lioden only live about 180 days.

Yes, that is about 5 months time but it would be quite annoying to wait real life weeks to breed to a lioness.



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Edited on 07/01/15 by .::VulpesFelis:BBro:OC::.. (#17507)







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