-LOCKED - July Event Adjustments
Posted on 2022-07-02 10:24:59
We have made further adjustments to the July event in line with feedback we've observed since yesterday's Community Update was posted.

* The cost of steps in Celestial Explore has been increased from 2 Meteorite Shards per step back up to 5 Meteorite Shards per step as it was previously. To be clear, the increased Meteorite Shard drop rate we mentioned in the Community Update yesterday is still in place and has not been changed.
* The "Large" trait has been removed from all regular Celestial Explore enemies - Celestial Explore bosses will still have this trait as they are meant to be more difficult to defeat.
* The Starburst Windssrah enemy has had a typo fixed and should now give +1 Axion Core for defeating it as intended.
* If you lose against a Celestial Explore boss, your battle streak will be reset and you will only be able to encounter further bosses by defeating 10 Celestial Explore enemies as intended and mentioned within the news.
* The new Celestial Explore bosses can no longer have Lucky Feet used against them.



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Edited on 02/07/22 @ 10:35:30 by Katze (#3)

Rooibos (G2 Maat
Nebulous 🌌) (#83300)

Warrior
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Posted on
2022-07-02 10:50:32
Thank you for the adjustments! It actually feels like more of a challenge, now.



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Verridith [g1
stellar/panda] (#407)

Interstellar
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Posted on
2022-07-02 10:50:39
Thank you for putting it back at 5, 2 was simply way too busted! Now hopefully celestial explore won't completely destroy the app values haha.



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Mad Hyena (#29080)

Special Snowflake
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Posted on
2022-07-02 10:51:00
The enemies currently are only 50% "more fun" than the unbeatable invincibles they were before; stunning is still an issue. The difference between votes was minimal, so why not erase both these features to make regular enemies actually, regular? So people can actually have a chance at defeating them. Lioden fighting is heavily RNG based, even a regular enemy can defeat you when you miss few times in a row, and that happens OFTEN. So they wont become "easy" if they're rid of ability to stunlock AND large trait both. They will still be able to defeat player, and there's always the boss every 10 wins which HAS those traits.



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Edited on 02/07/22 @ 10:52:14 by Mad Hyena (#29080)

Jess|Clean G4 Ankh
Smilus (#287415)

King of the Jungle
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Posted on
2022-07-02 10:51:36
I mean I feel like the adjustments aren’t event ending friends. I know it’s not as easy as it was but it’s not horribly hard either…. Wow. I’m sorry to see that some of you have some strong feelings about it.



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frosty 🪶 (#229018)


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Posted on
2022-07-02 10:51:50
yeah not even about 5 mins later, 60 MS gone & keep getting stunned / missing tons of times



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WeepingLamb (#114736)

Maneater
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Posted on
2022-07-02 10:52:09
Where's the consistency? This whole event feels like a mess.



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lily of the valley
[they/them] (#117828)

UwU
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Posted on
2022-07-02 10:53:08
Disappointing to hear about the shard cost increase



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Calico Cowboy (#270100)

Divine
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Posted on
2022-07-02 10:54:42
@fakeroxylalonde

My point was to try and get a middle ground as many people still like a challenge while also still being fun. Having it be to easy with 2 steps was fun but wasn't challenging a lot of the time and allowed to much of a net positive. While having 5 steps was to hard and to challenging while not allowing for any kind of net positive to happen while exploring. I only suggested a more middle ground which can try to hit both fun yet challenging.

Also as one of the more casual players who can't grind all the time, I do understand but I still do want somewhat of a challenge while having fun



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Axloga (#90914)

Lone Wanderer
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Posted on
2022-07-02 10:54:51
June snakes are rather powerful too, but we have some boosts in fighting. Why just dont give us battle boosts in July? And not broke Celestial Explore balance again and again



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Willow (#247581)


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Posted on
2022-07-02 10:54:54
I was in explore for not even half an hour, lost 70+ MS I only had 150



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🌗 Leon | 28.1.22
g3 ferus (#257575)

Heartless
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Posted on
2022-07-02 10:55:53
I feel like it should be randomised from 2 to 4 MS, 5 feels like too much.



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xanadu [g1 ardor
scattered] (#184541)


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Posted on
2022-07-02 10:56:00
i was having fun seeing as i normally just grind through the events for the money which will probably happen here if they keep messing things up but i was having fun with a event for once expect now the 5 shard cost is slowing that down. i think 3 or 4 wouldve been a good balance instead of just going back up to 5 and i will probably treat this event like i do all of the others which is as i said before grind and make money with no fun included



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NocneMiko (G2
Withered) (#226848)

Toxic
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Posted on
2022-07-02 10:57:06
some weak changes



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fakeroxylalonde (#229548)


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Posted on
2022-07-02 10:57:19
@Calico Catboy I know!! And I agree with you!! I just don't like seeing these people try and act like reverting back to 5 shards without any significant change is much better than having the broken mode from earlier. It's not fun, not rewarding and just frustrating



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Polaris (#151542)

Interstellar
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Posted on
2022-07-02 10:58:07
Aw, it was fun while it lasted ;P but yeah the fact I was able to buy a base app on the first day of an event under the 2 shards cost isn't...usual



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