-LOCKED - July Event Adjustments
Posted on 2022-07-02 10:24:59
We have made further adjustments to the July event in line with feedback we've observed since yesterday's Community Update was posted.

* The cost of steps in Celestial Explore has been increased from 2 Meteorite Shards per step back up to 5 Meteorite Shards per step as it was previously. To be clear, the increased Meteorite Shard drop rate we mentioned in the Community Update yesterday is still in place and has not been changed.
* The "Large" trait has been removed from all regular Celestial Explore enemies - Celestial Explore bosses will still have this trait as they are meant to be more difficult to defeat.
* The Starburst Windssrah enemy has had a typo fixed and should now give +1 Axion Core for defeating it as intended.
* If you lose against a Celestial Explore boss, your battle streak will be reset and you will only be able to encounter further bosses by defeating 10 Celestial Explore enemies as intended and mentioned within the news.
* The new Celestial Explore bosses can no longer have Lucky Feet used against them.



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Edited on 02/07/22 @ 10:35:30 by Katze (#3)

Knox (Clean G3
Ferus) (#253355)


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Posted on
2022-07-02 10:28:07
2 was to little and 5 is too much. I think 3 would be better.



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Charcoal (#308010)

Notable Lion
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Posted on
2022-07-02 10:28:14
Yay! Two was too little and I had too much meteor shards



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✦ MOCHI ✦ (#99078)


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Posted on
2022-07-02 10:28:17
Why nerf it again :(



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happy [side account] (#164340)

Hateful
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Posted on
2022-07-02 10:28:39
5 shards again? :/



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Deer (#235064)

Prophet
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Posted on
2022-07-02 10:28:44
Aw, snap, I was hoping it'd stay at 2 shards-- Oh well, c'est la vie.



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Neshi (#35063)

Sweetheart
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Posted on
2022-07-02 10:28:55
2 shards was too little, but 5 shards is too much. I have time to sit and grind all day every day and it was still very hard for me to explore in the Celestial Explore, I can't imagine the difficulty for players who do not have that time or ability.

Glad to hear the bosses have been set properly, having to defeat one to progress was very very irritating!



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harvest 🌲🍊 (#130338)

Divine
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Posted on
2022-07-02 10:29:24
more july indecisiveness?



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Blue [Full BO dawn] (#73123)

Holy
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Posted on
2022-07-02 10:29:27
2 was so broken lol. I explored for 3 hours straight and got 700 cores. 2 was WAY too busted-- disappointed, but nothing will have value in this event if we go back to it. So it's a good call, it's usually better for the game economy to be a little more challenging rather than TOO easy



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clip [side] (#170842)

UwU
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Posted on
2022-07-02 10:29:30
thank you devs!!



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Malia <3 (#268610)

Sweetheart
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Posted on
2022-07-02 10:29:38
Oh fu-

5??? *cri



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Valen (#287891)

Ill-Natured
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Posted on
2022-07-02 10:29:50
Yay updates! I love this event!



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Stash (#184503)

Blessed
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Posted on
2022-07-02 10:29:56
Absolute crap. Two shards was perfect. It's like no one in charge wants players to enjoy things and get the items they want.



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Mosscat (He/Him) (#177119)

Necromancer
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Posted on
2022-07-02 10:30:07
Bro, if it aint broke dont fix it ;-;
Screw all the "BUT THE ECONOMY" crap. At least people were happy with the event man ;-;



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Zanny
🏳️‍⚧️He
/him (#300522)

Heavenly
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Posted on
2022-07-02 10:30:12
I’m glad they went back to 5 shards to explore. I was getting shards faster than I was using them and 2 wasn’t a challenge at all.



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fakeroxylalonde (#229548)


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Posted on
2022-07-02 10:30:18
I still think 5 is too much, all they had to do was change the amount of shards you'd get by the celestial exploration :/
It was a silly and simple oversight with the amount of shards you'd get, so why not fix that instead of just completely changing back to the way it was



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